Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Arena |
Mode | Madness Roguelike |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 34 / 51% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 39 (base 12) |
Dexterity | 26 (base 25) |
Constitution | 44 (base 12) |
Magic | 64 (base 40) |
Willpower | 80 (base 39) |
Cunning | 68 (base 46) |
Resources
Psi | 348/348 |
Vim | 172/172 |
Life | 1105/1105 |
Positive | 109/109 |
Stamina | 374/374 |
Paradox | 312 |
Healing Factor | 1.5783177570093 |
Regeneration | 49.322429906542 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +118.68073878628% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Barehand
Damage | 74 |
Accuracy | 48 |
Crit Chance | 25% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +12% |
Darkness | +27% |
Offense: Damage Penetration
Physical | +27% |
Acid | +43% |
Nature | +47% |
All | +20% |
Defense: Base
Armour (hardiness) | 16 (38.536585365854%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 45.84 |
Spell Save | 35.96 |
Mental Save | 39 |
Defense: Resistances
Acid | + 42%( 74%) |
Light | + 28%( 74%) |
Temporal | + 30%( 74%) |
Blight | + 42%( 74%) |
Darkness | + 30%( 74%) |
Fire | + 28%( 74%) |
All | + 22%( 74%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 40% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 33% |
Inscriptions (3/3)
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.40 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Corruption / Vile life | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.40 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Weapon of Wrath |
talent | Weapon Folding |
talent | Weapon of Light |
talent | Striking Stance |
talent | Second Life |
talent | Elemental Discord |
talent | Infestation |
talent | Beyond the Flesh |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+24% global speed). Clarity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Psionic focus | caustic orichalcum trident (53-84.8 power, 16 apr) caustic orichalcum trident (53-84.8 power, 16 apr)3.0 T5 trident 1H weapon Reqs Str 48 [Ego+] Nature Power 53.0 - 84.8 Physical Uses 72% Wil Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +47 acid +28 nature While equipped: dps ---------- Res.pen +23% acid +27% nature Apr +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Light source | scorching dwarven lantern of the moons scorching dwarven lantern of the moons1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% darkness Melee Ret 14 fire ----- def ----- Resists +8% light +7% fire Affinity +5% darkness ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 5.2 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 196.28 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Tool | Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 183.68 temporal and 208.28 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | gladiator's voratun ring of life gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Max.HP +100.00 HP.reg +19.00 Heal.mod +20% Rings can have magical properties. |
On fingers | psionicist's stralite ring of life psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+4 eff.) Max.HP +52.00 HP.reg +12.00 Heal.mod +14% Rings can have magical properties. |
Around waist | reinforced drakeskin leather belt of magery reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +8 Defense +9 (+3 eff.) Phys.save +25 (+6 eff.) A belt that goes around your waist. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
On feet | invigorating pair of hardened leather boots of strife (0 def, 3 armour) invigorating pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +7% physical ----- def ----- Armour +3 Fatigue -6% Max.HP +32.00 ---------- misc Stam/turn +0.40 Blindside: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
On hands | steady dwarven-steel gauntlets of sorrow (0 def, 2 armour) steady dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T2 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 22 mind 15 darkness Acc +5 (+2 eff.) On Hit (Melee): * 18% chance to reduce all saves and defense by 36 ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+2 eff.) Mind.save -2 (-1 eff.) Disarm- +33% Unarmed combat: Power 19.5 - 27.3 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Reproach 3 On Hit: 10% Perfect Control 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 44% Metal gloves protecting the hands up to the middle of the lower arm. |
Cloak | marshal's elven-silk cloak of mindcraft (3 def, 0 armour) marshal's elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Wil +4 Cun +5 Con dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Phys.save +11 (+2 eff.) Max.HP +87.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | protective gold amulet of murder protective gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +12.00% Acc +7 (+3 eff.) Apr +11 ----- def ----- Armour +3 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +12 (+3 eff.) Amulets can have magical properties. |
Inventory
wanderer's steel amulet of willpower (+3) wanderer's steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +3 Wil +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
treant's steel ring of lightning (+7%) treant's steel ring of lightning (+7%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +7% blight +6% nature +26% lightning Poison- +11% Disease- +10% Rings can have magical properties. |
solipsist's stralite ring of corrosion (+32%) solipsist's stralite ring of corrosion (+32%)0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +16% acid ----- def ----- Resists +32% acid Rings can have magical properties. |
