Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Call of The Divine 1.2.3This addon revamps the Divination tree to make its ease of use match its usefulness. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Faerie |
Class | Archmage |
Level / Exp | 70 / 76% |
Size | small |
Lifes / Deaths | Killed by Bethuvena the fox at level 9 on the 78th Pyre 122nd year of Ascendancy at 01:25 1 / 6Killed by skeleton warrior at level 45 on the 65th Dusk 122nd year of Ascendancy at 21:59 Killed by Vorubrena the elven mage at level 48 on the 67th Dusk 122nd year of Ascendancy at 12:50 Killed by Xita the elven warrior at level 49 on the 77th Dusk 122nd year of Ascendancy at 00:12 Killed by elven corruptor at level 55 on the 3rd Haze 122nd year of Ascendancy at 19:44 Killed by Layiriba the elven mage at level 58 on the 6th Haze 122nd year of Ascendancy at 09:27 |
Primary Stats
Strength | 88 (base 80) |
Dexterity | 87 (base 60) |
Constitution | 58 (base 42) |
Magic | 125 (base 80) |
Willpower | 123 (base 80) |
Cunning | 126 (base 68) |
Resources
Life | 820/820 |
Mana | 208/288 |
Equilibrium | 0 |
Healing Factor | 1.22 |
Regeneration | 2.133525237402 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +258.70415817076% |
Spell | 0% |
Global | +165.3317572647% |
Vision
Sight | 10 |
Lite | 21 |
Infravision | 12 |
See Stealth | 58.747128312212 |
See Invisible | 103.81350978113 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 110 |
Accuracy | 69 |
Crit Chance | 88% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 90.58636791432 |
Crit Chance | 94% |
Speed | 1 |
Offense: Mind
Mindpower | 84.7 |
Crit Chance | 81% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 48.127129595548 (40%) |
Defense | 84.281557278691 |
Ranged Defense | 93.666247784737 |
Fatigue | 0 |
Physical Save | 76 |
Spell Save | 106.51650632952 |
Mental Save | 76.8875 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 1% |
Fear Resistance | 0% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 92% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 571 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 486 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1004% over 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -597 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Temporal | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Air | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Arcane | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Phantasm | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Earth | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Fire | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Aether | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Storm | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Stone | 1.50 |
| 7/5 |
| 6/5 |
| 6/5 |
| 7/5 |
Spell / Water | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Spell / Meta | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Chants | 0.90 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Race / Faerie | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Aegis | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Divination | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Conveyance | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Unveil |
talent | Arcane Shield |
talent | Blur Sight |
talent | Tempest |
talent | Arcane Power |
talent | Disruption Shield |
talent | Pure Aether |
talent | Shielding |
talent | Vision |
talent | Hurricane |
talent | Chant of Resistance |
talent | Phantasmal Shield |
talent | Essence of Speed |
talent | Crystalline Focus |
talent | Spellcraft |
talent | Feather Wind |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +160% Defense: +75 Avoidance of some traps. |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Skyfiend (3 def, 1 armour) Skyfiend (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 darkness Changes resistances: +6% darkness / +15% lightning Changes damage: +3% darkness / +9% lightning Movement speed: +20% A pair of boots made of leather. |
Quiver | sentry's quiver of elven-wood arrows of corruption (43/43, 50.5-70.7 power, 24 apr) sentry's quiver of elven-wood arrows of corruption (43/43, 50.5-70.7 power, 24 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +2.5% Capacity: 43 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to curse the target Damage (Ranged): +10 blight / +17 darkness Arrows are used with bows to pierce your foes to death. |
