
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Less pinky nightmare curse 1.5.5Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Additional Randart Properties 1.5.10 Miscellaneous QOL Pack 1.6.0 All Spells Tree Unlock 1.6.1Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Convenient Digging 1.5.5 Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.6.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Yeeks can survive a win 1.4.8With this, the die-or-die situation is Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Early Infinite Dungeon 1.3.0Allows you to use the stairs from the Ruined Dungeon to the Infinite Dungeon, even if you haven't completed the campaign. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | MegaTurtle |
| Class | Necromancer |
| Level / Exp | 25 / 94% |
| Size | gargantuan |
| Lifes / Deaths | Killed by giant crystal rat at level 2 on the 77th Dusk 122nd year of Ascendancy at 13:27 / 215Killed by elven cultist at level 10 on the 37th Haze 122nd year of Ascendancy at 01:27 Killed by elven cultist at level 10 on the 37th Haze 122nd year of Ascendancy at 02:50 Killed by elven cultist at level 10 on the 37th Haze 122nd year of Ascendancy at 04:21 Killed by elven mage at level 10 on the 37th Haze 122nd year of Ascendancy at 05:45 Killed by elven mage at level 10 on the 37th Haze 122nd year of Ascendancy at 07:20 Killed by elven cultist at level 10 on the 37th Haze 122nd year of Ascendancy at 08:48 Killed by elven mage at level 10 on the 37th Haze 122nd year of Ascendancy at 10:14 Killed by elven cultist at level 10 on the 37th Haze 122nd year of Ascendancy at 11:51 Killed by elven cultist at level 10 on the 37th Haze 122nd year of Ascendancy at 13:19 Killed by ice wyrm at level 10 on the 37th Haze 122nd year of Ascendancy at 17:13 Killed by Arewen the mean looking elven guard at level 10 on the 38th Haze 122nd year of Ascendancy at 19:54 Killed by Nerodhessra the elven warrior at level 11 on the 39th Haze 122nd year of Ascendancy at 04:47 Killed by Adusebeth the stone troll at level 11 on the 48th Haze 122nd year of Ascendancy at 17:29 Killed by Xirawen the forest troll at level 12 on the 56th Haze 122nd year of Ascendancy at 23:24 Killed by Bill the Stone Troll at level 13 on the 61st Haze 122nd year of Ascendancy at 11:49 Killed by Bill the Stone Troll at level 13 on the 61st Haze 122nd year of Ascendancy at 14:30 Killed by Bill the Stone Troll at level 13 on the 61st Haze 122nd year of Ascendancy at 16:51 Killed by ritch flamespitter at level 15 on the 75th Haze 122nd year of Ascendancy at 21:23 Killed by ritch flamespitter at level 15 on the 76th Haze 122nd year of Ascendancy at 04:09 Killed by war hound at level 15 on the 76th Haze 122nd year of Ascendancy at 06:30 Killed by ritch flamespitter at level 15 on the 76th Haze 122nd year of Ascendancy at 09:37 Killed by Islita the dozing giant venus flytrap at level 15 on the 77th Haze 122nd year of Ascendancy at 16:11 Killed by ritch flamespitter at level 16 on the 78th Haze 122nd year of Ascendancy at 13:07 Killed by Aeryremira the thief at level 17 on the 2nd Allure 123rd year of Ascendancy at 20:28 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 02:13 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 03:48 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 05:31 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 08:53 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 12:07 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 16:04 Killed by Glorabremira the rogue at level 17 on the 3rd Allure 123rd year of Ascendancy at 19:59 Killed by Glorabremira the rogue at level 17 on the 4th Allure 123rd year of Ascendancy at 00:27 Killed by Glorimira the cutpurse at level 17 on the 4th Allure 123rd year of Ascendancy at 08:20 Killed by Glorimira the cutpurse at level 17 on the 4th Allure 123rd year of Ascendancy at 11:50 Killed by Assassin Lord at level 17 on the 6th Allure 123rd year of Ascendancy at 20:53 Killed by Assassin Lord at level 17 on the 7th Allure 123rd year of Ascendancy at 00:21 Killed by Assassin Lord at level 17 on the 7th Allure 123rd year of Ascendancy at 04:30 Killed by war hound at level 17 on the 19th Regrowth 123rd year of Ascendancy at 19:00 Killed by Lisanor the blue ooze at level 17 on the 19th Regrowth 123rd year of Ascendancy at 22:28 Killed by Lisanor the blue ooze at level 17 on the 20th Regrowth 123rd year of Ascendancy at 01:43 Killed by Lisanor the blue ooze at level 17 on the 20th Regrowth 123rd year of Ascendancy at 04:53 Killed by Lisanor the blue ooze at level 17 on the 20th Regrowth 123rd year of Ascendancy at 09:07 Killed by Lisanor the blue ooze at level 17 on the 20th Regrowth 