
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. ToME Race XP Penalty Tweak 1.5.5Rebalances race xp penalties more in line with their power: Shalore = 30% Thalore = 25% NOTE: Will not work as designed if addons loading after this one change Shalore, Thalore, Skeleton, Ogre or Ghoul XP penalties. ADDON PRIORITY (Load order): 1000 This addon uses a 'ToME:load' HOOK to check for the default 1.5.5 text for certain subraces and changes them if found. Will change the actual XP penalty regardless. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 19 / 88% |
| Size | huge |
| Lifes / Deaths | Killed by rattlesnake at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:54 / 33Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:05 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:30 Killed by elven cultist at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:26 Killed by elven cultist at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:39 Killed by elven blood mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:54 Killed by war hound at level 8 on the 1st Summertide 122nd year of Ascendancy at 07:05 Killed by giant venus flytrap at level 8 on the 1st Summertide 122nd year of Ascendancy at 15:07 Killed by Sardi the shalore at level 10 on the 4th Flare 122nd year of Ascendancy at 15:30 Killed by Sardi the shalore at level 10 on the 4th Flare 122nd year of Ascendancy at 16:21 Killed by Lisevea the skeleton mage at level 11 on the 10th Flare 122nd year of Ascendancy at 09:51 Killed by Urth the shalore at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:12 Killed by Beligasenor the yellow ooze at level 17 on the 9th Haze 122nd year of Ascendancy at 09:06 Killed by war hound at level 17 on the 9th Haze 122nd year of Ascendancy at 15:27 Killed by Khornate Champion at level 17 on the 9th Haze 122nd year of Ascendancy at 19:05 Killed by Arowyn the sandworm at level 17 on the 10th Haze 122nd year of Ascendancy at 07:47 Killed by Gloramiwen the sandworm at level 17 on the 10th Haze 122nd year of Ascendancy at 09:23 Killed by Vorotira the white ooze at level 17 on the 10th Haze 122nd year of Ascendancy at 10:42 Killed by Brodind the thalore at level 18 on the 15th Haze 122nd year of Ascendancy at 18:52 Killed by Feniel the thalore at level 18 on the 21st Haze 122nd year of Ascendancy at 04:14 Killed by Pologaba the storm drake hatchling at level 18 on the 30th Haze 122nd year of Ascendancy at 22:10 Killed by blade horror at level 19 on the 31st Haze 122nd year of Ascendancy at 06:05 Killed by snow giant boulder thrower at level 19 on the 32nd Haze 122nd year of Ascendancy at 01:00 Killed by Aravena the snow giant chieftain at level 19 on the 32nd Haze 122nd year of Ascendancy at 02:27 Killed by Emelama the cutpurse at level 19 on the 32nd Haze 122nd year of Ascendancy at 11:21 Killed by Glorymiwen the cutpurse at level 19 on the 32nd Haze 122nd year of Ascendancy at 11:33 Killed by Liseda the shadowblade at level 19 on the 32nd Haze 122nd year of Ascendancy at 12:15 Killed by Ivitira the thief at level 19 on the 32nd Haze 122nd year of Ascendancy at 13:17 Killed by snow giant thunderer at level 19 on the 32nd Haze 122nd year of Ascendancy at 20:18 Killed by snow giant thunderer at level 19 on the 32nd Haze 122nd year of Ascendancy at 21:55 Killed by Belann the white wolf at level 19 on the 32nd Haze 122nd year of Ascendancy at 23:04 Killed by Silenor the black jelly at level 19 on the 33rd Haze 122nd year of Ascendancy at 00:09 Killed by Khornate Champion at level 19 on the 33rd Haze 122nd year of Ascendancy at 00:13 |
Primary Stats
| Strength | 71 (base 47) |
| Dexterity | 21 (base 11) |
| Constitution | 46 (base 41) |
| Magic | 15 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 727/727 |
| Stamina | 185/185 |
| Healing Factor | 1.25 |
| Regeneration | 5.0844337206066 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 32 |
| Crit Chance | 29% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +11% |
| Nature | +5% |
| Physical | +6% |
| Cold | +13% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +25% |
| Physical | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.926113261051 (75.402298850575%) |
| Defense | 17 |
| Ranged Defense | 23 |
| Fatigue | 28 |
| Physical Save | 44 |
| Spell Save | 29 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Darkness | + 6%( 70%) |
| Cold | + 25%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Pinning Resistance | 5% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 497% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 177 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed ice ant stinger. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Pitchsweeper'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 12 mind Res.pen +20% darkness Melee Ret 4 mind ----- def ----- Resists +6% darkness Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Veladhewen the dwarven-steel helm (6 def, 10 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +2 Dex +4 Cun dps ---------- Apr +5 ----- def ----- Armour +10 Defense +6 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue +4% Resists +6% mind Phys.save +20 (+6 eff.) Blind- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Cyrura' (0 def, 13 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +13 Resists +3% acid +3% cold Mind.save +3 (+2 eff.) Silence- +10% Pinning- +5% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Murkbrand (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +3 (+0 eff.) Mov.spd +30% Dmg.mod +2% all Res.pen +5% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 23 light Ranged+ 22 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 20% chance to blind Rings can have magical properties. |
