Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Everything is Unique! Compability Fix! 1.2.5Quick fix to allow compatability with adjustable levels mod. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Adventurer Plus Addon 1.1.5Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Monk 1.1.5Monk for versions b42 and above. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 127 / 33% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 11:55 / 85Killed by Half-Finished Bone Giant at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:26 Killed by red crystal at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:25 Killed by Nerinne the black crystal at level 13 on the 9th Mirth 122nd year of Ascendancy at 22:42 Killed by Yveda the large brown snake at level 13 on the 9th Mirth 122nd year of Ascendancy at 23:52 Killed by Nerinne the black crystal at level 13 on the 10th Mirth 122nd year of Ascendancy at 01:05 Killed by Nerinne the black crystal at level 13 on the 10th Mirth 122nd year of Ascendancy at 02:33 Killed by Nerinne the black crystal at level 13 on the 10th Mirth 122nd year of Ascendancy at 04:01 Killed by Spellblaze Crystal at level 13 on the 10th Mirth 122nd year of Ascendancy at 05:42 Killed by gigantic gravity worm at level 19 on the 13rd Dusk 122nd year of Ascendancy at 08:53 Killed by Betynne the carrion worm mass at level 20 on the 13rd Dusk 122nd year of Ascendancy at 11:22 Killed by Betynne the carrion worm mass at level 20 on the 13rd Dusk 122nd year of Ascendancy at 13:07 Killed by gigantic gravity worm at level 21 on the 13rd Dusk 122nd year of Ascendancy at 18:15 Killed by rree at level 28 on the 14th Dusk 122nd year of Ascendancy at 16:41 Killed by Borikeli the halfling at level 29 on the 16th Dusk 122nd year of Ascendancy at 07:59 Killed by Wisek the halfling at level 29 on the 16th Dusk 122nd year of Ascendancy at 10:09 Killed by Wisek the halfling at level 29 on the 16th Dusk 122nd year of Ascendancy at 11:26 Killed by Wisek the halfling at level 29 on the 16th Dusk 122nd year of Ascendancy at 13:15 Killed by Wisek the halfling at level 29 on the 16th Dusk 122nd year of Ascendancy at 14:35 Killed by Wisek the halfling at level 29 on the 16th Dusk 122nd year of Ascendancy at 15:35 Killed by Zubelralaith the rogue at level 30 on the 21st Dusk 122nd year of Ascendancy at 10:41 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 11:45 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 12:50 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 13:59 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 15:07 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 16:11 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 17:26 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 18:38 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 19:47 Killed by Zubelralaith the rogue at level 31 on the 21st Dusk 122nd year of Ascendancy at 21:24 Killed by Glythra the giant yellow ant at level 31 on the 21st Dusk 122nd year of Ascendancy at 22:36 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 00:12 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 02:12 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 03:29 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 04:09 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 05:19 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 06:40 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 07:15 Killed by Zubelralaith the rogue at level 32 on the 22nd Dusk 122nd year of Ascendancy at 08:20 Killed by Adorin the cutpurse at level 33 on the 22nd Dusk 122nd year of Ascendancy at 18:16 Killed by Silaremina the giant army ant at level 36 on the 23rd Dusk 122nd year of Ascendancy at 11:47 Killed by Silaremina the giant army ant at level 36 on the 23rd Dusk 122nd year of Ascendancy at 13:17 Killed by Silaremina the giant army ant at level 36 on the 23rd Dusk 122nd year of Ascendancy at 14:48 Killed by Eliriavea the minotaur at level 39 on the 24th Dusk 122nd year of Ascendancy at 14:18 Killed by minotaur at level 39 on the 24th Dusk 122nd year of Ascendancy at 23:22 Killed by skeleton warrior at level 43 on the 26th Dusk 122nd year of Ascendancy at 01:29 Killed by Gyth the king cobra at level 43 on the 26th Dusk 122nd year of Ascendancy at 04:15 Killed by Bethumira the brown bear at level 48 on the 39th Dusk 122nd year of