Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Alchemist Quest Reward Display 1.1.5When viewing the quest, displays details about the various rewards you are working towards. Example: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: ..." Constitution based stamina, and other stamina buffs 1.0.1Constitution boosts max stamina as well as marginally improving stamina and life regen rate (2/turn when Con = 100) Also Quick Recovery is boosted* to gain 0.75 per stat point rather than 0.5.
Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Generalist 1.2.3Adds generalist classes, which gain all talent trees within a meta-class. Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Training fix for staff combat and mindstar mastery 1.0.4This add-on updates the staff combat trainer in Angolwen and the mindstar mastery trainer in Zigur to work with unlocked categories from escorts without penalizing the player, adjusts training costs, and provides an enhanced training option. At these trainers you can If you have revealed the talent category from an escort and unlock it with the trainer, the mastery will be improved to 1.1, and can be enhanced further to 1.3. It overloads the files mod.data.chats.angolwen-staves-store.lua and mod.data.chats.zigur-mindstar-store.lua Talent unlearning fix (BETA) 1.0.0Have you ever parked points in a talent with the intention of unlearning them later only to find they've been inexplicably locked in? Ever wished you could get your carefully saved points back? New alchemickal research has provided the solution! Introducing Powdered Unlearn Restorative in an Addon!! Powdered Unlearn Restorative in an Addon! solves unlearning problems in all these situations:
Some restrictions may apply. Void where prohibited. All claims based on a recent study. Report any side effects to your local Alchemickal Addon Control Forum. Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Necromancy+ 1.2.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Marson's Autoexplore & Rest Tweaks 1.2.0v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 29 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 14 on the 68th Haze 122nd year of Ascendancy at 03:27 5 / 1 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 50 (base 27) |
| Magic | 69 (base 60) |
| Willpower | 50 (base 31) |
| Cunning | 28 (base 13) |
Resources
| Life | 696/696 |
| Mana | 166/166 |
| Souls | 13/13 |
| Healing Factor | 1 |
| Regeneration | 4.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 18 |
| Crit Chance | 14% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66.75 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.6 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 43 (44%) |
| Defense | 19.95 |
| Ranged Defense | 19.95 |
| Fatigue | 3 |
| Physical Save | 37.7625 |
| Spell Save | 52.291666666667 |
| Mental Save | 48.508333333333 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 45% |
| Fear Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Charnel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Advanced necrotic minions | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dead secrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Soulwinds |
| talent | Necrotic Aura |
| talent | Vampiric Gift |
| talent | Chant of Fortress |
| talent | Meat Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Radhugrim (0 def, 11 armour)Radhugrim (0 def, 11 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Accuracy: +2 Physical power: +10 Armour: +11 Fatigue: +0% Changes resistances: +5% acid / +18% fire / +12% lightning / +20% cold Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +15 Spell save: +9 (-1) Mental save: +9 (-1) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] watchleader's alchemist's lampwatchleader's alchemist's lamp Requires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Blindness immunity: +20% Confusion immunity: +15% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Light radius: +7 See stealth: +5 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| On head | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Crown of Eternal Night (0 def, 3 armour)Crown of Eternal Night (0 def, 3 armour) Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. The set is complete. Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +3% Damage (Melee): 40 darkness Changes stats: +10 Cun Reduce damage by fixed amount: +30 all Changes damage: +20%(-6%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall +0.10 Cunning / Stealth +0.00(-0.10) Spell / Advanced necrotic minions Spell save: +15 (+5) Mental save: +15 (+5) Confusion immunity: +30% Knockback immunity: +30% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Light radius: -1 It can be used to activate talent Retch (costing 43 power out of 80/80) : Effective talent level: 2.2 Power cost: 43 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 30 blight damage or heals 41 life. Creatures standing in the retch also have 12% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Tool | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Wil Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +10 (-) Sleep immunity: +100% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Tap to cycle through comparison choices |
| On fingers | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Ring of the ArchlichRing of the Archlich Requires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. The set is complete. Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +15% darkness / +10% cold Changes damage: +24%(-2%) darkness / +10% cold Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +8 (-2) Mental save: +0 (-10) Poison immunity: +25% Cut immunity: +25% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Maximum souls: +3.00 Spellpower: +18 (-22) Spell crit. chance: +0% (-14%) It can be used to activate talent Impending Doom (costing 36 power out of 40/40) : Effective talent level: 2.6 Power cost: 36 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 115% of its remaining life (or 802.97, whichever is lower) over 10 turns as arcane damage. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| On fingers | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] conjurer's stralite ring of darkness (+28%)conjurer's stralite ring of darkness (+28%) Requires: - Level 25 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Mag / +6 Wil Changes resistances: +28% darkness Changes damage: +14%(-12%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +13 (-27) Spell crit. chance: +0% (-14%) Rings can have magical properties. