











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 41 / 41% |
| Size | huge |
| Lifes / Deaths | Killed by Betiwe the golem at level 18 on the 1st Pyre 123rd year of Ascendancy at 00:34 0 / 8Killed by Grand Corruptor at level 18 on the 5th Pyre 123rd year of Ascendancy at 00:50 Killed by Grand Corruptor at level 18 on the 5th Pyre 123rd year of Ascendancy at 01:45 Killed by Grand Corruptor at level 18 on the 5th Pyre 123rd year of Ascendancy at 02:23 Killed by Grand Corruptor at level 18 on the 5th Pyre 123rd year of Ascendancy at 02:55 Killed by Forgery of Haze (Celia) at level 26 on the 19th Dusk 123rd year of Ascendancy at 17:57 Killed by Neminia at level 39 on the 72nd Regrowth 124th year of Ascendancy at 08:49 Killed by multi-hued drake at level 41 on the 23rd Pyre 124th year of Ascendancy at 11:36 |
Primary Stats
| Strength | 157 (base 60) |
| Dexterity | 86 (base 60) |
| Constitution | 98 (base 60) |
| Magic | 88 (base 60) |
| Willpower | 107 (base 60) |
| Cunning | 84 (base 60) |
Resources
| Life | -45/1699 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 1.9025373134329 |
| Regeneration | 207.31949104478 |
Speed
| Mental | +6% |
| Attack | +6% |
| Movement | +85% |
| Spell | +6% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Stealth | 80.211426567997 |
| See Invisible | 86.211426567997 |
Offense: Mainhand
| Damage | 236 |
| Accuracy | 81 |
| Crit Chance | 77% |
| APR | 16 |
| Speed | 0.94 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 50% |
| Speed | 0.94339622641509 |
Offense: Mind
| Mindpower | 103 |
| Crit Chance | 61% |
| Speed | 0.94339622641509 |
Offense: Damage Bonus
| Physical | +35% |
| Mind | +31% |
| Nature | +23% |
| Temporal | +24% |
| Blight | +20% |
| Arcane | +18% |
| Cold | +30% |
| All | +15% |
Offense: Damage Penetration
| Arcane | +10% |
| Acid | +5% |
| Mind | +30% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 85.484537089062 (100%) |
| Defense | 61 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 73 |
| Spell Save | 60 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Physical | + 33%( 74%) |
| Cold | + 21%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 50%( 77%) |
| Light | + 11%( 70%) |
| Temporal | + 28%( 70%) |
| Mind | + 42%( 70%) |
| Lightning | + 22%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 55% |
| Bleed Resistance | 0% |
| Confusion Resistance | 47% |
| Fear Resistance | 55% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.0)Penalty : Fractured Sanity: -13% Mind Resistance, -18% Confusion Immunity Power 1+: Unleashed: +15% critical damage, +20% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 70% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.3% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Warmaster Gnarg - Overpowered greater multi-hued wyrm - Overpowered greater multi-hued wyrm - Overpowered greater multi-hued wyrm 19% Received damage reduction against: - Multihued - Orc |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Your tyranny is increasing your Mindpower and Physicalpower by 2 for each fear applied, for a total of 16 Tyrant |
| beneficial effect | A flow of life spins around the target, regenerating 104.72 life per turn. Regeneration |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 90 mind and 79 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 148 Mind damage, and deal 130 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | The target is on fire, taking 61.67 fire damage per turn. Burning |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 15%. Strength and Willpower are increased by 7. Poisons and diseases have a 26% chance of being neutralized each turn. Cursed Form |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+31% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You abandoned injured seer to death. Escort: injured seer (level 3 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Old Forest) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Daikara) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 1 of Daikara) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 7 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 1 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 387. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed faerlhing fang. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of speed (Corpses) (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Physical save: +8 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Movement speed: +25% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 45 power out of 150/150) : Effective talent level: 4.0 Power cost: 45 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 42.71 cold damage and 44.35 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Drahell (Nightmares) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +4 Fatigue: +4% Effects on melee hit: * 10% chance to reduce all saves and defense by 50 Changes stats: +8 Lck / +4 Con Changes resistances: +12% acid / +7% nature / +6% mind Changes resistances penetration: +5% acid Changes damage: +6% mind Spell save: +6 (+2 eff.) Maximum life: +70.00 Spell crit. chance: +4% Mental crit. chance: +4% Healing mod.: +11% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Chyblek (Corpses) (0 def, 19 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +19 Armour Hardiness: +6% Fatigue: +5% Changes stats: +4 Cun / +12 Con Changes resistances: +9% physical / +13% darkness / +9% mind Physical save: +8 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +11 (+3 eff.) Disarm immunity: +40% Teleport immunity: +20% Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | bloodhexed voratun pickaxe (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +11 Str / +7 Wil Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% Curse of Shrouds This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Bloodcaller (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 533.78 Curse of Madness You won the Ring of Blood trial, and this is your reward. |