Ascendancy at 08:03 Killed by eldritch eye at level 52 on the 39th Dusk 122nd year of Ascendancy at 16:01 Killed by Isayarin the giant blue ant at level 54 on the 40th Dusk 122nd year of Ascendancy at 04:57 Killed by Isayarin the giant blue ant at level 54 on the 40th Dusk 122nd year of Ascendancy at 07:29 Killed by Isayarin the giant blue ant at level 54 on the 40th Dusk 122nd year of Ascendancy at 08:53 Killed by worm that walks at level 76 on the 44th Dusk 122nd year of Ascendancy at 19:31 Killed by Ganadon the human at level 80 on the 47th Dusk 122nd year of Ascendancy at 05:27 Killed by Lliinn the human at level 80 on the 47th Dusk 122nd year of Ascendancy at 06:36 Killed by Ganadon the human at level 80 on the 47th Dusk 122nd year of Ascendancy at 06:48 Killed by Lliinn the human at level 80 on the 47th Dusk 122nd year of Ascendancy at 07:44 Killed by Arrilagan the human at level 80 on the 47th Dusk 122nd year of Ascendancy at 08:46 Killed by Lliinn the human at level 80 on the 47th Dusk 122nd year of Ascendancy at 09:56 Killed by forest wight at level 83 on the 53rd Dusk 122nd year of Ascendancy at 20:56 Killed by Emubeth the snow giant at level 90 on the 54th Dusk 122nd year of Ascendancy at 23:33 Killed by Thathond the thalore at level 96 on the 60th Dusk 122nd year of Ascendancy at 00:32 Killed by Thathond the thalore at level 96 on the 60th Dusk 122nd year of Ascendancy at 01:38 Killed by fire drake at level 96 on the 60th Dusk 122nd year of Ascendancy at 01:54 Killed by Ardlan the halfling at level 101 on the 27th Haze 122nd year of Ascendancy at 08:57 Killed by Ardlan the halfling at level 101 on the 27th Haze 122nd year of Ascendancy at 10:35 Killed by Ardlan the halfling at level 101 on the 27th Haze 122nd year of Ascendancy at 12:03 Killed by Ardlan the halfling at level 101 on the 27th Haze 122nd year of Ascendancy at 13:33 Killed by treant at level 101 on the 27th Haze 122nd year of Ascendancy at 15:45 Killed by minotaur at level 102 on the 48th Haze 122nd year of Ascendancy at 16:31 Killed by minotaur at level 102 on the 48th Haze 122nd year of Ascendancy at 17:39 Killed by minotaur at level 102 on the 48th Haze 122nd year of Ascendancy at 18:45 Killed by minotaur at level 102 on the 48th Haze 122nd year of Ascendancy at 19:50 Killed by minotaur at level 102 on the 48th Haze 122nd year of Ascendancy at 20:53 Killed by Adaterondi the shalore at level 102 on the 48th Haze 122nd year of Ascendancy at 22:04 Killed by Rodainig the human at level 102 on the 50th Haze 122nd year of Ascendancy at 19:21 Killed by Gissra the poison ooze at level 117 on the 61st Haze 122nd year of Ascendancy at 18:44 Killed by stone golem at level 120 on the 61st Haze 122nd year of Ascendancy at 23:57 Killed by Gissra the poison ooze at level 122 on the 62nd Haze 122nd year of Ascendancy at 04:17 Killed by Xuyawe the gelatinous cube at level 122 on the 62nd Haze 122nd year of Ascendancy at 06:10 Killed by Xuyawe the gelatinous cube at level 122 on the 62nd Haze 122nd year of Ascendancy at 07:40 Killed by Nerytha the skeleton master archer at level 127 on the 80th Haze 122nd year of Ascendancy at 01:15 Killed by Nerytha the skeleton master archer at level 127 on the 80th Haze 122nd year of Ascendancy at 15:47 Killed by Nerytha the skeleton master archer at level 127 on the 80th Haze 122nd year of Ascendancy at 17:34 Killed by Nerytha the skeleton master archer at level 127 on the 80th Haze 122nd year of Ascendancy at 18:59 |
Primary Stats
Strength | 231 (base 123) |
Dexterity | 72 (base 58) |
Constitution | 145 (base 76) |
Magic | 107 (base 57) |
Willpower | 106 (base 53) |
Cunning | 63 (base 39) |
Resources
Life | 7471/7471 |
Stamina | 796/796 |
Healing Factor | 1.1 |
Regeneration | 25.857707909955 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 14 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 484 |
Accuracy | 69 |
Crit Chance | 37% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 76.75 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 89.78 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Defense: Base
Armour (hardiness) | 86.4 (100%) |
Defense | 45.566666666667 |
Ranged Defense | 50.9 |
Fatigue | 0 |
Physical Save | 87.52 |
Spell Save | 115.29833333333 |
Mental Save | 65.7875 |
Defense: Resistances
All | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 76% |
Fear Resistance | 100% |
