












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Crystalist 1.5.5 Dark Priest 1.4.2 Prowler Class 1.4.8Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. PsiOoze 1.2.3Adds a new wilder class with the abilities of a oozemancer and mindslayer. More focused on defense. Inferno Race Pack 1.4.0Adds a collection of my races. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Items Vault 1.5.0Donators/Buyers bonus! Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Dualist 1.2.3Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black nsrr's Exotic Weapons 1.4.8 Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Sholtar |
| Class | PsiOoze |
| Level / Exp | 35 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Elirera the orc archer at level 22 on the 4th Dusk 122nd year of Ascendancy at 00:17 4 / 3Killed by Glorukira the ancient elven mummy at level 25 on the 7th Dusk 122nd year of Ascendancy at 10:49 Killed by Bethonn the lesser vampire at level 30 on the 17th Dusk 122nd year of Ascendancy at 20:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 38 (base 11) |
| Dexterity | 35 (base 12) |
| Constitution | 35 (base 24) |
| Magic | 14 (base 10) |
| Willpower | 70.86644684957 (base 60) |
| Cunning | 72.86644684957 (base 60) |
Resources
| Hate | 31/100 |
| Equilibrium | 43 |
| Life | 823/823 |
| Steam | 100/100 |
| Stamina | 354/354 |
| Psi | 151/151 |
| Healing Factor | 1.1829268292683 |
| Regeneration | 4.9091463414633 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +111.75% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 39 |
| Crit Chance | 38% |
| APR | 64 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 94 |
| Accuracy | 39 |
| Crit Chance | 38% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Nature | +18% |
| Darkness | +24% |
| Mind | +11% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +30% |
| Acid | +13% |
| Light | +10% |
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 24 (35%) |
| Defense | 27 |
| Ranged Defense | 30 |
| Fatigue | 3 |
| Physical Save | 42 |
| Spell Save | 52 |
| Mental Save | 53 |
Defense: Resistances
| Acid | 0%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | -3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 20%( 70%) |
| Lightning | + 22%( 70%) |
| Fire | + 17%( 70%) |
| Mind | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Confusion Resistance | 17% |
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Psionic / Focus | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.40 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Sholtar | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Augmentation |
| talent | Charged Shield |
| talent | Wild Growth |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Mitosis |
| talent | Kinetic Shield |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+11% global speed). Clarity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 11)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 6)You completed the challenge and received: Random Artifact: Boltsage (2 def, 6 armour) | done |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 16)Turns left: 52 You completed the challenge and received: Random Artifact: Salirin | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 27)Turns left: 15 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 18)Turns left: 36 You completed the challenge and received: Random Artifact: Xunor (6-7.8 power, 7 apr) | done |
Leave the level in less than 354 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (354) (Level 20)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Layydhebeth the Taintjustice (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master Power 54.5 - 81.8 Physical Uses 72% Wil Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% HP.leech +5% On Hit: * 23% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing While equipped: Stats +2 Str +2 Mag +3 Con dps ---------- Phys.crit +13.0% Phys.pwr +14 (+4 eff.) Dmg.mod +9% nature Res.pen +13% acid Acc +14 (+4 eff.) ----- def ----- Defense +13 (+7 eff.) HP.reg +3.00 Disarm- +29% ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed mauls. |
| On hands | heroic dwarven-steel gauntlets (0 def, 7 armour)1.5 T3 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +9 (+3 eff.) Max.HP +50.00 Unarmed combat: Power 25.5 - 35.7 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Acc +5 Apr +9 Crit +8.0% Atk.spd 125% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: ---------- misc Light +10 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On feet | Dairaderand the Scumquencher (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 20 nature On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Phys.save +11 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Light +3 A pair of boots made of leather. |
| Tool | Bleakedge (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +24% darkness Res.pen +15% darkness Melee Ret 4 darkness On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) HP.reg +0.90 Stun/Frz- +22% Rings can have magical properties. |
| On fingers | copper ring 'Dimhash'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Res.pen +15% darkness ----- def ----- Resists +9% darkness Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
| Around neck | Lisyra the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +16% mind +12% blight Blind- +25% Confus- +37% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
| In main hand | Glintripper (13-14.3 power, 64 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 13.0 - 14.3 Mind Uses 87% Wil, 48% Cun Mastery Psiblades Acc uses Wil Apr +64 Crit +4.5% Atk.spd 100% HP.leech +5% Melee+ +8 light On Hit: * 40% chance to blind While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+5 eff.) Res.pen +10% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +10% lightning +17% fire +7% cold Spell.save +12 (+4 eff.) ---------- misc Light +3 Masteries +0.10 Psionic/Absorption +0.20 Psionic/Voracity +0.20 Psionic/Sorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +7 Infravis +3 A belt that goes around your waist. |
