Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! ToME Wyrmic Tweaks Mk. II 1.2.3A large series of Wyrmic tweaks, designed to keep the character of the class intact, but also increase its effectiveness and synergy. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 50 / 412% |
| Size | medium |
| Lifes / Deaths | Killed by orc necromancer at level 40 on the 4th Voratun 123rd year of Ascendancy at 01:06 4 / 3Killed by McMurders's Inner Demon at level 41 on the 9th Voratun 123rd year of Ascendancy at 13:14 Killed by saw horror at level 41 on the 9th Voratun 123rd year of Ascendancy at 16:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 162 (base 63) |
| Dexterity | 43 (base 9) |
| Constitution | 113 (base 60) |
| Magic | 26 (base 12) |
| Willpower | 111 (base 60) |
| Cunning | 90 (base 32) |
Resources
| Life | 2042/2042 |
| Hate | 47/100 |
| Equilibrium | 83 |
| Healing Factor | 1.2268166095188 |
| Regeneration | 10.489282011386 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 8 |
| See Stealth | 21 |
| See Invisible | 35 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 350 |
| Accuracy | 68 |
| Crit Chance | 54% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.85 (93.461538461538%) |
| Defense | 30 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 29 |
| Mental Save | 48 |
Defense: Resistances
| All | + 37%( 70%) |
Defense: Immunities
| Silence Resistance | 5% |
| Pinning Resistance | 10% |
| Knockback Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 617 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 647 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Gloom |
| talent | Antimagic Shield |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / shalore with 100% effectiveness. Kills: 178 / 19 kills, Damage: +15% / +34%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 8.1% / 20.3% Predator |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Passing |
| detrimental effect | Being stalked. Stalked |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is mimicking a previous victim. (+1 Strength, +1 Dexterity, +2 Magic, +1 Willpower, +1 Cunning, +1 Constitution) Mimic |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 11%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +5 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by ghoulking. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by ghast. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 700. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Squalorglory the pair of hardened leather boots (Nightmares) (0 def, 3 armour) Squalorglory the pair of hardened leather boots (Nightmares) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str / +3 Con Changes resistances: +9% acid Changes resistances penetration: +5% acid Changes damage: +3% acid Curse of Nightmares It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
| Light source | Savage Light Savage LightInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +7 Wil / +8 Cun / +6 Con Changes resistances: +15% blight / +6% light / +5% arcane Changes resistances penetration: +20% fire Critical mult.: +20.00% Blindness immunity: +50% Silence immunity: +5% Confusion immunity: +29% Pinning immunity: +10% Life regen: +4.60 Light radius: +0 Infravision radius: +8 See stealth: +21 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Dragon-helm of Kroltar (Corpses) (5 def, 9 armour) Dragon-helm of Kroltar (Corpses) (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Curse of Corpses It can be used to activate talent Warshout (costing 41 power out of 45/45) : Effective talent level: 2.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. Press to compare |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+10 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 32 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. Press to compare |
| On fingers | Divine Nature (Shrouds) Divine Nature (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +8 Cun / +8 Wil Changes resistances: +3% lightning / +12% temporal / +40% nature / +5% arcane Changes damage: +20% nature Critical mult.: +15.00% Mental save: +15 (+5 eff.) Confusion immunity: +44% Life regen: +1.60 Hate when firing a critical mind attack: +2.00 Maximum life: +100.00 Mindpower: +14 (+3 eff.) Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +30 Curse of Shrouds Rings can have magical properties. Press to compare |
| On fingers | psionicist's voratun ring of life (Misfortune) psionicist's voratun ring of life (Misfortune)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Life regen: +1.50 Maximum life: +70.00 Healing mod.: +19% Curse of Misfortune Rings can have magical properties. Press to compare |
| Around waist | balancing drakeskin leather belt of transcendence (Nightmares) balancing drakeskin leather belt of transcendence (Nightmares)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +4 Cun / +5 Dex Physical save: +12 (+3 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +12% Curse of Nightmares A belt that goes around your waist. Press to compare |
| In main hand | voratun greatsword 'Vorena' (Madness) (64.5-103.2 power, 4 apr) voratun greatsword 'Vorena' (Madness) (64.5-103.2 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 temporal / +17 darkness / +21 nature Damage against: +28% Living When wielded/worn: Accuracy: +17 (+4 eff.) Changes stats: +11 Str / +1 Dex / +3 Wil Changes resistances: +5% arcane Changes damage: +17% physical Stamina when hit: +3.00 Curse of Madness Massive two-handed swords. Press to compare |