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Around waist | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] skylord's hardened leather belt of burglaryskylord's hardened leather belt of burglary Requires: - Level 15 Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Str / +8 Dex / +4 Wil / +7 Cun / +7 Lck Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Trap disarming bonus: +12 Stealth bonus: +7 Physical save: +12 Spell save: +12 (+2) Mental save: +13 (+3) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Infravision radius: +5 A belt that goes around your waist. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| In main hand | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Sceptre of the Archlich (40-48 power, 12 apr, physical element)Sceptre of the Archlich (40-48 power, 12 apr, physical element) Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. The set is complete. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +26%(-) darkness Talent masteries: +0.20(-) Spell / Necrotic minions +0.10(-) Spell / Advanced necrotic minions +0.20(-) Celestial / Star fury +0.20(-) Spell / Nightfall Spell save: +10 (-) Mental save: +10 (-) Mana each turn: +0.50 (-) Maximum mana: +50.00 (-) Spellpower: +40 (-) Spell crit. chance: +14% (-) This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| On hands | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Dregothad the Prismjustice (0 def, 13 armour)Dregothad the Prismjustice (0 def, 13 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +13 Armour Hardiness: +9% Damage (Melee): 10 darkness Changes stats: +1 Wil / +7 Con Changes resistances: +8% darkness / +7% physical Changes damage: +6%(-20%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Life regen: +2.60 Stamina each turn: +0.70 Mana each turn: +0.00 (-0.50) Psi each turn: +0.19 Maximum mana: +0.00 (-50.00) Maximum vim: +20.00 Spellpower: +0 (-40) Spell crit. chance: +2% (-12%) Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Main armor | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Bindings of Eternal Night (12 def, 12 armour)Bindings of Eternal Night (12 def, 12 armour) Requires: - Level 15 Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. The set is complete. Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +12 Defense: +12 Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20%(-6%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Light radius: -1 The wearer is treated as an undead. It can be used to activate talent Abyssal Shroud (costing 43 power out of 80/80) : Effective talent level: 2.0 Power cost: 43 out of 80/80. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 47.11 darkness damage each turn, reduces light radius by 2, and darkness resistance by 21% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Cloak | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Gloregara (2 def, 0 armour)Gloregara (2 def, 0 armour) Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes resistances: +8% acid / +7% fire / +7% lightning / +7% cold Changes resistances penetration: +15% blight Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Critical mult.: +10.00% Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +1% (-13%) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| Around neck | [vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Limmir's Amulet of the MoonLimmir's Amulet of the Moon Requires: - Level 15 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +5.0% Armour: +4 Changes resistances: +4% all Changes damage: +0%(-26%) darkness / +10% all Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +5% (-9%) Mental crit. chance: +5% Amulets can have magical properties. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
Inventory
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] healing infusion of the duelist (heal 88)healing infusion of the duelist (heal 88) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] healing infusion of the wizard (heal 186)healing infusion of the wizard (heal 186) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] movement infusion of the titan (509% speed; 5 turns)movement infusion of the titan (509% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 509% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] regeneration infusion of the duelist (heal 146 over 5 turns)regeneration infusion of the duelist (heal 146 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 146 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] regeneration infusion of the titan (heal 312 over 5 turns)regeneration infusion of the titan (heal 312 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] regeneration infusion of the titan (heal 231 over 5 turns)regeneration infusion of the titan (heal 231 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Rune of Reflection (absorb and reflect 445 for 5 turns)Rune of Reflection (absorb and reflect 445 for 5 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 445 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Rune of the Rift (350.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 385.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] biting gale rune of the titan (120 cold damage; 47 apply power)biting gale rune of the titan (120 cold damage; 47 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 120.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 47. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] biting gale rune of the wizard (138 cold damage; 55 apply power)biting gale rune of the wizard (138 cold damage; 55 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 137.76 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 55. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] heat beam rune (66 fire damage)heat beam rune (66 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 66.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] heat beam rune of the sneak (182 fire damage)heat beam rune of the sneak (182 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 181.94 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] lightning rune (164 lightning damage)lightning rune (164 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 54.63 to 163.