123rd year of Ascendancy at 11:41 Killed by Lisanor the blue ooze at level 17 on the 20th Regrowth 123rd year of Ascendancy at 14:16 Killed by Lisanor the blue ooze at level 17 on the 20th Regrowth 123rd year of Ascendancy at 17:14 Killed by Xanudanor the green ooze at level 18 on the 21st Regrowth 123rd year of Ascendancy at 03:15 Killed by Xanudanor the green ooze at level 18 on the 21st Regrowth 123rd year of Ascendancy at 07:51 Killed by Emerianor the gigantic gravity worm at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 19:27 Killed by Isina the sandworm destroyer at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 23:43 Killed by Adira the sandworm at level 18 on the 24th Regrowth 123rd year of Ascendancy at 13:56 Killed by Layemira the sandworm at level 18 on the 24th Regrowth 123rd year of Ascendancy at 18:44 Killed by corrupted gigantic sandworm tunneler at level 18 on the 25th Regrowth 123rd year of Ascendancy at 05:43 Killed by corrupted gigantic sandworm tunneler at level 18 on the 25th Regrowth 123rd year of Ascendancy at 07:13 Killed by corrupted gigantic sandworm tunneler at level 18 on the 25th Regrowth 123rd year of Ascendancy at 08:38 Killed by corrupted gigantic sandworm tunneler at level 18 on the 25th Regrowth 123rd year of Ascendancy at 10:04 Killed by Betheyassra the sandworm at level 19 on the 26th Regrowth 123rd year of Ascendancy at 17:00 Killed by Xemina the sandworm at level 19 on the 26th Regrowth 123rd year of Ascendancy at 18:27 Killed by Veliba the sandworm at level 19 on the 26th Regrowth 123rd year of Ascendancy at 19:56 Killed by Xemina the sandworm at level 19 on the 26th Regrowth 123rd year of Ascendancy at 21:28 Killed by Betheyassra the sandworm at level 19 on the 26th Regrowth 123rd year of Ascendancy at 23:30 Killed by ritch flamespitter at level 19 on the 27th Regrowth 123rd year of Ascendancy at 02:57 Killed by ritch flamespitter at level 19 on the 27th Regrowth 123rd year of Ascendancy at 04:38 Killed by ritch flamespitter at level 19 on the 27th Regrowth 123rd year of Ascendancy at 06:38 Killed by Emelorin the gigantic corrosive tunneler at level 19 on the 28th Regrowth 123rd year of Ascendancy at 02:17 Killed by Vorira the gigantic corrosive tunneler at level 19 on the 28th Regrowth 123rd year of Ascendancy at 08:57 Killed by Emelarevea the thief at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 10:27 Killed by Mayorerin the bandit at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 21:12 Killed by Mayorerin the bandit at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 23:37 Killed by Mayorerin the bandit at level 20 on the 34th Regrowth 123rd year of Ascendancy at 01:58 Killed by Xyda the black mamba at level 20 on the 36th Regrowth 123rd year of Ascendancy at 07:42 Killed by Xyda the black mamba at level 20 on the 36th Regrowth 123rd year of Ascendancy at 10:38 Killed by Xyda the black mamba at level 20 on the 36th Regrowth 123rd year of Ascendancy at 13:25 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 00:48 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 03:22 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 07:06 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 10:24 Killed by Emelewe the rattlesnake at level 20 on the 37th Regrowth 123rd year of Ascendancy at 13:10 Killed by Digger at level 20 on the 37th Regrowth 123rd year of Ascendancy at 14:49 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 17:42 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 20:24 Killed by Nerygavena the temporal stalker at level 20 on the 37th Regrowth 123rd year of Ascendancy at 23:38 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 03:01 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 05:56 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 09:20 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 12:23 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 15:04 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 17:44 Killed by Nerygavena the temporal stalker at level 20 on the 38th Regrowth 123rd year of Ascendancy at 20:30 Killed by Nerygavena the temporal stalker at level 21 on the 38th Regrowth 123rd year of Ascendancy at 23:17 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 02:48 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 05:39 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 09:51 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 13:16 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 14:43 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 18:54 Killed by Nerygavena the temporal stalker at level 21 on the 39th Regrowth 123rd year of Ascendancy at 22:21 Killed by Nerygavena the