| On hands | naturalist's hardened leather gloves of sorrow (Shrouds) (0 def, 2 armour) naturalist's hardened leather gloves of sorrow (Shrouds) (0 def, 2 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 26 mind / 18 darkness / 10 nature Changes resistances: +6% nature Changes damage: +5% nature Mental save: -13 (-5 eff.) Mindpower: +5 (+1 eff.) Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Chromatic Harness (Shrouds) (10 def, 14 armour) Chromatic Harness (Shrouds) (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Shrouds This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. Press to compare |
| Cloak | The Dark Anti-Magic (3 def, 11 armour) The Dark Anti-Magic (3 def, 11 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+2 eff.) Changes stats: +12 Str / +6 Dex / +5 Cun / +12 Con Changes resistances: +28% cold / +18% darkness / +6% temporal Changes resistances penetration: +20% darkness Changes damage: +25% darkness Talent mastery: +0.40 Technique / Combat training Stealth bonus: +25 Physical save: +25 (+7 eff.) Spell save: -30 (-20 eff.) Stamina each turn: +1.80 Mana each turn: -0.60 Equilibrium when hit: +0.08 Only die when reaching: -20.00 life Maximum life: +110.00 Maximum psi: +20.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | wanderer's voratun amulet of murder wanderer's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Fatigue: -10% Changes stats: +9 Dex / +10 Cun / +8 Con Critical mult.: +19.00% Life regen: +0.60 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 26%; cure physical)wild infusion (resist 26%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the sneak (resist 33%; cure mental, physical) wild infusion of the sneak (resist 33%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (53 nature damage, 47% healing reduction)insidious poison infusion (53 nature damage, 47% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 52.99 nature damage per turn for 7 turns, and reducing the target's healing received by 47%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 21%; cure magical, physical, mental) Primal Infusion (affinity 21%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 21% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the psychic (+21 for 11 turns, die at -690) heroism infusion of the psychic (+21 for 11 turns, die at -690)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -690 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (1513% regen over 10 turns; 76 instant mana)manasurge rune of the duelist (1513% regen over 10 turns; 76 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1513% for 10 turns and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the duelist (313 acid damage; dur 5; apply 45)acid wave rune of the duelist (313 acid damage; dur 5; apply 45) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 313.06 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 45. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 10; dur 26; see dragon)vision rune (radius 10; dur 26; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 25) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (407 lightning damage)lightning rune (407 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 135.53 to 406.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
serendipitous stralite amulet of vision serendipitous stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +14 (+7 eff.) Changes stats: +11 Lck Blindness immunity: +18% Infravision radius: +5 Sight radius: +2 See invisible: +6 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. Press to compare |
enraging voratun amulet of murder enraging voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Changes damage: +9% physical Critical mult.: +17.00% Combat speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. starseer's voratun amulet of constitution (+4)starseer's voratun amulet of constitution (+4) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Con / +4 Mag Changes damage: +7% light / +7% temporal / +7% darkness / +7% physical Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
solipsist's stralite ring of misery (Misfortune) solipsist's stralite ring of misery (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +8 Cun / +6 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 Mindpower: +8 (+2 eff.) Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. marksman's voratun ring of pilfering (Misfortune)marksman's voratun ring of pilfering (Misfortune) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+7 eff.) Armour penetration: +17 Defense: +15 (+8 eff.) Changes stats: +8 Dex Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
voratun ring 'Viperwreck' (Nightmares) voratun ring 'Viperwreck' (Nightmares)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Str / +2 Mag / +1 Wil / +1 Con Changes resistances: +20% mind Changes damage: +20% mind / +3% nature Grants telepathy: Humanoid/Orc Curse of Nightmares Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun ring of misery (Shrouds)voratun ring of misery (Shrouds) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +8 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Poroyaba the dragonbone vilestaff (Misfortune) (30-36 power, 6 apr, acid element)Poroyaba the dragonbone vilestaff (Misfortune) (30-36 power, 6 apr, acid element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Defense: +12 (+6 eff.) Effects on melee hit: * 15% chance to blind Changes resistances: +15% lightning / +3% mind / +5% arcane Changes damage: +30% acid Talent granted: +1 Command Staff Mental save: +9 (+3 eff.) Disease immunity: +10% Stun/Freeze immunity: +15% Teleport immunity: +10% Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +5 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.14 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen dragonbone starstaff of fate (Madness) (30-36 power, 6 apr, darkness element)earthen dragonbone starstaff of fate (Madness) (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Armour Hardiness: +6% Changes damage: +30% darkness Talent granted: +1 Command Staff Physical save: +21 (+6 eff.) Spell save: +13 (+7 eff.) Mental save: +11 (+3 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +9% Curse of Madness Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of greater warding (Shrouds) (30-36 power, 6 apr, lightning element)magelord's dragonbone magestaff of greater warding (Shrouds) (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Armour: +12 Defense: +9 (+5 eff.) Damage (Melee): 39 arcane Maximum wards: +3 lightning Changes damage: +30% lightning Talents granted: +4 Ward +1 Command Staff Maximum mana: +50.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of might (Shrouds) (30-36 power, 6 apr, lightning element)magelord's dragonbone magestaff of might (Shrouds) (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 44 arcane Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +84.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +17% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone vilestaff of invocation (Corpses) (30-36 power, 6 apr, fire element)void walker's dragonbone vilestaff of invocation (Corpses) (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% darkness / +10% temporal Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +24 (+6 eff.) Spell crit. chance: +5% Defense after a teleport: +29 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Reduces paradox anomalies(equivalent to willpower): +25 Curse of Corpses It can be used to conjure elemental energy in a radius 10 cone, dealing 65.28 to 78.34 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 178 power out of 196/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
Eksatin's Ultimatum (Corpses) (63-94.5 power, 25 apr) Eksatin's Ultimatum (Corpses) (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 30% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% Curse of Corpses This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. Press to compare |
blazebringer's voratun battleaxe of purging (Misfortune) (59-88.5 power, 4 apr) blazebringer's voratun battleaxe of purging (Misfortune) (59-88.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +6% Curse of Misfortune Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of persecution (Nightmares) (59-88.5 power, 4 apr)caustic voratun battleaxe of persecution (Nightmares) (59-88.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour Damage against: +26% Unnatural When wielded/worn: Changes stats: +7 Wil Changes resistances penetration: +19% acid Life regen: +3.00 Curse of Nightmares Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatmaul of massacre (Nightmares) (79.5-119.25 power, 4 apr)blazebringer's voratun greatmaul of massacre (Nightmares) (79.5-119.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 79.5 - 119.3 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +28 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +6% Curse of Nightmares Massive two-handed mauls. Press to compare |
Borosk's Hate (Nightmares) (60-96 power, 22 apr) Borosk's Hate (Nightmares) (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault Curse of Nightmares This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. Press to compare |
thunderous voratun greatsword of purging (Corpses) (61-97.6 power, 4 apr) thunderous voratun greatsword of purging (Corpses) (61-97.6 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 31% chance to daze * 25% chance to remove a magical effect Damage (Melee): +27 nature When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Curse of Corpses Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun longsword of torment (Corpses) (43.5-60.9 power, 6 apr)chilling voratun longsword of torment (Corpses) (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +23 cold When wielded/worn: Changes resistances penetration: +9% mind / +11% darkness Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword of amnesia (Corpses) (42.5-59.5 power, 6 apr)voratun longsword of amnesia (Corpses) (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun mace of projection (Madness) (45.5-63.7 power, 6 apr)thunderous voratun mace of projection (Madness) (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to daze Damage (Melee): +13 mind When wielded/worn: Changes stats: +4 Str / +4 Dex / +2 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances penetration: +12% lightning Curse of Madness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. Press to compare |
Razorblade, the Cursed Waraxe (Madness) (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (Madness) (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. Press to compare |
