Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Furrae Race 1.2.0Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.3.0Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Gifted |
Class | Cursed |
Level / Exp | 200 / 4554% |
Size | gargantuan |
Lifes / Deaths | Killed by Bill the Stone Troll at level 8 on the 77th Pyre 122nd year of Ascendancy at 06:50 / 169Killed by Arassra the brown mold at level 10 on the 1st Summertide 122nd year of Ascendancy at 04:03 Killed by Neritha the degenerated skeleton warrior at level 12 on the 1st Summertide 122nd year of Ascendancy at 14:41 Killed by ultimate gwelgoroth at level 18 on the 1st Flare 122nd year of Ascendancy at 02:52 Killed by Xanada the shadow claw at level 27 on the 3rd Flare 122nd year of Ascendancy at 19:08 Killed by Xanada the shadow claw at level 27 on the 3rd Flare 122nd year of Ascendancy at 19:40 Killed by shadow stalker at level 27 on the 3rd Flare 122nd year of Ascendancy at 20:09 Killed by Xanada the shadow claw at level 27 on the 3rd Flare 122nd year of Ascendancy at 20:47 Killed by Xanada the shadow claw at level 28 on the 4th Flare 122nd year of Ascendancy at 00:37 Killed by Xanada the shadow claw at level 28 on the 4th Flare 122nd year of Ascendancy at 05:55 Killed by Xanada the shadow claw at level 28 on the 4th Flare 122nd year of Ascendancy at 07:08 Killed by Xeribeth the shadow claw at level 28 on the 4th Flare 122nd year of Ascendancy at 11:23 Killed by war hound at level 32 on the 5th Flare 122nd year of Ascendancy at 08:46 Killed by giant spider at level 32 on the 5th Flare 122nd year of Ascendancy at 09:01 Killed by Zubosebeth the fire drake hatchling at level 41 on the 6th Flare 122nd year of Ascendancy at 21:52 Killed by Zubosebeth the fire drake hatchling at level 42 on the 6th Flare 122nd year of Ascendancy at 22:27 Killed by Ce'Nutira the mean looking elven guard at level 47 on the 10th Flare 122nd year of Ascendancy at 03:18 Killed by fire drake at level 47 on the 10th Flare 122nd year of Ascendancy at 03:50 Killed by elven warrior at level 47 on the 10th Flare 122nd year of Ascendancy at 04:22 Killed by fire drake at level 47 on the 10th Flare 122nd year of Ascendancy at 04:38 Killed by war hound at level 47 on the 10th Flare 122nd year of Ascendancy at 05:04 Killed by war hound at level 47 on the 10th Flare 122nd year of Ascendancy at 05:22 Killed by war hound at level 47 on the 10th Flare 122nd year of Ascendancy at 05:33 Killed by Ce'Nutira the mean looking elven guard at level 47 on the 10th Flare 122nd year of Ascendancy at 06:03 Killed by fire drake at level 47 on the 10th Flare 122nd year of Ascendancy at 06:30 Killed by war hound at level 47 on the 10th Flare 122nd year of Ascendancy at 07:06 Killed by Guth the elven cultist at level 48 on the 10th Flare 122nd year of Ascendancy at 10:37 Killed by Guth the elven cultist at level 48 on the 10th Flare 122nd year of Ascendancy at 11:01 Killed by Guth the elven cultist at level 48 on the 10th Flare 122nd year of Ascendancy at 11:57 Killed by Gloruba the elven guard at level 48 on the 10th Flare 122nd year of Ascendancy at 15:56 Killed by Emavena the ogre rune-spinner at level 48 on the 10th Flare 122nd year of Ascendancy at 16:33 Killed by Emavena the ogre rune-spinner at level 48 on the 10th Flare 122nd year of Ascendancy at 17:11 Killed by Emavena the ogre rune-spinner at level 49 on the 10th Flare 122nd year of Ascendancy at 17:47 Killed by Emavena the ogre rune-spinner at level 49 on the 10th Flare 122nd year of Ascendancy at 18:06 Killed by Emavena the ogre rune-spinner at level 49 on the 10th Flare 122nd year of Ascendancy at 18:28 Killed by Emavena the ogre rune-spinner at level 49 on the 10th Flare 122nd year of Ascendancy at 18:50 Killed by Emavena the ogre rune-spinner at level 49 on the 10th Flare 122nd year of Ascendancy at 19:21 Killed by Emavena the ogre rune-spinner at level 49 on the 10th Flare 122nd year of Ascendancy at 19:45 Killed by ritch flamespitter at level 50 on the 10th Flare 122nd year of Ascendancy at 23:04 Killed by ritch flamespitter at level 50 on the 1st Dusk 122nd year of Ascendancy at 00:01 Killed by Polonn the mean looking elven guard at level 50 on the 1st Dusk 122nd year of Ascendancy at 00:22 Killed by ritch flamespitter at level 50 on the 1st Dusk 122nd year of Ascendancy at 00:35 Killed by Polonn the mean looking elven guard at level 50 on the 1st Dusk 122nd year of Ascendancy at 01:11 Killed by Polonn the mean looking elven guard at level 50 on the 1st Dusk 122nd year of Ascendancy at 01:32 Killed by ritch flamespitter at level 50 on the 1st Dusk 122nd year of Ascendancy at 01:52 Killed by ritch flamespitter at level 50 on the 1st Dusk 122nd year of Ascendancy at 02:14 Killed by Bethoth the elven elite warrior at level 51 on the 1st Dusk 122nd year of Ascendancy at 05:34 Killed by Bethoth the elven elite warrior at level 51 on the 1st Dusk 122nd year of Ascendancy at 07:13 Killed by Isirin