Light source | Cuthizilarion the Nimbuswinnow Cuthizilarion the NimbuswinnowPowered by arcane forces Infused by nature Crafted by a master 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Dex / +6 Mag / +9 Wil / +2 Cun Changes resistances: +8% cold / +8% temporal Changes resistances penetration: +10% lightning Critical mult.: +15.00% Physical save: +10 (+2 eff.) Blindness immunity: +38% Confusion immunity: +16% Equilibrium when hit: +0.12 Maximum life: +64.00 Spellpower: +13 (+3 eff.) Light radius: +14 See stealth: +17 See invisible: +16 Healing mod.: +22% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +21% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Adyrawe the Healsnake (3 def, 0 armour) Adyrawe the Healsnake (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes stats: +7 Mag / +11 Wil / +13 Cun / +7 Con Changes resistances: +3% nature / +12% lightning Changes resistances penetration: +25% nature Changes damage: +13% physical / +11% darkness / +10% light / +10% arcane / +11% temporal Mental save: +19 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Psi each turn: +0.22 Mindpower: +9 (+2 eff.) Mental crit. chance: +12% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 226 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Hathogas the elm totem of thorny skin [power 24] (29 cooldown) Hathogas the elm totem of thorny skin [power 24] (29 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +2 Str / +2 Dex / +1 Con Changes resistances: +2% physical Maximum wards: +2 blight / +2 fire / +2 cold Talents granted: +6 Rushing Claws +1 Ward +2 Lay Web Reduces incoming crit damage: 18.00% Physical save: +6 (+2 eff.) Equilibrium when hit: +1.50 Maximum life: +30.00 It can be used to harden the skin for 6 turns increasing armour by 24 and armour hardiness by 30%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Hurerantir HurerantirPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +30 (+8 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 19% chance to cause random gloom * 26% chance to blind Damage (Melee): 19 bleed Effects on ranged hit: * 16% chance to cause random gloom * 26% chance to blind Damage (Ranged): 21 bleed Changes stats: +3 Str / +3 Dex / +12 Wil / +7 Cun Changes damage: +8% all Mental save: +14 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +32 (+6 eff.) Mindpower: +32 (+6 eff.) Light radius: +3 Movement speed: +22% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | Lisavea LisaveaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +28 Mag / +11 Wil / +14 Cun / +5 Con Changes resistances: +6% mind Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Spell save: +30 (+5 eff.) Mental save: +10 (+2 eff.) Blindness immunity: +44% Maximum stamina: +34.00 Maximum psi: +30.00 Spellpower: +37 (+7 eff.) Mindpower: +2 (+0 eff.) Infravision radius: +6 See stealth: +13 See invisible: +21 Rings can have magical properties. |
Around waist | Blindzeal the rough leather belt Blindzeal the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn * 40% chance to blind Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: +6% fire / +6% cold Changes damage: +3% temporal Physical save: +7 (+2 eff.) Mental crit. chance: +7% Size category: +1 A belt that goes around your waist. |
In main hand | Staff of Destruction (20-24 power, 4 apr, fire damage) Staff of Destruction (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
On hands | hardened leather gloves 'Sunwrest' (0 def, 2 armour) hardened leather gloves 'Sunwrest' (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +9 Armour: +2 Effects on melee hit: * 30% chance to disease Damage (Melee): 8 cold / 11 fire Changes stats: +8 Cun / +4 Dex Changes resistances: +7% fire / +10% darkness / +8% cold Changes resistances penetration: +10% light Changes damage: +9% blight / +8% cold / +6% light / +6% fire Infravision radius: +3 When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 40% Cun, 40% Dex, 140% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +11 Physical crit. chance: +11.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). On weapon hit: * 40% chance to disease Damage (Melee): +10 darkness / +4 light Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +10 ice / +8 fire It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | reinforced leather armour 'Erelutodan' (4 def, 14 armour) reinforced leather armour 'Erelutodan' (4 def, 14 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +2 (+0 eff.) Armour: +14 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 5 fire Changes resistances: +21% acid / +13% physical / +15% fire / +23% lightning Changes damage: +6% temporal Critical mult.: +3.00% Maximum encumbrance: +30 Maximum life: +30.00 A suit of armour made of leather. |
