Tima the level 17 Superhuman Berserker by coolbolt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceSuperhuman
ClassBerserker
Level / Exp17 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength106 (base 44)
Dexterity34 (base 19)
Constitution53 (base 34)
Magic23 (base 10)
Willpower36 (base 10)
Cunning28 (base 12)

Resources

Hate85/100
Psi134/134
Equilibrium0
Life1082/1082
Positive9/78
Stamina191/191
Psi_feedback0/10
Healing Factor1.5
Regeneration13.976320464728

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+200%

Vision

Sight12
Lite2
Infravision5
See Invisible9
ESP Range20
ESP Kindsdragon

Offense: Mainhand

Damage103
Accuracy64
Crit Chance31%
APR4
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance30%
Speed1

Offense: Mind

Mindpower28.2
Crit Chance24%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)44.65 (86.818181818182%)
Defense39.3
Ranged Defense39.3
Fatigue0
Physical Save50.5479337539
Spell Save45.014600420567
Mental Save37.275

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance100%
Knockback Resistance20%
Pinning Resistance0%
Blind Resistance14%

Inscriptions (5/5)

Infusions
Runes
Runes
Runes
Infusions

Class Talents

Cunning / Tactical1.50
4/5
1/5
0/5
0/5
Technique / Berserker's strength1.50
3/5
2/5
2/5
1/5
Technique / Bloodthirst1.20
1/5
2/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
3/5
1/5
Technique / Warcries1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
1/5
0/5
Technique / Combat training1.30
4/5
5/5
4/5
0/5
0/5
5/5
0/5
0/5
Wild-gift / Harmony1.80
1/5
0/5
0/5
0/5
Technique / Field control1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
2/5
1/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
active
done
active
active
active
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Tima the Superhuman Berserker level 10
79th Pyre 122nd year of Ascendancy at 12:04
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By Tima the Superhuman Berserker level 4
74th Pyre 122nd year of Ascendancy at 22:54
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Tima the Superhuman Berserker level 9
78th Pyre 122nd year of Ascendancy at 00:54
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Tima the Superhuman Berserker level 15
13rd Dusk 122nd year of Ascendancy at 13:31
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Tima the Superhuman Berserker level 16
29th Dusk 122nd year of Ascendancy at 01:38
see stats

Log

Tima stops regenerating health quickly.
Tima has finished recovering.

Tima stops bleeding.

Tima no longer revels in blood quite so much.

Tima deactivates Beyond the Flesh.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Luminous horror killed Tima!
Resting starts...

Tima activates Beyond the Flesh.

Talent Daunting Presence is ready to use.
Tima activates Daunting Presence.

Talent Waters of Life is ready to use.
Talent Healing Light is ready to use.
Talent Windblade is ready to use.
Talent Cauterize is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Vitality is ready to use.
Talent Berserker Rage is ready to use.
Tima activates Berserker Rage.

Talent Rune: Shielding is ready to use.
Talent Chant of Fortitude is ready to use.
Tima activates Chant of Fortitude.

Talent Infusion: Regeneration is ready to use.
Talent Rune: Reconstruction is ready to use.
Talent Lightning Speed is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


Saving done.