











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Activatable Object Cleanup 1.7.0Prevents and cleans up orphaned "activate-object" talents for objects activatable from inventory that you transmogrified from the transmogrification chest. Encouraged for players who use the Utility Supplies addon. Also available as part of the Bugnibus Bugfix Pack. Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 25 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by Walrog at level 22 on the 43rd Pyre 123rd year of Ascendancy at 21:54 4 / 2Killed by dream seed at level 25 on the 22nd Dusk 123rd year of Ascendancy at 06:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 60 (base 45) |
| Dexterity | 13 (base 10) |
| Constitution | 36 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 60 (base 45) |
| Cunning | 22 (base 22) |
Resources
| Life | 853/853 |
| Equilibrium | 0 |
| Psi | 170/170 |
| Healing Factor | 1.3979202340232 |
| Regeneration | 18.76325744866 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +36.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 6 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 37 |
| Crit Chance | 21% |
| APR | 13 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 16% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +8% |
| Physical | +16% |
| Cold | +26% |
| All | 0% |
| Lightning | +23% |
| Darkness | +23% |
| Fire | +8% |
| Nature | +44% |
Offense: Damage Penetration
| Acid | +27% |
| Blight | +12% |
| Physical | +12% |
| Cold | +12% |
| Lightning | +12% |
| Darkness | +37% |
| Mind | +20% |
| Fire | +12% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 62.317011280366 (72.903125182002%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 5 |
| Physical Save | 41 |
| Spell Save | 27 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 57%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 30%( 70%) |
| Temporal | + 26%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Bleed Resistance | 20% |
| Teleport Resistance | 20% |
| Disarm Resistance | 40% |
| Knockback Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -480 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 480 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of squid ink. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Forestvile the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Nature While equipped: offense ------ Damage +21% nature Ignore resists +10% mind When Hit 4 nature, 4 darkness defense ------ Armor +5 Resistance +6% lightning, +8% temporal +12% nature A pair of boots made of leather. |
| Light source | Polenor the Lightninglace1.0 Encumbrance T5 lite [Rare] Psionic While equipped: offense ------ Damage +12% lightning defense ------ Spell save +6 (+3 eff.) Mind save +11 (+6 eff.) Unlife -40.00 life Cut Resist +20% Knockbk Resist +10% other ------- Light +5 See Stealth +6 See Invisibility +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Duathelbreacher (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Str +3, Con +4 offense ------ Physical Power +5 (+1 eff.) Damage +15% darkness Ignore resists +10% acid When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +5 Fatigue +5% Resistance +9% acid, +6% darkness A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.01 cold and 18.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+8 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | stralite waraxe 'Coalsnake' (44-61 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +20 item expose +20 item darkness numbing On Hit: * 20% chance to reduce all saves and defense by 28 * 20% chance to reduce damage dealt by 23% While equipped: offense ------ Mindpower +10 (+4 eff.) Ignore resists +25% darkness defense ------ Resistance +3% darkness One-handed war axes. |
| Around waist | Rainmire the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Wil +6 offense ------ Mind Crit +1% Mindpower +10 (+4 eff.) Damage +3% cold Ignore resists +10% mind defense ------ Resistance +8% lightning, +8% temporal +6% acid A belt that goes around your waist. |
| In off hand | Islath the Cureworm (0 def, 17 armour, 67-80 power, 275.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 67.0 - 80.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +276 On-hit +8 lightning +10 item nature slow On Hit: * 10% chance to slow global speed by 55% While equipped: Stats Con +5 offense ------ Damage +3% nature When Hit 6 lightning On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Armor +17 Fatigue +8% Resistance +9% darkness Physical save +6 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Blastpiercer the elven-silk cloak (11 def, 9 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: offense ------ Critical power +20.00% Damage +3% lightning Accuracy +10 (+4 eff.) Ignore Armor +8 defense ------ Armor +9 Defense +11 (+6 eff.) Resistance +3% nature, +17% cold Crit Resistance 15.00% Physical save +14 (+4 eff.) Spell save +6 (+3 eff.) Stealth +7 Unlife -60.00 life Life Regen +2.00 Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour 'Unlightstinger' (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: Stats Str +6, Con +1 offense ------ Physical Crit +1.0% Physical Power +10 (+3 eff.) Ignore resists +5% acid Accuracy +20 (+7 eff.) defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +6% acid, +10% physical +25% darkness other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 186; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 620%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 620% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding steel amulet of dexterity (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Dex +2 defense ------ Resistance +10% lightning Stun Resist +23% Amulets make your neck look great! |