the ogre guard at level 52 on the 1st Dusk 122nd year of Ascendancy at 08:50 Killed by fire drake at level 52 on the 1st Dusk 122nd year of Ascendancy at 09:46 Killed by Isirin the ogre guard at level 52 on the 1st Dusk 122nd year of Ascendancy at 10:52 Killed by Belysemira the elven guard at level 52 on the 1st Dusk 122nd year of Ascendancy at 11:26 Killed by Belysemira the elven guard at level 52 on the 1st Dusk 122nd year of Ascendancy at 11:52 Killed by Belysemira the elven guard at level 52 on the 1st Dusk 122nd year of Ascendancy at 12:52 Killed by Liserata the mean looking elven guard at level 54 on the 1st Dusk 122nd year of Ascendancy at 18:04 Killed by Yvyna the ogre rune-spinner at level 54 on the 1st Dusk 122nd year of Ascendancy at 18:36 Killed by Liserata the mean looking elven guard at level 54 on the 1st Dusk 122nd year of Ascendancy at 18:48 Killed by Liserata the mean looking elven guard at level 54 on the 1st Dusk 122nd year of Ascendancy at 19:23 Killed by Yvyna the ogre rune-spinner at level 55 on the 1st Dusk 122nd year of Ascendancy at 20:02 Killed by Belinor the elven guard at level 55 on the 1st Dusk 122nd year of Ascendancy at 20:08 Killed by Yvyna the ogre rune-spinner at level 55 on the 1st Dusk 122nd year of Ascendancy at 20:20 Killed by Gletha the ogre guard at level 55 on the 1st Dusk 122nd year of Ascendancy at 20:51 Killed by Yvyna the ogre rune-spinner at level 55 on the 1st Dusk 122nd year of Ascendancy at 21:36 Killed by Gletha the ogre guard at level 55 on the 1st Dusk 122nd year of Ascendancy at 21:49 Killed by Gletha the ogre guard at level 56 on the 1st Dusk 122nd year of Ascendancy at 22:50 Killed by Yvyna the ogre rune-spinner at level 56 on the 1st Dusk 122nd year of Ascendancy at 23:36 Killed by Yvyna the ogre rune-spinner at level 56 on the 2nd Dusk 122nd year of Ascendancy at 01:13 Killed by Xereldaldara the elven cultist at level 57 on the 2nd Dusk 122nd year of Ascendancy at 09:43 Killed by Xereldaldara the elven cultist at level 57 on the 2nd Dusk 122nd year of Ascendancy at 10:03 Killed by Isletta the elven cultist at level 57 on the 2nd Dusk 122nd year of Ascendancy at 10:50 Killed by Lisorenne the elven cultist at level 57 on the 2nd Dusk 122nd year of Ascendancy at 11:09 Killed by Lisorenne the elven cultist at level 57 on the 2nd Dusk 122nd year of Ascendancy at 11:15 Killed by Ce'Niretira the elven blood mage at level 57 on the 2nd Dusk 122nd year of Ascendancy at 11:23 Killed by Ce'Niretira the elven blood mage at level 57 on the 2nd Dusk 122nd year of Ascendancy at 11:50 Killed by Ivymina the mean looking elven guard at level 57 on the 2nd Dusk 122nd year of Ascendancy at 12:19 Killed by Ivymina the mean looking elven guard at level 58 on the 2nd Dusk 122nd year of Ascendancy at 12:37 Killed by Eilinulrabeth the elven cultist at level 58 on the 2nd Dusk 122nd year of Ascendancy at 13:29 Killed by Betudatta the elven mage at level 58 on the 2nd Dusk 122nd year of Ascendancy at 13:45 Killed by Bethoyatira the elven warrior at level 58 on the 2nd Dusk 122nd year of Ascendancy at 13:53 Killed by Eilinulrabeth the elven cultist at level 58 on the 2nd Dusk 122nd year of Ascendancy at 14:05 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 14:39 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 14:50 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 14:57 Killed by Bethoyatira the elven warrior at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:10 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:18 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:29 Killed by Betudatta the elven mage at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:36 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:43 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:53 Killed by Layith the elven corruptor at level 59 on the 2nd Dusk 122nd year of Ascendancy at 15:58 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:06 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:16 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:25 Killed by Layith the elven corruptor at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:32 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:38 Killed by Bethoyatira the elven warrior at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:46 Killed by Betudatta the elven mage at level 59 on the 2nd Dusk 122nd year of Ascendancy at 16:54 Killed by Ivymina the mean looking elven guard at level 59 on the 2nd Dusk 122nd year of Ascendancy at 17:01 Killed by Eilinulrabeth the elven cultist at level 59 on the 2nd Dusk 122nd year of Ascendancy at 17:08 Killed by Silyralle the elven tempest at level 59 on the 2nd Dusk 122nd year of Ascendancy at 17:18 Killed by Silyralle the elven tempest at level 60 on the 2nd Dusk 122nd year of Ascendancy at 17:58 Killed by Silyralle the elven tempest at level 60 on the 2nd Dusk 122nd year of Ascendancy at 18:24 Killed by Silyralle the elven