temporal stalker at level 21 on the 40th Regrowth 123rd year of Ascendancy at 01:07 Killed by Nerygavena the temporal stalker at level 21 on the 40th Regrowth 123rd year of Ascendancy at 04:10 Killed by Nerygavena the temporal stalker at level 21 on the 40th Regrowth 123rd year of Ascendancy at 07:12 Killed by Nerygavena the temporal stalker at level 21 on the 40th Regrowth 123rd year of Ascendancy at 10:19 Killed by Polovena the green ooze at level 21 on the 41st Regrowth 123rd year of Ascendancy at 09:32 Killed by Islama the dredgling at level 21 on the 41st Regrowth 123rd year of Ascendancy at 12:34 Killed by Xanatha the bandit at level 21 on the 44th Regrowth 123rd year of Ascendancy at 08:29 Killed by Xanatha the bandit at level 21 on the 44th Regrowth 123rd year of Ascendancy at 11:01 Killed by Xanatha the bandit at level 22 on the 44th Regrowth 123rd year of Ascendancy at 15:21 Killed by Vorytira the grannor'vor at level 22 on the 45th Regrowth 123rd year of Ascendancy at 06:53 Killed by Vorytira the grannor'vor at level 22 on the 45th Regrowth 123rd year of Ascendancy at 11:10 Killed by Emegassra the dremling at level 22 on the 45th Regrowth 123rd year of Ascendancy at 18:19 Killed by Nerorena the minotaur at level 23 on the 45th Pyre 123rd year of Ascendancy at 17:16 Killed by Xerann the lesser vampire at level 23 on the 47th Pyre 123rd year of Ascendancy at 20:05 Killed by Emeloyakira the hornet swarm at level 23 on the 47th Pyre 123rd year of Ascendancy at 23:01 Killed by Xerann the lesser vampire at level 23 on the 48th Pyre 123rd year of Ascendancy at 01:11 Killed by Aerarin the shimmering crystal at level 23 on the 48th Pyre 123rd year of Ascendancy at 04:33 Killed by Aerarin the shimmering crystal at level 23 on the 48th Pyre 123rd year of Ascendancy at 08:43 Killed by skeleton warrior at level 23 on the 48th Pyre 123rd year of Ascendancy at 13:02 Killed by Forgery of Haze (Xerann the lesser vampire) at level 23 on the 48th Pyre 123rd year of Ascendancy at 14:37 Killed by Xerann the lesser vampire at level 23 on the 48th Pyre 123rd year of Ascendancy at 19:38 Killed by Ivuyawen the red crystal at level 24 on the 51st Pyre 123rd year of Ascendancy at 14:29 Killed by Xidatha the war bear at level 24 on the 53rd Pyre 123rd year of Ascendancy at 00:37 Killed by Zubasekira the ghoulish rat at level 24 on the 54th Pyre 123rd year of Ascendancy at 08:08 Killed by Belawyn the skeletal rat at level 24 on the 54th Pyre 123rd year of Ascendancy at 10:44 Killed by Belawyn the skeletal rat at level 24 on the 54th Pyre 123rd year of Ascendancy at 13:20 Killed by Belawyn the skeletal rat at level 24 on the 54th Pyre 123rd year of Ascendancy at 15:03 Killed by Zubasekira the ghoulish rat at level 24 on the 54th Pyre 123rd year of Ascendancy at 18:04 Killed by ghoulish rat at level 25 on the 55th Pyre 123rd year of Ascendancy at 03:57 Killed by Belawyn the skeletal rat at level 25 on the 55th Pyre 123rd year of Ascendancy at 07:16 Killed by Belawyn the skeletal rat at level 25 on the 55th Pyre 123rd year of Ascendancy at 10:05 Killed by Belawyn the skeletal rat at level 25 on the 55th Pyre 123rd year of Ascendancy at 12:19 Killed by Rat Lich at level 25 on the 55th Pyre 123rd year of Ascendancy at 23:33 Killed by Rat Lich at level 25 on the 56th Pyre 123rd year of Ascendancy at 03:15 Killed by Forgery of Haze (Emelalevea the elder vampire) at level 25 on the 67th Pyre 123rd year of Ascendancy at 00:30 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 01:54 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 05:57 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 08:08 Killed by Forgery of Haze (Emelalevea the elder vampire) at level 25 on the 67th Pyre 123rd year of Ascendancy at 10:21 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 13:25 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 13:52 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 16:42 Killed by Emelalevea the elder vampire at level 25 on the 67th Pyre 123rd year of Ascendancy at 23:34 Killed by Forgery of Haze (Emelalevea the elder vampire) at level 25 on the 68th Pyre 123rd year of Ascendancy at 03:28 Killed by Emelalevea the elder vampire at level 25 on the 68th Pyre 123rd year of Ascendancy at 07:03 Killed by Emelalevea the elder vampire at level 25 on the 68th Pyre 123rd year of Ascendancy at 08:29 Killed by Isliyada the squid at level 25 on the 77th Pyre 123rd year of Ascendancy at 06:12 Killed by Isliyada the squid at level 25 on the 77th Pyre 123rd year of Ascendancy at 08:47 Killed by Isliyada the squid at level 25 on the 77th Pyre 123rd year of Ascendancy at 11:18 Killed by Isliyada the squid at level 25 on the 77th Pyre 123rd