grounding steel amulet of willpower (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Wil +3 defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
starlit steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Dex +3 defense ------ Resistance +11% light, +10% darkness Blind Resist +22% Amulets make your neck look great! |
steel amulet of the fish0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% cold other ------- Breathe water Amulets make your neck look great! |
steel amulet of the fish0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% cold other ------- Breathe water Amulets make your neck look great! |
Xoba the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Cun +1 offense ------ Damage +9% mind defense ------ Resistance +6% blight, +6% nature +3% mind Spell save +6 (+3 eff.) Poison Resist +12% Disease Resist +12% Rings make your fingers look great! |
savior's steel ring of nature (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +7 (+2 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
titan's steel ring of frost (+28%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats Con +3 offense ------ Damage +14% cold defense ------ Resistance +28% cold Physical save +6 (+2 eff.) Rings make your fingers look great! |
solipsist's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Mindpower +7 (+3 eff.) Rings make your fingers look great! |
Glacierbrace0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats Cun +3, Dex +5 offense ------ Damage +10% nature, +15% cold defense ------ Resistance +20% nature other ------- Infravision +3 Rings make your fingers look great! |
Frigidbrand the voratun greatmaul (66-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Nature Weapon Damage 66.5 - 99.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +14 nature On-Hit, radius 1 +4 cold On-crit, radius 2 +12 darkness While equipped: defense ------ Resistance +6% acid, +9% cold +9% nature, +5% arcane Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats Str +7, Dex +7, Con +7 defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
thought-forged stralite greatsword of evisceration (49-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master/Psionic Weapon Damage 49.0 - 78.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +19 mind, +24 item expose On Hit: * 24% chance to reduce all saves and defense by 28 On Critical: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Cun +5, Wil +5 offense ------ Physical Crit +13.0% Physical Power +12 (+4 eff.) Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +5.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +2.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Glorobeth the stralite longsword (35-49 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Master Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Str +5, Con +4 offense ------ Damage +10% physical Accuracy +13 (+5 eff.) Ignore Armor +3 other ------- Stamina/turn +3.00 Max stamina +30.00 Sharp, long, and deadly. |
Glaremark (42-59 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +8 light On-crit, radius 2 +33 lightning, +20 cold While equipped: Stats Str +3 offense ------ Physical Power +15 (+5 eff.) Move Speed +30% Damage +3% light Ignore resists +15% lightning, +21% cold +20% light One-handed war axes. |
Salotta the Moldrune (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +10 item expose On-Hit, radius 1 +8 nature On-crit, radius 2 +50 fire On Hit: * 10% chance to reduce all saves and defense by 28 While equipped: offense ------ Global Speed +1% Ignore resists +20% mind, +12% fire When Hit 10 darkness On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +6% nature One-handed war axes. |
Brenegrim the pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Str +2 offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +6% nature, +9% acid defense ------ Resistance +5% blight, +9% acid Crit Resistance 10.00% Disease Resist +10% other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightbloom the pulsing mindstar (16-18 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Str +1 offense ------ Physical Crit +3.0% Mind Crit +4% Mindpower +15 (+5 eff.) defense ------ Resistance +9% light other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Mardihor' (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Cun +2, Wil +2 offense ------ Mind Crit +4% Critical power +20.00% Mindpower +8 (+3 eff.) On-Hit 6 lightning, 6 physical 10 darkness, 5 acid 6 cold, 10 mind, 7 fire Damage +6% mind, +6% darkness Ignore resists +5% mind defense ------ Resistance +6% lightning, +6% physical +3% darkness, +6% fire +6% cold, +7% acid Life +24.00 Life Regen +1.30 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of disruption (13-14 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chihek the Gleampeal (0 def, 12 armour, 25-30 power, 76.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 25.0 - 30.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +76 While equipped: defense ------ Armor +12 Fatigue +8% Resistance +18% lightning, +12% nature +9% light Life +20.00 Life Regen +2.00 Healmod +5% other ------- Talents +1 Block Handheld deflection devices. |
Daycutter the voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +6% blight, +21% cold +3% nature Crit Resistance 10.00% Disease Resist +20% Cut Resist +20% other ------- Light +2 A suit of armour made of mail. |