| Around neck | DagydigInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +8 Defense: +14 (+3 eff.) Changes stats: +7 Str / +7 Dex / +8 Wil / +6 Con / +10 Lck Changes resistances: +9% darkness Disease immunity: +15% Knockback immunity: +10% Only die when reaching: -40.00 life Healing mod.: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. It was changed by the digestive sack. |
| In main hand | Corpathus (Madness) (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +18.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Madness Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Lisudanor the hardened leather belt (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +5 (+1 eff.) Changes stats: +10 Str / +6 Dex / +9 Wil / +8 Cun / +1 Con Damage against: +23% Summoned Reduced damage from: +19% Summoned Physical save: +19 (+5 eff.) Spell save: +21 (+5 eff.) Mental save: +13 (+3 eff.) Size category: +1 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (Madness) (16 def, 9 armour, 100% power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 170% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Fire Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Madness This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Emitira the Shiverrock (Corpses) (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+4 eff.) Defense: +11 (+2 eff.) Fatigue: -6% Changes resistances: +6% acid / +9% light / +7% fire / +8% lightning / +7% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Physical save: +8 (+2 eff.) Maximum life: +61.00 Maximum stamina: +21.00 Light radius: +1 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stralite plate armour 'Toreravor' (Madness) (9 def, 20 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +9 (+2 eff.) Fatigue: +35% Changes stats: +2 Cun / +8 Con Changes resistances: +7% physical / -14% light / +10% fire / +11% darkness / +15% temporal Changes resistances penetration: +10% arcane Changes damage: +3% arcane / +9% temporal Physical save: +24 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +27 (+7 eff.) Curse of Madness A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.gold ring 'Getumarath' (Shrouds) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +30 (+6 eff.) Changes stats: +11 Str Blindness immunity: +38% Maximum mana: +100.00 Infravision radius: +5 See stealth: +17 See invisible: +16 Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Crude Iron Battle Axe of Kroll (Misfortune) (180% power, 7 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Misfortune Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Xanyba (Madness) (171% power, 8 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 172% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 31% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): +26 blight When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +3 Changes stats: +5 Dex / +5 Wil / +3 Cun Changes resistances: +2% physical Changes damage: +18% mind / +9% acid Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.enhanced stralite dagger of enduring (Nightmares) (137% power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 137% Range: 1.3x Uses stats: 40% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex / +8 Mag / +15 Wil / +7 Cun / +20 Con Maximum life: +69.00 Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.nature's pulsing mindstar of resolve (Shrouds) (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +8% blight Changes damage: +6% nature Spell save: +3 (+1 eff.) Disease immunity: +12% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.radiant reinforced leather armour (Nightmares) (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +2 Wil Changes resistances: +13% blight / +22% darkness Light radius: +1 Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of dwarven-steel boots (Corpses) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.cleansing dwarven-steel helm of constitution (+7) (Corpses) (0 def, 4 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Con Changes resistances: +9% nature / +8% blight Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 112 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Neminia the Cornac Cursed level 36
48th Haze 123rd year of Ascendancy at 13:15 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Neminia the Cornac Cursed level 24
49th Pyre 123rd year of Ascendancy at 00:05 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Neminia the Cornac Cursed level 32
30th Haze 123rd year of Ascendancy at 18:19 see stats
Against all odds
Killed Ukruk in the ambush.By Neminia the Cornac Cursed level 36
42nd Haze 123rd year of Ascendancy at 20:26 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Neminia the Cornac Cursed level 41
23rd Pyre 124th year of Ascendancy at 11:29 see stats