tempest at level 60 on the 2nd Dusk 122nd year of Ascendancy at 18:52 Killed by Silyralle the elven tempest at level 60 on the 2nd Dusk 122nd year of Ascendancy at 19:48 Killed by Silyralle the elven tempest at level 60 on the 2nd Dusk 122nd year of Ascendancy at 19:55 Killed by Layith the elven corruptor at level 60 on the 2nd Dusk 122nd year of Ascendancy at 20:03 Killed by Ivymina the mean looking elven guard at level 60 on the 2nd Dusk 122nd year of Ascendancy at 20:13 Killed by Layith the elven corruptor at level 61 on the 2nd Dusk 122nd year of Ascendancy at 21:10 Killed by Veleda the elven guard at level 61 on the 2nd Dusk 122nd year of Ascendancy at 21:26 Killed by Layith the elven corruptor at level 61 on the 2nd Dusk 122nd year of Ascendancy at 21:37 Killed by Layith the elven corruptor at level 61 on the 2nd Dusk 122nd year of Ascendancy at 21:46 Killed by Veleda the elven guard at level 61 on the 2nd Dusk 122nd year of Ascendancy at 22:05 Killed by Veledabeth the ogre guard at level 62 on the 3rd Dusk 122nd year of Ascendancy at 00:12 Killed by war hound at level 78 on the 21st Dusk 122nd year of Ascendancy at 17:16 Killed by Umeioniel the shalore at level 78 on the 21st Dusk 122nd year of Ascendancy at 17:27 Killed by Tierira the dwarf at level 78 on the 21st Dusk 122nd year of Ascendancy at 18:15 Killed by Tierira the dwarf at level 78 on the 21st Dusk 122nd year of Ascendancy at 18:23 Killed by Tierira the dwarf at level 78 on the 21st Dusk 122nd year of Ascendancy at 18:32 Killed by Thondun the thalore at level 79 on the 53rd Dusk 122nd year of Ascendancy at 02:44 Killed by minotaur at level 79 on the 53rd Dusk 122nd year of Ascendancy at 02:54 Killed by minotaur at level 79 on the 53rd Dusk 122nd year of Ascendancy at 03:02 Killed by minotaur at level 79 on the 53rd Dusk 122nd year of Ascendancy at 03:11 Killed by Thondun the thalore at level 79 on the 53rd Dusk 122nd year of Ascendancy at 03:49 Killed by ritch flamespitter at level 79 on the 53rd Dusk 122nd year of Ascendancy at 04:27 Killed by treant at level 79 on the 53rd Dusk 122nd year of Ascendancy at 05:26 Killed by Xiyaba the great wolf at level 87 on the 62nd Dusk 122nd year of Ascendancy at 20:16 Killed by Xiyaba the great wolf at level 87 on the 62nd Dusk 122nd year of Ascendancy at 20:31 Killed by Xiyaba the great wolf at level 87 on the 62nd Dusk 122nd year of Ascendancy at 20:39 Killed by Xiyaba the great wolf at level 87 on the 62nd Dusk 122nd year of Ascendancy at 21:22 Killed by temporal hound at level 105 on the 64th Dusk 122nd year of Ascendancy at 07:46 Killed by Daon at level 114 on the 65th Dusk 122nd year of Ascendancy at 23:35 Killed by electric eel at level 115 on the 66th Dusk 122nd year of Ascendancy at 00:49 Killed by war hound at level 115 on the 66th Dusk 122nd year of Ascendancy at 01:03 Killed by Arowen the squid at level 115 on the 66th Dusk 122nd year of Ascendancy at 03:16 Killed by Voreta the squid at level 115 on the 66th Dusk 122nd year of Ascendancy at 03:49 Killed by Daon at level 116 on the 66th Dusk 122nd year of Ascendancy at 05:27 Killed by Emelatira the squid at level 118 on the 66th Dusk 122nd year of Ascendancy at 08:21 Killed by Emelatira the squid at level 118 on the 66th Dusk 122nd year of Ascendancy at 09:29 Killed by Emelatira the squid at level 118 on the 66th Dusk 122nd year of Ascendancy at 10:25 Killed by Daon's Inner Demon at level 123 on the 66th Dusk 122nd year of Ascendancy at 19:43 Killed by Daon's Inner Demon at level 123 on the 66th Dusk 122nd year of Ascendancy at 19:57 Killed by Daon's Inner Demon at level 123 on the 66th Dusk 122nd year of Ascendancy at 20:03 Killed by Daon's Inner Demon at level 123 on the 66th Dusk 122nd year of Ascendancy at 20:09 Killed by Porayassra the skeleton warrior at level 138 on the 78th Dusk 122nd year of Ascendancy at 20:17 Killed by Porayassra the skeleton warrior at level 138 on the 78th Dusk 122nd year of Ascendancy at 20:42 Killed by skeleton master archer at level 138 on the 78th Dusk 122nd year of Ascendancy at 21:04 Killed by Cyresetha the ghoul at level 138 on the 78th Dusk 122nd year of Ascendancy at 22:25 Killed by war hound at level 147 on the 31st Haze 122nd year of Ascendancy at 16:52 Killed by Orannion the human at level 148 on the 74th Haze 122nd year of Ascendancy at 04:40 Killed by Warg Titan at level 148 on the 74th Haze 122nd year of Ascendancy at 04:55 Killed by war hound at level 148 on the 74th Haze 122nd year of Ascendancy at 05:10 Killed by Warg Titan at level 148 on the 74th Haze 122nd year of Ascendancy at 05:19 Killed by Salywyn the blade horror at level 148 on the 76th Haze 122nd year of Ascendancy at 23:05 Killed by Salywyn the blade horror at level 148 on the 76th Haze 122nd year of Ascendancy at 23:12 Killed by Streod the halfling at level 165 on the 9th Decay 122nd year of Ascendancy at 20:57 Killed by Streod the halfling at level 165 on the 9th Decay 122nd year of Ascendancy at 