Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Deceiver class 1.3.1New release! Now in a playable state! New trees: Additional skills: Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Pepper Pack 1.3.1Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Prowler Class 1.3.3Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Archreaver 1.3.1Adds a new class-the Archreaver-that is a combination of Archmage and Reaver. The archreaver has 4 unique talent trees as well as a couple vanilla talent trees. More info at the forum thread. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: magebow class v18 1.3.1Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 121 / 90% |
Size | medium |
Lifes / Deaths | Killed by Cyrikira the minotaur at level 19 on the 15th Dusk 122nd year of Ascendancy at 14:15 / 44Killed by assassin at level 24 on the 71st Dusk 122nd year of Ascendancy at 21:20 Killed by cutpurse at level 25 on the 71st Dusk 122nd year of Ascendancy at 22:19 Killed by Salumina the warg at level 31 on the 42nd Haze 122nd year of Ascendancy at 11:40 Killed by Salumina the warg at level 31 on the 42nd Haze 122nd year of Ascendancy at 14:16 Killed by Nerolrath the greater multi-hued wyrm at level 52 on the 46th Haze 122nd year of Ascendancy at 14:59 Killed by multi-hued drake at level 52 on the 46th Haze 122nd year of Ascendancy at 16:23 Killed by Nerolrath the greater multi-hued wyrm at level 52 on the 46th Haze 122nd year of Ascendancy at 18:08 Killed by Nerolrath the greater multi-hued wyrm at level 52 on the 46th Haze 122nd year of Ascendancy at 19:31 Killed by Nerolrath the greater multi-hued wyrm at level 52 on the 46th Haze 122nd year of Ascendancy at 20:58 Killed by Agon at level 59 on the 4th Allure 123rd year of Ascendancy at 04:48 Killed by Ivuretha the sandworm at level 59 on the 4th Allure 123rd year of Ascendancy at 11:22 Killed by Agon at level 72 on the 1st Regrowth 123rd year of Ascendancy at 04:12 Killed by Eilinuba the squid at level 73 on the 2nd Regrowth 123rd year of Ascendancy at 08:32 Killed by Eilinuba the squid at level 74 on the 2nd Regrowth 123rd year of Ascendancy at 11:09 Killed by Eilinuba the squid at level 74 on the 2nd Regrowth 123rd year of Ascendancy at 12:37 Killed by Emelolaith the ice wyrm at level 83 on the 7th Regrowth 123rd year of Ascendancy at 23:24 Killed by Emelolaith the ice wyrm at level 83 on the 8th Regrowth 123rd year of Ascendancy at 01:03 Killed by Emelolaith the ice wyrm at level 83 on the 8th Regrowth 123rd year of Ascendancy at 04:10 Killed by Emelolaith the ice wyrm at level 83 on the 8th Regrowth 123rd year of Ascendancy at 06:17 Killed by Emelolaith the ice wyrm at level 83 on the 8th Regrowth 123rd year of Ascendancy at 08:35 Killed by cold drake at level 83 on the 8th Regrowth 123rd year of Ascendancy at 10:07 Killed by snow giant boulder thrower at level 88 on the 8th Regrowth 123rd year of Ascendancy at 23:06 Killed by Betitha the snow giant chieftain at level 89 on the 9th Regrowth 123rd year of Ascendancy at 00:34 Killed by Betitha the snow giant chieftain at level 90 on the 9th Regrowth 123rd year of Ascendancy at 03:02 Killed by Betitha the snow giant chieftain at level 90 on the 9th Regrowth 123rd year of Ascendancy at 05:00 Killed by Betitha the snow giant chieftain at level 90 on the 9th Regrowth 123rd year of Ascendancy at 07:29 Killed by Betitha the snow giant chieftain at level 90 on the 9th Regrowth 123rd year of Ascendancy at 08:47 Killed by Betitha the snow giant chieftain at level 90 on the 9th Regrowth 123rd year of Ascendancy at 10:29 Killed by Betitha the snow giant chieftain at level 90 on the 9th Regrowth 123rd year of Ascendancy at 11:53 Killed by multi-hued drake hatchling at level 91 on the 14th Regrowth 123rd year of Ascendancy at 04:50 Killed by Cyrareta the gwelgoroth at level 92 on the 14th Regrowth 123rd year of Ascendancy at 06:53 Killed by Cyrareta the gwelgoroth at level 92 on the 14th Regrowth 123rd year of Ascendancy at 08:49 Killed by luminous horror at level 96 on the 15th Regrowth 123rd year of Ascendancy at 06:35 Killed by Yvomina the Guardian at level 97 on the 15th Regrowth 123rd year of Ascendancy at 08:04 Killed by Yvomina the Guardian at level 97 on the 15th Regrowth 123rd year of Ascendancy at 09:25 Killed by Yvomina the Guardian at level 98 on the 15th Regrowth 123rd year of Ascendancy at 11:21 Killed by Emelerin the Guardian at level 101 on the 16th Regrowth 123rd year of Ascendancy at 01:35 Killed by Ce'Nisewe the Guardian at level 107 on the 17th Regrowth 123rd year of Ascendancy at 10:38 Killed by Ce'Nisewe the Guardian at level 107 on the 17th Regrowth 123rd year of Ascendancy at 12:25 Killed by Silylle the crimson ooze at level 117 on the 31st Regrowth 123rd year of Ascendancy at 13:27 Killed by Xanuleba the poison ooze at level 120 on the 32nd Regrowth 123rd year of Ascendancy at 02:22 Killed by Gadhenor the brittle clear ooze at level 121 on the 32nd Regrowth 123rd year of Ascendancy at 06:29 Killed by Xanuleba the poison ooze at level 121 on the 32nd Regrowth 123rd year of Ascendancy at 07:54 |
