










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Harbinger 1.5.5 Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Bastion 1.4.6A complete rework for Bulwark. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Prodigy Tweaks 1.5.5 Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Revamped Alchemist 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 44 / 88% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 73 (base 60) |
| Dexterity | 90 (base 60) |
| Constitution | 73 (base 60) |
| Magic | 75 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 64 (base 37) |
Resources
| Life | 1695/1695 |
| Positive | 109/134 |
| Stamina | 258/258 |
| Equilibrium | 0 |
| Healing Factor | 2.0688888888889 |
| Regeneration | 33.086237945307 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 12 |
| See Stealth | 95.092972274234 |
| See Invisible | 88.092972274234 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 78 |
| Crit Chance | 57% |
| APR | 89 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Arcane | +3% |
| Mind | +9% |
| All | 0% |
| Lightning | +11% |
| Light | +18% |
| Physical | +25% |
| Fire | +36% |
| Darkness | +38% |
Offense: Damage Penetration
| Darkness | +50% |
| Physical | +87% |
| All | +37% |
Defense: Base
| Armour (hardiness) | 59.451443447813 (97.5%) |
| Defense | 52 |
| Ranged Defense | 61 |
| Fatigue | 21 |
| Physical Save | 64 |
| Spell Save | 61 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 70%( 70%) |
| Mind | + 20%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Teleport Resistance | 10% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Precise Strikes |
| talent | Searing Sight |
| talent | Chant of Fortress |
| talent | Weapon of Light |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
Escort the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell) | active |
A compliation of all your achievements earnt. Heroic AchievementsYou are 28% of the way to your next Rank. You have killed: 26 Uniques 8 Bosses 2 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nightstrider (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +3 Dex +2 Mag +2 Wil +3 Cun dps ---------- Spell.crit +2% Dmg.mod +12% darkness ----- def ----- Armour +3 Fatigue +2% Phys.save +9 (+2 eff.) HP.reg +0.80 ---------- misc Mana/turn +0.16 Max.mana +25.00 Max.stam +5.00 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 70% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Prismwreath1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+0 eff.) Dmg.mod +12% darkness +6% physical Res.pen +10% all Apr +13 Melee Ret 30 fire 12 physical ----- def ----- Defense +15 (+5 eff.) Resists +10% fire +16% light +3% physical Affinity +5% darkness Phys.save +13 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +16 (+5 eff.) ---------- misc Max.stam +10.00 Max.P.En +5.00 Max.N.En +5.00 Light +11 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 172.96 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bogpunish the cashmere wizard hat (11 def, 4 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Cun +3 Con dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Defense +11 (+4 eff.) Rng.Def +9 (+2 eff.) Resists +6% nature +2% physical Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +10.00 ---------- misc Mana/turn +1.60 Mana/ret +1.60 Max.mana +70.00 Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 97.54 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Brandwisp (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +10 Dex +5 Wil +5 Cun +4 Con dps ---------- Melee+ 8 acid 12 fire Dmg.mod +6% acid +12% fire Acc +8 (+1 eff.) Apr +11 Melee Ret 4 fire ----- def ----- Armour +2 Resists +8% acid +8% fire Anom.red +5 HP.reg +2.00 Disarm- +33% ---------- misc Stam/turn +1.00 Max.stam +22.00 Infravis +2 Telepathy Demon/Minor Demon/Major Masteries +0.20 Technique/Grappling Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +17 Crit +8.0% Atk.spd 83% On Crit.r2 +9 acid +10 fire On Hit: 10% Acid Breath 3 On Hit: 10% Disarm 3 On Hit: 10% Slumber 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Fire Breath 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Torindil [power 41] (30 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Str dps ---------- Melee+ 4 acid Dmg.mod +12% acid Res.pen +15% physical Melee Ret 8 arcane ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) HP.reg +0.40 ---------- misc Talents +7 Telekinetic Blast Teleport randomly (rad 41) Puts all charms on 30 cooldown 100% to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's voratun ring of sensing0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +9 Dex dps ---------- Acc +18 (+3 eff.) ----- def ----- Blind- +39% ---------- misc Infravis +5 See.Stealth +24 See.Invis +17 Rings can have magical properties. |
| On fingers | Smoldernigh0.1 T1 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% fire Melee Ret 8 fire ----- def ----- Resists +22% lightning +9% fire +6% blight Rings can have magical properties. |
| Around neck | copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets can have magical properties. |
| In main hand | Porydara the voratun battleaxe (71-106.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 71.0 - 106.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 physical On Hit.r1 +21 fire While equipped: Stats +3 Str dps ---------- Dmg.mod +19% physical Res.pen +35% physical Acc +49 (+8 eff.) Apr +36 ----- def ----- Resists +4% physical Phys.save +9 (+2 eff.) ---------- misc Stam/turn +1.00 Stam/ret +4.00 Massive two-handed battleaxes. |