| In off hand | pulsing mindstar of storms (12.5-13.75 power, 64 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 12.5 - 13.8 Mind Uses 87% Wil, 48% Cun Mastery Psiblades Acc uses Wil Apr +64 Crit +4.5% Atk.spd 100% HP.leech +5% While equipped: Stats +2 Str +2 Dex +2 Mag +4 Wil +4 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +15 (+5 eff.) Dmg.mod +8% lightning Res.pen +6% lightning Melee Ret 6 lightning ----- def ----- Resists +12% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | marshal's linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's linen robe of the mind (+22%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +22% mind +11% darkness Phys.save +11 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 79)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating gold amulet of strength (+6)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +6 Str ----- def ----- Resists +11% fire +12% cold Amulets can have magical properties. |
mindweaver's gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Str +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) Confus- +12% Amulets can have magical properties. |
warrior's stralite amulet of strength (+2)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
mule's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +24 Rings can have magical properties. |
savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +25% Knockbk- +27% Rings can have magical properties. |
Cuthukath (44.5-66.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 44.5 - 66.8 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 light +17 cold Against +20% Undead On Crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+3 eff.) Spell.pwr +4 (+4 eff.) S.pwr/crit +2 Dmg.mod +12% blight +3% arcane ---------- misc Vim/s.crit +1.00 Massive two-handed battleaxes. |
elemental stralite battleaxe of shearing (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Arcane/Master Power 43.5 - 65.3 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +10% physical Res.pen +21% acid +13% physical +16% cold +10% fire +17% lightning Apr +13 Massive two-handed battleaxes. |
quick voratun battleaxe of erosion (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 57.5 - 86.3 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% Melee+ +13 nature +12 temporal While equipped: Stats +5 Dex dps ---------- Acc +7 (+2 eff.) Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of rage (34.5-51.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Master Power 34.5 - 51.8 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +13% physical Res.pen +9% physical Acc +25 (+8 eff.) Apr +10 ---------- misc Stam/ret +2.00 Massive two-handed battleaxes. |
elemental stralite dagger (27-35.1 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 27.0 - 35.1 Physical Uses 27% Wil, 27% Cun Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +9% acid +9% fire +8% lightning +11% cold Sharp, short and deadly. |
Scumwell (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 47.5 - 76.0 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 light +4 arcane +8 nature Against +23% Undead On Hit: * 17% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +7 Str dps ---------- Dmg.mod +6% arcane +13% physical Res.pen +10% nature Acc +13 (+4 eff.) Melee Ret 8 arcane ---------- misc Stam/ret +3.00 Massive two-handed swords. |
stralite greatsword of purging (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Disrupt Power 50.0 - 80.0 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +10 nature On Hit: * 25% chance to remove a magical effect Massive two-handed swords. |
steady dragonbone longbow of acid4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +9 acid While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +24% acid Acc +18 (+6 eff.) Longbows are used to shoot arrows at your foes. |
absorbing thorny mindstar of venom (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural venom should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power 9.0 - 9.9 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +9% acid Res.pen +6% acid Melee Ret 4 acid ----- def ----- Resists +7% acid +10% fire +8% cold +10% lightning HP.reg +0.70 ---------- misc Masteries +0.20 Psionic/Absorption +0.10 Psionic/Voracity +0.20 Psionic/Sorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of life (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) ----- def ----- Max.HP +27.00 HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.0 - 9.9 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+4 eff.) ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of life (9.5-10.45 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% mind +4% darkness Melee Ret 3 mind 4 darkness ----- def ----- Max.HP +10.00 HP.reg +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Camygorn' (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature This harmonious mindstar will complement other natural mindstars. This natural mindstar summons a caller. Power 9.0 - 9.9 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +7 fire While equipped: Stats +2 Mag dps ---------- Mind.crit +6% Mind.pwr +11 (+4 eff.) Dmg.mod +4% fire +5% nature +5% light Res.pen +5% nature Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% temporal +4% cold +5% darkness +6% nature Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +1.10 Max.mana +40.00 Light +3 Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of persecution (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 10.0 - 11.0 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +12% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
orichalcum trident 'Veliribeth' (52-83.2 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Rare] Arcane Power 52.0 - 83.2 Physical Uses 72% Wil Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 91% Melee+ +9 light Against +12% Undead On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Dmg.mod +6% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) A massive two-handed trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing dwarven-steel waraxe of torment (18-25.2 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Psionic Power 18.0 - 25.2 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 lightning On Hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target While equipped: dps ---------- Res.pen +6% mind +7% darkness One-handed war axes. |
balanced dwarven-steel waraxe of nature (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 20.0 - 28.0 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% nature Acc +7 (+2 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +4% all Disarm- +30% One-handed war axes. |
stralite waraxe of projection (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Psionic Power 30.0 - 42.0 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) One-handed war axes. |
