Zilch the level 50 KrukHomosuperior Adventurer by zeroanataman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
Crusader Class 1.5.5
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceKrukHomosuperior
ClassAdventurer
Level / Exp50 / 2026%
Size6 (giant)
Lifes / Deaths

Primary Stats

Strength291 (base 44)
Dexterity233 (base 60)
Constitution86 (base 36)
Magic232 (base 60)
Willpower51 (base 23)
Cunning228 (base 60)

Resources

Mana195/195
Vim330/341
Life2119/2119
Positive167/167
Stamina142/142
Steam100/100
Healing Factor1.2738119432065
Regeneration10.977134259789

Speed

Mental-3.5527136788005E-13%
Attack0%
Movement+10%
Spell0%
Global+140%

Vision

Sight13
Lite10
Infravision15
See Stealth25
See Invisible25

Offense: Mainhand

Damage446
Accuracy119
Crit Chance168%
APR98
Speed1.00

Offense: Offhand

Damage234
Accuracy119
Crit Chance146%
APR94
Speed1.00

Offense: Spell

Spellpower140
Crit Chance100%
Speed1

Offense: Mind

Mindpower72
Crit Chance89%
Speed1

Offense: Damage Bonus

Lightning+193%
Light+33%
Physical+9%
Fire+194%
All0%

Offense: Damage Penetration

All+15%
Physical+82%
Fire+15%
Nature+62%

Defense: Base

Armour (hardiness)106.11624743811 (100%)
Defense97
Ranged Defense97
Fatigue0
Physical Save104
Spell Save75
Mental Save53

Defense: Resistances

Acid+ 62%( 62%)
Blight+ 73%( 88%)
Arcane+ 88%( 88%)
Mind+ 41%( 70%)
All+ 30%( 70%)
Physical+ 82%( 82%)
Lightning+ 70%( 70%)
Light+ 19%( 70%)
Temporal+ 73%( 88%)
Darkness+ 37%( 70%)
Cold+ 47%( 70%)
Fire+ 61%( 70%)
Nature+ 39%( 58%)

Defense: Immunities

Stun Resistance28%
Confusion Resistance100%
Teleport Resistance55%
Blind Resistance22%
Silence Resistance30%
Disarm Resistance35%
Pinning Resistance78%
Instadeath Resistance100%
Knockback Resistance28%

Inscriptions (4/4)

Implants
Runes
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
5/5
5/5
0/5
0/5
Celestial / Guardian1.30
5/5
1/5
5/5
0/5
Spell / Terramorphism2.30
2/5
5/5
5/5
5/5
Steamtech / Butchery1.30
3/5
0/5
0/5
0/5
Spell / Enhancement75.10
1/5
5/5
5/5
5/5
Cunning / Poisons2.30
5/5
5/5
5/5
0/5
Technique / Magical combat1.60
5/5
5/5
2/5
5/5
Technique / Combat veteran1.60
5/5
1/5
5/5
4/5
Spell / Arcane Expertimentation1.30
3/5
5/5
0/5
0/5
Technique / Shield offense1.60
3/5
3/5
4/5
0/5
Spell / Arcane1.30
3/5
5/5
1/5
5/5

Generic Talents

Corruption / Demonic strength1.30
5/5
1/5
5/5
1/5
Technique / Shield tactics1.60
5/5
5/5
1/5
5/5
Technique / Combat Casting1.60
5/5
5/5
5/5
0/5
Steamtech / Engineering1.30
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.80
5/5
5/5
5/5
5/5
Steamtech / Blacksmith1.30
5/5
4/5
0/5
0/5
Steamtech / Physics1.80
5/5
5/5
5/5
0/5
Technique / Combat training1.60
5/5
5/5
0/5
5/5
5/5
0/5
Technique / Conditioning1.60
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
active
done
done
done
done
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Zilch the KrukHomosuperior Adventurer level 42
16th Revenge 124th year of Ascendancy at 08:56
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Zilch the KrukHomosuperior Adventurer level 10
16th Retaking 124th year of Ascendancy at 20:03
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Zilch the KrukHomosuperior Adventurer level 20
41st Retaking 124th year of Ascendancy at 02:06
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Zilch the KrukHomosuperior Adventurer level 30
3rd Revenge 124th year of Ascendancy at 04:34
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Zilch the KrukHomosuperior Adventurer level 40
14th Revenge 124th year of Ascendancy at 15:16
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Zilch the KrukHomosuperior Adventurer level 50
18th Revenge 124th year of Ascendancy at 20:40
see stats
No Steam, No Palace. No Palace, No Palace! (Nightmare (Adventure) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By Zilch the KrukHomosuperior Adventurer level 47
17th Revenge 124th year of Ascendancy at 06:14
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Zilch the KrukHomosuperior Adventurer level 47
17th Revenge 124th year of Ascendancy at 06:14
see stats
Overpowered! (Nightmare (Adventure) difficulty) Did over 6000 damage in one attack.
By Zilch the KrukHomosuperior Adventurer level 50
25th Revenge 124th year of Ascendancy at 20:36
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Zilch the KrukHomosuperior Adventurer level 30
3rd Revenge 124th year of Ascendancy at 05:40
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Zilch the KrukHomosuperior Adventurer level 17
39th Retaking 124th year of Ascendancy at 12:06
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Zilch the KrukHomosuperior Adventurer level 50
25th Revenge 124th year of Ascendancy at 20:17
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Zilch the KrukHomosuperior Adventurer level 48
17th Revenge 124th year of Ascendancy at 15:51
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Zilch the KrukHomosuperior Adventurer level 50
22nd Revenge 124th year of Ascendancy at 05:48
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Zilch the KrukHomosuperior Adventurer level 29
3rd Revenge 124th year of Ascendancy at 04:10
see stats

Log

Talent Rune: Reflection Shield is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the east (Amakthel's Eye)).


You don't see how to get there...


Saving game...

Saving done.

Zilch deactivates
Abyssal Shield.
Zilch deactivates
Shock Hands.
Zilch deactivates
Fiddling With Chance.
Zilch deactivates
Apply Poison.
Zilch deactivates
Shadow Combat.
Zilch deactivates
Arcane Combat.
Zilch deactivates
Earthen Body.
Zilch deactivates
Shield of Light.
Zilch deactivates
Volatile Poison.
Zilch deactivates
Steelskin.
Zilch deactivates
Disruption Shield.
Zilch deactivates
Refine Ore.
Zilch deactivates
Retribution.
Zilch deactivates
Verdant Blood.
Zilch deactivates
Arcane Power.
Zilch deactivates
Anime Style.
Zilch deactivates
Insidious Poison.
Zilch deactivates
Experimental Safeguards.
Zilch deactivates
Eldritch Aura.
Zilch deactivates
Fiery Hands.
Zilch deactivates
Arcane Feed.
Zilch deactivates
Eldritch Combat.