
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Steamtech UI 1.1.4 Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Necromancy+ 1.2.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 29 / 37% |
| Size | big |
| Lifes / Deaths | Killed by bloated horror at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:47 / 47Killed by Forgery of Haze (elder vampire) at level 2 on the 75th Pyre 122nd year of Ascendancy at 23:28 Killed by Layikira the giant venus flytrap at level 10 on the 4th Mirth 122nd year of Ascendancy at 21:19 Killed by dredgling at level 10 on the 5th Mirth 122nd year of Ascendancy at 16:10 Killed by Burb the snow giant champion at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:18 Killed by Burb the snow giant champion at level 10 on the 5th Mirth 122nd year of Ascendancy at 18:56 Killed by slimy ooze at level 11 on the 6th Mirth 122nd year of Ascendancy at 08:10 Killed by spire dragon at level 13 on the 8th Mirth 122nd year of Ascendancy at 02:10 Killed by losselhing at level 15 on the 2nd Summertide 122nd year of Ascendancy at 21:29 Killed by Siliratta the sanguine horror at level 17 on the 2nd Flare 122nd year of Ascendancy at 12:44 Killed by Siliratta the sanguine horror at level 17 on the 2nd Flare 122nd year of Ascendancy at 15:06 Killed by elven blood mage at level 18 on the 5th Flare 122nd year of Ascendancy at 22:06 Killed by vampire rat at level 21 on the 1st Dusk 122nd year of Ascendancy at 16:05 Killed by Ce'Nina the venom wyrm at level 24 on the 8th Dusk 122nd year of Ascendancy at 08:02 Killed by Beteda the cold drake hatchling at level 25 on the 11st Dusk 122nd year of Ascendancy at 07:44 Killed by Beteda the cold drake hatchling at level 25 on the 11st Dusk 122nd year of Ascendancy at 09:20 Killed by Beteda the cold drake hatchling at level 25 on the 11st Dusk 122nd year of Ascendancy at 10:55 Killed by cold drake at level 25 on the 11st Dusk 122nd year of Ascendancy at 22:36 Killed by Arrow at level 25 on the 11st Dusk 122nd year of Ascendancy at 22:36 Killed by rimebark at level 29 on the 19th Dusk 122nd year of Ascendancy at 14:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 19th Dusk 122nd year of Ascendancy at 16:01 Killed by Ragot the wretchling at level 29 on the 19th Dusk 122nd year of Ascendancy at 23:44 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 01:04 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 03:24 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 04:06 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 06:39 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 09:09 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 10:10 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 10:51 Killed by Xaletira the dredgling at level 29 on the 20th Dusk 122nd year of Ascendancy at 14:19 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 20:15 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 21:24 Killed by Bethetta the banshee at level 29 on the 20th Dusk 122nd year of Ascendancy at 22:04 Killed by Xaletira the dredgling at level 29 on the 20th Dusk 122nd year of Ascendancy at 23:59 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 00:48 Killed by Xaletira the dredgling at level 29 on the 21st Dusk 122nd year of Ascendancy at 03:23 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 05:47 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 08:03 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 10:18 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 12:34 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 13:50 Killed by Xaletira the dredgling at level 29 on the 21st Dusk 122nd year of Ascendancy at 16:33 Killed by Arossra the grave wight at level 29 on the 21st Dusk 122nd year of Ascendancy at 19:54 Killed by Arossra the grave wight at level 29 on the 21st Dusk 122nd year of Ascendancy at 20:56 Killed by Bethetta the banshee at level 29 on the 21st Dusk 122nd year of Ascendancy at 23:50 Killed by Ivana the yaech diver at level 29 on the 22nd Dusk 122nd year of Ascendancy at 01:36 Killed by Bethetta the banshee at level 29 on the 22nd Dusk 122nd year of Ascendancy at 02:41 |
Primary Stats
| Strength | 82 (base 42) |
| Dexterity | 111 (base 60) |
| Constitution | 49 (base 22) |
| Magic | 23 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 50 (base 12) |
Resources
| Life | 845/845 |
| Stamina | 204/204 |
| Healing Factor | 1 |
| Regeneration | 9.8041174687797 |
Speed
| Mental | -1.9984014443253E-13% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 80 |
| Crit Chance | 28% |
| APR | 44 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.8 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 52.92 (93.554987212276%) |
| Defense | 35.675 |
| Ranged Defense | 35.675 |
| Fatigue | 19 |
| Physical Save | 44.991666666667 |
| Spell Save | 19.575 |
| Mental Save | 33.4625 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Silence Resistance | 25% |
| Fear Resistance | 100% |
| Pinning Resistance | 28% |
| Poison Resistance | 100% |
| Knockback Resistance | 67% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the injured seer from death by Bethibeth the cutpurse. Escort: injured seer (level 17 of Infinite Dungeon) | failed |