This item will automatically be transmogrified when you leave the level. Samylathagen the voratun waraxe (Nightmares) (49.5-69.3 power, 6 apr)Samylathagen the voratun waraxe (Nightmares) (49.5-69.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 49.5 - 69.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +10 mind / +16 acid Burst (radius 1) on hit: +8 acid When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +3% acid / +5% all Changes resistances penetration: +10% nature Curse of Nightmares It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of erosion (Madness) (39-54.6 power, 6 apr)blazebringer's voratun waraxe of erosion (Madness) (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +11 nature / +20 temporal Burst (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +3% Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of crippling (Misfortune) (39.5-55.3 power, 6 apr)thunderous voratun waraxe of crippling (Misfortune) (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 30% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +7% lightning Curse of Misfortune One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe of ruin (Shrouds) (40-56 power, 6 apr)voratun waraxe of ruin (Shrouds) (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +12.0% Critical mult.: +20.00% Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. creative living mindstar of frost (Nightmares) (16-17.6 power, 40 apr, nature damage)creative living mindstar of frost (Nightmares) (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 18 ice Changes stats: +5 Cun Changes resistances: +11% cold Changes resistances penetration: +15% cold Changes damage: +14% cold Critical mult.: +19.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. self-loading quiver of dragonbone arrows of corruption (24/24, 54-75.6 power, 18 apr)self-loading quiver of dragonbone arrows of corruption (24/24, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to curse the target Damage (Ranged): +19 blight / +14 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of voratun shots of annihilation (18/18, 64.5-77.4 power, 15 apr)barbed pouch of voratun shots of annihilation (18/18, 64.5-77.4 power, 15 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.5 - 77.4 Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +16.0% Capacity: 18 On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +14 bleed Shots are used with slings to pummel your foes to death. |
Sanguine Shield (Shrouds) (14 def, 4 armour, 220 block) Sanguine Shield (Shrouds) (14 def, 4 armour, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 (+7 eff.) Ranged Defense: +14 (+7 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Curse of Shrouds Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Glowspike the voratun shield (Nightmares) (12 def, 3 armour, 199 block) Glowspike the voratun shield (Nightmares) (12 def, 3 armour, 199 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects on melee hit: * 44% chance to blind Changes resistances: +12% acid / +15% light / +12% darkness / +13% cold / +13% fire / +5% arcane / +13% lightning Changes damage: +12% arcane Talent granted: +5 Block Maximum life: +99.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe of life (Shrouds) (5 def, 0 armour)psion's elven-silk robe of life (Shrouds) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +14% blight Changes resistances penetration: +11% mind Changes damage: +11% mind Life regen: +3.30 Psi each turn: +0.59 Maximum life: +86.00 Maximum psi: +16.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +4% Healing mod.: +29% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's drakeskin leather armour of cold resistance (Corpses) (5 def, 8 armour)caller's drakeskin leather armour of cold resistance (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Changes resistances: +34% cold / +10% fire / +11% nature / +11% physical Curse of Corpses A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of natural resilience (Madness) (5 def, 8 armour)cleansing drakeskin leather armour of natural resilience (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Changes resistances: +31% nature / +35% blight Reduced damage from: +12% Unnatural Curse of Madness A suit of armour made of leather. Press to compare |
Scale Mail of Kroltar (Corpses) (10 def, 18 armour) Scale Mail of Kroltar (Corpses) (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 Curse of Corpses It can be used to activate talent Inferno (costing 45 power out of 80/80) : Effective talent level: 3.0 Power cost: 45 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 17.51 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of Eyal (Madness) (5 def, 17 armour)hardened voratun mail armour of Eyal (Madness) (5 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+3 eff.) Fatigue: +16% Changes resistances: +10% acid / +9% physical / +13% fire / +12% lightning / +12% cold Life regen: +4.00 Maximum life: +75.00 Healing mod.: +27% Curse of Madness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of the dragon (Nightmares) (9 def, 16 armour)spiked voratun plate armour of the dragon (Nightmares) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 17 physical Changes stats: +5 Str / +5 Con Changes resistances: +10% acid / +13% physical / +11% fire / +12% lightning / +10% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +29% Stun/Freeze immunity: +38% Knockback immunity: +35% Curse of Nightmares A suit of armour made of metal plates. Press to compare |
Girdle of the Calm Waters (Misfortune) Girdle of the Calm Waters (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Misfortune A belt rumoured to have been worn by the Conclave healers. Press to compare |