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] magic missile rune of the sneak (120 arcane damage)magic missile rune of the sneak (120 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 120 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] magic missile rune of the titan (202 arcane damage)magic missile rune of the titan (202 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 202 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] magic missile rune of the wizard (192 arcane damage)magic missile rune of the wizard (192 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 25 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 192 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] magic missile rune of the wizard (192 arcane damage)magic missile rune of the wizard (192 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 192 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] manasurge rune (838% regen over 10 turns; 42 instant mana)manasurge rune (838% regen over 10 turns; 42 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 838% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] manasurge rune (821% regen over 10 turns; 41 instant mana)manasurge rune (821% regen over 10 turns; 41 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 821% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] manasurge rune of the sneak (712% regen over 10 turns; 36 instant mana)manasurge rune of the sneak (712% regen over 10 turns; 36 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 712% over 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] manasurge rune of the titan (826% regen over 10 turns; 41 instant mana)manasurge rune of the titan (826% regen over 10 turns; 41 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 826% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] phase door rune (range 5; power 15; dur 3)phase door rune (range 5; power 15; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] phase door rune of the titan (range 12; power 32; dur 5)phase door rune of the titan (range 12; power 32; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] phase door rune of the titan (range 10; power 30; dur 5)phase door rune of the titan (range 10; power 30; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] shielding rune of the psychic (absorb 251 for 4 turns)shielding rune of the psychic (absorb 251 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] shielding rune of the psychic (absorb 246 for 4 turns)shielding rune of the psychic (absorb 246 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] shielding rune of the wizard (absorb 257 for 4 turns)shielding rune of the wizard (absorb 257 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] teleportation rune of the titan (range 73)teleportation rune of the titan (range 73) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 2 Angolwen Academy Training Token2 Angolwen Academy Training Token Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Drygobar the steel amuletDrygobar the steel amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Ranged Defense: +4 Fatigue: -5% Changes stats: +4 Dex / +5 Cun / +8 Con Changes resistances: +6% lightning Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.16 Spell / Shades +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall +0.00(-0.10) Spell / Advanced necrotic minions Spell save: +0 (-10) Mental save: +0 (-10) Blindness immunity: +5% Life regen: +0.50 Stamina each turn: +0.40 Mana each turn: +0.00 (-0.50) Only die when reaching: -40.00 life Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Movement speed: +10% Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Thunderripper the steel amuletThunderripper the steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances penetration: +10% lightning Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall +0.12 Spell / Animus +0.00(-0.10) Spell / Advanced necrotic minions Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] stabilizing steel amulet of mastery (0.12 Spell / Divination)stabilizing steel amulet of mastery (0.12 Spell / Divination) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +10% temporal Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall +0.00(-0.10) Spell / Advanced necrotic minions +0.12 Spell / Divination Spell save: +0 (-10) Mental save: +0 (-10) Pinning immunity: +22% Knockback immunity: +24% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] steel amulet 'Glorelle'steel amulet 'Glorelle' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Accuracy: +2 Changes stats: +3 Str / +1 Cun / +2 Con Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Maximum encumbrance: +20 Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] wanderer's steel amulet of the eclipsewanderer's steel amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Damage (Melee): 8 light / 6 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 5% chance to blind Changes stats: +4 Dex / +4 Cun / +4 Con Changes damage: +8% light / +6%(-20%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Life regen: +0.60 Stamina each turn: +0.50 Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Movement speed: +10% Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Dawnvein the steel ringDawnvein the steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +2 Mag / +1 Wil / +4 Con Changes resistances penetration: +5% blight Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +8 Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Demonmortal the gold ringDemonmortal the gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 8 lightning / 4 darkness Changes resistances: +28% cold Changes damage: +21%(-5%) darkness / +14% cold Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Eryroddarion the steel ringEryroddarion the steel ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Wil Changes resistances: +24% darkness Changes damage: +12%(-14%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +20 (+10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +20.00 (-30.