dwarven-steel battleaxe of ruin (31.5-47.25 power, 2 apr) dwarven-steel battleaxe of ruin (31.5-47.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 31.5 - 47.3 Physical Uses 72% Wil Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +31.00% Apr +16 Massive two-handed battleaxes. |
arcing iron waraxe of massacre (19-26.6 power, 2 apr) arcing iron waraxe of massacre (19-26.6 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage One-handed war axes. |
dwarven-steel steamgun of true flight dwarven-steel steamgun of true flight4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +10.0% Acc +10 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating voratun steamgun of acid penetrating voratun steamgun of acid4.0 T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +13 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +16% acid Res.pen +17% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
high-capacity pouch of steel shots of vileness (54/54, 21.5-25.8 power, 2 apr) high-capacity pouch of steel shots of vileness (54/54, 21.5-25.8 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 21.5 - 25.8 Physical Uses 92% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 54 Ranged+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 24 While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
dispeller's cashmere robe of Angolwen (0 def, 0 armour) dispeller's cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +8 (+3 eff.) S.pwr/crit +4 ----- def ----- Resists +8% lightning +8% darkness +8% light +9% blight +8% fire +8% cold +11% all Phys.save +13 (+3 eff.) Spell.save +24 (+7 eff.) Mind.save +14 (+5 eff.) Silence- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of the void (20 def, 8 armour) drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 darkness Ranged+ 6 darkness ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +25% darkness +30% temporal Def/telep +26 Res/telep +21% Dur/telep +26% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A suit of armour made of leather. |
fortifying voratun plate armour (0 def, 16 armour) fortifying voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +53.00 A suit of armour made of metal plates. |
grounding drakeskin leather belt of burglary grounding drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +6 Dex +5 Cun +9 Lck ----- def ----- Resists +13% lightning +12% temporal Stealth +13 ---------- misc T.Disarm +23 Infravis +5 A belt that goes around your waist. |
shadow cashmere cloak of the Shaloren (2 def, 0 armour) shadow cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +14% darkness Res.pen +9% darkness ----- def ----- Defense +2 (+0 eff.) Resists +16% darkness Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of the voidstalker (3 def, 0 armour) battlemaster's elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Dex +4 Con ----- def ----- Defense +3 (+1 eff.) Resists +16% darkness +16% temporal Spell.save -21 (-8 eff.) Def/telep +21 Res/telep +12% Dur/telep +18% ---------- misc Stam/turn +0.80 Mana/turn -0.29 Masteries +0.40 Technique/Combat training Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots of strife (0 def, 5 armour) pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +5 Blindside: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
blighted hardened leather gloves of dexterity (+5) (0 def, 2 armour) blighted hardened leather gloves of dexterity (+5) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Melee+ 5 blight Dmg.mod +3% blight Acc +13 (+5 eff.) ----- def ----- Armour +2 Resists +6% blight Unarmed combat: Power 18.0 - 19.8 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Acc +5 Apr +3 Crit +8.0% Atk.spd 125% On Crit.r2 +7 blight On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather hat of the bounder (0 def, 5 armour) drakeskin leather hat of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 126.9 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +3 Cun dps ---------- Spell.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +10% blight +10% arcane Melee Ret 2 blight 10 vim draining blight ----- def ----- Resists +6% blight Crit.dmg- 15.00% ---------- misc Max.vim +25.00 Light +3 See.Invis +6 Vimsense: Level 2.6 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13% and all saves by 22, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By 2525 the Ghoul Adventurer level 15
76th Pyre 122nd year of Ascendancy at 04:05 see stats
By 2525 the Ghoul Adventurer level 29
79th Pyre 122nd year of Ascendancy at 09:11 see stats
By 2525 the Ghoul Adventurer level 10
75th Pyre 122nd year of Ascendancy at 12:20 see stats
By 2525 the Ghoul Adventurer level 20
77th Pyre 122nd year of Ascendancy at 05:03 see stats
By 2525 the Ghoul Adventurer level 30
79th Pyre 122nd year of Ascendancy at 12:08 see stats
By 2525 the Ghoul Adventurer level 34
1st Mirth 122nd year of Ascendancy at 17:47 see stats
Log
2525 receives 13 healing (3 psi heal) from Carrion worm mass's wormblight area effect.
2525 receives 18 healing (5 psi heal) from Carrion worm mass's wormblight area effect.
Talent Fold Warp is ready to use.
Resting starts...
Talent Realign is ready to use.
Talent Rune: Shielding is ready to use.
Talent Combination Kick is ready to use.
Talent Second Life is ready to use.
Talent Invigorate is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
2525 activates Second Life.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
2525 deactivates Weapon of Wrath.
2525 deactivates Second Life.
2525 deactivates Beyond the Flesh.
2525 deactivates Weapon Folding.
2525 deactivates Weapon of Light.
2525 deactivates Striking Stance.
2525 deactivates Infestation.
2525 deactivates Elemental Discord.