Primary Stats
Strength | 161 (base 39) |
Dexterity | 197 (base 100) |
Constitution | 120 (base 24) |
Magic | 40 (base 12) |
Willpower | 151 (base 100) |
Cunning | 154 (base 100) |
Resources
Life | 3982/4027 |
Hate | 74/100 |
Stamina | 840/840 |
Psi | 131/131 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -989 |
Infravision | 6 |
See Invisible | 6 |
Stealth | 116.64796728809 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Barehand
Damage | 219 |
Accuracy | 107 |
Crit Chance | 146% |
APR | 45 |
Speed | 0.55 |
Offense: Spell
Spellpower | 28.666666666667 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 96.76 |
Crit Chance | 58% |
Speed | 1 |
Offense: Damage Bonus
All | +14% |
Defense: Base
Armour (hardiness) | 81.519198774345 (30%) |
Defense | 83.983704842813 |
Ranged Defense | 86.783704842813 |
Fatigue | 0 |
Physical Save | 89.565 |
Spell Save | 60.83125 |
Mental Save | 94.645 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 95% |
Instadeath Resistance | 100% |
Confusion Resistance | 15% |
Disarm Resistance | 100% |
Stun Resistance | 15% |
Poison Resistance | 20% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 12 turns. While Heroism is active, you will only die when reaching -677 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 794 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Tactical | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 11/5 |
Cunning / Stealth | 1.20 |
| 10/5 |
| 3/5 |
| 1/5 |
| 10/5 |
Technique / Finishing moves | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
Technique / Grappling | 1.20 |
| 7/5 |
| 10/5 |
| 2/5 |
| 1/5 |
Technique / Pugilism | 1.00 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Psionic / Far fist | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cunning / Poisons | 1.00 |
| 10/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 10/5 |
| 5/5 |
| 3/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 11/5 |
| 9/5 |
| 2/5 |
| 6/5 |
Technique / Combat training | 1.80 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 5/5 |
| 1/5 |
| 11/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Cunning / Scoundrel | 1.10 |
| 1/5 |
| 6/5 |
| 1/5 |
| 11/5 |
Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 11/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stealth |
talent | Cleave |
talent | Striking Stance |
talent | Crippling Poison |
talent | Augmentation |
talent | Forge Shield |
talent | Dreamforge |
talent | Exploit Weakness |
talent | Lacerating Strikes |
talent | Numbing Poison |
talent | Beyond the Flesh |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Countering melee attacks: Has a 50% chance to get an automatic counter attack when avoiding a melee attack. (2.7 counters remaining) Counter Attacking |
Quests
You failed to protect the lost anorithil from death by uruivellas. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Emelolaith the ice wyrm. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by nightshade trap. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 56. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | stralite greatmaul 'Ce'Nyma' (64-96 power, 3 apr) stralite greatmaul 'Ce'Nyma' (64-96 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 Base power: 64.0 - 96.0 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.3% dam / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to inflict damage reduction * 24% chance to disease * 42% chance to cause random gloom * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +24 lightning / +12 arcane / +24 blight / +27 mind When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +16 Physical crit. chance: +73.0% Physical power: +19 (+3 eff.) Defense: +19 (+5 eff.) Changes stats: +3 Mag / +9 Wil / +9 Cun Changes resistances penetration: +10% blight Changes damage: +6% arcane Critical mult.: +26.00% Disease immunity: +34% Disarm immunity: +52% Mana when firing critical spell: +5.00 Maximum vim: +10.00 Spellpower: +6 (+1 eff.) Massive two-handed mauls. |
