Dormirumi the level 2 Gnome Summoner by semka

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Zephyr 1.5.8
Bladebender 1.5.6
Harbinger 1.5.5
Prodigy Tweaks 1.5.5
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGnome
ClassSummoner
Level / Exp2 / 79%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 14)
Dexterity12 (base 11)
Constitution4 (base 10)
Magic11 (base 10)
Willpower19 (base 16)
Cunning20 (base 14)

Resources

Life-8/123
Equilibrium3
Healing Factor0.94827586206897
Regeneration0.23706896551724

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage4
Accuracy13
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy13
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue2
Physical Save9
Spell Save10
Mental Save13

Defense: Resistances

Fire+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Theoretical Adventuring1.00
0/1
0/1
0/1
0/1
Race / Practical Adventuring1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Dormirumi wears: stabilizing linen wizard hat of fire (+16%) (1 def, 0 armour).

You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 23] (20 cooldown).
You gain 0.92 gold from the transmogrification of
arcing iron waraxe (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-25.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28.8 power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 26; turns 5; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: hostile spotted to the southeast (Ce'Nebreta the bee swarm)).


Saving done.

Dormirumi summons a War Hound!

Ce'Nebreta the bee swarm shoots!

Ce'Nebreta the bee swarm's Shoot misses war hound.

Ce'Nebreta the bee swarm's Shoot hits War hound for
32 physical, 3 nature, 3 temporal (38 total damage).
Ce'Nebreta the bee swarm hits War hound for 8 physical damage.
War hound hits Ce'Nebreta the bee swarm for 38 physical damage.
Ce'Nebreta the bee swarm shoots!


Ce'Nebreta the bee swarm's Shoot hits War hound for
34 physical damage.
Ce'Nebreta the bee swarm's Shoot killed War hound!
Ce'Nebreta the bee swarm's Shoot performs a ranged critical strike against Dormirumi!
Ce'Nebreta the bee swarm's Shoot hits
Dormirumi for 54 physical, 3 nature, 3 temporal (60 total damage).
Ce'Nebreta the bee swarm shoots!

Saving game...