Salamanca the level 21 Ogre Adventurer by ChasmGasm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp21 / 75%
Sizehuge
Lifes / Deaths

Primary Stats

Strength45 (base 34)
Dexterity19 (base 13)
Constitution18 (base 13)
Magic14 (base 12)
Willpower44 (base 46)
Cunning46 (base 42)

Resources

Life527/527
Psi114/114
Stamina245/245
Equilibrium10
Healing Factor1.1911363549267
Regeneration9.7640489744331

Speed

Mental+2%
Attack+2%
Movement+52.574280017318%
Spell+2%
Global+100%

Vision

Sight10
Lite3
Infravision10.163617164164
See Stealth53.822180039582
See Invisible56.822180039582

Offense: Mainhand

Damage71
Accuracy40
Crit Chance24%
APR8
Speed0.98

Offense: Offhand

Damage51
Accuracy40
Crit Chance28%
APR21
Speed0.98

Offense: Spell

Spellpower11
Crit Chance12%
Speed0.98039215686275

Offense: Mind

Mindpower34
Crit Chance16%
Speed0.98039215686275

Offense: Damage Bonus

Physical+6%
Lightning+6%
Mind+6%
Nature+11%

Defense: Base

Armour (hardiness)53.709404041028 (81.898876157654%)
Defense12
Ranged Defense12
Fatigue23
Physical Save41
Spell Save46
Mental Save40

Defense: Resistances

Acid+ 6%( 70%)
Arcane+ 6%( 70%)
Cold+ 7%( 70%)
All 0%( 70%)
Lightning+ 24%( 70%)
Temporal+ 20%( 70%)
Mind+ 3%( 70%)
Physical+ 7%( 70%)
Fire+ 6%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Disarm Resistance22%
Teleport Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Sand drake aspect1.00
2/5
3/5
5/5
2/5
Technique / Two-handed assault1.00
1/5
1/5
1/5
0/5
Psionic / Focus: Sulfur1.40
3/5
4/5
3/5
0/5
Psionic / Gemblade1.00
5/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.00
1/5
2/5
2/5
2/5
Wild-gift / Storm drake aspect1.40
5/5
2/5
3/5
2/5
Wild-gift / Venom drake aspect1.00
2/5
1/5
1/5
2/5
Psionic / Focus: Stormstone1.40
3/5
2/5
3/5
2/5

Generic Talents

Cunning / Survival1.00
3/5
2/5
0/5
0/5
Psionic / Gem Ward1.00
5/5
3/5
0/5
0/5
Technique / Mage warden1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
0/5
5/5
3/5
0/5
Wild-gift / Call of the wild1.00
2/5
3/5
0/5
0/5
Wild-gift / Hunter1.00
2/5
2/5
1/5
5/5
Race / Ogre1.00
1/5
5/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Salamanca the Ogre Adventurer level 10
76th Pyre 122nd year of Ascendancy at 19:18
see stats
Level 20 Got a character to level 20.
By Salamanca the Ogre Adventurer level 20
7th Mirth 122nd year of Ascendancy at 08:09
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Salamanca the Ogre Adventurer level 21
9th Dusk 122nd year of Ascendancy at 07:05
see stats

Log

Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

You don't see how to get there...

Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:26.


You don't see how to get there...

Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.


There is a Way to a strange portal here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Saving done.


The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress, this is likely where the adventurer went!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Occult Egress here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).