Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Use Item Shortcuts 1.0.6Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Devil's Due Riven Class Addon 1.1.6500 years ago two great necromancers warred. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Devil's Due Twisted Class Addon 1.1.6Version 0.5. Today I just wanted to hit things with sticks. Devil's Due Malleus Inquisitare Class Addon 1.1.6During the spellblaze it took a special kind of The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Devil's Due Hate Spiral Class Addon 1.1.6Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Opt-in Adventurers Parties 1.0.6Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Haunted class 1.1.5Haunted: an unarmed hate-based warrior Tempus Fugit 1.1.0Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Inventory Keys 1.0.6Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: More Taints 1.1.5Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: NPC Forgiveness 2.1 1.1.1This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Utility Supplies 1.0.6Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Malleus Inquisitare |
| Level / Exp | 5 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Emelyyalera the poison ivy at level 5 on the 5th Mirth 122nd year of Ascendancy at 21:38 0 / 4Killed by Emelyyalera the poison ivy at level 5 on the 5th Mirth 122nd year of Ascendancy at 22:43 Killed by Emelyyalera the poison ivy at level 5 on the 6th Mirth 122nd year of Ascendancy at 00:26 Killed by Emelyyalera the poison ivy at level 5 on the 6th Mirth 122nd year of Ascendancy at 01:57 |
Primary Stats
| Strength | 21 (base 19) |
| Dexterity | 16 (base 11) |
| Constitution | 15 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 20 (base 19) |
| Cunning | 17 (base 17) |
Resources
| Life | -15/192 |
| Equilibrium | 25 |
| Stamina | 144/149 |
| Psi | 80/80 |
| Healing Factor | 1 |
| Regeneration | 15.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +90.909090909091% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 20 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 3.1 |
| Ranged Defense | 3.1 |
| Fatigue | 5 |
| Physical Save | 12.6 |
| Spell Save | 9.8 |
| Mental Save | 12.95 |
Defense: Resistances
| Lightning | + 5%( 70%) |
| Temporal | + 5%( 70%) |
| Fire | + 15%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Absorption | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Beyond the Flesh |
| talent | Mitosis |
| talent | Kinetic Shield |
| detrimental effect | Reduces global action speed by 10%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| On feet | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] insulating pair of iron boots of tirelessness (0 def, 3 armour)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] insulating pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% cold / +6% fire Stamina each turn: +0.30 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Psionic focus | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] iron greatsword (11.5-18.4 power, 1 apr)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] iron greatsword (11.5-18.4 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 Base power: 11.5 - 18.4(-0.5 - -0.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead Massive two-handed swords. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] insulating rough leather belt of carrying[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] insulating rough leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Fatigue: -4% Changes resistances: +5% cold / +5% fire Maximum encumbrance: +21 A belt that goes around your waist. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On hands | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] iron gauntlets of dexterity (+2) (0 def, 1 armour)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex When used to modify unarmed attacks: Base power: 12.0 - 16.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] brass lantern[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On head | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] grounding rough leather cap of constitution (+3) (0 def, 1 armour)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] grounding rough leather cap of constitution (+3) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +5% lightning / +5% temporal A cap made of leather. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] iron greatsword of daylight (12-19.2 power, 1 apr)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] iron greatsword of daylight (12-19.2 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.0 - 19.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) Damage when this weapon hits: +6(-) light Damage against: +8% (-)Undead Massive two-handed swords. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] infusion patch of light healing[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] infusion patch of light healing Infused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] agate[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] spinel[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] ametrine[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] citrine[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] Scrying Orb[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] Transmogrification Chest[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)[vs. iron greatsword of daylight (12-19.2 power, 1 apr) (In main hand, 1 of 2)] Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) Damage when this weapon hits: +0(-6) light Damage against: +0% (-8% )Undead It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
Log
Bloated ooze is suffering from insomnia.
Burning from Emelyyalera the poison ivy hits Bloated ooze for 0 fire damage.
Winner Mk:6.9 BETA is suffering from insomnia.
Winner Mk:6.9 BETA feels pain again.
Emelyyalera the poison ivy hits Bloated ooze for 2 mind, 1 fire (4 total damage).
Thought-forged bowman uses Steady Shot.
Emelyyalera the poison ivy uses Mind Sear.
Bloated ooze resists the mind attack!
Winner Mk:6.9 BETA shares damage with her oozes!
Emelyyalera the poison ivy hits Winner Mk:6.9 BETA for 26 mind damage.
Emelyyalera the poison ivy hits Bloated ooze for 15 mind damage.
Winner Mk:6.9 BETA is no longer sleeping.
Emelyyalera the poison ivy killed Bloated ooze!
Talent Infusion: Regeneration is ready to use.
Thought-forged bowman shoots!
Winner Mk:6.9 BETA is no longer suffering from insomnia.
Emelyyalera the poison ivy is no longer attuned.
Emelyyalera the poison ivy uses Mind Sear.
Winner Mk:6.9 BETA resists the mind attack!
Emelyyalera the poison ivy hits Winner Mk:6.9 BETA for 26 mind damage.
Winner Mk:6.9 BETA's aura of power vanishes.
Winner Mk:6.9 BETA is no longer attuned.
Winner Mk:6.9 BETA uses Infusion: Regeneration.
Winner Mk:6.9 BETA starts regenerating health quickly.
Emelyyalera the poison ivy uses Mind Sear.
Emelyyalera the poison ivy's mind surges with critical power!
Saving game...