voratun waraxe 'Eridodar' (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 39.5 - 55.3 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +10 acid On Crit: * splashes the target with acid While equipped: Stats +2 Dex +5 Mag +2 Con ----- def ----- Fatigue -6% Crit.dmg- 15.00% ---------- misc Light +3 One-handed war axes. |
warbringer's stralite waraxe of shearing (33-46.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 33.0 - 46.2 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +7% physical Res.pen +17% physical Apr +9 ----- def ----- Disarm- +18% One-handed war axes. |
insidious braided leather whip (20-24 power, 2 apr) insidious braided leather whip (20-24 power, 2 apr)3.0 T3 whip 1H weapon [Ego] Nature Power 20.0 - 24.0 Physical Uses 48% Cun Mastery Exotic Weapons Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +7.0% Atk.spd 125% Melee+ +28 insidious poison Long and lethal. |
murderer's linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven silk robe of the mind (+14%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +14% mind ----- def ----- Defense +3 (+2 eff.) Resists +14% mind Mind.save +19 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Unarmed combat: Power 10.0 - 11.0 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's dwarven-steel helm of the depths (0 def, 7 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +4% Resists +10% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eclipseoracle the hardened leather armour (11 def, 13 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% temporal Res.pen +10% temporal Melee Ret 12 temporal ----- def ----- Armour +13 Defense +11 (+6 eff.) Fatigue +8% Resists +7% acid +23% cold +3% darkness Mind.save +10 (+4 eff.) ---------- misc Breathe water A suit of armour made of leather. |
marauder's reinforced leather armour of the wind (18 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +6 Str +5 Dex dps ---------- Phys.crit +8.0% Apr +5 ----- def ----- Armour +7 Defense +18 (+9 eff.) Fatigue +8% Phys.save +9 (+3 eff.) ---------- misc Stam/turn +0.60 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 152 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
rejuvenating reinforced leather armour of resilience (4 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Max.HP +28.00 HP.reg +4.60 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
searing reinforced leather armour of the wind (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Melee+ 8 acid 12 fire Apr +7 Melee Ret 12 acid 11 fire ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +17% acid +19% fire ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 140 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
spiked stralite plate armour of acid resistance (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +26% Resists +20% acid A suit of armour made of metal plates. |
corrosive stralite shield (10 def, 2 armour, 141 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane While equipped: Stats +3 Con dps ---------- On Melee Ret: * 14% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +14% acid ---------- misc Talents +4 Block Handheld deflection devices. |
plaguebringer's quiver of yew arrows of crippling (15/15, 29.5-41.3 power, 10 apr)3.0 T3 arrow ammo [Ego++] Arcane/Master Power 29.5 - 41.3 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Apr +10 Crit +13.0% Capacity 15 Ranged+ +11 blight On Hit: 10% Epidemic 3 On Hit: * 15% chance to disease On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
obsidian obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+10 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+10 eff.) Latent Damage Type: Acid Secondary Damage Type: Acid + Disarm for 2 turns Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 carnelian 2 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 geode 4 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Secondary Damage Type: Gravity Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Secondary Damage Type: Gravity Gems can be sold for money or used in arcane rituals. |
psionic dwarven-steel torque of psychoportation [power 39] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 39) Puts all charms on 30 cooldown 100% to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 36) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
2 sugilite 2 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Secondary Damage Type: Arcane + silence for 5 turns Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Secondary Damage Type: Arcane + silence for 5 turns Gems can be sold for money or used in arcane rituals. |
opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Secondary Damage Type: Cold + Freeze for 5 turns Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Secondary Damage Type: Light + blind for 5 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Alikeuz the Sholtar PsiOoze level 25
6th Dusk 122nd year of Ascendancy at 18:55 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Alikeuz the Sholtar PsiOoze level 12
2nd Summertide 122nd year of Ascendancy at 14:15 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Alikeuz the Sholtar PsiOoze level 21
1st Dusk 122nd year of Ascendancy at 07:55 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Alikeuz the Sholtar PsiOoze level 31
19th Dusk 122nd year of Ascendancy at 02:21 see stats
Level 10
Got a character to level 10.By Alikeuz the Sholtar PsiOoze level 10
6th Mirth 122nd year of Ascendancy at 10:02 see stats
Level 20
Got a character to level 20.By Alikeuz the Sholtar PsiOoze level 20
9th Flare 122nd year of Ascendancy at 11:44 see stats
Level 30
Got a character to level 30.By Alikeuz the Sholtar PsiOoze level 30
15th Dusk 122nd year of Ascendancy at 22:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Alikeuz the Sholtar PsiOoze level 33
23rd Dusk 122nd year of Ascendancy at 16:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alikeuz the Sholtar PsiOoze level 23
4th Dusk 122nd year of Ascendancy at 17:15 see stats
Log
Talent Acidfire is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Alikeuz uses Mucus.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Alikeuz uses Mucus.
Your summoned mucus ooze disappears.
There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).
Alikeuz deactivates Beyond the Flesh.
Alikeuz deactivates Augmentation.
Alikeuz deactivates Charged Shield.
Alikeuz deactivates Mitosis.
Alikeuz deactivates Thermal Shield.
Alikeuz deactivates Psiblades.
Alikeuz deactivates Wild Growth.
Alikeuz deactivates Kinetic Shield.
































































































