Hyperion the level 5 Cornac Hekatonkheire by pikmin25

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassHekatonkheire
Level / Exp5 / 84%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity16 (base 16)
Constitution22 (base 19)
Magic24 (base 14)
Willpower1 (base 1)
Cunning8 (base 8)

Resources

Life215/215
Hands100/100
Healing Factor1.1024166372473
Regeneration1.3780207965591

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage39
Accuracy23
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)19.118138619369 (56.297102139833%)
Defense13
Ranged Defense13
Fatigue13
Physical Save17
Spell Save9
Mental Save4

Defense: Immunities

Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Shambler1.30
1/5
1/5
0/5
0/5
Spell / Headless Horror1.30
4/5
1/5
0/5
0/5
Technique / Harming Hands1.30
0/5
0/5
0/5
0/5
Spell / Mountainshaper1.30
1/5
0/5
0/5
0/5
Technique / Helping Hands1.30
1/5
0/5
0/5
0/5
Technique / Titanic Blows1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Otherside1.00
2/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 3 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of temporal resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 17 block).
You gain 2.09 gold from the transmogrification of
nature's mossy mindstar of resolve (2-3 power, 12 apr, mind damage).
You gain 1.41 gold from the transmogrification of
slime-covered iron mace of massacre (19-27 power, 2 apr).
You gain 2.04 gold from the transmogrification of
iron greatmaul of paradox (18-26 power, 1 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the titan (speed 466%; cd 9).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.