| Around waist | Umbrawing the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +16.0% Mind.crit +10% Crit.mult +9.00% Phys.pwr +5 (+1 eff.) Spell.pwr +4 (+1 eff.) Dmg.mod +3% arcane Melee Ret 4 physical ----- def ----- Armour +6 Phys.save +10 (+2 eff.) Mind.save +11 (+3 eff.) Stealth +20 HP.reg +1.80 Heal.mod +20% A belt that goes around your waist. |
| In off hand | stralite shield 'Sulfurroar' (10 def, 2 armour, 49.5-59.4 power, 140 block)7.0 T4 shield armor [Random Unique] Arcane/Nature When used to Attack: Power 49.5 - 59.4 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 Melee+ +16 light On Crit.r2 +46 light +52 darkness On Hit: * 27% chance to daze at end of turn While equipped: Stats +5 Mag +6 Con +2 Lck dps ---------- Melee+ 9 lightning Melee Ret 26 lightning 4 nature On Melee Ret: * 25% chance to blind ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +8% Resists +38% light +25% darkness Max.HP +60.00 ---------- misc Talents +4 Block Masteries +0.10 Celestial/Guardian On Nature Hit: 5% Flamespit 1 On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Cloak | Ce'Naba (19 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Mag +4 Cun dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Spell.pwr +2 (+0 eff.) Dmg.mod +14% darkness +9% mind Res.pen +13% darkness Phasing +20% Acc +6 (+1 eff.) Apr +4 ----- def ----- Defense +19 (+6 eff.) Fatigue -5% Resists +6% blight +19% fire +13% darkness +19% light Phys.save +10 (+2 eff.) Stealth +23 ---------- misc Vim/s.crit +3.00 On Spell Hit: 5% Rethread 1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Elayann (5 def, 17 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 12 acid ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +16% Resists +45% acid +6% darkness +9% cold +6% mind +30% lightning Spell.save +3 (+1 eff.) Max.HP +183.00 HP.reg +7.60 Heal.mod +48% Disease- +5% Disarm- +5% Teleport- +10% ---------- misc Breathe water A suit of armour made of mail. |
Inventory
regeneration infusion of the psychic (heal 382 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings can have magical properties. |
Gadar (31-46.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Master Power 31.0 - 46.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: 5% Dust to Dust 1 While equipped: Stats +5 Str dps ---------- Melee+ 4 temporal Dmg.mod +10% physical Res.pen +20% arcane Acc +10 (+2 eff.) ---------- misc Stam/ret +0.98 Mana/s.crit +2.00 Max.vim +10.00 Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Ravenpiercer' (41.5-62.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane Power 41.5 - 62.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 acid +13 cold +8 arcane +20 temporal On Hit: * Random elemental explosion On Crit: * splashes the target with acid While equipped: dps ---------- Melee+ 8 blight Dmg.mod +6% arcane Res.pen +17% acid +19% fire +10% blight +16% cold +15% arcane +17% lightning Melee Ret 17 temporal ----- def ----- Resists +19% temporal ---------- misc Max.P.En +15.00 Max.N.En +15.00 Massive two-handed mauls. |
Rainwither (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 54.5 - 81.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +28 blight +8 temporal On Crit.r2 +4 temporal On Hit: 5% Echoes From The Past 1 On Hit: * 34% chance to disease * Slows global speed by 20% * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * wounds the target for 7 turns: 19 bleeding, 64% reduced healing While equipped: dps ---------- Phys.crit +26.0% Crit.mult +16.00% Phys.pwr +14 (+2 eff.) Melee+ 8 nature Dmg.mod +3% temporal Res.pen +5% nature Acc +12 (+2 eff.) Apr +14 On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +9 (+3 eff.) Disarm- +32% Massive two-handed mauls. |
iron greatsword (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.5 - 23.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Ebonyhunter (31.5-44.1 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Psionic Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 lightning +13 mind +12 darkness On Hit.r1 +12 arcane On Hit: * 24% chance to cause random gloom * 25% chance for lightning to arc to a second target * Random elemental explosion While equipped: Stats +3 Cun +5 Wil dps ---------- Melee+ 8 darkness Res.pen +15% acid +11% fire +13% cold +5% arcane +13% lightning ---------- misc Max.P.En +5.00 Max.N.En +5.00 Sharp, long, and deadly. |
Healbreaker the iron mace (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon [Random Unique] Psionic Power 13.5 - 18.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee+ 4 nature Dmg.mod +3% temporal Melee Ret 8 nature ----- def ----- Resists +3% nature Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