Cloak | Bregodebar (1 def, 0 armour) Bregodebar (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Changes resistances: +11% temporal / +12% darkness / +3% nature Spell save: +25 (+4 eff.) Blindness immunity: +10% Confusion immunity: +5% Hate when firing a critical mind attack: +4.00 Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Elelrann' copper amulet 'Elelrann'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +3.0% Fatigue: -5% Changes stats: +1 Str / +8 Dex / +2 Mag / +6 Cun / +4 Con Critical mult.: +11.00% Life regen: +0.40 Stamina each turn: +0.50 Infravision radius: +3 Movement speed: +10% Amulets can have magical properties. |
Inventory
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gold ring 'Eilinowen' gold ring 'Eilinowen'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +4 Changes stats: +6 Dex / +19 Mag / +13 Wil / +12 Cun Changes resistances: +14% blight / +3% mind Changes damage: +14% blight Confusion immunity: +20% Pinning immunity: +10% Knockback immunity: +5% Only die when reaching: -20.00 life Spellpower: +30 (+6 eff.) Light radius: +3 Rings can have magical properties. |
steel ring 'Blindripper' steel ring 'Blindripper'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Fatigue: -6% Effects on melee hit: * 14% chance to cause random gloom * 15% chance to inflict damage reduction Damage (Melee): 9 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +6 Str / +2 Dex / +7 Mag / +6 Wil / +5 Cun / +10 Con Changes resistances: +28% acid / +9% darkness Changes resistances penetration: +5% temporal Changes damage: +14% acid Maximum encumbrance: +24 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
stralite ring 'Glitterweeper' stralite ring 'Glitterweeper'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +28 (+7 eff.) Armour penetration: +12 Physical power: +17 (+4 eff.) Armour: +12 Defense: +15 (+3 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Changes stats: +6 Str / +9 Dex / +19 Wil / +25 Cun Changes resistances: +3% light / +32% cold Changes resistances penetration: +5% light Changes damage: +9% light / +16% cold / +9% nature / +8% all Spell save: +30 (+5 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +44% Spellpower: +21 (+4 eff.) Mindpower: +41 (+8 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
freezing gleaming aurastone freezing gleaming aurastoneRequires: - Magic 25 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 3 When wielded/worn: When used to modify unarmed attacks: Base power: 1.0 - 1.1 Uses stat: 20% Mag Damage type: Physical Additonal Strike on hit (costing 2 mana): Base power: 3.0 - 3.3 Uses stat: 20% Mag Damage type: Cold Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -40.0% Burst (radius 1) on hit: +12 cold A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
opaque shiny aurastone opaque shiny aurastoneRequires: - Magic 16 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 2 When wielded/worn: When used to modify unarmed attacks: Base power: 1.0 - 1.1 Uses stat: 15% Mag Damage type: Physical Additonal Strike on hit (costing 2 mana): Base power: 6.0 - 6.6 Uses stat: 15% Mag Damage type: Physical Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -45.0% A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Flashrot FlashrotRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to daze Burst (radius 2) on crit: +6 lightning When wielded/worn: Changes resistances: +5% arcane / +18% lightning Changes resistances penetration: +25% arcane Slings are used to hurl stones or metal shots at your foes. |
Heatenvy the elven-wood vilestaff (25-30 power, 5 apr, physical damage) Heatenvy the elven-wood vilestaff (25-30 power, 5 apr, physical damage)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +31.0% Physical power: +10 (+2 eff.) Damage (Melee): 39 arcane Changes stats: +2 Mag / +1 Wil / +4 Cun / +6 Con Changes resistances: +5% arcane Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +25.00% Physical save: +13 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +10 (+2 eff.) Life regen: +1.20 Maximum mana: +63.00 Spellpower: +39 (+8 eff.) Spell crit. chance: +14% Light radius: +3 Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. |