22:02 Killed by Salorin the umber hulk at level 200 on the 43rd Regrowth 123rd year of Ascendancy at 17:23 Killed by Salorin the umber hulk at level 200 on the 43rd Regrowth 123rd year of Ascendancy at 18:16 Killed by Salorin the umber hulk at level 200 on the 43rd Regrowth 123rd year of Ascendancy at 19:35 Killed by Salorin the umber hulk at level 200 on the 43rd Regrowth 123rd year of Ascendancy at 20:48 Killed by Salorin the umber hulk at level 200 on the 43rd Regrowth 123rd year of Ascendancy at 21:56 Killed by snow giant boulder thrower at level 200 on the 45th Regrowth 123rd year of Ascendancy at 06:19 Killed by Aretira the sandworm destroyer at level 200 on the 54th Regrowth 123rd year of Ascendancy at 23:05 Killed by war hound at level 200 on the 55th Regrowth 123rd year of Ascendancy at 00:36 Killed by Isybeth the sandworm at level 200 on the 55th Regrowth 123rd year of Ascendancy at 07:09 Killed by Isybeth the sandworm at level 200 on the 55th Regrowth 123rd year of Ascendancy at 07:36 Killed by Isybeth the sandworm at level 200 on the 55th Regrowth 123rd year of Ascendancy at 07:42 Killed by temporal hound at level 200 on the 55th Regrowth 123rd year of Ascendancy at 17:10 Killed by Polyta the sand-drake at level 200 on the 55th Regrowth 123rd year of Ascendancy at 17:39 |
Primary Stats
Strength | 242 (base 100) |
Dexterity | 191 (base 100) |
Constitution | 204 (base 100) |
Magic | 172 (base 100) |
Willpower | 208 (base 100) |
Cunning | 215 (base 100) |
Resources
Life | 10865/10865 |
Hate | 136/136 |
Stamina | 1250/1250 |
Equilibrium | 0 |
Healing Factor | 2.4 |
Regeneration | 66.36 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +107% |
Vision
Sight | 10 |
Lite | 22 |
Infravision | 25 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 707 |
Accuracy | 139 |
Crit Chance | 145% |
APR | 69 |
Speed | 0.90 |
Offense: Spell
Spellpower | 89.8 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 133.94285714286 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +48% |
Offense: Damage Penetration
All | +25% |
Defense: Base
Armour (hardiness) | 42 (37%) |
Defense | 77.1875 |
Ranged Defense | 81.75 |
Fatigue | 0 |
Physical Save | 125.27142857143 |
Spell Save | 97.96 |
Mental Save | 117.64166666667 |
Defense: Resistances
All | + 38%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 80% |
Poison Resistance | 100% |
Disarm Resistance | 0% |
Bleed Resistance | 5% |
Silence Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 807 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: AdaptationUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 17 turns, you gain water breathing, 12% fire and cold resistance, and have a 18% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 273 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Predator | 1.00 |
| 20/5 |
| 20/5 |
| 13/5 |
| 13/5 |
Cursed / Rampage | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Strife | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Endless hunt | 1.84 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Slaughter | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Fears | 1.20 |
| 11/5 |
| 9/5 |
| 13/5 |
| 13/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Combat training | 1.30 |
| 17/5 |
| 14/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Technique / Conditioning | 1.44 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Cursed / Cursed form | 1.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is hunting creatures of type / sub-type: demon / major with 100% effectiveness. Kills: 17 / 7 kills, Damage: +29% / +67%, Attack: +17 / +42, Stun: -- / 13.2%, Outmaneuver: 13.9% / 32.6% Predator |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 24%. Strength and Willpower are increased by 8. Poisons and diseases have a 41% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target is mimicking a previous victim. (+10 Strength, +10 Dexterity, +11 Magic, +11 Willpower, +1 Cunning, +1 Constitution) Mimic |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 225. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Obsidianjeer' (18 def, 5 armour) pair of drakeskin leather boots 'Obsidianjeer' (18 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +16.0% Physical power: +16 (+2 eff.) Armour: +5 Defense: +18 (+4 eff.) Ranged Defense: +18 (+3 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to daze * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 4 lightning Changes resistances: +9% lightning / +14% temporal / +12% darkness / +18% fire Changes resistances penetration: +10% darkness / +27% physical Changes damage: +6% lightning Silence immunity: +32% Confusion immunity: +41% Stun/Freeze immunity: +46% A pair of boots made of leather. Press to compare |