Light source | Chargeraven ChargeravenInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid Changes resistances: +6% blight / +5% arcane / +9% mind Changes resistances penetration: +10% lightning Poison immunity: +10% Pinning immunity: +5% Maximum life: +64.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | iron helm 'Yverebeth' (0 def, 3 armour) iron helm 'Yverebeth' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +6 Wil / +2 Cun Changes resistances: +6% lightning / +7% mind / +7% darkness / +6% sound Changes resistances penetration: +5% blight Mental save: +6 (+1 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+2 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 131 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Skyobsidian SkyobsidianPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +34 (+5 eff.) Defense: +20 (+6 eff.) Effects on melee hit: * 66% chance to blind Effects on ranged hit: * 67% chance to blind Damage when hit (Melee): 4 lightning Changes stats: +10 Str / +3 Dex / +18 Mag / +14 Wil / +11 Cun / +14 Con Changes resistances: +19% mind Changes resistances penetration: +5% lightning / +5% fire Changes damage: +6% lightning / +19% mind / +8% all Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 19.00% Spell save: +15 (+4 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Maximum stamina: +30.00 Spellpower: +49 (+6 eff.) Mindpower: +18 (+4 eff.) Rings can have magical properties. |
On fingers | Vorassra VorassraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +17 (+2 eff.) Effects on melee hit: * 24% chance to blind Effects on ranged hit: * 21% chance to blind Damage when hit (Melee): 4 arcane Changes stats: +6 Dex / +1 Mag / +1 Wil / +3 Cun Changes damage: +9% blight / +6% all Spell save: +6 (+2 eff.) Disarm immunity: +32% Pinning immunity: +35% Knockback immunity: +37% Maximum life: +39.00 Maximum vim: +20.00 Spellpower: +13 (+2 eff.) Mindpower: +15 (+3 eff.) Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Main armor | Urudorak (13 def, 6 armour) Urudorak (13 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+4 eff.) Ranged Defense: +14 (+3 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Damage when hit (Melee): 20 light Changes stats: +6 Dex / +8 Wil / +2 Cun Changes resistances: +24% acid / +65% lightning / +52% darkness / +6% fire / +39% blight / +20% cold / +10% mind / +10% sound Physical save: +17 (+3 eff.) Spell save: +28 (+7 eff.) Mental save: +8 (+2 eff.) Light radius: +6 A suit of armour made of leather. |
On feet | pair of drakeskin leather boots 'Flowerpierce' (0 def, 5 armour) pair of drakeskin leather boots 'Flowerpierce' (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes stats: +12 Cun / +12 Con Changes resistances: +3% darkness Changes resistances penetration: +15% physical Critical mult.: +15.00% Physical save: +71 (+14 eff.) Spell save: +37 (+9 eff.) Mental save: +72 (+13 eff.) Mana each turn: +0.04 Mana when firing critical spell: +1.00 Maximum vim: +30.00 Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
On hands | Duvagorn the Morningquench (0 def, 9 armour) Duvagorn the Morningquench (0 def, 9 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Armour: +9 Damage (Melee): 7 lightning Effects when hit in melee: * 19% chance to reduce powers by 20% * 19 arcane resource burn Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +6 Cun / +3 Con Changes resistances: +6% lightning / +7% darkness / +9% nature / +6% acid Changes damage: +5% lightning / +6% light Talent mastery: +0.20 Technique / Grappling Critical mult.: +7.00% Physical save: +6 (+1 eff.) Spell save: +11 (+3 eff.) Mental save: +49 (+9 eff.) Poison immunity: +10% Disarm immunity: +51% Pinning immunity: +5% Maximum life: +93.00 Spell crit. chance: +8% Mental crit. chance: +8% Infravision radius: +5 See invisible: +6 When used to modify unarmed attacks: Base power: 20.5 - 22.6 Uses stats: 72% Wil, 82% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 167% When this weapon hits: Disarm (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 1). When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Perfect Strike (15% chance level 1). When this weapon hits: Battle Shout (20% chance level 1). When this weapon crits: Cripple (20% chance level 1). When this weapon crits: Dominate (10% chance level 1). On weapon hit: * 18% chance to reduce powers by 20% * 19 arcane resource burn Damage (Melee): +8 darkness Burst (radius 2) on crit: +7 lightning It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | Lisykira the Obsidianthorn (19 def, 0 armour) Lisykira the Obsidianthorn (19 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+4 eff.) Defense: +19 (+5 eff.) Fatigue: -8% Damage when hit (Melee): 8 darkness Changes stats: +11 Str / +8 Dex / +5 Wil / +9 Cun / +10 Con Changes resistances: +8% lightning / +3% temporal / +34% darkness / +27% fire / +22% sound / +8% acid / +6% blight / +14% cold / +6% mind / +25% light Changes resistances penetration: +14% darkness / +10% sound Changes damage: +23% darkness / +11% sound Talent mastery: +0.80 Technique / Combat training Stealth bonus: +28 Physical save: +44 (+9 eff.) Spell save: -40 (-13 eff.) Mental save: +32 (+6 eff.) Stamina each turn: +2.00 Mana each turn: -0.77 Only die when reaching: -100.00 life Maximum life: +76.00 Maximum stamina: +28.