chillsmith the level 5 IceTurtle Forge Knight by sparky

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.4.9
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceIceTurtle
ClassForge Knight
Level / Exp5 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 16)
Dexterity16 (base 16)
Constitution18 (base 16)
Magic12 (base 10)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life252/252
Stamina124/124
Healing Factor1.063829787234
Regeneration5.5851063829787

Speed

Mental0%
Attack0%
Movement+12.783646509902%
Spell0%
Global+65%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage17
Accuracy21
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)24.522593642275 (63.098591549296%)
Defense8
Ranged Defense12
Fatigue22.023130715438
Physical Save14
Spell Save9
Mental Save18

Defense: Resistances

Acid+ 16%( 70%)
Cold+ 6%( 70%)
Lightning+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance100%
Instadeath Resistance100%
Disarm Resistance12%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Armor forging1.40
1/5
0/5
0/5
0/5
Technique / Weapon forging1.40
1/5
0/5
0/5
0/5
Technique / Forge powers1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5
Technique / Forgeknight combat expertise1.30
1/5
0/5
0/5
0/5
Technique / Forgeknight combat maneuvers1.30
4/5
0/5
0/5
0/5

Generic Talents

Race / Iceturtle1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Forger's endurance1.30
3/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 22 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 26 turns (stop reason: dialog is displayed).


You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 1.56 gold from the transmogrification of
psychokinetic pouch of iron shots of accuracy (23/23, 114% power, 1 apr).
You gain 1.54 gold from the transmogrification of
horrifying mossy mindstar of the jelly (75% power, 12 apr, nature damage).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (100% power, 2 apr, cold element).
Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...

Chillsmith deactivates Icy Shell.