Shadequeller the voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: Stats Cun +4 offense ------ Ignore resists +15% darkness defense ------ Armor +10 Defense +5 (+3 eff.) Fatigue +12% Resistance +23% acid, +3% darkness Disarm Resist +20% Stun Resist +20% other ------- Max psi +20.00 A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats Dex +3, Wil +3, Con +3 defense ------ Armor +12 Defense +4 (+2 eff.) Fatigue +14% Resistance +18% cold, +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Shocknaught (10 def, 21 armour)17.0 Encumbrance T4 massive armor [Rare] Master While equipped: defense ------ Armor +21 Defense +10 (+5 eff.) Fatigue +22% Resistance +6% lightning, +20% fire +3% temporal, +9% blight A suit of armour made of metal plates. |
hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego+] Psionic While equipped: Stats Wil +1 defense ------ Mind save +6 (+3 eff.) Life +42.00 A belt that goes around your waist. |
Frostslicer the cashmere cloak (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +9% acid, +12% mind Ignore resists +5% mind When Hit 4 mind, 8 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Defense +9 (+5 eff.) Physical save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningfist (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +6% acid, +21% fire Ignore resists +20% lightning When Hit 8 lightning defense ------ Defense +12 (+6 eff.) Physical save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branerion the Sunpierce (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Resistance +19% lightning +7% temporal, +12% cold +9% nature, +9% acid other ------- Light +2 A pair of boots made of leather. |
Rhegondil (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats Con +7 offense ------ Damage +3% acid defense ------ Armor +3 Resistance +7% lightning +10% temporal other ------- Infravision +3 See Invisibility +6 A pair of boots made of leather. |
Xerathra the Cinderquill (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 nature Damage +12% acid, +6% fire +7% nature Ignore resists +20% darkness, +10% fire defense ------ Armor +3 Resistance +12% acid, +6% fire +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Cystvile' (0 def, 12 armour)1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 5 physical Damage +9% nature, +7% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +12 Fatigue +5% Crit Resistance 15.00% Mind save +6 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Velada the Shadowspire (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Cun +6, Dex +5 offense ------ Mindpower +20 (+7 eff.) Ignore resists +15% darkness defense ------ Armor +4 Fatigue +4% Mind save +6 (+3 eff.) other ------- Hate-on-crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Deepsgrind the dwarven lantern1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats Str +3 offense ------ Damage +6% darkness Ignore resists +20% darkness Ignore Armor +5 When Hit 6 physical defense ------ Life +60.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
shattering iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats Str +1 offense ------ Ignore resists +10% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of gale force 'Gleamblood' [power 365] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats Dex +2 offense ------ Damage +9% light Ignore resists +10% light defense ------ Resistance +12% light, +21% cold Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 423 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
focusing ash totem of healing [power 206] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thymic the Thalore Wyrmic level 22
20th Pyre 123rd year of Ascendancy at 00:16 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Thymic the Thalore Wyrmic level 20
65th Regrowth 123rd year of Ascendancy at 13:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thymic the Thalore Wyrmic level 12
51st Haze 122nd year of Ascendancy at 07:11 see stats
Exterminator
Killed 1000 creatures.By Thymic the Thalore Wyrmic level 19
64th Regrowth 123rd year of Ascendancy at 09:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thymic the Thalore Wyrmic level 23
8th Dusk 123rd year of Ascendancy at 02:50 see stats
Level 10
Got a character to level 10.By Thymic the Thalore Wyrmic level 10
28th Haze 122nd year of Ascendancy at 16:23 see stats
Level 20
Got a character to level 20.By Thymic the Thalore Wyrmic level 20
64th Regrowth 123rd year of Ascendancy at 13:56 see stats
Poisonous
Sided with the assassin lord.By Thymic the Thalore Wyrmic level 19
55th Regrowth 123rd year of Ascendancy at 00:43 see stats
That was close
Killed your target while having only 1 life left.By Thymic the Thalore Wyrmic level 20
64th Regrowth 123rd year of Ascendancy at 18:58 see stats
The Arena
Unlocked Arena mode.By Thymic the Thalore Wyrmic level 12
43rd Haze 122nd year of Ascendancy at 02:07 see stats
The secret city
Discovered the truth about mages.By Thymic the Thalore Wyrmic level 8
22nd Haze 122nd year of Ascendancy at 14:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thymic the Thalore Wyrmic level 18
42nd Regrowth 123rd year of Ascendancy at 15:21 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 23rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 24th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 25th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 26th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Today is the 27th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Today is the 28th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 17:18.
Today is the 29th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 30th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
There is a Zigur (Town) here (press '' or right click to use).
You gain 3.85 gold from the transmogrification of dwarven-steel gauntlets of the juggernaut (0 def, 2 armour).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.












































































