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | enraging steel amulet of manastreaming enraging steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Mag Changes damage: +7% physical Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Combat speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. grounding stralite amuletgrounding stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% lightning Stun/Freeze immunity: +40% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. protective gold amuletprotective gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Changes resistances cap: +5% all Physical save: +16 (+3 eff.) Amulets can have magical properties. |
sneakthief's gold ring of vanishment sneakthief's gold ring of vanishmentPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Dex / +8 Cun / +14 Lck Reduce all damage from unseen attackers: 7% Activating this item is instant. It can be used to activate talent Vanish, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You start vanishing from sight, moving 400% faster and gaining 10% chance to evade melee attacks for 2 game turns. When this effect ends you'll become invisible (power 10) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 50%. Any actions other than moving will end the movement speed boost and activate the invisibility prematurely. Note: since you will be moving very fast, game turns will pass very slowly. The invisibility power will increase with your Spellpower. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's gold ring of tenacitysolipsist's gold ring of tenacity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Disarm immunity: +38% Pinning immunity: +35% Knockback immunity: +31% Maximum life: +38.00 Mindpower: +11 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of pilferingstralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Defense: +15 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
titan's steel ring of nature (+24%) titan's steel ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +24% nature Changes damage: +12% nature Physical save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of daylight (47.5-71.25 power, 3 apr)balanced stralite battleaxe of daylight (47.5-71.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +14 light Damage against: +33% Undead When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +19 (+5 eff.) Disarm immunity: +62% Massive two-handed battleaxes. |
chilling steel battleaxe of paradox (22.5-33.75 power, 2 apr) chilling steel battleaxe of paradox (22.5-33.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 temporal / +16 cold When wielded/worn: Damage when hit (Melee): 7 temporal Changes resistances: +9% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (45-67.5 power, 3 apr)stralite battleaxe (45-67.5 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
thought-forged iron battleaxe of phasing (15-22.5 power, 8 apr) thought-forged iron battleaxe of phasing (15-22.5 power, 8 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage Shield penetration (this weapon only): +14% Damage (Melee): +10 mind When wielded/worn: Changes stats: +3 Cun / +2 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. cutting iron dagger of purging (11.5-14.95 power, 5 apr)cutting iron dagger of purging (11.5-14.95 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.5 - 15.0 Uses stats: 77% Wil, 47% Cun Damage type: Physical Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elm greatclub of massacre (24-36 power, 1 apr)elm greatclub of massacre (24-36 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. quick ash greatclub of erosion (26.5-39.75 power, 2 apr)quick ash greatclub of erosion (26.5-39.75 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 111% Damage (Melee): +10 nature / +14 temporal When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Dex Massive two-handed clubs. |
Bloomrock (25-37.5 power, 1 apr) Bloomrock (25-37.5 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.3% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Changes stats: +1 Cun / +3 Wil Changes resistances: +6% nature Critical mult.: +16.00% Mental save: +10 (+2 eff.) Mindpower: +2 (+0 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's steel greatmaul of shearing (26-39 power, 2 apr)warbringer's steel greatmaul of shearing (26-39 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical power: +13 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +26% physical Changes damage: +13% physical Disarm immunity: +25% Massive two-handed mauls. |
iron greatspear (16-25.6 power, 4 apr) iron greatspear (16-25.6 power, 4 apr)Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 156% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Thrust Range: 2 A heavy spear. |