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] copper ring 'Coalspawn'copper ring 'Coalspawn' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +20% darkness Changes damage: +17%(-9%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] copper ring of darkness (+24%)copper ring of darkness (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +24% darkness Changes damage: +12%(-14%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] copper ring of lightning (+22%)copper ring of lightning (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning / +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] mule's gold ring of fire (+22%)mule's gold ring of fire (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +0%(-26%) darkness / +11% fire Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Maximum encumbrance: +26 Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] rogue's copper ring of sensingrogue's copper ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Blindness immunity: +21% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] rogue's steel ring of clarityrogue's steel ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +6 (-4) Confusion immunity: +22% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] savior's gold ringsavior's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +6 Spell save: +8 (-2) Mental save: +8 (-2) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] savior's steel ring of claritysavior's steel ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +7 Spell save: +7 (-3) Mental save: +14 (+4) Confusion immunity: +23% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] steel ring of light (+20%)steel ring of light (+20%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +20% light Changes damage: +10% light / +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] wizard's gold ring of darkness (+26%)wizard's gold ring of darkness (+26%) Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Mag Changes resistances: +26% darkness Changes damage: +13%(-13%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +8 (-2) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Rings can have magical properties. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Maximum encumbrance: +70 Spell save: +0 (-10) Mental save: +0 (-10) Knockback immunity: +40% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] ScaldarcScaldarc Requires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Physical power: +7 Damage when hit (Melee): 20 fire Changes stats: +6 Str / +6 Con Changes resistances: +15% lightning / +24% fire / +15% temporal / +15% cold Changes resistances penetration: +15% darkness Changes damage: +9% fire / +6%(-20%) darkness / +3% arcane Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +14 Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] grounding rough leather belt of lifegrounding rough leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +6% lightning / +5% temporal Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Life regen: +0.70 Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Healing mod.: +11% A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +0%(-26%) darkness / +5% physical Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.10 Spell / Stone +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall +0.00(-0.10) Spell / Advanced necrotic minions +0.20 Spell / Earth Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +6 (-34) Spell crit. chance: +0% (-14%) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 119.72 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] spellcowled cashmere cloak of sorcery (2 def, 0 armour)spellcowled cashmere cloak of sorcery (2 def, 0 armour) Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes stats: +7 Wil / +7 Mag Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +10 (-) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +52.00 (+2.00) Spellpower: +0 (-40) Spell crit. chance: +5% (-9%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: -3% Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Maximum encumbrance: +21 Physical save: +6 Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Belida (0 def, 2 armour)Belida (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% blight / +18% acid Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Life regen: +2.00 Stamina each turn: +0.90 Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Maximum stamina: +22.00 Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] linen wizard hat of earthrunes (1 def, 1 armour)linen wizard hat of earthrunes (1 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Defense: +1 Changes stats: +2 Con Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) It can be used to activate talent Stone Wall, placing all other charms into a 72 cooldown : Effective talent level: 1.0 Power cost: 72 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 119.72 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] flint wardstone of cold wardingflint wardstone of cold warding Requires: - Magic 20 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Changes resistances: +13% cold Reduce damage by fixed amount: +3 all Maximum wards: +1 cold Changes damage: +0%(-26%) darkness / +15% cold Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Talent granted: +3 Ward Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Slows Projectiles: +20% Handheld warding devices Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 7 agate7 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 77 alchemist agate77 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 2 onyx2 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 6 aquamarine6 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Changes resistances: +2% all Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 4 lapis lazuli4 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +6 Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +6 Spell save: +6 (-4) Mental save: +6 (-4) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 4 opal4 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 9 topaz9 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +4 Spell save: +4 (-6) Mental save: +4 (-6) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Ragaromirab the dwarven-steel pickaxe (dig speed 28 turns)Ragaromirab the dwarven-steel pickaxe (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Accuracy: +2 Fatigue: -5% Changes stats: +3 Str Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +12 Spell save: +0 (-10) Mental save: +0 (-10) Life regen: +0.20 Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 2 emerald2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Changes