iron mace (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Zerykan the Lightningjam1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag +5 Wil dps ---------- Spell.crit +5% Dmg.mod +3% lightning Acc +6 (+1 eff.) Apr +2 Melee Ret 4 physical ----- def ----- Armour +23 Defense +9 (+3 eff.) Resists +9% temporal Phys.save +16 (+4 eff.) Blind- +5% Poison- +10% Confus- +10% ---------- misc Mana/turn +0.25 Max.mana +29.00 Create a temporary shield that absorbs 248 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Arthogohad the rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 mind 7 physical Dmg.mod +6% mind +4% physical Acc +5 (+1 eff.) Melee Ret 4 acid ----- def ----- Armour +6 Resists +5% darkness ---------- misc Infravis +2 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +5 Apr +1 Crit +5.0% Atk.spd 100% Melee+ +7 darkness +16 acid On Hit.r1 +8 acid +6 physical +8 mind On Crit.r2 +7 physical On Hit: 10% Sand Breath 1 On Crit: 10% Dominate 1 Track: Puts all charms on 15 cooldown Level 2.2 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Runisus the Brightjeer (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Con dps ---------- Melee+ 10 acid 4 nature Dmg.mod +6% acid Acc +9 (+2 eff.) On Hit (Melee): * 15% chance to blind ----- def ----- Armour +2 Resists +8% acid +10% darkness +15% light Phys.save +16 (+4 eff.) Spell.save +5 (+1 eff.) Mind.save +7 (+2 eff.) HP.reg +4.00 Disarm- +32% ---------- misc Stam/turn +0.90 Psi/turn +0.21 Light +3 Infravis +3 Unarmed combat: Power 17.5 - 19.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +9 Apr +3 Crit +12.0% Atk.spd 100% Melee+ +17 physical +15 darkness +8 nature On Crit.r2 +11 acid On Hit: 10% Acid Breath 3 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Crit: 10% Dominate 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Silorevea (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +7 Wil +1 Cun dps ---------- Melee+ 10 arcane 11 darkness Dmg.mod +9% blight +7% arcane +6% darkness +9% mind Acc +8 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +2 Resists +19% darkness +6% arcane ---------- misc Infravis +3 Unarmed combat: Power 17.5 - 19.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +9 Apr +3 Crit +11.0% Atk.spd 100% Melee+ +16 darkness +4 blight +21 arcane +12 mind On Crit.r2 +10 arcane +4 blight On Hit: 10% Manathrust 3 On Crit: 10% Dominate 3 On Hit: * 5% chance to inflict 15% damage reduction Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Morbusviper the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 7 light 4 arcane Dmg.mod +5% light Acc +12 (+2 eff.) Melee Ret 4 nature ----- def ----- Armour +1 Resists +6% light Unarmed combat: Power 14.5 - 20.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +8.0% Atk.spd 83% Melee+ +4 arcane +4 nature On Hit: * 6% chance to blind On Mind Hit: 10% Slime Spit 1 Metal gloves protecting the hands up to the middle of the lower arm. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
dream-smith's iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Ego+] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind +6% fire ----- def ----- Mind.save +7 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Darkmortal the elm totem of thorny skin [power 15] (20 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: Stats +3 Con ---------- misc Telepathy Demon/Minor Demon/Major Masteries +0.10 Celestial/Light Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
ash totem of cure ailments 'Hathyyazor' [power 2] (10 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Melee+ 4 mind Dmg.mod +6% mind ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Wards +2 acid +1 nature +2 light Talents +1 Ward +1 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike) (Uniques)
Killed Ben Cruthdar the Cursed.By Apendicks the Ogre Sun Paladin level 27
25th Dusk 122nd year of Ascendancy at 22:53 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By Apendicks the Ogre Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By Apendicks the Ogre Sun Paladin level 20
3rd Mirth 122nd year of Ascendancy at 17:16 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By Apendicks the Ogre Sun Paladin level 30
32nd Dusk 122nd year of Ascendancy at 16:22 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By Apendicks the Ogre Sun Paladin level 40
34th Dusk 122nd year of Ascendancy at 05:37 see stats
Rescuer of the lost (Roguelike) (Uniques)
Rescued the merchant from the assassin lord.By Apendicks the Ogre Sun Paladin level 27
15th Dusk 122nd year of Ascendancy at 01:50 see stats
The Arena (Roguelike) (Uniques)
Unlocked Arena mode.By Apendicks the Ogre Sun Paladin level 13
1st Mirth 122nd year of Ascendancy at 08:38 see stats
The secret city (Roguelike) (Uniques)
Discovered the truth about mages.By Apendicks the Ogre Sun Paladin level 27
17th Dusk 122nd year of Ascendancy at 01:27 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By Apendicks the Ogre Sun Paladin level 38
34th Dusk 122nd year of Ascendancy at 02:01 see stats
Log
Today is the 40th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Resting starts...
Talent Absorption Strike is ready to use.
Talent Flash of the Blade is ready to use.
Talent Mark of Light is ready to use.
Talent Writ Large is ready to use.
Rested for 46 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Ran for 2 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 41st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 42nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Ran for 5 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Apendicks deactivates Chant of Fortress.
Apendicks deactivates Searing Sight.
Apendicks deactivates Precise Strikes.
Apendicks deactivates Weapon of Light.
Apendicks deactivates Weapon of Wrath.


































































































