Vex'haryl the level 9 Ogre Enchanter by Sekys

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceOgre
ClassEnchanter
Level / Exp9 / 67%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution22 (base 22)
Magic37 (base 33)
Willpower12 (base 11)
Cunning14 (base 10)

Resources

Life257/257
Mana179/179
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth16.022703842524
See Invisible16.022703842524

Offense: Mainhand

Damage22
Accuracy8
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)7 (35%)
Defense6
Ranged Defense6
Fatigue0
Physical Save18
Spell Save21
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Inanimation1.30
1/5
3/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
5/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
3/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
1/5
1/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Force1.30
1/5
1/5
0/5
0/5
Spell / Staff magic1.30
1/5
4/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
done
done
done

Equipment

Tool
On feet
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Vex'haryl picks up (l.): iron helm (0 def, 3 armour).
Vex'haryl picks up (i.):
acidic iron shield (4 def, 2 armour, 19 block).
There is a way to the previous level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
forceful elm totem of cure ailments [power 1] (10 cooldown).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 4.79 gold from the transmogrification of
Durugadur the rough leather cap (0 def, 1 armour).
You gain 1.63 gold from the transmogrification of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.56 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 1.39 gold from the transmogrification of
acidic iron shield (4 def, 2 armour, 19 block).
You gain 1.19 gold from the transmogrification of
arcing iron greatmaul of massacre (24.5-36.75 power, 1 apr).
You gain 1.28 gold from the transmogrification of
potent elm vilestaff (13-15.6 power, 2 apr, acid element).
You gain 0.70 gold from the transmogrification of
copper amulet of strength (+3).
You gain 0.59 gold from the transmogrification of
manasurge rune (632% regen over 10 turns; 32 instant mana).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.