You successfully escorted the injured seer to the recall portal on level 22 of Infinite Dungeon. Escort: injured seer (level 22 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by Emawe the spitting spider. Escort: lost anorithil (level 16 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Infinite Dungeon. Escort: lost sun paladin (level 5 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Infinite Dungeon. Escort: repented thief (level 6 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Infinite Dungeon. Escort: temporal explorer (level 4 of Infinite Dungeon)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Infinite Dungeon. Escort: temporal explorer (level 7 of Infinite Dungeon)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Isivena the Bleakstreak (0 def, 3 armour) Isivena the Bleakstreak (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +6 Str / +4 Wil / +8 Con Changes resistances: +3% blight Changes resistances penetration: +10% darkness / +7% physical Changes damage: +7% physical Mental save: +9 Silence immunity: +25% Knockback immunity: +5% Mindpower: +3 Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Quiver | quiver of dragonbone arrows 'Scorchsmasher' (20/20, 54.5-76.3 power, 18 apr) quiver of dragonbone arrows 'Scorchsmasher' (20/20, 54.5-76.3 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 33% chance to cause random insanity * 10% chance to knock the target back Damage (Ranged): +4 fire / +40 mind / +32 physical Burst (radius 1) on hit: +4 mind / +4 fire Burst (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 14.34 cold damage and 15.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | werebeast's dwarven-steel helm of trickery (0 def, 4 armour) werebeast's dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +3 Str / +6 Dex / +6 Cun / +2 Con Changes resistances: -15% light Life regen: +4.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dragonbone totem of thorny skin 'Alagatir' [power 88] (20 cooldown) dragonbone totem of thorny skin 'Alagatir' [power 88] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Cun Changes resistances penetration: +10% mind Changes damage: +3% temporal Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 88 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's steel ring of blinding strikes sneakthief's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Effects on melee hit: * 13% chance to blind Effects on ranged hit: * 12% chance to blind Changes stats: +5 Cun / +5 Dex Rings can have magical properties. |
| On fingers | Cyrorin CyrorinCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Dex / +2 Mag / +2 Cun Reduces incoming crit damage: 5.00% Disarm immunity: +28% Pinning immunity: +28% Knockback immunity: +32% Maximum life: +29.00 Rings can have magical properties. |
| Around waist | balancing hardened leather belt of carrying balancing hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Fatigue: -7% Changes stats: +4 Cun / +5 Dex Maximum encumbrance: +28 Mental crit. chance: +8% A belt that goes around your waist. |
| In main hand | Abyssrupture AbyssruptureRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +21 lightning Burst (radius 1) on hit: +2 fire Burst (radius 2) on crit: +2 fire When wielded/worn: Accuracy: +2 Physical crit. chance: +1.0% Physical power: +15 Changes stats: +5 Str Changes resistances: +3% physical Changes resistances penetration: +18% physical Changes damage: +18% lightning / +3% physical Critical mult.: +5.00% Damage Shield penetration: +39% Longbows are used to shoot arrows at your foes. |
| On hands | Issorab the hardened leather gloves (0 def, 2 armour) Issorab the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +11 Armour: +2 Damage (Melee): 8 darkness Damage when hit (Melee): 8 physical Changes stats: +4 Str / +4 Dex / +3 Mag / +6 Cun Changes resistances: +16% darkness / +6% light Changes damage: +5% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 44.97 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | battlemaster's cashmere cloak of the guardian (8 def, 6 armour) battlemaster's cashmere cloak of the guardian (8 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +8 Changes stats: +3 Str / +3 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Physical save: +15 Spell save: -2 Mental save: +15 Stamina each turn: +0.60 Mana each turn: -0.25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +2 Mag / +3 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.70 Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 56)healing infusion (heal 56) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 56 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure magical)wild infusion (resist 23%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 23% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 16%; cure mental)wild infusion (resist 16%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (516% speed; 6 turns)movement infusion (516% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 287 for 6 turns)shielding rune (absorb 287 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe of evisceration (31.5-47.25 power, 2 apr)blazebringer's