Emena the drakeskin leather belt (Shrouds) Emena the drakeskin leather belt (Shrouds)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 43% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +6% acid / +3% temporal / +9% nature / +6% darkness Changes damage: +9% acid Life regen: +2.70 Healing mod.: +25% Curse of Shrouds A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of dampening (Shrouds)reinforced drakeskin leather belt of dampening (Shrouds) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +15 (+8 eff.) Changes resistances: +9% acid / +8% fire / +9% lightning / +8% cold Physical save: +21 (+6 eff.) Curse of Shrouds A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Vorildanne the Naturespire (Madness) (3 def, 0 armour)Vorildanne the Naturespire (Madness) (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Defense: +3 (+2 eff.) Changes stats: +2 Str / +5 Dex / +4 Cun Changes resistances: +3% physical / +6% fire Changes resistances penetration: +10% nature Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of implacability (Shrouds) (15 def, 0 armour)enveloping elven-silk cloak of implacability (Shrouds) (15 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+8 eff.) Physical save: +22 (+6 eff.) Mental save: +13 (+4 eff.) Only die when reaching: -50.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
pair of hardened leather boots 'Umbrastinger' (Shrouds) (0 def, 3 armour) pair of hardened leather boots 'Umbrastinger' (Shrouds) (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 4 lightning Changes resistances: +3% darkness Changes resistances penetration: +5% lightning / +15% darkness Changes damage: +3% darkness Life regen: +3.90 Healing mod.: +22% Curse of Shrouds A pair of boots made of leather. Press to compare |
blood-soaked pair of drakeskin leather boots of tirelessness (Madness) (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of tirelessness (Madness) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Stamina each turn: +1.00 Maximum stamina: +36.00 Curse of Madness A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of strife (Misfortune) (0 def, 5 armour)scholar's pair of drakeskin leather boots of strife (Misfortune) (0 def, 5 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con / +5 Wil Changes resistances penetration: +8% physical Spellpower: +5 (+1 eff.) Mindpower: +6 (+1 eff.) Curse of Misfortune It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 40 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of strife (Corpses) (0 def, 5 armour)undeterred pair of drakeskin leather boots of strife (Corpses) (0 def, 5 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +6 Wil Changes resistances penetration: +10% physical Silence immunity: +44% Confusion immunity: +41% Stun/Freeze immunity: +48% Mindpower: +8 (+2 eff.) Curse of Corpses It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.9 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 47 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots of strife (Shrouds) (0 def, 5 armour)restorative pair of voratun boots of strife (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Con / +4 Wil Changes resistances penetration: +7% physical Life regen: +3.70 Mindpower: +7 (+1 eff.) Healing mod.: +20% Curse of Shrouds It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.9 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 47 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. undeterred pair of voratun boots of disengagement (Misfortune) (0 def, 5 armour)undeterred pair of voratun boots of disengagement (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +3 Dex Silence immunity: +39% Confusion immunity: +49% Stun/Freeze immunity: +38% Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
wanderer's pair of voratun boots of invasion (Shrouds) (0 def, 5 armour) wanderer's pair of voratun boots of invasion (Shrouds) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +1 Cun / +1 Con Changes resistances penetration: +12% physical Physical save: +18 (+5 eff.) Mental save: +25 (+8 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Kilnrazor (Shrouds) (0 def, 8 armour) Kilnrazor (Shrouds) (0 def, 8 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +8 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +4 Str Changes resistances: +6% fire Changes resistances penetration: +10% fire Mental save: +12 (+4 eff.) Life regen: +3.00 Stamina each turn: +1.40 Maximum life: +61.00 Maximum stamina: +33.00 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of archery (Shrouds) (0 def, 6 armour)heroic voratun gauntlets of archery (Shrouds) (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +6 Changes stats: +8 Cun / +7 Dex Mental save: +12 (+4 eff.) Maximum life: +59.00 Curse of Shrouds It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of dexterity (+4) (Misfortune) (0 def, 9 armour)heroic voratun gauntlets of dexterity (+4) (Misfortune) (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Armour: +9 Changes stats: +4 Dex Mental save: +10 (+3 eff.) Maximum life: +74.00 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. clarifying elven-silk wizard hat of the Brotherhood (Misfortune) (3 def, 0 armour)clarifying elven-silk wizard hat of the Brotherhood (Misfortune) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +7 Mag / +7 Cun / +6 Con Changes damage: +17% arcane Mental save: +11 (+3 eff.) Activating this item is instant. Curse of Misfortune It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of knowledge (Nightmares) (7 def, 13 armour)defender's drakeskin leather cap of knowledge (Nightmares) (7 def, 13 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +5% all Physical save: +15 (+4 eff.) Mindpower: +5 (+1 eff.) Curse of Nightmares A cap made of leather. Press to compare |