iron greatspear 'Ebonyveil' (20-32 power, 4 apr) iron greatspear 'Ebonyveil' (20-32 power, 4 apr)Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 20.0 - 32.0 Uses stat: 156% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +5.5% Attack speed: 83% On weapon hit: * 11% chance to daze Burst (radius 1) on hit: +8 darkness Thrust Range: 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +15% cold Changes resistances penetration: +9% lightning Spell save: +3 (+1 eff.) Poison immunity: +15% A heavy spear. |
This item will automatically be transmogrified when you leave the level. iron greatspear of corruption (15.5-24.8 power, 4 apr)iron greatspear of corruption (15.5-24.8 power, 4 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 156% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% On weapon hit: * 10% chance to inflict damage reduction * 20% chance to curse the target Thrust Range: 2 A heavy spear. |
This item will automatically be transmogrified when you leave the level. chilling steel greatsword (22-35.2 power, 2 apr)chilling steel greatsword (22-35.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 156% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 cold Massive two-handed swords. |
iron longsword (12.5-17.5 power, 2 apr) iron longsword (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 135% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. TuyonTuyon Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master Infused by psionic forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Burst (radius 2) on crit: +44 shocking sound When wielded/worn: Accuracy: +34 (+6 eff.) Physical crit. chance: +13.0% Physical power: +9 (+1 eff.) Fatigue: -4% Ammo reloads per turn: +3 Changes stats: +4 Str / +7 Dex / +7 Mag Changes resistances: +6% arcane Changes resistances penetration: +51% physical / +7% temporal / +18% sound Changes damage: +22% physical / +9% arcane / +7% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Talent cooldown: Steady Shot (-2 turns) Critical mult.: +5.00% Physical save: +3 (+1 eff.) Stamina each turn: +0.80 Maximum life: +20.00 Spellpower: +9 (+1 eff.) Damage Shield penetration: +55% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Offalraven (25.5-35.7 power, 6 apr)Offalraven (25.5-35.7 power, 6 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / spear ; tier 3 Base power: 25.5 - 35.7 Uses stat: 135% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Damage when hit (Melee): 18 nature Changes stats: +3 Dex / +1 Mag Changes resistances: +2% physical Mental save: +10 (+2 eff.) Stun/Freeze immunity: +5% Knockback immunity: +10% Only die when reaching: -60.00 life A spear. |
This item will automatically be transmogrified when you leave the level. bloodlich's elm magestaff of might (10-12 power, 2 apr, fire element)bloodlich's elm magestaff of might (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Cun / +3 Con Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Vim when firing critical spell: +4.00 Maximum vim: +24.00 Maximum neg.energy: +25.00 Spellpower: +3 (+0 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm magestaff (10-12 power, 2 apr, arcane element)cruel elm magestaff (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +10% arcane Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding ash magestaff of hiking (15-18 power, 3 apr, lightning element)lifebinding ash magestaff of hiking (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +15% lightning Talent granted: +1 Command Staff Maximum encumbrance: +17 Life regen: +0.90 Maximum stamina: +16.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +2% Movement speed: +14% Healing mod.: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick blue-steel trident (19.5-31.2 power, 8 apr)quick blue-steel trident (19.5-31.2 power, 8 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 156% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 111% When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel waraxe of crippling (17.5-24.5 power, 4 apr)acidic dwarven-steel waraxe of crippling (17.5-24.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 135% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +14 acid When wielded/worn: Physical crit. chance: +11.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. tangling dwarven-steel waraxe of massacre (28-39.2 power, 4 apr)tangling dwarven-steel waraxe of massacre (28-39.2 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.0 - 39.2 Uses stat: 135% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. bursting dwarven-steel bucklerbursting dwarven-steel buckler Requires: - Dexterity 20 - Strength 20 Alternately Requires: - Dexterity 20 - Cunning 20 Infused by psionic forces 3.00 Encumbrance. Type: armor / buckler ; tier 3 When wielded/worn: Physical crit. chance: +4.5% Defense: +8 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 16 shocking sound Changes stats: +4 Cun Changes resistances: +16% sound Talent granted: +3 Guard Small handheld shield used for deflecting blows and misdirecting opponents. |
