Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Call of The Divine 1.2.3This addon revamps the Divination tree to make its ease of use match its usefulness. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ogre |
Class | Arcane Blade |
Level / Exp | 29 / 55% |
Size | big |
Lifes / Deaths | Killed by Xeromira the elven guard at level 11 on the 8th Mirth 122nd year of Ascendancy at 13:55 0 / 7Killed by Evaiendein the shalore at level 19 on the 13rd Dusk 122nd year of Ascendancy at 17:13 Killed by Belirakira the slimy ooze at level 25 on the 17th Dusk 122nd year of Ascendancy at 02:58 Killed by Belirakira the slimy ooze at level 25 on the 17th Dusk 122nd year of Ascendancy at 05:32 Killed by Akada the thalore at level 25 on the 17th Dusk 122nd year of Ascendancy at 15:06 Killed by Neridheressra the cutpurse at level 29 on the 25th Dusk 122nd year of Ascendancy at 05:20 Killed by Neridheressra the cutpurse at level 29 on the 25th Dusk 122nd year of Ascendancy at 07:38 |
Primary Stats
Strength | 66 (base 55) |
Dexterity | 16 (base 10) |
Constitution | 30 (base 20) |
Magic | 49 (base 42) |
Willpower | 17 (base 10) |
Cunning | 63 (base 55) |
Resources
Life | -158/823 |
Mana | 156/158 |
Stamina | 162/162 |
Psi | 100/107 |
Healing Factor | 1.13 |
Regeneration | 15.623065548014 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
Offense: Mainhand
Damage | 107 |
Accuracy | 46 |
Crit Chance | 31% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 46.962460504948 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 31.64 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 51.891066662359 (99.859154929577%) |
Defense | 23.05 |
Ranged Defense | 26.05 |
Fatigue | 23 |
Physical Save | 49.2 |
Spell Save | 57.2 |
Mental Save | 26.5 |
Defense: Resistances
All | + 4%( 73%) |
Defense: Immunities
Disarm Resistance | 25% |
Stun Resistance | 69% |
Pinning Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 953% over 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Buckler Offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Arcane Shield |
talent | Crystalline Focus |
talent | Shock Hands |
talent | Fiery Hands |
talent | Shielding |
talent | Stone Skin |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
detrimental effect | Goo gatz is writhing in agony, suffering from 19 to 94 damage over 5 turns. Agony |
beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | Yvoleth (0 def, 1 armour) Yvoleth (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +4 Dex / +2 Mag / +2 Wil / +3 Cun / +6 Con Changes resistances penetration: +5% physical Physical save: +25 (+8 eff.) Mana each turn: +0.15 Only die when reaching: -20.00 life Maximum mana: +25.00 Spell crit. chance: +2% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Quiver | Tulerovor the pouch of iron shots (18/18, 14.5-17.4 power, 1 apr) Tulerovor the pouch of iron shots (18/18, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 18 Turns elapse between self-loadings: 3 Damage (Ranged): +40 blight / +8 arcane Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Rotrage' brass lantern 'Rotrage'Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% cold / +3% nature / +6% temporal Changes resistances penetration: +15% nature / +5% fire Changes damage: +9% nature / +6% fire Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +5% Light radius: +2 Healing mod.: +13% Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Duathelspawner (1 def, 2 armour) Duathelspawner (1 def, 2 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Damage when hit (Melee): 4 darkness Changes stats: +2 Con Changes resistances: +16% acid / +7% cold / +6% darkness / +6% fire Changes resistances penetration: +5% darkness Changes damage: +11% acid / +18% darkness / +6% arcane It can be used to activate talent Stone Wall, placing all other charms into a 47 cooldown : Effective talent level: 1.2 Power cost: 47 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 113.18 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | Murkcutter (0 def, 1 armour) Murkcutter (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Armour: +1 Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 6 cold Damage when hit (Melee): 12 darkness Changes stats: +2 Str / +3 Dex / +3 Wil / +3 Cun / +2 Con Changes resistances: +12% darkness / +6% cold Changes resistances penetration: +5% darkness Changes damage: +4% cold Talent mastery: +0.20 Technique / Grappling Disarm immunity: +25% It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dwarven-steel