Light source | Gygama the Sepsisstreaker Gygama the SepsisstreakerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Defense: +29 (+6 eff.) Damage when hit (Melee): 8 nature / 30 fire Changes stats: +10 Wil / +2 Cun / +5 Con Changes resistances: +14% blight / +9% fire / +15% darkness Changes resistances penetration: +25% all Changes damage: +6% acid / +15% light / +13% mind Damage affinity(heal): +5% light Critical mult.: +15.00% Physical save: +40 (+5 eff.) Spell save: +40 (+7 eff.) Mental save: +42 (+6 eff.) Life regen: +6.30 Maximum hate: +4.00 Light radius: +16 It can be used to activate talent Sun Flare, placing all other charms into a 8 cooldown : Effective talent level: 3.0 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 134.15 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Sepsisschism the dwarven-steel helm (9 def, 4 armour) Sepsisschism the dwarven-steel helm (9 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +7 Physical power: +10 (+1 eff.) Armour: +4 Defense: +9 (+2 eff.) Fatigue: +4% Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 8 physical / 4 nature / 8 temporal Changes stats: +27 Str / +30 Dex / +19 Wil / +27 Cun / +15 Con Changes resistances: +11% lightning / +9% temporal / -27% light / +22% fire / +20% nature / +11% acid / +10% blight / +11% cold / +34% mind / +38% darkness Changes resistances penetration: +10% nature / +15% mind Changes damage: +9% temporal / +9% nature / +3% mind Allows you to breathe in: water Physical save: +30 (+4 eff.) Spell save: +7 (+1 eff.) Mental save: +43 (+6 eff.) Confusion immunity: +28% Life regen: +5.20 Stamina when hit: +2.10 Equilibrium when hit: +2.10 Maximum life: +72.00 Mindpower: +15 (+2 eff.) Infravision radius: +11 Healing mod.: +22% It can be used to activate talent Skullcracker, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7728.5 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Tool | Xanadana [power 5] (8 cooldown) Xanadana [power 5] (8 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Changes resistances: +18% cold / +1% physical Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +6 Lay Web Spell save: +12 (+2 eff.) Poison immunity: +20% Stamina when hit: +0.50 It can be used to remove magical effects from the target (up to 5), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
On fingers | gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Changes stats: +7 Str / +8 Con Life regen: +1.40 Maximum life: +76.00 Healing mod.: +22% Rings can have magical properties. Press to compare |
On fingers | Nimbuskarma NimbuskarmaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 (+3 eff.) Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +25 (+3 eff.) Fatigue: -4% Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 8 physical Changes stats: +8 Str / +17 Dex / +20 Wil / +34 Cun / +15 Con Changes resistances: +11% blight / +16% physical / +11% nature Changes resistances penetration: +10% mind Changes damage: +30% lightning / +16% physical / +3% mind / +7% all Physical save: +9 (+1 eff.) Spell save: +16 (+3 eff.) Mental save: +11 (+1 eff.) Poison immunity: +22% Disease immunity: +22% Confusion immunity: +38% Stun/Freeze immunity: +36% Life regen: +6.70 Hate when firing a critical mind attack: +3.00 Maximum life: +146.00 Maximum stamina: +28.00 Maximum hate: +11.00 Spellpower: +14 (+2 eff.) Mindpower: +47 (+6 eff.) Healing mod.: +52% It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. Press to compare |
Around waist | Cloudcast the hardened leather belt Cloudcast the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +57 (+7 eff.) Defense: +17 (+3 eff.) Effects on melee hit: * 30% chance to disease Changes stats: +20 Str / +9 Dex / +1 Mag / +3 Wil / +10 Cun / +28 Con / +16 Lck Changes resistances: +22% acid / +8% temporal / +9% blight / +24% fire / +24% cold / +41% lightning Changes damage: +12% blight / +6% darkness / +12% lightning Reduced damage from: +66% Summoned Critical mult.: +11.00% Trap disarming bonus: +35 Stealth bonus: +33 Physical save: +43 (+6 eff.) Spell save: +11 (+2 eff.) Mental save: +22 (+3 eff.) Life regen: +2.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +160.00 Maximum vim: +50.00 Spellpower: +14 (+2 eff.) Mindpower: +16 (+2 eff.) Infravision radius: +10 Healing mod.: +22% Size category: +5 A belt that goes around your waist. Press to compare |
In main hand | Koregolach the voratun battleaxe (84-126 power, 4 apr) Koregolach the voratun battleaxe (84-126 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 4.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 84.0 - 126.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +4 blight Burst (radius 2) on crit: +27 fire When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +21.0% Changes stats: +9 Dex Changes resistances: +3% temporal / +9% light / +5% arcane Changes resistances penetration: +19% fire / +21% mind / +19% darkness Physical save: +25 (+3 eff.) Cut immunity: +5% Global speed: +7% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. Press to compare |