enveloping cashmere cloak of the hunter (13 def, 0 armour) enveloping cashmere cloak of the hunter (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+4 eff.) Defense: +13 (+4 eff.) Fatigue: -7% Physical save: +11 (+2 eff.) Maximum life: +81.00 Maximum stamina: +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. silk robe of Linaniil (10 def, 0 armour)silk robe of Linaniil (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Mana each turn: +0.28 Maximum mana: +88.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
soundproof cashmere robe of the bang (7 def, 0 armour) soundproof cashmere robe of the bang (7 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +4 Cun / +4 Mag Changes resistances: +15% lightning / +15% mind / +16% light / +16% sound Changes damage: +9% light / +13% sound Physical save: +32 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Maximum mana: +75.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed cashmere robe of lightning (+24%) (13 def, 6 armour)sunsealed cashmere robe of lightning (+24%) (13 def, 6 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+4 eff.) Changes stats: +6 Mag Changes resistances: +24% lightning / +11% light / +11% darkness Changes damage: +11% light / +16% lightning Maximum life: +50.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of speed (0 def, 3 armour)dreamer's pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +11 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+2 eff.) Movement speed: +20% A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% A pair of boots made of leather. |
undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +21% Confusion immunity: +22% Stun/Freeze immunity: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves of sorrow (0 def, 7 armour) heroic hardened leather gloves of sorrow (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 24 mind / 21 darkness Mental save: -1 (+0 eff.) Maximum life: +58.00 Mindpower: +7 (+1 eff.) When used to modify unarmed attacks: Base power: 21.0 - 23.1 Uses stats: 72% Wil, 82% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 12.0 - 16.8 Uses stats: 72% Wil, 82% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 72% Wil, 82% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+0 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
Morbustickler the rough leather cap (0 def, 1 armour) Morbustickler the rough leather cap (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 nature Changes stats: +6 Str / +6 Dex / +5 Lck Changes resistances: +6% blight / +3% cold / +6% nature / +3% darkness Changes damage: +9% nature Spell crit. chance: +3% Mental crit. chance: +3% Skullcracker multiplicator: +2 A cap made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
soundproof drakeskin leather armour of Eyal (5 def, 8 armour) soundproof drakeskin leather armour of Eyal (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +10% lightning / +11% mind / +13% darkness / +12% sound Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +9 (+2 eff.) Life regen: +4.00 Maximum life: +67.00 Healing mod.: +30% A suit of armour made of leather. |
spiked cured leather armour of temporal resistance (2 def, 4 armour) spiked cured leather armour of temporal resistance (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Changes resistances: +18% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of Toknor (2 def, 4 armour)troll-hide cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Critical mult.: +14.00% Life regen: +7.80 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of command (20 def, 22 armour)radiant stralite plate armour of command (20 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +20 (+6 eff.) Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +5 Cun / +5 Wil Changes resistances: +24% blight / +26% darkness Mental save: +22 (+4 eff.) Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. soundforged dwarven-steel shield of radiance (8 def, 2 armour, 83 block)soundforged dwarven-steel shield of radiance (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 27% chance to blind Changes stats: +4 Mag / +6 Con Changes resistances: +10% lightning / +13% light / +10% darkness / +10% mind / +10% sound Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of yew arrows of crippling (42/42, 39.5-55.3 power, 18 apr)sentry's quiver of yew arrows of crippling (42/42, 39.5-55.3 power, 18 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 39.5 - 55.3 Uses stats: 83% Wil, 74% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +13.0% Capacity: 42 Turns elapse between self-loadings: 3 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