Poison Resistance | 95% |
Blind Resistance | 100% |
Silence Resistance | 31% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Disarm Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 33% |
Inscriptions (2/4)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Technique / Combat techniques | 1.30 |
| 12/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Technique / Combat veteran | 1.78 |
| 7/5 |
| 12/5 |
| 12/5 |
| 4/5 |
Technique / Shield defense | 1.50 |
| 12/5 |
| 1/5 |
| 12/5 |
| 12/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 11/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 11/5 |
| 1/5 |
| 11/5 |
| 12/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 12/5 |
| 12/5 |
| 6/5 |
| 12/5 |
| 0/5 |
| 12/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target's appearance has been altered. Cloak of Deception |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by Bethumira the brown bear. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 81. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed warg claw. * You've found the needed ice ant stinger. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Earthwar' (0 def, 4 armour) pair of dwarven-steel boots 'Earthwar' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +18 Physical crit. chance: +18.0% Physical power: +19 (+3 eff.) Armour: +4 Fatigue: +3% Changes stats: +1 Dex / +3 Wil / +2 Con Changes resistances: +11% lightning / +11% temporal / +12% nature Changes resistances penetration: +22% physical Changes damage: +9% mind Grants telepathy: Dragon Physical save: +19 (+4 eff.) Spell save: +21 (+4 eff.) Mental save: +22 (+6 eff.) Stamina each turn: +0.90 Maximum stamina: +28.00 Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Quiver | pouch of dwarven-steel shots of amnesia (21/21, 34.5-41.4 power, 3 apr) pouch of dwarven-steel shots of amnesia (21/21, 34.5-41.4 power, 3 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. Press to compare |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (154 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
On head | Dagarand (7 def, 13 armour) Dagarand (7 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +20 Str / +12 Dex / +7 Wil / +7 Cun / +5 Con Changes resistances: +14% lightning / +15% temporal / +17% blight / +5% arcane / +3% mind / +7% all Changes damage: +9% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +24 (+5 eff.) Mental save: +27 (+7 eff.) Blindness immunity: +20% Maximum hate: +4.00 Mindpower: +4 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
On hands | voratun gauntlets of dispersion (0 def, 3 armour) voratun gauntlets of dispersion (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 16 arcane Changes stats: +10 Mag / +8 Wil Changes resistances: +10% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Tool | Gluba the Pureobeisance (dig speed 38 turns) Gluba the Pureobeisance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes stats: +5 Str / +2 Con Changes resistances: +3% nature / +6% lightning Changes resistances penetration: +15% nature Changes damage: +6% nature Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Zeriran ZeriranPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 25% chance to blind Changes stats: +24 Mag / +14 Wil / +12 Cun / +4 Con Changes resistances: +6% blight / +9% temporal / +15% arcane / +12% nature Changes damage: +15% arcane Physical save: +9 (+2 eff.) Spell save: +16 (+3 eff.) Mental save: +11 (+3 eff.) Blindness immunity: +5% Silence immunity: +31% Confusion immunity: +38% Stun/Freeze immunity: +5% Mana each turn: +0.28 Maximum stamina: +22.00 Spellpower: +44 (+9 eff.) Rings can have magical properties. Press to compare |
On fingers | Glowsnake GlowsnakePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +25 (+4 eff.) Fatigue: -8% Effects on melee hit: * 55% chance to blind Effects on ranged hit: * 25% chance to blind Changes stats: +8 Str / +14 Mag / +23 Wil / +7 Cun / +12 Con Changes resistances: +12% light Changes damage: +9% light / +6% blight / +3% nature / +6% mind / +7% all Maximum encumbrance: +32 Spell save: +27 (+4 eff.) Mental save: +11 (+3 eff.) Blindness immunity: +32% Confusion immunity: +38% Stun/Freeze immunity: +38% Life regen: +3.10 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum stamina: +28.00 Spellpower: +36 (+8 eff.) Mindpower: +24 (+5 eff.) Infravision radius: +5 See stealth: +14 See invisible: +17 Rings can have magical properties. Press to compare |