On hands | Muneg the rough leather gloves (0 def, 22 armour) Muneg the rough leather gloves (0 def, 22 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +26 (+3 eff.) Physical power: +8 (+1 eff.) Armour: +22 Armour Hardiness: +7% Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 10 lightning / 8 temporal / 15 darkness / 10 fire / 10 acid / 7 physical / 10 cold / 16 mind / 14 arcane Damage (Ranged): 8 temporal Damage when hit (Melee): 12 blight Changes stats: +12 Str / +12 Dex / +20 Mag / +16 Wil / +13 Cun / +7 Con Changes resistances: +6% physical / +14% darkness / +6% mind / +10% arcane / +7% temporal Changes resistances penetration: +15% blight Changes damage: +5% temporal / +5% arcane / +4% physical Grants telepathy: Humanoid/Orc Talent cooldown: Double Strike (-3 turns) Critical mult.: +30.00% Physical save: +21 (+3 eff.) Mental save: +1 (+0 eff.) Life regen: +3.20 Stamina each turn: +1.60 Mana each turn: +0.31 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +94.00 Maximum stamina: +30.00 Maximum vim: +30.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +10% Mindpower: +5 (+0 eff.) Infravision radius: +4 Damage Shield penetration: +30% When used to modify unarmed attacks: Base power: 21.5 - 23.7 Uses stats: 140% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +36 Armour Penetration: +1 Physical crit. chance: +35.0% Attack speed: 100% When this weapon hits: Set Up (30% chance level 1). When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Slumber (20% chance level 1). When this weapon hits: Elemental bolt (20% chance level 1). When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Battle Shout (20% chance level 1). When this weapon hits: Stone Touch (5% chance level 1). When this weapon hits: Manathrust (20% chance level 6). When this weapon crits: Dominate (20% chance level 1). On weapon hit: * 7% chance to gain 10% of a turn Damage Shield penetration (this weapon only): +20% Damage (Melee): +14 ice / +18 darkness / +18 acid / +16 lightning / +15 fire / +35 arcane Burst (radius 1) on hit: +7 physical Burst (radius 2) on crit: +7 arcane / +7 physical It can be used to activate talent Track, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Main armor | silk robe 'Flashzeal' (15 def, 11 armour) silk robe 'Flashzeal' (15 def, 11 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +11 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes stats: +17 Mag / +8 Wil / +18 Cun / +18 Con Changes resistances: +36% acid / +36% physical / +11% light / +63% cold / +6% mind / +63% fire / +36% nature / +13% darkness Changes resistances penetration: +15% temporal / +16% darkness / +15% light / +10% nature / +48% mind / +16% physical Changes damage: +15% temporal / +29% light / +44% fire / +52% nature / +17% all / +26% acid / +40% physical / +42% cold / +63% mind / +17% darkness Talent cooldown: Refit Golem (-11 turns) Critical mult.: +35.00% Physical save: +27 (+3 eff.) Mental save: +27 (+4 eff.) Poison immunity: +88% Disease immunity: +84% Mana each turn: +0.34 Psi each turn: +2.41 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +10.00 Maximum life: +59.00 Maximum hate: +13.00 Maximum psi: +92.00 Spellpower: +16 (+3 eff.) Mindpower: +41 (+5 eff.) Mental crit. chance: +24% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Cloak | Delefang the Jetrace (13 def, 0 armour) Delefang the Jetrace (13 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Defense: +13 (+3 eff.) Fatigue: -5% Changes stats: +7 Str / +3 Dex / +5 Mag / +6 Wil / +9 Cun / +7 Con Changes resistances: +15% blight / +16% nature / +25% darkness Changes resistances penetration: +14% darkness / +5% mind Changes damage: +23% darkness Stealth bonus: +14 Physical save: +33 (+4 eff.) Mental save: +21 (+3 eff.) Life regen: +2.20 Psi when hit: +0.12 Only die when reaching: -50.00 life Maximum life: +82.00 Maximum hate: +8.00 Spell crit. chance: +7% Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | stralite amulet 'Dazzlespike' stralite amulet 'Dazzlespike'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Damage when hit (Melee): 8 light Changes stats: +8 Str / +18 Mag / +10 Wil / +4 Cun Changes resistances: +10% physical / +22% cold / +41% fire Changes resistances penetration: +15% arcane Changes damage: +8% lightning / +6% light / +13% blight / +21% fire / +8% cold / +8% acid Grants telepathy: Dragon Talent masteries: +0.34 Technique / Conditioning +0.34 Cursed / Endless hunt Critical mult.: +54.00% Physical save: +63 (+9 eff.) Spell save: +61 (+10 eff.) Mental save: +81 (+11 eff.) Confusion immunity: +44% Stamina each turn: +1.00 Mana when firing critical spell: +1.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +8% Mindpower: +26 (+3 eff.) Light radius: +2 Amulets can have magical properties. Press to compare |
Inventory
cleansing infusion of the titan (277 manaburn damage) cleansing infusion of the titan (277 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 277.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
infusion patch of healing infusion patch of healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