Issodor the reinforced leather whip (42-46.2 power, 3 apr) Issodor the reinforced leather whip (42-46.2 power, 3 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 42.0 - 46.2 Uses stat: 100% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 8 physical Changes resistances: +3% fire / +3% mind / +6% darkness Spell save: +10 (+2 eff.) Confusion immunity: +15% Pinning immunity: +15% Knockback immunity: +20% A long, leather whip. |
drakeskin leather whip 'Branudraneg' (39.5-43.45 power, 4 apr) drakeskin leather whip 'Branudraneg' (39.5-43.45 power, 4 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 39.5 - 43.5 Uses stat: 100% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 temporal / +19 nature / +16 mind Burst (radius 2) on crit: +18 fire When wielded/worn: Armour penetration: +15 Physical crit. chance: +38.0% Physical power: +29 (+7 eff.) Changes stats: +5 Con Changes resistances penetration: +15% blight / +13% fire Critical mult.: +20.00% Light radius: +3 See invisible: +6 Global speed: +6% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A long, leather whip. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
verdant silk robe of Linaniil (10 def, 0 armour) verdant silk robe of Linaniil (10 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +7 Con Changes damage: +15% nature Poison immunity: +44% Disease immunity: +42% Mana each turn: +0.23 Maximum mana: +88.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethowen the rough leather gloves (0 def, 1 armour) Bethowen the rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +1 Changes stats: +6 Str / +1 Dex / +2 Wil / +3 Con Changes resistances: +5% arcane Talent mastery: +0.20 Technique / Grappling Physical save: +10 (+2 eff.) Disarm immunity: +25% When used to modify unarmed attacks: Base power: 12.5 - 13.8 Uses stats: 40% Cun, 40% Dex, 140% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 1). Damage Shield penetration (this weapon only): +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Balygaldir the voratun plate armour (9 def, 30 armour) Balygaldir the voratun plate armour (9 def, 30 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 (+5 eff.) Armour: +30 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 14 light Changes stats: +18 Str / +8 Mag / +14 Wil Changes resistances: +27% acid / +28% physical / +45% darkness / +30% blight / +55% cold / +12% fire / +26% lightning Changes resistances penetration: +15% arcane Changes damage: +3% temporal Allows you to breathe in: water Spell save: +3 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Maximum vim: +40.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +8% Mindpower: +24 (+5 eff.) Mental crit. chance: +9% Light radius: +4 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
356 alchemist agate 356 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Runadugorn the Flashglean (dig speed 21 turns) Runadugorn the Flashglean (dig speed 21 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 20 mind Changes stats: +5 Str / +1 Con Changes resistances: +9% lightning Changes damage: +6% mind Physical save: +6 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +16 (+4 eff.) Maximum life: +44.00 Maximum psi: +10.00 Light radius: +1 Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Accuracy: +0 (+0 eff.) Defense: +0 (+0 eff.) Changes stats: +0 Dex / +0 Mag Changes resistances: +0% blight Changes resistances cap: +0% blight Changes damage: +0% nature Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (166 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Layythra the pouch of stralite shots (22/53, 66.5-79.8 power, 21 apr) Layythra the pouch of stralite shots (22/53, 66.5-79.8 power, 21 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 66.5 - 79.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +19 Armour Penetration: +21 Physical crit. chance: +15.5% Capacity: 53 Turns elapse between self-loadings: 2 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 20% chance to cause random gloom * 37% chance to disease * 41% chance to gain 10% of a turn Travel speed: +200% Damage (Ranged): +20 darkness / +37 blight / +24 cold / +4 temporal Burst (radius 1) on hit: +4 mind / +8 temporal Burst (radius 2) on crit: +13 cold Damage against: +17% Living Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Phlegmmalice' (18/18, 40.5-48.6 power, 10 apr) pouch of dwarven-steel shots 'Phlegmmalice' (18/18, 40.5-48.6 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 40.5 - 48.