Around neck | starlit gold amulet of perfection (0.28 Technique / Archery training,0.28 Technique / Combat veteran) starlit gold amulet of perfection (0.28 Technique / Archery training,0.28 Technique / Combat veteran)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +18% light / +22% darkness Talent masteries: +0.28 Technique / Archery training +0.28 Technique / Combat veteran Blindness immunity: +38% Amulets can have magical properties. Press to compare |
In main hand | Urolathadir (70.5-98.7 power, 6 apr) Urolathadir (70.5-98.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 70.5 - 98.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to inflict damage reduction * 16% chance to disease * 20% chance to curse the target Damage (Melee): +17 blight When wielded/worn: Changes resistances: +3% acid / +1% physical / +6% nature / +6% light Blindness immunity: +20% Poison immunity: +10% Disease immunity: +29% Teleport immunity: +15% Blunt and deadly. Press to compare |
Around waist | Zubirath the drakeskin leather belt Zubirath the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +19 (+6 eff.) Changes stats: +5 Con Changes resistances: +14% lightning / +10% temporal / +9% light / +6% fire / +3% acid Stealth bonus: +12 Spell save: +37 (+6 eff.) Mental save: +13 (+3 eff.) Poison immunity: +5% Teleport immunity: +5% Mindpower: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | flaming voratun shield of resistance (12 def, 3 armour, 68.5-82.2 power, 212 block) flaming voratun shield of resistance (12 def, 3 armour, 68.5-82.2 power, 212 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +212 Burst (radius 1) on hit: +14 fire When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 fire Damage when hit (Melee): 12 fire Changes resistances: +7% acid / +8% fire / +7% lightning / +6% cold Talent granted: +5 Block Handheld deflection devices. Press to compare |
Cloak | marshal's linen cloak of fog (6 def, 0 armour) marshal's linen cloak of fog (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +12% light / +12% fire Stealth bonus: +6 Physical save: +6 (+1 eff.) Maximum life: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | fortifying stralite plate armour of the dragon (7 def, 13 armour) fortifying stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +9 Str / +11 Con Changes resistances: +13% acid / +13% physical / +12% fire / +12% lightning / +13% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +36% Knockback immunity: +33% Maximum life: +71.00 A suit of armour made of metal plates. Press to compare |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of cunning (+3) copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. Press to compare |
copper amulet of vision copper amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Blindness immunity: +13% Infravision radius: +3 Sight radius: +2 See invisible: +5 Amulets can have magical properties. Press to compare |
mule's copper ring of arcana(+0.11/turn) mule's copper ring of arcana(+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Silence immunity: +20% Mana each turn: +0.11 Rings can have magical properties. Press to compare |
conjurer's steel ring of blinding strikes conjurer's steel ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 17% chance to blind Effects on ranged hit: * 13% chance to blind Changes stats: +6 Mag / +5 Wil Spellpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings can have magical properties. Press to compare |
Emelolenn EmelolennInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +11 (+2 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 15% chance to cause random gloom * 10% chance to disease Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +7 Str / +4 Cun / +7 Con Changes resistances: +24% lightning / +9% blight Changes resistances penetration: +5% arcane Changes damage: +12% lightning Critical mult.: +10.00% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +6 (+2 eff.) Movement speed: +15% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 34%. Rings can have magical properties. Press to compare |
solipsist's gold ring of life solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Life regen: +1.40 Maximum life: +72.00 Mindpower: +11 (+2 eff.) Healing mod.: +22% Rings can have magical properties. Press to compare |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. Press to compare |