torque of kinetic psionic shield 'Porema' [power 101] (18 cooldown) dwarven-steel torque of kinetic psionic shield 'Porema' [power 101] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Changes resistances penetration: +10% temporal Changes damage: +12% temporal Talent cooldown: Silence (+10 turn) Talent granted: +5 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 101 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Serpenthue' steel ring 'Serpenthue'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 fire Changes resistances: +12% nature Changes damage: +3% nature / +15% fire Stun/Freeze immunity: +49% Life regen: +3.60 Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.3 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
On fingers | Lustrenaught the copper ring Lustrenaught the copper ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 light Changes stats: +3 Mag Changes resistances: +22% acid / +3% light Changes resistances penetration: +10% light / +10% darkness Changes damage: +11% acid / +6% darkness / +5% all Spell save: +6 (+2 eff.) Spellpower: +7 (+2 eff.) Mindpower: +8 (+3 eff.) Rings can have magical properties. |
Around neck | Islodhewe IslodheweInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Changes stats: +3 Str Changes resistances: +14% temporal Changes resistances cap: +3% all Changes damage: +12% acid Physical save: +10 (+3 eff.) Pinning immunity: +22% Knockback immunity: +24% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Damage Shield penetration: +30% Amulets can have magical properties. |
In main hand | Umbraglean the ash greatclub (30-45 power, 2 apr) Umbraglean the ash greatclub (30-45 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * 40% chance to disease Damage (Melee): +8 blight / +8 physical When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +9% acid / +9% physical Changes damage: +3% blight / +17% physical / +3% darkness Life regen: +2.00 Maximum life: +18.00 Massive two-handed clubs. |
Around waist | Ce'Nirawyn Ce'NirawynPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -6% Changes resistances: +3% blight / +7% darkness / +5% arcane / +6% light Changes resistances penetration: +5% arcane Changes damage: +18% blight / +6% arcane Maximum encumbrance: +26 A belt that goes around your waist. |
In off hand | Chanik the Shinepython (6 def, 2 armour, 39 block) Chanik the Shinepython (6 def, 2 armour, 39 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 8 light Changes resistances: +14% acid / +12% light / +14% fire / +33% lightning / +14% cold Talent granted: +2 Block Handheld deflection devices. |
Cloak | Ravenrain the linen cloak (1 def, 6 armour) Ravenrain the linen cloak (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 12 blight / 4 darkness Changes resistances: +12% temporal / +15% darkness / +10% cold Changes resistances penetration: +15% blight Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron plate armour 'Sparkdash' (3 def, 7 armour) iron plate armour 'Sparkdash' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +24% blight / +26% lightning / +5% arcane / +24% darkness Changes resistances penetration: +25% lightning / +5% arcane Changes damage: +3% arcane Light radius: +2 A suit of armour made of metal plates. |
Inventory
wild infusion of the duelist (resist 12%; cure mental, magical) wild infusion of the duelist (resist 12%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 12% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the warrior (180 cold damage; 63 apply power) biting gale rune of the warrior (180 cold damage; 63 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 179.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 63. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 20; dur 3) phase door rune of the duelist (range 8; power 20; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 36)teleportation rune (range 36) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Unrerak' copper amulet 'Unrerak'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 arcane Changes stats: +8 Dex / +4 Cun / +4 Con Changes resistances: +15% blight Changes resistances penetration: +10% arcane / +5% blight Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+6 eff.) Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Cloudmarrow the copper ring Cloudmarrow the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 acid / 8 lightning Changes stats: +3 Dex / +3 Cun / +3 Mag Changes resistances penetration: +5% acid Changes damage: +18% acid Blindness immunity: +21% Spellpower: +6 (+2 eff.) Infravision radius: +4 See stealth: +8 See invisible: +8 Rings can have magical properties. |