| On fingers | Flashradiance0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold +3% nature +9% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +22% cold ---------- misc Max.P.En +5.00 Max.N.En +5.00 Rings can have magical properties. |
| Around neck | grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets can have magical properties. |
| In main hand | arcing voratun greatsword of daylight (60.5-96.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 lightning +9 light Against +10% Undead On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
| Around waist | Zubulekira the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) Melee+ 8 acid Melee Ret 16 mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +12% acid Spell.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Corruptionrace (4 def, 2 armour, 21 block)7.0 T1 shield armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 6 lightning Melee Ret 11 lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +2 Defense +4 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Masteries +0.10 Technique/Combat training +0.10 Technique/Two-handed assault Handheld deflection devices. |
| Cloak | Ce'Nyth the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Res.pen +20% physical ----- def ----- Defense +1 (+1 eff.) Phys.save +12 (+4 eff.) Max.HP +31.00 HP.reg +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of thunder (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +6 Str +3 Mag +10 Wil +4 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +4% Phys.pwr +10 (+2 eff.) Spell.pwr +12 (+6 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% Resists +10% lightning Mind.save +13 (+7 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the titan (479% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings can have magical properties. |
Skyscar (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 lightning On Hit: 5% Sand Breath 1 While equipped: Stats +3 Cun dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +6 (+3 eff.) S.pwr/crit +4 Dmg.mod +3% mind +15% fire Res.pen +20% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insidious steel battleaxe of erosion (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature Power 21.5 - 32.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +19 insidious poison +7 temporal +9 nature Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
acidic iron greatmaul (16.5-24.75 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 16.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid Massive two-handed mauls. |
dwarven-steel greatmaul 'Isladarin' (43.5-65.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 43.5 - 65.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 acid On Crit: * splashes the target with acid While equipped: Stats +2 Mag dps ---------- Acc +4 (+2 eff.) Apr +2 ----- def ----- Armour +6 Defense +3 (+3 eff.) Rng.Def +3 (+2 eff.) Resists +3% physical ---------- misc Stam/turn +0.40 Massive two-handed mauls. |
iron greatsword (17.5-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Ivybeth the Flarepassion (50.5-80.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 fire While equipped: dps ---------- Dmg.mod +9% light +6% fire ----- def ----- Resists +6% fire Massive two-handed swords. |
Pyretorrent the dwarven-steel greatsword (34.5-55.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 fire On Hit: 10% Quick as Thought 1 On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun ---------- misc Psi/ret +0.08 Max.hate +2.00 Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
Runaldir the steel mace (12.5-17.5 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 temporal While equipped: dps ---------- Dmg.mod +21% arcane Melee Ret 7 temporal ----- def ----- Resists +9% light +16% temporal Confus- +15% Blunt and deadly. |
Eremidunahad the dwarven-steel mace (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +14 cold While equipped: Stats +3 Con dps ---------- Crit.mult +9.00% S.pwr/crit +6 Melee+ 16 physical Res.pen +15% arcane ---------- misc Mana/s.crit +2.00 Blunt and deadly. |
Shimmerlord (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +18 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Melee+ 12 lightning 12 fire Melee Ret 12 lightning ----- def ----- Resists +12% lightning One-handed war axes. |
Ivibretta (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 11.0 - 14.3 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight +4 mind On Hit.r1 +4 fire On Hit: 5% Mindlash 2 On Hit: * 12% chance to cause random gloom * 4% chance to disease While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% ---------- misc Psi/m.crit +2.00 Sharp, short and deadly. |
Polinne (19/19, 18-21.6 power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 18.0 - 21.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 19 Ranged+ +8 lightning +8 blight On Hit.r1 +8 blight On Crit.r2 +8 blight On Hit: * 40% chance to disease * 40% chance to cause random gloom * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
Fulagorn (5 def, 11 armour)17.0 T3 massive armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +1% all ----- def ----- Armour +11 Defense +5 (+4 eff.) Fatigue +24% Crit.dmg- 10.00% Max.HP +28.00 ---------- misc Infravis +2 Telepathy Dragon A suit of armour made of metal plates. |