defender's drakeskin leather cap of the depths (Misfortune) (6 def, 12 armour) defender's drakeskin leather cap of the depths (Misfortune) (6 def, 12 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+3 eff.) Fatigue: +5% Changes resistances: +9% cold / +4% all Allows you to breathe in: water Physical save: +10 (+3 eff.) Curse of Misfortune A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (Misfortune) (0 def, 5 armour)drakeskin leather cap (Misfortune) (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Curse of Misfortune A cap made of leather. Press to compare |
Steel Helm of Garkul (Shrouds) (0 def, 6 armour) Steel Helm of Garkul (Shrouds) (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) Curse of Shrouds A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
Polima the voratun helm (Shrouds) (8 def, 12 armour) Polima the voratun helm (Shrouds) (8 def, 12 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +8 (+4 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 arcane Changes stats: +10 Wil Changes resistances: +14% acid / +15% lightning / +14% cold / +15% blight / +12% fire / +5% arcane / +5% all Changes resistances penetration: +15% arcane / +5% temporal Changes damage: +6% arcane Physical save: +14 (+4 eff.) Mental save: +9 (+3 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. champion's voratun helm of sanctity (Madness) (0 def, 5 armour)champion's voratun helm of sanctity (Madness) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Wil Changes resistances: +12% blight / +11% darkness Spell save: +12 (+6 eff.) Mental save: +26 (+8 eff.) Light radius: +1 Activating this item is instant. Curse of Madness It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating voratun helm of sanctity (Shrouds) (0 def, 5 armour)insulating voratun helm of sanctity (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +13% blight / +11% cold / +12% darkness / +12% fire Spell save: +12 (+6 eff.) Mental save: +10 (+3 eff.) Activating this item is instant. Curse of Shrouds It can be used to activate talent Circle of Sanctity, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun helm (Madness) (0 def, 5 armour)voratun helm (Madness) (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
100 alchemist agate 100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dreamer's dwarven lantern of the sundreamer's dwarven lantern of the sun Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% darkness Changes damage: +8% light Damage affinity(heal): +5% light Mental save: +9 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +10% Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 11.13 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 45 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. Press to compare |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+3 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 401.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
overpowered stralite torque of thermal psionic shield [power 213] (30 cooldown) overpowered stralite torque of thermal psionic shield [power 213] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 213 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
warded stralite torque of clear mind [power 4] (9 cooldown) warded stralite torque of clear mind [power 4] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
voratun torque of psychoportation [power 45] (27 cooldown) voratun torque of psychoportation [power 45] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 45), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
warded voratun torque of psychoportation [power 60] (27 cooldown) warded voratun torque of psychoportation [power 60] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +5 mind / +5 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 60), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By McMurders the Dwarf Cursed level 28
5th Loss 122nd year of Ascendancy at 22:34 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By McMurders the Dwarf Cursed level 38
26th Steel 123rd year of Ascendancy at 10:17 see stats
Against all odds
Killed Ukruk in the ambush.By McMurders the Dwarf Cursed level 27
4th Loss 122nd year of Ascendancy at 01:26 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By McMurders the Dwarf Cursed level 18
3rd Wealth 122nd year of Ascendancy at 14:21 see stats
Arachnophobia
Destroyed the spydric menace.By McMurders the Dwarf Cursed level 31
21st Loss 122nd year of Ascendancy at 06:46 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By McMurders the Dwarf Cursed level 36
30th Iron 123rd year of Ascendancy at 12:41 see stats
Brave new world
Went to the Far East and took part in the war.By McMurders the Dwarf Cursed level 30
18th Loss 122nd year of Ascendancy at 00:26 see stats
Bringer of Doom
Killed a Bringer of Doom.By McMurders the Dwarf Cursed level 23
33rd Dearth 122nd year of Ascendancy at 06:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By McMurders the Dwarf Cursed level 7
24th Voratun 122nd year of Ascendancy at 10:58 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By McMurders the Dwarf Cursed level 37
24th Steel 123rd year of Ascendancy at 15:10 see stats
Destroyer's bane
Killed Golbug the Destroyer.By McMurders the Dwarf Cursed level 29
14th Loss 122nd year of Ascendancy at 09:54 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By McMurders the Dwarf Cursed level 23
32nd Dearth 122nd year of Ascendancy at 10:27 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By McMurders the Dwarf Cursed level 50
16th Profit 123rd year of Ascendancy at 01:59 see stats
Exterminator
Killed 1000 creatures.By McMurders the Dwarf Cursed level 15
35th Profit 122nd year of Ascendancy at 04:42 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By McMurders the Dwarf Cursed level 22
32nd Dearth 122nd year of Ascendancy at 05:10 see stats
Fear me not!