Duryblek DuryblekPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +4 (+1 eff.) Fatigue: -2% Changes stats: +1 Dex / +6 Mag / +3 Wil / +2 Con Changes resistances: +12% blight Changes damage: +12% blight Physical save: +10 (+3 eff.) Spell save: +22 (+6 eff.) Mental save: +8 (+4 eff.) Maximum stamina: +10.00 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Xireba (47.5-71.25 power, 2 apr) Xireba (47.5-71.25 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +5 blinding light / +6 temporal Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +9 (+4 eff.) Damage when hit (Melee): 8 mind Changes damage: +6% light / +5% darkness Mental save: +10 (+5 eff.) Maximum psi: +50.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +2% * Grants [Heavy Strike] Talent Massive two-handed clubs. |
Cloudvenom the iron greatmaul (21.5-32.25 power, 1 apr) Cloudvenom the iron greatmaul (21.5-32.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 6.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 40% chance to corrode armour * 10% chance to disease Damage (Melee): +9 blight Burst (radius 1) on hit: +4 acid / +10 fire When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +3% lightning Changes resistances penetration: +5% lightning / +5% acid Disease immunity: +21% * Grants [Heavy Strike] Talent Massive two-handed mauls. |
Ululeg (25.5-40.8 power, 4 apr) Ululeg (25.5-40.8 power, 4 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +5.5% Attack speed: 91% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +4 physical Thrust Range: 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +3 Changes stats: +2 Dex Stamina each turn: +0.40 Equilibrium when hit: +0.12 Maximum psi: +30.00 Heals friendly targets nearby when you use a nature summon: +20 A heavy spear. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Yvolle the elm longbow Yvolle the elm longbowRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon hit: * 40% chance to corrode armour Burst (radius 1) on hit: +2 mind When wielded/worn: Ammo reloads per turn: +2 Changes stats: +2 Mag Changes resistances penetration: +15% physical / +6% temporal Changes damage: +3% acid / +6% temporal / +12% mind / +15% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. iron longsword of vileness (11.5-16.1 power, 2 apr)iron longsword of vileness (11.5-16.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +8 blight Sharp, long, and deadly. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
iron throwing knives 'Layamina' (5/5, 21.5-27.95 power, 5 apr) iron throwing knives 'Layamina' (5/5, 21.5-27.95 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 1 Base power: 21.5 - 27.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 111% Firing range: +3 Capacity: 5 On weapon hit: * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Melee): +8 lightning Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +6 (+2 eff.) Ammo reloads per turn: +1 Changes stats: +2 Dex These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (20-28 power, 4 apr)dwarven-steel waraxe (20-28 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Greatweapon Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
Nightfoe the linen robe (5 def, 3 armour) Nightfoe the linen robe (5 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +6 Wil / +6 Mag Changes resistances: +3% nature / +3% darkness Changes resistances penetration: +20% darkness Changes damage: +3% nature Physical save: +17 (+6 eff.) Silence immunity: +47% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +13 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanivea the Blazebreeze (3 def, 3 armour) Xanivea the Blazebreeze (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Effects on melee hit: * 30% chance to daze Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +10% mind Changes damage: +6% lightning Grants telepathy: Dragon Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of the verdant (0 def, 2 armour)dwarven-steel gauntlets of the verdant (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +9% blight / +9% darkness / +5% arcane Damage affinity(heal): +7% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +10 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Swamproar the iron plate armour (3 def, 9 armour) Swamproar the iron plate armour (3 def, 9 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +9 Defense: +3 (+2 eff.) Fatigue: +20% Effects on melee hit: * Slows global speed by 15% Damage (Melee): 10 acid / 11 fire Damage when hit (Melee): 9 acid / 12 physical / 10 fire Changes resistances: +18% acid / +6% cold / +6% nature / +14% fire Changes resistances penetration: +15% nature Changes damage: +18% nature Allows you to breathe in: water A suit of armour made of metal plates. |