resistances: +3% all Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 7 spinel7 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Physical save: +2 Spell save: +2 (-8) Mental save: +2 (-8) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Heart of the Sandworm QueenHeart of the Sandworm Queen Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Prothotipe's Prismatic EyeProthotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +0%(-26%) darkness / +10% cold Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall +0.00(-0.10) Spell / Advanced necrotic minions +0.20 Golem / Arcane Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Runed SkullRuned Skull Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 2 garnet2 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +3.0% Changes damage: +0%(-26%) darkness / +6% all Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +3% (-11%) Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] rubyruby 0.00 Encumbrance. Type: gem / red ; tier 4 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Gwai's BurninatorGwai's Burninator Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) It can be used to shoot a cone of fire, costing 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Rod of Recall (1/2)Rod of Recall (1/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) It can be used to recall the user to the worldmap, costing 182 power out of 284/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] psionic dwarven-steel torque of thermal psionic shield [power 77] (18 cooldown)psionic dwarven-steel torque of thermal psionic shield [power 77] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 77 for 7 turns, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Lisalraba the yew totem of thorny skin [power 43] (18 cooldown)Lisalraba the yew totem of thorny skin [power 43] (18 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes resistances penetration: +15% mind / +10% blight Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Talents granted: +2 Rushing Claws +3 Lay Web Spell save: +20 (+10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +20.00 (-30.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 5 amethyst5 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +2.0% Changes damage: +0%(-26%) darkness / +4% all Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +2% (-12%) Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] Burning StarBurning Star Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 6 quartz6 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Stun/Freeze immunity: +30% Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 8 ametrine8 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +0%(-26%) darkness / +2% all Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +1% (-13%) Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 5 citrine5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Sceptre of the Archlich (40-48 power, 12 apr, physical element) (In main hand, 1 of 2)] 7 zircon7 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes resistances: +1% all Changes damage: +0%(-26%) darkness Talent masteries: +0.00(-0.20) Spell / Necrotic minions +0.00(-0.10) Spell / Advanced necrotic minions +0.00(-0.20) Celestial / Star fury +0.00(-0.20) Spell / Nightfall Spell save: +0 (-10) Mental save: +0 (-10) Mana each turn: +0.00 (-0.50) Maximum mana: +0.00 (-50.00) Spellpower: +0 (-40) Spell crit. chance: +0% (-14%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Nikki Romancer the Ghoul Necromancer level 14
55th Haze 122nd year of Ascendancy at 10:22 see stats
Exterminator
Killed 1000 creatures.By Nikki Romancer the Ghoul Necromancer level 14
68th Haze 122nd year of Ascendancy at 03:27 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nikki Romancer the Ghoul Necromancer level 18
1st Wintertide 123rd year of Ascendancy at 23:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nikki Romancer the Ghoul Necromancer level 16
72nd Haze 122nd year of Ascendancy at 19:45 see stats
Level 10
Got a character to level 10.By Nikki Romancer the Ghoul Necromancer level 10
21st Dusk 122nd year of Ascendancy at 18:16 see stats
Level 20
Got a character to level 20.By Nikki Romancer the Ghoul Necromancer level 20
12nd Regrowth 123rd year of Ascendancy at 16:57 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Nikki Romancer the Ghoul Necromancer level 10
29th Dusk 122nd year of Ascendancy at 21:21 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nikki Romancer the Ghoul Necromancer level 28
32nd Regrowth 123rd year of Ascendancy at 10:40 see stats
Size matters
Did over 600 damage in one attack.By Nikki Romancer the Ghoul Necromancer level 25
25th Regrowth 123rd year of Ascendancy at 04:48 see stats
That was close
Killed your target while having only 1 life left.By Nikki Romancer the Ghoul Necromancer level 5
2nd Summertide 122nd year of Ascendancy at 21:14 see stats
The Arena
Unlocked Arena mode.By Nikki Romancer the Ghoul Necromancer level 7
9th Flare 122nd year of Ascendancy at 03:30 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nikki Romancer the Ghoul Necromancer level 28
36th Regrowth 123rd year of Ascendancy at 17:32 see stats
The secret city
Discovered the truth about mages.By Nikki Romancer the Ghoul Necromancer level 5
4th Mirth 122nd year of Ascendancy at 09:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Nikki Romancer the Ghoul Necromancer level 18
1st Wintertide 123rd year of Ascendancy at 22:04 see stats
Log
Talent Rune: Manasurge is ready to use.
Spectator says: 'To the death!'
You are yanked out of this place!
Spectator says: 'Slavers forever!'
Rested for 32 turns (stop reason: dialog is displayed).
You gain 2.03 gold from the transmogrification of arcing steel waraxe of amnesia (13.5-18.9 power, 3 apr).
You gain 1.49 gold from the transmogrification of insidious iron greatsword (15-24 power, 1 apr).
You gain 5.00 gold from the transmogrification of insidious steel greatmaul of crippling (27.5-41.25 power, 2 apr).
You gain 1.06 gold from the transmogrification of psionicist's steel ring.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 37th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Saving done.
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 38th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 39th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
