Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Race Rebalancing Addon aka RACISM 1.4.6Rebalancing Almost Completely Inferior and Superior Mooks aka RACISM! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 13 / 96% |
Size | medium |
Lifes / Deaths | Killed by Akaeryo the thalore at level 13 on the 16th Dusk 122nd year of Ascendancy at 00:43 / 1 |
Primary Stats
Strength | 53 (base 30) |
Dexterity | 16 (base 13) |
Constitution | 55 (base 30) |
Magic | 45 (base 39) |
Willpower | 14 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -26/620 |
Vim | 0/202 |
Healing Factor | 1.4049358927269 |
Regeneration | 3.1611057586355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 3 |
Offense: Mainhand
Damage | 67 |
Accuracy | 44 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 44 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +27% |
Cold | +12% |
Blight | +4% |
Mind | +10% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +7% |
Darkness | +25% |
Light | +15% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 34.063402816797 (92.11456541679%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 10 |
Physical Save | 34 |
Spell Save | 31 |
Mental Save | 14 |
Defense: Resistances
Blight | + 17%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 14%( 70%) |
All | + 11%( 70%) |
Darkness | + 29%( 70%) |
Light | + 53%( 70%) |
Temporal | + 35%( 70%) |
Lightning | + 14%( 70%) |
Mind | + 23%( 70%) |
Fire | + 14%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 40% |
Poison Resistance | 80% |
Blind Resistance | 20% |
Inscriptions (3/3)
Taints | Effective talent level: 1.0 Taint: VampireUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 21% chance to heal for 21% of the damage done. However this effect will only last 10 turns and your light resistance is weakened by 21%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. |
Taints | Effective talent level: 1.0 Taint: InversionUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Wrap twisted threads of time around you for 10 turns. You gain 53% damage affinity all and 53% of all damage you do is converted into healing. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. |
Taints | Effective talent level: 1.0 Taint: DevourerUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the taint on a foe, removing up to 6 physical or magical effects, or any sustained talents from it and healing you for 21 per effect. Also removes a random effect or sustain from yourself (and heals). Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Corruption / Plague | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
Corruption / Vile life | 1.32 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost soldier from death by forest troll. Escort: lost soldier (level 3 of Trollmire) | failed |
You successfully escorted the stranded daemon-powered to the recall portal on level 1 of Ruins of Kor'Pul. Escort: stranded daemon-powered (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Corruption / Shadowflame (at mastery 0.90). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of iron boots 'Pitchsaw' (0 def, 3 armour) pair of iron boots 'Pitchsaw' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Damage +6% light +3% fire Ignore resists +5% darkness defense ------ Armor +3 Fatigue +2% Resistance +6% light +6% darkness Physical save +5 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | iron helm 'Freezeglamour' (0 def, 3 armour) iron helm 'Freezeglamour' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +6% cold Ignore resists +5% darkness When Hit 2 cold defense ------ Armor +3 Fatigue +5% Resistance +3% mind Life +40.00 Life Regen +2.00 other ------- Talents +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 4.69 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | iron gauntlets 'Sootfame' (0 def, 1 armour) iron gauntlets 'Sootfame' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 5 blight Damage +4% blight On-Hit (Melee): * 20% chance to reduce damage dealt by 11% defense ------ Armor +1 Fatigue +1% Resistance +6% blight +3% darkness other ------- Mana-on-crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Infernosaw the copper ring Infernosaw the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +10% mind +3% fire Ignore resists +15% light defense ------ Resistance +10% mind +3% fire Rings make your fingers look great! |
On fingers | Lelorab the copper ring Lelorab the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 10 light On-Ranged-Hit 11 light Damage +11% light defense ------ Resistance +9% nature Crit Resistance 10.00% Rings make your fingers look great! |
Around neck | starlit copper amulet of mastery (0.12 Corruption / Vile life) starlit copper amulet of mastery (0.12 Corruption / Vile life)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% light +11% darkness Blind Resist +20% other ------- Masteries +0.12 Corruption/Vile life Amulets make your neck look great! |
In main hand | elemental iron longsword of sundering (13-18 power, 7 apr) elemental iron longsword of sundering (13-18 power, 7 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 55 cold damage (1/turn) On Crit: * Sunders the enemy's armor for 5 turns. While equipped: offense ------ Damage +6% cold Ignore resists +7% cold Sharp, long, and deadly. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | iron waraxe 'Galudin' (10-14 power, 2 apr) iron waraxe 'Galudin' (10-14 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Damage Against +6% Vermin +7% Spiderkin On Crit: * Strike your target with a blast of Fire dealing 55 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Stats +3 Str +2 Dex offense ------ Critical power +11.00% defense ------ Crit Resistance 5.00% other ------- See Invis +3 One-handed war axes. |