dwarven-steel battleaxe of evisceration (31.5-47.25 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +12 fire When wielded/worn: Physical crit. chance: +16.0% Physical power: +12 Changes resistances penetration: +12% fire Global speed: +4% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun battleaxe of crippling (56.5-84.75 power, 4 apr)thought-forged voratun battleaxe of crippling (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 33% chance to cause random insanity On weapon crit: * cripple the target Damage (Melee): +24 mind When wielded/worn: Physical crit. chance: +16.0% Changes stats: +6 Cun / +5 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun dagger of amnesia (38-49.4 power, 9 apr)plaguebringer's voratun dagger of amnesia (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +12 blight When wielded/worn: Disease immunity: +9% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of crippling (38.5-50.05 power, 9 apr)voratun dagger of crippling (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Infernovice' (86.5-129.75 power, 4 apr)voratun greatmaul 'Infernovice' (86.5-129.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 86.5 - 129.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +84 insidious poison / +4 mind Burst (radius 1) on hit: +4 fire When wielded/worn: Changes resistances: +3% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +25 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous voratun mace of rage (47.5-66.5 power, 6 apr)thunderous voratun mace of rage (47.5-66.5 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 27% chance to daze When wielded/worn: Accuracy: +8 Changes stats: +8 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +15% physical Stamina when hit: +2.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hungering thorny mindstar of storms (9-9.9 power, 24 apr, nature damage)hungering thorny mindstar of storms (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +13% lightning Changes resistances penetration: +7% lightning Changes damage: +9% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +2.00 Mindpower: +3 Mental crit. chance: +3% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element)Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level. Nithan's ForceNithan's Force Requires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 140.22 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
This item will automatically be transmogrified when you leave the level. Balygrim (23/23, 54-75.6 power, 18 apr)Balygrim (23/23, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 On weapon crit: * wounds the target Damage (Ranged): +37 bleed / +8 arcane / +25 cold Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +20 mind / +12 cold Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Erydan the quiver of dragonbone arrows (24/61, 53.5-74.9 power, 18 apr)Erydan the quiver of dragonbone arrows (24/61, 53.5-74.9 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 61 On weapon hit: * 10% chance to create an air burst On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +8 physical / +22 manaburn arcane Burst (radius 2) on crit: +12 physical When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots (20/20, 55.5-66.6 power, 6 apr)elemental pouch of voratun shots (20/20, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots of corruption (20/20, 51.5-61.8 power, 6 apr)pouch of voratun shots of corruption (20/20, 51.5-61.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon hit: * 20% chance to curse the target Damage (Ranged): +13 blight / +14 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)undeterred pair of dwarven-steel boots of strife (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Con / +4 Wil Changes resistances penetration: +8% physical Silence immunity: +30% Confusion immunity: +31% Stun/Freeze immunity: +35% Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves (0 def, 9 armour)heroic drakeskin leather gloves (0 def, 9 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Mental save: +15 Maximum life: +64.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Glorona the Sparkguile (0 def, 7 armour)Glorona the Sparkguile (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 7 physical Changes stats: +3 Str Changes resistances: +3% mind / +16% light / +15% darkness Changes resistances penetration: +15% mind Changes damage: +3% mind Infravision radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 355.