year of Ascendancy at 13:15 Killed by Beterida the squid at level 25 on the 77th Pyre 123rd year of Ascendancy at 17:38 Killed by ritch flamespitter at level 25 on the 78th Pyre 123rd year of Ascendancy at 04:58 Killed by Gyldama the ice turtle at level 25 on the 78th Pyre 123rd year of Ascendancy at 18:12 Killed by worm that walks at level 25 on the 78th Pyre 123rd year of Ascendancy at 22:30 Killed by Xeraldata the treant at level 25 on the 79th Pyre 123rd year of Ascendancy at 08:39 Killed by Eilinydhetha the devourer at level 25 on the 79th Pyre 123rd year of Ascendancy at 11:21 Killed by Xeraldata the treant at level 25 on the 79th Pyre 123rd year of Ascendancy at 12:59 Killed by bloated horror at level 25 on the 79th Pyre 123rd year of Ascendancy at 15:10 Killed by bloated horror at level 25 on the 79th Pyre 123rd year of Ascendancy at 16:29 Killed by Emyminor the blade horror at level 25 on the 79th Pyre 123rd year of Ascendancy at 17:50 Killed by Eilinydhetha the devourer at level 25 on the 79th Pyre 123rd year of Ascendancy at 19:13 Killed by bloated horror at level 25 on the 79th Pyre 123rd year of Ascendancy at 20:32 Killed by bloated horror at level 25 on the 79th Pyre 123rd year of Ascendancy at 21:48 Killed by Eilinydhetha the devourer at level 25 on the 79th Pyre 123rd year of Ascendancy at 23:07 Killed by Eilinydhetha the devourer at level 25 on the 1st Mirth 123rd year of Ascendancy at 00:28 Killed by bloated horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 01:50 Killed by bloated horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 03:11 Killed by bloated horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 04:34 Killed by bloated horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 05:53 Killed by Eilinydhetha the devourer at level 25 on the 1st Mirth 123rd year of Ascendancy at 07:17 Killed by Eilinydhetha the devourer at level 25 on the 1st Mirth 123rd year of Ascendancy at 08:36 Killed by bloated horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 09:55 Killed by Emyminor the blade horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 11:17 Killed by Emyminor the blade horror at level 25 on the 1st Mirth 123rd year of Ascendancy at 12:37 Killed by Eilinydhetha the devourer at level 25 on the 1st Mirth 123rd year of Ascendancy at 13:59 Killed by Eilinydhetha the devourer at level 25 on the 1st Mirth 123rd year of Ascendancy at 15:19 Killed by Eilinydhetha the devourer at level 25 on the 1st Mirth 123rd year of Ascendancy at 16:40 Killed by Yvytta the giant netherworm at level 25 on the 1st Mirth 123rd year of Ascendancy at 18:02 Killed by Yvytta the giant netherworm at level 25 on the 1st Mirth 123rd year of Ascendancy at 20:34 Killed by Yvytta the giant netherworm at level 25 on the 1st Mirth 123rd year of Ascendancy at 22:07 Killed by bloated horror at level 25 on the 2nd Mirth 123rd year of Ascendancy at 01:15 Killed by Yvytta the giant netherworm at level 25 on the 2nd Mirth 123rd year of Ascendancy at 02:42 Killed by Eilinydhetha the devourer at level 25 on the 2nd Mirth 123rd year of Ascendancy at 05:52 Killed by bloated horror at level 25 on the 2nd Mirth 123rd year of Ascendancy at 08:35 Killed by Yvytta the giant netherworm at level 25 on the 2nd Mirth 123rd year of Ascendancy at 11:48 Killed by Yvytta the giant netherworm at level 25 on the 2nd Mirth 123rd year of Ascendancy at 14:00 Killed by Yvytta the giant netherworm at level 25 on the 2nd Mirth 123rd year of Ascendancy at 16:12 Killed by Eilinydhetha the devourer at level 25 on the 2nd Mirth 123rd year of Ascendancy at 18:09 Killed by Yvytta the giant netherworm at level 25 on the 2nd Mirth 123rd year of Ascendancy at 21:27 Killed by Eilinydhetha the devourer at level 25 on the 3rd Mirth 123rd year of Ascendancy at 00:59 Killed by bloated horror at level 25 on the 3rd Mirth 123rd year of Ascendancy at 03:01 Killed by Eilinydhetha the devourer at level 25 on the 3rd Mirth 123rd year of Ascendancy at 05:01 Killed by Yvytta the giant netherworm at level 25 on the 3rd Mirth 123rd year of Ascendancy at 06:34 Killed by Eilinydhetha the devourer at level 25 on the 3rd Mirth 123rd year of Ascendancy at 09:47 Killed by Eilinydhetha the devourer at level 25 on the 3rd Mirth 123rd year of Ascendancy at 12:02 Killed by Yvytta the giant netherworm at level 25 on the 3rd Mirth 123rd year of Ascendancy at 15:05 Killed by bloated horror at level 25 on the 3rd Mirth 123rd year of Ascendancy at 17:01 Killed by bloated horror at level 25 on the 3rd Mirth 123rd year of Ascendancy at 19:57 Killed by Yvytta the giant netherworm at level 25 on the 3rd Mirth 123rd year of Ascendancy at 23:24 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 