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +12.0% Capacity: 18 On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +23 lightning / +17 cold / +4 arcane / +16 blight / +14 bleed / +16 nature / +34 insidious poison Burst (radius 2) on crit: +8 lightning / +9 cold / +16 nature Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of daylight (11/19, 45-54 power, 5 apr) psychokinetic pouch of stralite shots of daylight (11/19, 45-54 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +10 light / +19 physical Damage against: +12% Undead Shots are used with slings to pummel your foes to death. |
iron torque of thermal psionic shield 'Coalserpent' [power 43] (32 cooldown) iron torque of thermal psionic shield 'Coalserpent' [power 43] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 4 temporal Changes resistances: +12% temporal Maximum wards: +2 physical / +2 mind / +2 darkness Changes damage: +6% darkness / +3% temporal Talent granted: +1 Ward Psi each turn: +0.15 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, putting all charms on cooldown for 32 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brightfiend the yew wand of firewall [power 173] (6 cooldown) Brightfiend the yew wand of firewall [power 173] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes resistances penetration: +10% light Talent cooldown: Void Blast (+12 turn) Talents granted: +3 Strike +5 Void Blast +1 Ward Spell save: +15 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to creates a wall of flames lasting for 4 turns (dam 173 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Fulythad the elm wand of clairvoyance [power 9] (6 cooldown) Fulythad the elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 1 When wielded/worn: Armour: +6 Stun/Freeze immunity: +25% Mana each turn: +0.12 Only die when reaching: -20.00 life Maximum neg.energy: +7.00 Infravision radius: +1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By yamtell yuri the Faerie Archmage level 10
78th Pyre 122nd year of Ascendancy at 03:21 see stats
By yamtell yuri the Faerie Archmage level 20
8th Dusk 122nd year of Ascendancy at 20:06 see stats
By yamtell yuri the Faerie Archmage level 30
42nd Dusk 122nd year of Ascendancy at 04:41 see stats
By yamtell yuri the Faerie Archmage level 40
43rd Dusk 122nd year of Ascendancy at 11:33 see stats
By yamtell yuri the Faerie Archmage level 50
77th Dusk 122nd year of Ascendancy at 02:06 see stats
By yamtell yuri the Faerie Archmage level 20
8th Dusk 122nd year of Ascendancy at 22:15 see stats
By yamtell yuri the Faerie Archmage level 69
13rd Haze 122nd year of Ascendancy at 10:05 see stats
By yamtell yuri the Faerie Archmage level 20
34th Dusk 122nd year of Ascendancy at 06:55 see stats
By yamtell yuri the Faerie Archmage level 20
19th Dusk 122nd year of Ascendancy at 12:31 see stats
By yamtell yuri the Faerie Archmage level 56
5th Haze 122nd year of Ascendancy at 18:59 see stats
By yamtell yuri the Faerie Archmage level 20
34th Dusk 122nd year of Ascendancy at 15:26 see stats
Log
Talent Manathrust is ready to use.
Yamtell yuri casts Shock.
Yamtell yuri's spell attains critical power!
Yamtell yuri's Shock hits Thief for 610 lightning damage.
Thief is dazed!
Yamtell yuri casts Manathrust.
Thief is not dazed anymore.
yamtell yuri hits Thief for 499 arcane damage.
Talent Lightning is ready to use.
yamtell yuri killed Thief!
Yamtell yuri deactivates Blur Sight.
Yamtell yuri deactivates Pure Aether.
Yamtell yuri deactivates Essence of Speed.
Yamtell yuri deactivates Disruption Shield.
Yamtell yuri deactivates Feather Wind.
Yamtell yuri deactivates Stone Skin.
Yamtell yuri deactivates Vision.
Yamtell yuri deactivates Tempest.
Yamtell yuri deactivates Unveil.
Yamtell yuri deactivates Phantasmal Shield.
Yamtell yuri deactivates Arcane Shield.
Yamtell yuri deactivates Chant of Resistance.
Yamtell yuri deactivates Arcane Power.
Yamtell yuri deactivates Hurricane.
Yamtell yuri deactivates Shielding.
Yamtell yuri deactivates Spellcraft.
Yamtell yuri deactivates Crystalline Focus.