Nightobsidian the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee+ 8 darkness Dmg.mod +6% darkness ----- def ----- Max.HP +33.00 ---------- misc Max.P.En +15.00 Max.N.En +15.00 A belt that goes around your waist. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Delugen (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold +3% temporal Mind.save +6 (+3 eff.) Disease- +15% Teleport- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikeglean (10 def, 9 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +9 Defense +10 (+6 eff.) Rng.Def +9 (+5 eff.) Resists +11% cold ---------- misc Stam/turn +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Duvukor' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +3.00% Melee Ret 16 physical ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +12% cold ---------- misc Psi/m.crit +1.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +2 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Emelysenn' (0 def, 9 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +9 Fatigue -3% Resists +9% light +3% physical Phys.save +6 (+2 eff.) Mind.save +20 (+10 eff.) Stun/Frz- +15% ---------- misc Max.enc +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
sand iron gauntlets (0 def, 6 armour)1.5 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +6 Metal gloves protecting the hands up to the middle of the lower arm. |
Tulirebar the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Crit.mult +15.00% Spell.pwr +4 (+2 eff.) Dmg.mod +10% lightning Melee Ret 4 blight ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning Spell.save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Bethokira (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Cun +10 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Islotira' (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +5 Wil +3 Lck ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Cun 25 [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Halifast the Noonblur2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee+ 16 light Dmg.mod +3% light ----- def ----- Resists +6% light Mind.save +6 (+3 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Relgadodin the Duskpride [power 51] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 12 darkness 4 temporal Dmg.mod +6% darkness Res.pen +10% darkness On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal ---------- misc Talents +1 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Khornate Champion the Ogre Berserker level 14
33rd Dusk 122nd year of Ascendancy at 15:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Khornate Champion the Ogre Berserker level 19
32nd Haze 122nd year of Ascendancy at 20:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Khornate Champion the Ogre Berserker level 10
3rd Summertide 122nd year of Ascendancy at 05:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Khornate Champion the Ogre Berserker level 12
21st Dusk 122nd year of Ascendancy at 23:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Khornate Champion the Ogre Berserker level 18
15th Haze 122nd year of Ascendancy at 19:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Khornate Champion the Ogre Berserker level 11
4th Flare 122nd year of Ascendancy at 16:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Khornate Champion the Ogre Berserker level 10
1st Flare 122nd year of Ascendancy at 16:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Khornate Champion the Ogre Berserker level 10
3rd Flare 122nd year of Ascendancy at 06:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Khornate Champion the Ogre Berserker level 17
10th Haze 122nd year of Ascendancy at 03:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Khornate Champion the Ogre Berserker level 13
26th Dusk 122nd year of Ascendancy at 07:07 see stats
Log
Snow giant boulder thrower hits Bloated ooze for 117 physical damage.
Snow giant boulder thrower hits Lisydhevea the white wolf for (10 resist armour), 166 physical (166 total damage).
Snow giant boulder thrower hits Khornate Champion for 176 physical damage.
Snow giant boulder thrower hits Silenor the black jelly for 79 physical damage.
Khornate Champion receives 35 healing.
Poison from Silenor the black jelly hits Khornate Champion for 8 acid damage.
Thorn Grab from Silenor the black jelly hits Khornate Champion for 6 acid, 7 nature (13 total damage).
Khornate Champion the level 19 ogre berserker was scalded to death by Silenor the black jelly on level 2 of Daikara.
Khornate Champion no longer revels in blood quite so much.
Khornate Champion is not stunned anymore.
Khornate Champion stops being poisoned.
Khornate Champion has finished recovering.
Khornate Champion speeds up.
Khornate Champion is fully armored again.
Khornate Champion deactivates Precise Strikes.
Khornate Champion's Precise Strikes has been deactivated!
Khornate Champion deactivates Berserker Rage.
Khornate Champion's rage subsides!
Khornate Champion's Berserker Rage has been deactivated!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Thorn Grab from Silenor the black jelly killed Khornate Champion!
Talent Block is ready to use.
Talent Shattering Blow is ready to use.
Talent Execution is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...













































