03:15 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 04:47 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 06:41 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 09:12 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 11:43 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 14:27 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 15:59 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 17:43 Killed by Yvytta the giant netherworm at level 25 on the 4th Mirth 123rd year of Ascendancy at 21:45 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 01:26 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 04:40 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 06:30 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 08:47 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 11:49 Killed by blade horror at level 25 on the 5th Mirth 123rd year of Ascendancy at 13:17 Killed by blade horror at level 25 on the 5th Mirth 123rd year of Ascendancy at 16:03 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 19:06 Killed by Yvytta the giant netherworm at level 25 on the 5th Mirth 123rd year of Ascendancy at 20:33 Killed by Digger at level 25 on the 5th Mirth 123rd year of Ascendancy at 20:48 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 60 (base 10) |
| Magic | 61 (base 55) |
| Willpower | 62 (base 51) |
| Cunning | 13 (base 11) |
Resources
| Life | 1266/1266 |
| Mana | 554/554 |
| Soul | 10/10 |
| Healing Factor | 1.4360869565217 |
| Regeneration | 35.902173913042 |
Speed
| Mental | 0% |
| Attack | -25% |
| Movement | -58.333333333333% |
| Spell | -25% |
| Global | +27.5% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Stealth | 15.439937427605 |
| See Invisible | 15.439937427605 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 11 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 7% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 2% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +20% |
| Cold | +15% |
| Darkness | +57% |
| Arcane | +5% |
| Fire | +58% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +32% |
| Fire | 0% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.955772538464 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 12 |
| Physical Save | 47 |
| Spell Save | 53 |
| Mental Save | 23 |
Defense: Resistances
| Physical | + 50%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 56%( 70%) |
| Cold | + 50%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 49%( 70%) |
| Mind | + 53%( 70%) |
| All | + 47%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Disarm Resistance | 26% |
| Confusion Resistance | 100% |
| Silence Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns (40 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 7 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Animus | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Staff magic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed sandworm tooth. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +20% Confusion immunity: +22% Stun/Freeze immunity: +23% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of dwarven-steel shots 'Taintwasp' (17/17, 39-46.8 power, 3 apr)Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +10.0% Capacity: 17 When this weapon hits: Slime Spit (5% chance level 1). On weapon hit: * 10% chance to slow global speed by 49% * 25% chance for lightning to strike from the target to a second target dealing 83 damage On weapon crit: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Damage (radius 1) on hit: +8 nature When wielded/worn: Talent mastery: +0.10 Spell / Animus Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Stormrock'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +2 Wil / +4 Mag Changes resistances: +6% fire Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Gunaromidor' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 12 mind Damage when hit (Melee): 4 blight Changes resistances: +3% blight / +5% fire / +12% mind / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Ulfigen the yew totem of stinging [power 248] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Critical mult.: +10.00% Mana each turn: +0.04 Vim when firing critical spell: +2.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +1% It can be used to sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 32% for 2 turns. * Increase all damage penetration by 10% for 2 turns. * Gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's copper ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 11 light Changes stats: +5 Mag Changes damage: +11% light Spell save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +24 Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +20% Maximum life: +22.00 Rings can have magical properties. |