3 scrolls of phase door 3 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
6 scrolls of teleportation 6 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
This item will automatically be transmogrified when you leave the level. wanderer's gold amuletwanderer's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +8 Cun / +8 Con Life regen: +1.10 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy ash greatclub of the jelly (31-46.5 power, 2 apr)heavy ash greatclub of the jelly (31-46.5 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 6.00 Encumbrance. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes damage: +8% acid Equilibrium when hit: +2.00 * Grants [Heavy Strike] Talent Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of ruin (25.5-33.15 power, 9 apr)glacial stralite dagger of ruin (25.5-33.15 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +17 ice When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Armour: +11 Changes resistances penetration: +10% cold Critical mult.: +15.00% Sharp, short and deadly. Press to compare |
summoner's vined mindstar of slime (5-5.5 power, 18 apr, nature damage) summoner's vined mindstar of slime (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar summons a caller. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 5% Changes damage: +5% nature Mindpower: +9 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of summer (9-9.9 power, 24 apr, mind damage)gifted thorny mindstar of summer (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 fire When wielded/worn: Changes resistances: +7% cold / +7% darkness / +11% temporal Changes damage: +7% light / +6% fire Mindpower: +14 (+2 eff.) Mental crit. chance: +3% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
living mindstar 'Layetira' (17-18.7 power, 40 apr, mind damage) living mindstar 'Layetira' (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Damage (Melee): +16 acid Burst (radius 1) on hit: +4 arcane When wielded/worn: Damage when hit (Melee): 14 physical Changes stats: +10 Cun / +3 Wil Changes resistances: +5% arcane / +19% physical Changes resistances penetration: +20% acid / +24% physical Changes damage: +3% acid / +21% physical Critical mult.: +20.00% Physical save: +9 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +2.00 Hate when firing a critical mind attack: +6.00 Maximum hate: +24.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Life leech chance: +19% Life leech: +23% It can be used to activate talent Burrow, placing all other charms into a 8 cooldown : Effective talent level: 1.0 Power cost: 8 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 32 of target armor and 16% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Shadow Defender (10-13 power, 5 apr) Shadow Defender (10-13 power, 5 apr)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Base power: 10.0 - 13.0 Uses stat: Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +2.5% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 darkness / +30 % blind chance When wielded/worn: Changes damage: +10% darkness Talent cooldown: Shadow Leash (-8 turns) This swordbreaker has enchanted to call upon the wielder's own shadow to help protect it. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged quiver of yew arrows of warping (18/18, 32-44.8 power, 10 apr)thought-forged quiver of yew arrows of warping (18/18, 32-44.8 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 18 Turns elapse between self-loadings: 6 On weapon hit: * 25% chance to cause random gloom * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +13 temporal / +17 mind / +14 physical Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of radiance (12 def, 13 armour, 322.5 block)impervious voratun shield of radiance (12 def, 13 armour, 322.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 34% chance to blind Changes stats: +5 Mag / +13 Con Changes resistances: +20% light Talent granted: +5 Block Physical save: +15 (+2 eff.) Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of clarity (5 def, 8 armour)spiked drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +10% mind Mental save: +25 (+3 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Smoldersteel the steel plate armour (4 def, 38 armour)Smoldersteel the steel plate armour (4 def, 38 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +38 Defense: +4 (+1 eff.) Fatigue: +15% Damage when hit (Melee): 16 acid / 14 physical / 8 light Changes stats: +17 Str / +8 Wil / +6 Cun / +10 Con Changes resistances: +61% acid / +44% physical / +32% darkness / +18% light / +18% blight / +85% fire / +35% lightning / +102% cold Changes resistances penetration: +15% light / +20% fire Changes damage: +15% acid / +15% fire / +18% arcane Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Physical save: +9 (+1 eff.) Mental save: +16 (+2 eff.) Disarm immunity: +52% Stun/Freeze immunity: +54% Knockback immunity: +56% Life regen: +6.00 Maximum life: +283.00 Light radius: +4 Healing mod.: +51% It can be used to activate talent Track, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets (0 def, 7 armour)heroic dwarven-steel gauntlets (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +11 (+1 eff.) Maximum life: +60.00 When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Cun, 40% Dex, 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