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of arcana (3 def, 0 armour)aegis elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Mag / +5 Wil Life regen: +3.30 Spellpower: +5 Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of delving (3 def, 8 armour)enlightening dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +7 Str / +6 Wil / +5 Cun Changes resistances: +10% darkness / +9% physical Mental save: +15 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of command (15 def, 17 armour)searing voratun mail armour of command (15 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +15 Fatigue: +16% Damage (Melee): 23 acid / 10 fire Damage when hit (Melee): 12 acid / 13 fire Changes stats: +2 Cun Changes resistances: +23% acid / +21% fire Mental save: +16 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour (5 def, 8 armour)miasmic drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +9 Armour: +8 Defense: +5 Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 8 acid Changes resistances: +26% acid / +22% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of the wind (14 def, 8 armour)multi-hued drakeskin leather armour of the wind (14 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +7.0% Armour: +8 Defense: +14 Fatigue: +8% Damage when hit (Melee): 9 acid / 8 fire / 10 cold / 9 lightning Changes resistances: +13% acid / +10% fire / +9% lightning / +8% cold Stamina each turn: +0.70 Chance to avoid any damage: +8% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield of crushing (14 def, 2 armour, 79.5 block)deflecting dwarven-steel shield of crushing (14 def, 2 armour, 79.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +2 Defense: +14 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Deflect projectiles away: +6% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of resistance (12 def, 3 armour, 208 block)acidic voratun shield of resistance (12 def, 3 armour, 208 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 21 acid Changes resistances: +9% acid / +8% fire / +11% lightning / +11% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of arcane resistance (+16%) (26 def, 3 armour, 191 block)deflecting voratun shield of arcane resistance (+16%) (26 def, 3 armour, 191 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +26 Ranged Defense: +12 Fatigue: +14% Changes resistances: +16% arcane Talent granted: +5 Block Deflect projectiles away: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of earthen fury (12 def, 16 armour, 196.5 block)scouring voratun shield of earthen fury (12 def, 16 armour, 196.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +8% Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 29% chance to reduce powers by 20% * 29 arcane resource burn Changes stats: +5 Con Changes resistances: +10% acid / +17% physical / +14% nature Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield of crushing (12 def, 3 armour, 216 block)warded voratun shield of crushing (12 def, 3 armour, 216 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Maximum wards: +4 lightning / +1 temporal / +4 blight / +3 fire / +5 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
380 alchemist agate 380 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. nightwalker's alchemist's lamp of illusionnightwalker's alchemist's lamp of illusion Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Defense: +9 Changes stats: +5 Wil Critical mult.: +15.00% Physical save: +13 Spell save: +14 Mental save: +13 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Emelara (dig speed 31 turns) Emelara (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +5 Cun / +1 Str Maximum psi: +10.00 Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +10 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Arrow the Skeleton Archer level 17
2nd Flare 122nd year of Ascendancy at 18:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arrow the Skeleton Archer level 20
9th Flare 122nd year of Ascendancy at 07:00 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Arrow the Skeleton Archer level 21
10th Flare 122nd year of Ascendancy at 01:54 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Arrow the Skeleton Archer level 16
2nd Flare 122nd year of Ascendancy at 00:44 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Arrow the Skeleton Archer level 26
13rd Dusk 122nd year of Ascendancy at 18:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arrow the Skeleton Archer level 10
4th Mirth 122nd year of Ascendancy at 07:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arrow the Skeleton Archer level 20
8th Flare 122nd year of Ascendancy at 06:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arrow the Skeleton Archer level 17
4th Flare 122nd year of Ascendancy at 08:48 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Arrow the Skeleton Archer level 19
6th Flare 122nd year of Ascendancy at 19:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arrow the Skeleton Archer level 21
1st Dusk 122nd year of Ascendancy at 20:14 see stats
Log
Arrow deactivates Numbing Poison.
Arrow is freed from the rigor mortis.
Arrow seems more focused.
Arrow deactivates Chant of Fortress.
Arrow has regained its natural age.
Arrow deactivates Intuitive Shots.
Arrow deactivates Aim.
Arrow's fate is no longer being spun.
Arrow deactivates Crippling Poison.
Arrow speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Bethetta the banshee's Turn Back the Clock killed Arrow!
Resting starts...
Arrow uses Reload.
Talent Bone Armour is ready to use.
Talent Steady Shot is ready to use.
Talent Crippling Shot is ready to use.
Talent Aim is ready to use.
Talent Crippling Poison is ready to use.
Talent Intuitive Shots is ready to use.
Talent Numbing Poison is ready to use.
Talent Chant of Fortress is ready to use.
Talent Scatter Shot is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Saving done.
