Merche the level 12 Cornac Adventurer by Pierre296

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp12 / 83%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength19 (base 16)
Dexterity22 (base 16)
Constitution29 (base 26)
Magic15 (base 12)
Willpower39 (base 37)
Cunning38 (base 37)

Resources

Life360/360
Equilibrium0
Psi206/206
Healing Factor1.1524687383468
Regeneration3.5150296519577

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+120.56613958886%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy37
Crit Chance12%
APR2
Speed1.00

Offense: Offhand

Damage22
Accuracy32
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower33
Crit Chance11%
Speed1

Offense: Damage Bonus

Lightning+10%
Blight+10%
Darkness+3%
Fire+7%
Cold+10%

Offense: Damage Penetration

Fire+3%
Darkness+3%

Defense: Base

Armour (hardiness)11 (35.65183292883%)
Defense29
Ranged Defense29
Fatigue0
Physical Save28.2
Spell Save27.4
Mental Save29

Defense: Resistances

Lightning+ 14%( 70%)
Acid+ 19%( 70%)
Darkness+ 10%( 70%)
Cold+ 14%( 70%)
Mind+ 10%( 70%)
Physical+ 6%( 70%)
Fire+ 12%( 70%)
All+ 4%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance23%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Discharge1.00
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.00
5/5
1/5
1/5
1/5
Psionic / Solipsism1.00
5/5
5/5
2/5
1/5
Wild-gift / Moss1.00
2/5
5/5
0/5
0/5
Psionic / Thought-Forms1.00
5/5
5/5
2/5
1/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Psionic / Feedback1.00
5/5
5/5
5/5
1/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
1/5
1/5
1/5
1/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
2/5
0/5
0/5
Psionic / Finer energy manipulations1.00
2/5
5/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
done
done
done
active
active
done
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Merche the Cornac Adventurer level 10
14th Haze 122nd year of Ascendancy at 10:39
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Merche the Cornac Adventurer level 9
61st Dusk 122nd year of Ascendancy at 19:10
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Merche the Cornac Adventurer level 11
64th Haze 122nd year of Ascendancy at 01:41
see stats
Level 10 Got a character to level 10.
By Merche the Cornac Adventurer level 10
4th Haze 122nd year of Ascendancy at 01:11
see stats
The Arena Unlocked Arena mode.
By Merche the Cornac Adventurer level 7
3rd Mirth 122nd year of Ascendancy at 23:08
see stats

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 46 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You gain 0.40 gold from the melting of
rough leather belt of the wilder.
You gain 1.58 gold from the melting of
shimmering linen robe of blight (+11%) (0 def, 0 armour).
You gain 0.71 gold from the melting of
linen robe of protection (2 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 18.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 20.00 gold from the melting of
Tinkerer's Twinblaster.
You collect a new ingredient:
lump of iron (1).
You gain 0.57 gold from the melting of
iron steamsaw of fire resistance (+16%) (11-16 power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11-15 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 2.02 gold from the melting of
movement infusion of the warrior (speed 476%; cd 16).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.