245 alchemist agate 245 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+2 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
dwarven-steel pickaxe 'Ashtrial' (dig speed 1 turns) dwarven-steel pickaxe 'Ashtrial' (dig speed 1 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +15 (+1 eff.) Armour: +4 Defense: +7 (+1 eff.) Damage when hit (Melee): 4 acid / 8 temporal Changes stats: +5 Str / +7 Cun / +3 Con Changes resistances: +9% acid / +8% physical / +32% darkness / +3% fire Changes resistances penetration: +15% acid / +19% physical / +25% fire Changes damage: +6% acid / +12% temporal Damage affinity(heal): +45% darkness Maximum life: +59.00 Maximum stamina: +47.00 Light radius: +1 Infravision radius: +32 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (8/8) Rod of Recall (8/8)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 49 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Daon the Gifted Cursed level 82
62nd Dusk 122nd year of Ascendancy at 15:47 see stats
By Daon the Gifted Cursed level 147
9th Haze 122nd year of Ascendancy at 15:09 see stats
By Daon the Gifted Cursed level 167
5th Allure 123rd year of Ascendancy at 06:22 see stats
By Daon the Gifted Cursed level 164
1st Decay 122nd year of Ascendancy at 16:42 see stats
By Daon the Gifted Cursed level 58
2nd Dusk 122nd year of Ascendancy at 12:31 see stats
By Daon the Gifted Cursed level 127
67th Dusk 122nd year of Ascendancy at 06:27 see stats
By Daon the Gifted Cursed level 10
1st Summertide 122nd year of Ascendancy at 03:43 see stats
By Daon the Gifted Cursed level 20
1st Flare 122nd year of Ascendancy at 08:15 see stats
By Daon the Gifted Cursed level 30
5th Flare 122nd year of Ascendancy at 02:58 see stats
By Daon the Gifted Cursed level 40
6th Flare 122nd year of Ascendancy at 17:41 see stats
By Daon the Gifted Cursed level 50
10th Flare 122nd year of Ascendancy at 22:34 see stats
By Daon the Gifted Cursed level 140
79th Dusk 122nd year of Ascendancy at 01:44 see stats
By Daon the Gifted Cursed level 77
20th Dusk 122nd year of Ascendancy at 17:53 see stats
By Daon the Gifted Cursed level 74
3rd Dusk 122nd year of Ascendancy at 18:17 see stats
By Daon the Gifted Cursed level 48
10th Flare 122nd year of Ascendancy at 17:38 see stats
By Daon the Gifted Cursed level 39
6th Flare 122nd year of Ascendancy at 17:36 see stats
By Daon the Gifted Cursed level 200
4th Regrowth 123rd year of Ascendancy at 17:31 see stats
By Daon the Gifted Cursed level 81
62nd Dusk 122nd year of Ascendancy at 14:30 see stats
By Daon the Gifted Cursed level 20
2nd Flare 122nd year of Ascendancy at 01:51 see stats
By Daon the Gifted Cursed level 200
3rd Regrowth 123rd year of Ascendancy at 21:38 see stats
By Daon the Gifted Cursed level 90
63rd Dusk 122nd year of Ascendancy at 08:04 see stats
By Daon the Gifted Cursed level 57
2nd Dusk 122nd year of Ascendancy at 03:03 see stats
Log
Polyta the sand-drake hits Daon for 90 temporal, 60 physical (151 total damage).
Polyta the sand-drake casts Warp Blade.
Polyta the sand-drake performs a melee critical strike against Daon!
Daon shrugs off the critical damage!
Polyta the sand-drake resists the mind attack!
Polyta the sand-drake's temporal clone deactivates Momentum.
Polyta the sand-drake performs a melee critical strike against Daon!
Polyta the sand-drake resists the mind attack!
Daon hits Polyta the sand-drake's temporal clone for (0 shared), (2 shared), (10 shared), (4 shared), (12 shared), (2 shared), (3 shared), (1 shared), (0 shared), (2 shared), (2 shared), (10 shared), (4 shared), (12 shared), (2 shared), (3 shared), (1 shared) (79 total damage).
Daon hits Polyta the sand-drake for 1 lightning, 0 temporal, 3 light, 17 fire, 6 nature, 19 physical, 4 darkness, 5 blight, 2 mind, 1 lightning, 3 temporal, 3 light, 17 fire, 6 nature, 19 physical, 4 darkness, 5 blight, 2 mind (126 total damage).
Polyta the sand-drake hits Daon for 280 temporal damage.
Daon the level 200 gifted cursed was grandfathered to death by Polyta the sand-drake on level 3 of Sandworm lair.
Daon deactivates Gloom.
You feel your rampage slowing down. (-1 duration)
Daon feels pain again.
Daon deactivates Stalk.
You feel your rampage slowing down. (-1 duration)
Daon has finished recovering.
Daon is no longer rampaging.
Daon stops bleeding.
Daon's adrenaline surge has come to an end.
Daon deactivates Daunting Presence.
Daon deactivates Cleave.
Daon is free from the epidemic.
Daon is no longer anchored.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Polyta the sand-drake killed Daon!
Saving done.