Survived the Fearscape!By McMurders the Dwarf Cursed level 32
16th Shortage 122nd year of Ascendancy at 23:49 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By McMurders the Dwarf Cursed level 44
10th Profit 123rd year of Ascendancy at 21:48 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By McMurders the Dwarf Cursed level 43
2nd Acquisition 123rd year of Ascendancy at 23:11 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By McMurders the Dwarf Cursed level 34
2nd Iron 123rd year of Ascendancy at 07:48 see stats
Level 10
Got a character to level 10.By McMurders the Dwarf Cursed level 10
4th Profit 122nd year of Ascendancy at 19:26 see stats
Level 20
Got a character to level 20.By McMurders the Dwarf Cursed level 20
12nd Wealth 122nd year of Ascendancy at 02:21 see stats
Level 30
Got a character to level 30.By McMurders the Dwarf Cursed level 30
14th Loss 122nd year of Ascendancy at 09:54 see stats
Level 40
Got a character to level 40.By McMurders the Dwarf Cursed level 40
40th Stralite 123rd year of Ascendancy at 09:24 see stats
Level 50
Got a character to level 50.By McMurders the Dwarf Cursed level 50
16th Profit 123rd year of Ascendancy at 00:58 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By McMurders the Dwarf Cursed level 38
13rd Gold 123rd year of Ascendancy at 11:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By McMurders the Dwarf Cursed level 42
11st Voratun 123rd year of Ascendancy at 19:12 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By McMurders the Dwarf Cursed level 40
41st Stralite 123rd year of Ascendancy at 00:19 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By McMurders the Dwarf Cursed level 20
3rd Dearth 122nd year of Ascendancy at 13:19 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By McMurders the Dwarf Cursed level 33
17th Shortage 122nd year of Ascendancy at 10:10 see stats
Size is everything
Did over 1500 damage in one attack.By McMurders the Dwarf Cursed level 35
27th Iron 123rd year of Ascendancy at 11:58 see stats
Size matters
Did over 600 damage in one attack.By McMurders the Dwarf Cursed level 22
29th Dearth 122nd year of Ascendancy at 17:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By McMurders the Dwarf Cursed level 30
14th Loss 122nd year of Ascendancy at 11:03 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By McMurders the Dwarf Cursed level 4
19th Voratun 122nd year of Ascendancy at 13:49 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By McMurders the Dwarf Cursed level 50
16th Profit 123rd year of Ascendancy at 01:57 see stats
The Arena
Unlocked Arena mode.By McMurders the Dwarf Cursed level 7
31st Voratun 122nd year of Ascendancy at 21:46 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By McMurders the Dwarf Cursed level 37
13rd Steel 123rd year of Ascendancy at 15:28 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By McMurders the Dwarf Cursed level 22
31st Dearth 122nd year of Ascendancy at 14:26 see stats
The Sun Still Shines
Aeryn survived the last battle.By McMurders the Dwarf Cursed level 50
16th Profit 123rd year of Ascendancy at 01:59 see stats
The bigger the better!
Did over 3000 damage in one attack.By McMurders the Dwarf Cursed level 44
11st Profit 123rd year of Ascendancy at 14:15 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By McMurders the Dwarf Cursed level 32
14th Shortage 122nd year of Ascendancy at 03:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By McMurders the Dwarf Cursed level 28
10th Loss 122nd year of Ascendancy at 13:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By McMurders the Dwarf Cursed level 18
43rd Profit 122nd year of Ascendancy at 12:08 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By McMurders the Dwarf Cursed level 26
3rd Loss 122nd year of Ascendancy at 22:00 see stats
Log
McMurders deactivates Gloom.
McMurders deactivates Antimagic Shield.
McMurders deactivates Wild Growth.
McMurders deactivates Stalk.
