Rock the level 5 Orc Psyshot by Deivijs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
Harbinger 1.5.5
Prodigy Tweaks 1.5.5
Revamped Alchemist 1.5.5
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassPsyshot
Level / Exp5 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity17 (base 16)
Constitution11 (base 10)
Magic9 (base 10)
Willpower16 (base 13)
Cunning14 (base 13)

Resources

Life146/146
Psi96/96
Steam100/100
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy22
Crit Chance5%
APR1
Speed1.00

Offense: Offhand

Damage4
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower26
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+2%
Mind+2%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense2
Fatigue4
Physical Save11
Spell Save8
Mental Save20

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done
active
active

Equipment

Tool
On feet
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Rock wears: supercharged elm totem of cure ailments [power 1] (13 cooldown).
Talent Orcish Fury is ready to use.

You already know this schematic.

Talent Implant: Medical Injector is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: didn't move).


Rock uses Create Tinker.

Ran for 3 turns (stop reason: interesting terrain).


Quest 'Homeland' is done! (Press 'j' to see the quest log)
Accepted quest 'Of Steamwork and Pain'! (Press 'j' to see the quest log)
Quest 'Homeland' completed! (Press 'j' to see the quest log)
Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (17-25.5 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (17-25.5 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Rock deactivates Gestalt.