| Around waist | Bleakstreak the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+3 eff.) Damage (Melee): 8 fire Changes resistances: +3% darkness / +6% fire Changes damage: +6% acid / +9% fire / +21% darkness Spell save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element)Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | umbral dwarven-steel gauntlets of spellstriking (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 arcane / 5 darkness Changes stats: +3 Wil / +5 Mag Changes resistances: +4% arcane / +7% darkness Changes damage: +5% arcane / +5% darkness Spellpower: +7 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | cured leather armour 'Nightresolve' (13 def, 4 armour)Requires: Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Armour: +4 Defense: +13 (+7 eff.) Fatigue: +7% Damage (Melee): 4 blight Changes resistances: +6% physical Changes resistances penetration: +20% darkness Changes damage: +6% darkness Physical save: +11 (+3 eff.) Life regen: +2.00 Stamina each turn: +0.50 Maximum life: +22.00 Healing mod.: +11% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 109 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Cloak | Scaldsmash (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +2 Cun / +2 Dex Changes damage: +15% cold / +9% light / +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str / +5 Dex / +2 Mag / +6 Wil Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets can have magical properties. |
Inventory
movement infusion of the duelist (speed 451%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 451% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 691%; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 671%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 588%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 588% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 222; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 271; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 35; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 291; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 324; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the psychic (range 82; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the psychic (range 111; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 111 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Voltaic PendantPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Ranged): 10 lightning Stun/Freeze immunity: +10% It can be used to activate talent Chain Lightning (costing 30 power out of 50/50) : Effective talent level: 1.0 Power cost: 30 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 39.46 to 118.37 damage (78.92 average) and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
clarifying steel amulet of mastery (0.13 Spell / Nightfall)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% mind Talent mastery: +0.13 Spell / Nightfall Confusion immunity: +23% Amulets can have magical properties. |
gold amulet 'Xanassra'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Dex Changes resistances: +6% blight Changes damage: +1% all Reduces incoming crit damage: 15.00% Cut immunity: +40% Movement speed: +10% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 166 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 14.74 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
copper ring 'Kilnrigor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 8 fire Cut immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +23% Teleport immunity: +20% Life regen: +1.00 Maximum life: +40.00 Rings can have magical properties. |
copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.53 cold and 16.11 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Changes stats: +3 Cun Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +25% Maximum life: +22.00 Rings can have magical properties. |
gold ring 'Forestrip'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 49% Changes stats: +4 Wil Mental save: +9 (+4 eff.) Confusion immunity: +25% Equilibrium when hit: +0.16 Psi when firing a critical mind attack: +3.00 Hate per kill: +4.00 Mindpower: +10 (+5 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Strikewire the yew magestaff (20-24 power, 4 apr, fire element) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 28 lightning Changes stats: +13 Mag / +17 Wil / +14 Cun / +6 Con Changes damage: +15% lightning / +20% fire / +12% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of illumination (25-30 power, 4 apr, darkness element)Requires: Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +5 (+3 eff.) Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 101.84 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword of erosion (45-63 power, 6 apr) Requires: Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +10 (+9 eff.) Changes stats: +3 Dex Combat speed: +10% Sharp, long, and deadly. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Ranged Defense: +8 (+5 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+8 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Morning's kiss the cashmere robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Damage (Melee): 4 light / 8 fire Damage when hit (Melee): 2 light Changes resistances: +21% acid / +7% blight / +12% fire / +30% lightning / +11% all Changes damage: +14% acid / +3% light / +20% lightning Life regen: +3.60 Maximum life: +56.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of acid resistance (20 def, 8 armour) Requires: Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+11 eff.) Fatigue: +8% Changes stats: +7 Cun / +5 Wil Changes resistances: +15% acid Mental save: +13 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +12% Changes stats: +6 Cun / +6 Wil Changes resistances: +22% cold Mental save: +16 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel plate armour 'Noonrip' (0 def, 9 armour) Requires: - Massive armour training Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +30 (+19 eff.) Armour: +9 Fatigue: +22% Changes stats: +4 Con / +7 Wil Changes resistances: +19% fire Changes resistances penetration: +15% light Changes damage: +6% mind Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour 'Eilinuwe' (0 def, 11 armour) Requires: - Massive armour training Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 4 physical Changes resistances: +15% mind / +21% temporal Changes resistances penetration: +15% mind Changes damage: +24% acid / +6% physical Physical save: +6 (+2 eff.) A suit of armour made of metal plates. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tidewreath the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Damage (Melee): 4 mind Damage when hit (Melee): 2 mind / 6 lightning Changes resistances: +9% mind Changes damage: +18% cold Physical save: +13 (+4 eff.) A belt that goes around your waist. |
Ulfaharavon (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Damage when hit (Melee): 4 mind Changes stats: +1 Cun Critical mult.: +5.00% Physical save: +5 (+1 eff.) Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Wil / +3 Mag Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Layumina the pair of hardened leather boots (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +3.0% Armour: +3 Armour Hardiness: +10% Damage when hit (Melee): 4 physical Changes stats: +5 Wil / +4 Con Changes resistances: +12% mind / +6% light Reduce damage by fixed amount: +10 all Changes resistances penetration: +8% physical Stamina each turn: +2.00 Mindpower: +6 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Daimogund the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Equilibrium when hit: +0.04 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +50.00 Talent on hit(spell): Soul Rot (5% chance level 1). Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anildil (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +1% all Talent granted: +1 Block Life regen: +2.00 Stamina each turn: +0.70 Only die when reaching: -80.00 life Maximum stamina: +13.00 Tauntlets behave like a shield, and allow you to block attacks. 12 block power. Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. A turtle shell fit with a simple strap. It covers the entire forearm. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +4 Con Physical save: +17 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Mayita the mega tauntlets (0 def, 8 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 11 blight / 6 acid Changes stats: +6 Cun / +3 Mag Changes resistances: +8% blight / +7% darkness / +8% light / +9% acid Changes damage: +10% blight / +8% acid / +3% all Talent granted: +5 Block Mana each turn: +0.12 Maximum mana: +20.00 Infravision radius: +2 Damage Shield penetration: +30% Tauntlets behave like a shield, and allow you to block attacks. 100 block power. Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 93.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. A turtle shell fit with a simple strap. It covers the entire forearm. |
Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+1 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% lightning Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