Brave new world
Went to the Far East and took part in the war.By Neminia the Cornac Cursed level 41
17th Pyre 124th year of Ascendancy at 05:20 see stats
Bringer of Doom
Killed a Bringer of Doom.By Neminia the Cornac Cursed level 22
33rd Pyre 123rd year of Ascendancy at 14:18 see stats
Clone War
Destroyed your own Shade.By Neminia the Cornac Cursed level 39
19th Regrowth 124th year of Ascendancy at 17:39 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Neminia the Cornac Cursed level 10
5th Flare 122nd year of Ascendancy at 00:51 see stats
Destroyer of the creation
Killed Slasul.By Neminia the Cornac Cursed level 40
72nd Regrowth 124th year of Ascendancy at 13:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Neminia the Cornac Cursed level 38
55th Haze 123rd year of Ascendancy at 11:04 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Neminia the Cornac Cursed level 32
29th Haze 123rd year of Ascendancy at 10:54 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Neminia the Cornac Cursed level 30
49th Dusk 123rd year of Ascendancy at 07:10 see stats
Exterminator
Killed 1000 creatures.By Neminia the Cornac Cursed level 19
16th Pyre 123rd year of Ascendancy at 01:08 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Neminia the Cornac Cursed level 40
73rd Regrowth 124th year of Ascendancy at 22:40 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Neminia the Cornac Cursed level 24
48th Pyre 123rd year of Ascendancy at 23:40 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Neminia the Cornac Cursed level 31
53rd Dusk 123rd year of Ascendancy at 01:17 see stats
Level 10
Got a character to level 10.By Neminia the Cornac Cursed level 10
5th Flare 122nd year of Ascendancy at 00:50 see stats
Level 20
Got a character to level 20.By Neminia the Cornac Cursed level 20
16th Pyre 123rd year of Ascendancy at 02:19 see stats
Level 30
Got a character to level 30.By Neminia the Cornac Cursed level 30
48th Dusk 123rd year of Ascendancy at 18:04 see stats
Level 40
Got a character to level 40.By Neminia the Cornac Cursed level 40
72nd Regrowth 124th year of Ascendancy at 13:45 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Neminia the Cornac Cursed level 26
18th Dusk 123rd year of Ascendancy at 07:58 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Neminia the Cornac Cursed level 31
75th Dusk 123rd year of Ascendancy at 05:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Neminia the Cornac Cursed level 26
3rd Mirth 123rd year of Ascendancy at 02:23 see stats
Size is everything
Did over 1500 damage in one attack.By Neminia the Cornac Cursed level 31
75th Dusk 123rd year of Ascendancy at 05:03 see stats
Size matters
Did over 600 damage in one attack.By Neminia the Cornac Cursed level 25
1st Mirth 123rd year of Ascendancy at 20:51 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Neminia the Cornac Cursed level 38
55th Haze 123rd year of Ascendancy at 13:32 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Neminia the Cornac Cursed level 24
49th Pyre 123rd year of Ascendancy at 00:05 see stats
The Arena
Unlocked Arena mode.By Neminia the Cornac Cursed level 6
78th Pyre 122nd year of Ascendancy at 01:48 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Neminia the Cornac Cursed level 24
49th Pyre 123rd year of Ascendancy at 00:05 see stats
The Rat Lich
Killed the terrible Rat Lich.By Neminia the Cornac Cursed level 19
16th Pyre 123rd year of Ascendancy at 02:19 see stats
The secret city
Discovered the truth about mages.By Neminia the Cornac Cursed level 12
2nd Haze 122nd year of Ascendancy at 02:36 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Neminia the Cornac Cursed level 16
10th Regrowth 123rd year of Ascendancy at 19:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Neminia the Cornac Cursed level 22
21st Pyre 123rd year of Ascendancy at 20:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Neminia the Cornac Cursed level 12
78th Dusk 122nd year of Ascendancy at 05:22 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Neminia the Cornac Cursed level 35
42nd Haze 123rd year of Ascendancy at 09:46 see stats
Log
Overpowered greater multi-hued wyrm resists the freeze!
Multi-hued drake hatchling is encased in ice!
Overpowered greater multi-hued wyrm uses Silence.
Terror shrugs off the effect 'Silenced'!
Multi-hued drake breathes lightning!
Multi-hued drake breathes sand!
Overpowered greater multi-hued wyrm resists the sandstorm!
Your hatred grows even as your life fades! (+4 hate)
Neminia resists the effect 'Blinded'!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm resists the sandstorm!
Multi-hued drake loses sight!
Multi-hued drake breathes lightning!
Overpowered greater multi-hued wyrm resists the stun!
Your hatred grows even as your life fades! (+4 hate)
Neminia resists the stun!
Overpowered greater multi-hued wyrm resists the stun!
Overpowered greater multi-hued wyrm resists the stun!
Overpowered greater multi-hued wyrm resists the stun!
Overpowered greater multi-hued wyrm resists the stun!
Overpowered greater multi-hued wyrm resists the stun!
Multi-hued drake breathes fire!
Multi-hued drake hatchling is on fire!
Multi-hued drake hatchling is on fire!
Overpowered greater multi-hued wyrm is on fire!
Multi-hued drake is on fire!
Multi-hued drake breathes sand!
Saving game...























































