122 alchemist agate 122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. soldier's dwarven-steel pickaxe (dig speed 15 turns)soldier's dwarven-steel pickaxe (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes stats: +2 Str Changes resistances: +8% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. treant's elven-wood harp of blinding strikes (13 melee - 14.5 ranged sound damage)treant's elven-wood harp of blinding strikes (13 melee - 14.5 ranged sound damage) Requires: - Cunning 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: instrument / harp ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 13 sound Effects on ranged hit: * 30% chance to blind Damage (Ranged): 14 sound Changes resistances: +13% nature / +13% blight Talent granted: +4 Pluck Strings Mental save: +6 (+1 eff.) Poison immunity: +26% Disease immunity: +22% Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A small string instrument. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp of the sunalchemist's lamp of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +11% darkness Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 27.10 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (20/20, 45.5-54.6 power, 5 apr)pouch of stralite shots (20/20, 45.5-54.6 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 30% Wil, 124% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Xanutha (44-61.6 power, 3 apr)Xanutha (44-61.6 power, 3 apr) Requires: - Strength 35 - Cunning 24 Infused by psionic forces 3.00 Encumbrance. Type: instrument / singsword ; tier 4 It must be held with both hands. Base power: 44.0 - 61.6 Uses stats: 125% Wil, 25% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 36% chance to cause random gloom Damage (Melee): +26 mind / +12 sound When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Mag / +7 Wil / +8 Cun Changes resistances: +9% blight / +1% physical Changes damage: +3% mind Physical save: +10 (+2 eff.) Silence immunity: +25% Only die when reaching: -40.00 life Mindpower: +4 (+1 eff.) See invisible: +18 A two-handed sword that converts voice into sound. |
This item will automatically be transmogrified when you leave the level. quiet stralite torque of psychoportation [power 49] (30 cooldown)quiet stralite torque of psychoportation [power 49] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence It can be used to teleport randomly (rad 49), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. rushing elven-wood totem of thorny skin [power 69] (20 cooldown)rushing elven-wood totem of thorny skin [power 69] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +5 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Agon the Cornac Adventurer level 11
7th Dusk 122nd year of Ascendancy at 16:38 see stats
By Agon the Cornac Adventurer level 117
31st Regrowth 123rd year of Ascendancy at 12:49 see stats
By Agon the Cornac Adventurer level 79
2nd Regrowth 123rd year of Ascendancy at 20:24 see stats
By Agon the Cornac Adventurer level 10
78th Pyre 122nd year of Ascendancy at 13:23 see stats
By Agon the Cornac Adventurer level 20
16th Dusk 122nd year of Ascendancy at 00:37 see stats
By Agon the Cornac Adventurer level 30
42nd Haze 122nd year of Ascendancy at 07:11 see stats
By Agon the Cornac Adventurer level 40
44th Haze 122nd year of Ascendancy at 19:17 see stats
By Agon the Cornac Adventurer level 50
45th Haze 122nd year of Ascendancy at 07:52 see stats
By Agon the Cornac Adventurer level 28
73rd Dusk 122nd year of Ascendancy at 03:19 see stats
By Agon the Cornac Adventurer level 73
2nd Regrowth 123rd year of Ascendancy at 10:51 see stats
By Agon the Cornac Adventurer level 60
4th Allure 123rd year of Ascendancy at 13:13 see stats
By Agon the Cornac Adventurer level 74
2nd Regrowth 123rd year of Ascendancy at 11:06 see stats
By Agon the Cornac Adventurer level 11
78th Pyre 122nd year of Ascendancy at 14:19 see stats
By Agon the Cornac Adventurer level 72
10th Allure 123rd year of Ascendancy at 23:34 see stats
Log
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Talent Exploit Weakness is ready to use.
Talent Total Thuggery is ready to use.
Agon activates Exploit Weakness.
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon strikes the dreamforge!
Agon deactivates Stealth.
Agon deactivates Beyond the Flesh.
Agon deactivates Forge Shield.
Agon deactivates Dreamforge.
Agon deactivates Crippling Poison.
Agon deactivates Cleave.
Agon deactivates Striking Stance.
Agon deactivates Numbing Poison.
Agon deactivates Augmentation.
Agon deactivates Exploit Weakness.
Agon deactivates Lacerating Strikes.