Flashpulverizer the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+11 eff.) Defense: +2 (+2 eff.) Damage (Melee): 8 lightning Changes stats: +3 Dex Changes resistances: +19% lightning Changes resistances penetration: +25% lightning Changes damage: +13% lightning Maximum stamina: +30.00 A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Sunstreak (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +4 Fatigue: +4% Damage (Melee): 28 physical Changes stats: +8 Str Changes resistances: +6% physical Changes damage: +6% fire Physical save: +18 (+6 eff.) Stamina each turn: +3.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.4 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 nuummite 4 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+6 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+6 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 malachite 6 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+8 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
73 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(119 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bloodhexed dwarven-steel pickaxe (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Str / +5 Wil Mental crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elm totem of summon tentacle [power 95] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 99 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.soothing yew wand of conjuration [power 235] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 235 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 49. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance 'Blindtaint' [power 11] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 Talent on hit(mindpower): Slime Spit (5% chance level 2). It can be used to reveal the area around you, dispelling darkness (radius 11, power 70 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. * Gain a 19% chance to evade weapon attacks for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Digger the MegaTurtle Necromancer level 18
23rd Regrowth 123rd year of Ascendancy at 15:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Digger the MegaTurtle Necromancer level 10
34th Haze 122nd year of Ascendancy at 02:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Digger the MegaTurtle Necromancer level 20
31st Regrowth 123rd year of Ascendancy at 15:32 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Digger the MegaTurtle Necromancer level 17
7th Allure 123rd year of Ascendancy at 17:31 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Digger the MegaTurtle Necromancer level 17
4th Allure 123rd year of Ascendancy at 00:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Digger the MegaTurtle Necromancer level 12
56th Haze 122nd year of Ascendancy at 23:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Digger the MegaTurtle Necromancer level 9
14th Haze 122nd year of Ascendancy at 06:47 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Digger the MegaTurtle Necromancer level 25
56th Pyre 123rd year of Ascendancy at 05:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Digger the MegaTurtle Necromancer level 9
15th Haze 122nd year of Ascendancy at 22:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Digger the MegaTurtle Necromancer level 21
40th Regrowth 123rd year of Ascendancy at 12:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Digger the MegaTurtle Necromancer level 15
70th Haze 122nd year of Ascendancy at 22:55 see stats
Log
Something leeches life from Digger!
Digger receives 30 healing from Mega Spiked Shell.
Entropic Gift from Yvytta the giant netherworm hits Digger for (15 resist armour), 95 temporal, (15 resist armour), 92 darkness (186 total damage).
Skeleton warrior hits Devourer for 52 physical damage.
Yvytta the giant netherworm loses 17 health to the entropy.
Yvytta the giant netherworm is no longer poisoned.
Digger is wreathed in entropy.
Yvytta the giant netherworm leeches life from Digger!
Mega Spiked Shell hits Yvytta the giant netherworm for 12 temporal damage.
Digger receives 30 healing from Mega Spiked Shell.
Yvytta the giant netherworm receives 21 healing from Mega Spiked Shell.
Entropic Gift from Yvytta the giant netherworm hits Digger for (15 resist armour), 96 temporal (96 total damage).
Digger the level 25 megaturtle necromancer was spaghettified across the whole of space and time to death by Yvytta the giant netherworm on level 3 of Lake of Nur.
Digger has survived the entropic gift.
Digger deactivates Blurred Mortality.
Digger deactivates Mega Spiked Shell.
Digger is free of the entropy.
Digger deactivates Necrotic Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Entropic Gift from Yvytta the giant netherworm killed Digger!
Saving done.
Saving done.
Saving game...

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