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
dwarven-steel longsword (20.5-28.7 power, 4 apr) dwarven-steel longsword (20.5-28.7 power, 4 apr)Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. Press to compare |
thought-forged iron mace of massacre (16-22.4 power, 2 apr) thought-forged iron mace of massacre (16-22.4 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to cause random gloom Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil Blunt and deadly. Press to compare |
Isalle the Glintrune (41-57.4 power, 5 apr) Isalle the Glintrune (41-57.4 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.6% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +5 Physical crit. chance: +11.5% Attack speed: 100% Damage (Melee): +6 nature / +8 light Burst (radius 1) on hit: +12 fire Damage against: +8% Plants When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 light Changes resistances: +14% nature Changes damage: +6% fire Light radius: +2 One-handed war axes. Press to compare |
psychokinetic quiver of elm arrows (23/23, 12.5-17.5 power, 5 apr) psychokinetic quiver of elm arrows (23/23, 12.5-17.5 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 23 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +16 physical Arrows are used with bows to pierce your foes to death. Press to compare |
iron shield (4 def, 2 armour, 10-12 power, 24 block) iron shield (4 def, 2 armour, 10-12 power, 24 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. Press to compare |
stralite shield of cold resistance (+23%) (10 def, 2 armour, 41.5-49.8 power, 141.5 block) stralite shield of cold resistance (+23%) (10 def, 2 armour, 41.5-49.8 power, 141.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 41.5 - 49.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +23% cold Talent granted: +4 Block Handheld deflection devices. Press to compare |
dreamer's silk robe of Angolwen (3 def, 0 armour) dreamer's silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +26% mind / +19% darkness Physical save: +18 (+4 eff.) Spell save: +18 (+3 eff.) Mental save: +32 (+8 eff.) Silence immunity: +44% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +17 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
impenetrable iron mail armour (2 def, 11 armour) impenetrable iron mail armour (2 def, 11 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
iron mail armour of temporal resistance (2 def, 4 armour) iron mail armour of temporal resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% temporal A suit of armour made of mail. Press to compare |
enlightening voratun mail armour of Eyal (5 def, 10 armour) enlightening voratun mail armour of Eyal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +9 Cun / +9 Wil Mental save: +20 (+5 eff.) Life regen: +3.80 Maximum life: +91.00 Healing mod.: +30% A suit of armour made of mail. Press to compare |
iron plate armour 'Crackleterror' (10 def, 11 armour) iron plate armour 'Crackleterror' (10 def, 11 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Fatigue: +20% Effects on melee hit: * 40% chance to daze Changes stats: +2 Cun Changes resistances: +9% lightning / +6% physical / +6% light Changes damage: +9% lightning Physical save: +12 (+2 eff.) Mental save: +11 (+3 eff.) Light radius: +1 A suit of armour made of metal plates. Press to compare |
steel plate armour of lightning resistance (4 def, 9 armour) steel plate armour of lightning resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +16% lightning A suit of armour made of metal plates. Press to compare |
nightruned rough leather belt of transcendence nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +5 (+1 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. Press to compare |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. Press to compare |
miner's pair of hardened leather boots of speed (0 def, 9 armour) miner's pair of hardened leather boots of speed (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Infravision radius: +2 Movement speed: +20% A pair of boots made of leather. Press to compare |
miner's pair of iron boots of tirelessness (0 def, 8 armour) miner's pair of iron boots of tirelessness (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +13.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Press to compare |
stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +10 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
237 alchemist agate 237 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Stormquarry the elm totem of thorny skin [power 22] (29 cooldown) Stormquarry the elm totem of thorny skin [power 22] (29 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour * 30% chance to daze Changes resistances: +6% acid / +12% lightning Changes damage: +3% lightning Stamina when hit: +0.70 It can be used to harden the skin for 6 turns increasing armour by 22 and armour hardiness by 30%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By rree the Ghoul Bulwark level 100
73rd Dusk 122nd year of Ascendancy at 18:15 see stats
By rree the Ghoul Bulwark level 86
54th Dusk 122nd year of Ascendancy at 10:01 see stats
By rree the Ghoul Bulwark level 80
45th Dusk 122nd year of Ascendancy at 19:11 see stats
By rree the Ghoul Bulwark level 10
8th Mirth 122nd year of Ascendancy at 23:46 see stats
By rree the Ghoul Bulwark level 20
13rd Dusk 122nd year of Ascendancy at 10:16 see stats
By rree the Ghoul Bulwark level 30
16th Dusk 122nd year of Ascendancy at 16:46 see stats
By rree the Ghoul Bulwark level 40
25th Dusk 122nd year of Ascendancy at 00:33 see stats
By rree the Ghoul Bulwark level 50
39th Dusk 122nd year of Ascendancy at 12:31 see stats
By rree the Ghoul Bulwark level 119
61st Haze 122nd year of Ascendancy at 21:50 see stats
By rree the Ghoul Bulwark level 119
61st Haze 122nd year of Ascendancy at 21:40 see stats
By rree the Ghoul Bulwark level 101
74th Dusk 122nd year of Ascendancy at 05:14 see stats
By rree the Ghoul Bulwark level 70
43rd Dusk 122nd year of Ascendancy at 23:21 see stats
By rree the Ghoul Bulwark level 41
25th Dusk 122nd year of Ascendancy at 03:40 see stats
By rree the Ghoul Bulwark level 36
23rd Dusk 122nd year of Ascendancy at 13:13 see stats
By rree the Ghoul Bulwark level 109
60th Haze 122nd year of Ascendancy at 22:57 see stats
By rree the Ghoul Bulwark level 17
6th Dusk 122nd year of Ascendancy at 04:03 see stats
By rree the Ghoul Bulwark level 124
69th Haze 122nd year of Ascendancy at 17:01 see stats
By rree the Ghoul Bulwark level 46
27th Dusk 122nd year of Ascendancy at 12:11 see stats
Log
rree hits Nerytha the skeleton master archer for 0 fire, (2 resist armour), 0 nature, 0 light (0 total damage).
Nerytha the skeleton master archer hits rree for 29 lightning, 212 fire (241 total damage).
Nerytha the skeleton master archer evades rree.
Nerytha the skeleton master archer performs a melee critical strike against rree!
rree hits Nerytha the skeleton master archer for 0 fire, (2 resist armour), 0 nature, 0 light (0 total damage).
Nerytha the skeleton master archer hits rree for 29 lightning, 212 fire (241 total damage).
Nerytha the skeleton master archer uses Switch Place.
Nerytha the skeleton master archer performs a melee critical strike against rree!
rree hits Nerytha the skeleton master archer for 0 fire, (2 resist armour), 0 nature, 0 light (0 total damage).
Nerytha the skeleton master archer hits rree for 29 lightning, 212 fire (241 total damage).
Nerytha the skeleton master archer performs a melee critical strike against rree!
rree hits Nerytha the skeleton master archer for 0 fire, (2 resist armour), 0 nature, 0 light (0 total damage).
Nerytha the skeleton master archer hits rree for 29 lightning, 237 arcane (265 total damage).
Nerytha the skeleton master archer performs a melee critical strike against rree!
rree hits Nerytha the skeleton master archer for 0 fire, (2 resist armour), 0 nature, 0 light (0 total damage).
Nerytha the skeleton master archer hits rree for 29 lightning, 212 fire (241 total damage).
Nerytha the skeleton master archer performs a melee critical strike against rree!
rree hits Nerytha the skeleton master archer for 0 fire, (2 resist armour), 0 nature, 0 light (0 total damage).
Nerytha the skeleton master archer hits rree for 29 lightning, 237 arcane (265 total damage).
rree the level 127 ghoul bulwark was imploded to death by Nerytha the skeleton master archer on level 1 of Daikara.
Nerytha the skeleton master archer prepares for the next kill!.
Rree deactivates Last Stand.
Rree deactivates Shield Wall.
Rree deactivates Chant of Resistance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Nerytha the skeleton master archer killed rree!
Saving done.