Cloak | Cyrithra the linen cloak (11 def, 0 armour) Cyrithra the linen cloak (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil defense ------ Defense +11 (+6 eff.) Resistance +3% lightning +6% temporal +3% cold Crit Resistance 11.00% Physical save +6 (+3 eff.) other ------- Talents +1 Glorious Presence Glorious Presence: When you fail a save against a detrimental effect, your glorious presence grants you a 20.0% chance for an additional save against it and 22.8 bonus armor for 2 turns. (Based on your Constitution and Willpower) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Blackquell the dwarven-steel mail armour (3 def, 8 armour) Blackquell the dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +6% darkness Ignore resists +15% darkness +5% temporal When Hit 4 darkness defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +5% arcane +21% temporal Spell save +16 (+8 eff.) Life +20.00 A suit of armour made of mail. |
Inventory
Blood of Life Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Angolwen Academy Training Token Angolwen Academy Training Token0.1 Encumbrance tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
iron mace of massacre (18-24 power, 2 apr) iron mace of massacre (18-24 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
Poxwither Poxwither1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Damage +3% mind On-Hit (Melee): * 20% chance to slow global speed by 37% defense ------ Life +30.00 A belt that goes around your waist. |
Searnull (1 def, 0 armour) Searnull (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Mag +4 Con offense ------ Ignore resists +5% mind defense ------ Defense +1 (+1 eff.) other ------- See Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Chethel the Ashwrither (0 def, 1 armour) Chethel the Ashwrither (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Critical power +5.00% Physical Power +5 (+2 eff.) When Hit 4 fire defense ------ Armor +1 Fatigue -4% Physical save +9 (+4 eff.) other ------- Stamina/turn +2.00 Second Wind: (Instant) Puts all charms on 60 turn cooldown Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 36 stamina. The stamina recovery improves with your Strength and Willpower. A pair of boots made of leather. |
fractal hardened leather gloves of strength (+2) (0 def, 2 armour) fractal hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) On-Hit 3 mind 3 temporal Damage +2% mind +2% temporal defense ------ Armor +2 Mind save +5 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder iron gauntlets of strength (+2) (0 def, 1 armour) cinder iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) On-Hit 6 fire Damage +4% fire defense ------ Armor +1 Fatigue +1% Resistance +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Ivebeth' (0 def, 4 armour) iron helm 'Ivebeth' (0 def, 4 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +6% mind When Hit 2 mind defense ------ Armor +4 Fatigue +5% Resistance +3% fire other ------- Infravision +1 See Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
etched brass lantern of health etched brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Affinity +3% acid +4% physical Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.66 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Flashrigor the elm totem of thorny skin [power 15] (20 cooldown) Flashrigor the elm totem of thorny skin [power 15] (20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Resistance +3% temporal Disarm Resist +20% Stun Resist +10% Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Gurath the Ghoul Reaver level 10
2nd Summertide 122nd year of Ascendancy at 11:55 see stats
By Gurath the Ghoul Reaver level 5
5th Mirth 122nd year of Ascendancy at 01:21 see stats
By Gurath the Ghoul Reaver level 5
3rd Mirth 122nd year of Ascendancy at 03:13 see stats
Log
Akaeryo the thalore's manaburn arcane area effect hits Akaeryo the thalore for 0 arcane damage.
Talent Virulent Disease is ready to use.
Touch of Death from Akaeryo the thalore hits Gurath for 12 physical damage.
Gurath hits Akaeryo the thalore for (18 flat reduction), (55 blocked), 0 physical, (14 flat reduction), 0 light, (10 flat reduction), 0 light, (4 flat reduction), 0 blight, (17 flat reduction), 0 blight, (18 flat reduction), (25 blocked), 0 cold, (18 flat reduction), (31 blocked), 0 physical, (14 flat reduction), 0 light, (10 flat reduction), 0 light, (4 flat reduction), 0 blight, (17 flat reduction), 0 blight (0 total damage).
Akaeryo the thalore is no longer attuned.
Akaeryo the thalore throws a finishing uppercut.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 42.
Akaeryo the thalore attunes to the damage.
Gurath resists the stun!
Gurath receives 17 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Akaeryo the thalore for (18 flat reduction), (17 blocked), 0 blight (0 total damage).
Melee retaliation hits Akaeryo the thalore for (4 flat reduction), 0 darkness, (2 flat reduction), 0 cold (0 total damage).
Akaeryo the thalore's manaburn arcane area effect hits Gurath for 0 arcane damage.
Akaeryo the thalore's manaburn arcane area effect hits Akaeryo the thalore for 0 arcane damage.
Akaeryo the thalore hits Gurath for 101 physical, 7 arcane, 5 arcane (113 total damage).
Gurath overcomes the touch of death.
Gurath is not silenced anymore.
Gurath hits Akaeryo the thalore for (18 flat reduction), (56 blocked), 0 physical, (18 flat reduction), (1 blocked), 0 light, (12 flat reduction), 0 light, (4 flat reduction), 0 blight, (17 flat reduction), 0 blight, (18 flat reduction), (27 blocked), 0 cold, (18 flat reduction), (27 blocked), 0 physical, (18 flat reduction), (1 blocked), 0 light, (12 flat reduction), 0 light, (4 flat reduction), 0 blight, (17 flat reduction), 0 blight (0 total damage).
Gurath receives 17 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Akaeryo the thalore for (18 flat reduction), (7 blocked), 0 blight (0 total damage).
Akaeryo the thalore's manaburn arcane area effect hits Gurath for 0 arcane damage.
Akaeryo the thalore's manaburn arcane area effect hits Akaeryo the thalore for 0 arcane damage.
Akaeryo the thalore throws two quick punches.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 30.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 29.
Melee retaliation hits Akaeryo the thalore for (3 flat reduction), 0 darkness, (1 flat reduction), 0 cold, (3 flat reduction), 0 darkness, (1 flat reduction), 0 cold (0 total damage).
Akaeryo the thalore hits Gurath for 73 physical, 7 arcane, 5 arcane, 69 physical (153 total damage).
Gurath the level 13 ghoul reaver was torn limb from limb to death by Akaeryo the thalore on level 1 of Ambush!.