Duvyroddarion the iron shield (4 def, 2 armour, 20 block) Duvyroddarion the iron shield (4 def, 2 armour, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +2 Cun / +1 Wil Changes resistances: +17% lightning / +12% light / +11% darkness Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +5% mind Talents granted: +1 Block +1 Ward Critical mult.: +10.00% Mental save: +10 (+5 eff.) Mindpower: +6 (+2 eff.) Handheld deflection devices. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
534 alchemist agate 534 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Earedur [power 25] (12 cooldown) Earedur [power 25] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Maximum wards: +4 physical / +5 mind / +4 darkness Changes damage: +3% acid / +6% arcane Talent granted: +3 Ward Spell save: +6 (+2 eff.) Mana each turn: +0.12 Mana when firing critical spell: +3.00 Spell crit. chance: +2% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Balokalthodir the Eclipserain [power 100] (21 cooldown) Balokalthodir the Eclipserain [power 100] (21 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +15% mind Changes damage: +3% darkness Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Lay Web It can be used to heal the target for 100, and remove up to 2 poisons or diseases, putting all charms on cooldown for 21 turns. Natural totems are made by powerful wilders to store nature power. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By goo gatz the Ogre Arcane Blade level 17
1st Dusk 122nd year of Ascendancy at 06:47 see stats
By goo gatz the Ogre Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 00:38 see stats
By goo gatz the Ogre Arcane Blade level 20
16th Dusk 122nd year of Ascendancy at 18:55 see stats
By goo gatz the Ogre Arcane Blade level 29
25th Dusk 122nd year of Ascendancy at 05:20 see stats
By goo gatz the Ogre Arcane Blade level 15
2nd Flare 122nd year of Ascendancy at 02:38 see stats
By goo gatz the Ogre Arcane Blade level 18
10th Dusk 122nd year of Ascendancy at 10:34 see stats
Log
Neridheressra the cutpurse's creeping dark hits Eilinelrasetira the white wolf for 22 darkness damage.
Eilinelrasetira the white wolf's Shoot hits goo gatz for (8 resist armour), 71 physical, (3 resist armour), 0 darkness (71 total damage).
goo gatz hits Bloated ooze for 19 darkness, 7 fire, 10 blight, 16 light (52 total damage).
Neridheressra the cutpurse slows down.
Neridheressra the cutpurse loses sight!
goo gatz hits Neridheressra the cutpurse for (4 deflected), 195 physical, 5 blight, 5 physical, , , 6 lightning, 15 fire, (slow 30%), , 3 cold, (230 total damage).
goo gatz hits Rogue for 183 physical damage.
Rogue hits goo gatz for (8 resist armour), 2 physical (2 total damage).
goo gatz killed Rogue!
Neridheressra the cutpurse uses Dark Torrent.
Neridheressra the cutpurse strikes goo gatz in the darkness (+27% damage).
Neridheressra the cutpurse hits goo gatz for (8 resist armour), 66 darkness (66 total damage).
Eilinelrasetira the white wolf uses Mucus.
Eilinelrasetira the white wolf shares damage with his oozes!
goo gatz hits Eilinelrasetira the white wolf for 15 darkness, 8 fire, 7 blight, 11 light (42 total damage).
Eilinelrasetira the white wolf hits goo gatz for (8 resist armour), 81 mind (81 total damage).
Agony from Neridheressra the cutpurse strikes goo gatz in the darkness (+27% damage).
Agony from Neridheressra the cutpurse hits goo gatz for (8 resist armour), 37 mind (37 total damage).
Neridheressra the cutpurse's creeping dark hits goo gatz for (8 resist armour), 8 darkness (8 total damage).
Neridheressra the cutpurse's creeping dark hits Bloated ooze for 22 darkness damage.
Eilinelrasetira the white wolf shares damage with his oozes!
Neridheressra the cutpurse's creeping dark hits Eilinelrasetira the white wolf for 22 darkness damage.
Goo gatz casts Ogric Wrath.
Goo gatz enters an ogric frenzy.
Goo gatz activates Arcane Shield.
Neridheressra the cutpurse uses Willful Strike.
Neridheressra the cutpurse's mind surges with critical power!
Saving game...