Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Spell Merchants 1.5.10
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Grove Keeper 1.5.10Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Flenser |
Level / Exp | 56 / 34% |
Size | tiny |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 71 (base 41) |
Dexterity | 115 (base 64) |
Constitution | 107.05635805937 (base 64) |
Magic | 121 (base 64) |
Willpower | 68 (base 10) |
Cunning | 101 (base 64) |
Resources
Life | 2289/2289 |
Stamina | 460/460 |
Vim | -8/-8 |
Healing Factor | 2.1130880825432 |
Regeneration | 46.593592220078 |
Speed
Mental | +65.934626518406% |
Attack | 0% |
Movement | +20% |
Spell | +131.86925303681% |
Global | +100% |
Vision
Sight | 12 |
Lite | 10 |
Infravision | 14 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 242 |
Accuracy | 77 |
Crit Chance | 77% |
APR | 37 |
Speed | 0.60 |
Offense: Offhand
Damage | 182 |
Accuracy | 77 |
Crit Chance | 75% |
APR | 38 |
Speed | 0.60 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 67% |
Speed | 0.43127753546575 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Acid | +88% |
Light | +96% |
Nature | +90% |
Blight | +93% |
Physical | +99% |
Darkness | +95% |
All | +81% |
Offense: Damage Penetration
Lightning | +24% |
Light | +19% |
Physical | +21% |
Nature | +35% |
All | +9% |
Defense: Base
Armour (hardiness) | 77.09850937619 (100%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 120 |
Spell Save | 106 |
Mental Save | 115 |
Defense: Resistances
Blight | + 78%( 78%) |
Arcane | + 45%( 72%) |
Cold | + 58%( 72%) |
All | + 42%( 72%) |
Darkness | + 78%( 78%) |
Temporal | + 49%( 72%) |
Lightning | + 58%( 72%) |
Physical | + 52%( 72%) |
Fire | + 72%( 72%) |
Nature | + 72%( 72%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 50% |
Poison Resistance | 30% |
Blind Resistance | 64% |
Silence Resistance | 59% |
Bleed Resistance | 85% |
Disarm Resistance | 100% |
Pinning Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 489 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Flensing style | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Desecration | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Corruption / Blood magic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.90 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Race / Dark-faerie | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Volatile Poison |
talent | Apply Poison |
talent | Leeching Poison |
talent | Bone Shield |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +132% Combat Speed: +66% All Damage: +76% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 47% of the way to your next Rank. You have killed: 29 Uniques 12 Bosses 5 Elite Bosses 8 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xeriwyn the pair of drakeskin leather boots (19 def, 5 armour) Xeriwyn the pair of drakeskin leather boots (19 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +18 Mag +10 Wil dps ---------- Spell.crit +8% Mind.crit +4% Spell.pwr +13 (+3 eff.) Dmg.mod +7% acid +9% blight ----- def ----- Armour +5 Defense +19 (+4 eff.) Fatigue +5% Resists +6% darkness Blind- +5% Disease- +37% Cut- +15% Silence- +44% Disarm- +5% Confus- +35% Stun/Frz- +45% ---------- misc Mana/turn +1.01 Hate/m.crit +2.00 Max.mana +111.00 Telepathy Dragon Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.pwr +30 (+7 eff.) ----- def ----- Resists +12% blight +12% darkness Res.Cap +6% blight +6% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
On head | hardened leather cap 'Ivassra' (0 def, 3 armour) hardened leather cap 'Ivassra' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +7 Dex +15 Wil +6 Con dps ---------- Crit.mult +15.00% Phys.pwr +9 (+1 eff.) Melee+ 16 blight 4 arcane Dmg.mod +3% blight ----- def ----- Armour +3 Fatigue +3% Resists +11% blight +10% physical +18% darkness +6% lightning Crit.dmg- 5.00% Phys.save +10 (+1 eff.) Mind.save +22 (+3 eff.) Poison- +10% Stun/Frz- +10% ---------- misc Light +2 Infravis +4 A cap made of leather. |
On hands | Cloudglory the voratun gauntlets (0 def, 3 armour) Cloudglory the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +9 Con dps ---------- Melee+ 15 nature Dmg.mod +9% nature Res.pen +15% lightning +6% all ----- def ----- Armour +3 Fatigue -4% Resists +10% nature +3% fire Crit.dmg- 15.00% Phys.save +60 (+8 eff.) Spell.save +15 (+2 eff.) Mind.save +18 (+3 eff.) HP.reg +6.80 Disarm- +96% ---------- misc Stam/turn +2.80 Psi/turn +0.28 Max.stam +40.00 Infravis +1 Unarmed combat: Power 32.0 - 44.8 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% Melee+ +52 physical On Hit.r1 +4 lightning On Crit.r2 +12 nature On Hit: 10% Poison Breath 5 On Hit: 10% Slumber 5 On Hit: 20% Juggernaut 2 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Serpentgasher the dwarven-steel pickaxe (dig speed 4 turns) Serpentgasher the dwarven-steel pickaxe (dig speed 4 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +8 Dex dps ---------- Phys.pwr +13 (+2 eff.) Mov.spd +20% Melee+ 8 nature Dmg.mod +9% light Res.pen +10% light +15% nature ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +8% physical +8% darkness +8% fire ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig On Nature Hit: 5% Slime Spit 1 Allows you to dig a wall, remove a tree, create ways. |
On fingers | Veloldatha Veloldatha0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +8 Cun +8 Con dps ---------- Crit.mult +9.00% Phys.pwr +11 (+2 eff.) Acc +13 (+3 eff.) Melee Ret 8 physical ----- def ----- Resists +11% nature +9% blight Crit.dmg- 10.00% Spell.save +30 (+5 eff.) Max.HP +34.00 HP.reg +3.00 Poison- +20% Disease- +41% Disarm- +44% Pinning- +44% Stun/Frz- +44% Knockbk- +44% ---------- misc Max.stam +10.00 Rings can have magical properties. |
On fingers | stralite ring 'Dazzlespire' stralite ring 'Dazzlespire'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Dex +15 Mag +14 Wil +7 Cun dps ---------- Spell.pwr +22 (+5 eff.) Dmg.mod +14% darkness Acc +23 (+5 eff.) ----- def ----- Armour +2 Resists +34% darkness +6% nature Phys.save +30 (+4 eff.) Blind- +15% ---------- misc Max.P.En +5.00 Max.N.En +5.00 Rings can have magical properties. |
Around neck | Bethiyatha Bethiyatha0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +6 Con dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 4 acid ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +22% lightning +9% temporal Res.Cap +2% all Phys.save +47 (+6 eff.) Spell.save +17 (+3 eff.) Mind.save +23 (+4 eff.) Anom.red +15 Blind- +24% Stun/Frz- +50% ---------- misc Mana/s.crit +4.00 Infravis +9 Sight +2 See.Invis +13 Amulets can have magical properties. |
In main hand | Haryneg the voratun dagger (38-49.4 power, 9 apr) Haryneg the voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 38.0 - 49.4 Physical Uses 45% Str, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature +16 temporal On Crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing While equipped: Stats +6 Str +2 Cun dps ---------- Phys.crit +22.0% Crit.mult +16.00% Phys.pwr +12 (+2 eff.) Dmg.mod +12% physical Res.pen +11% nature +12% physical Acc +19 (+4 eff.) Apr +24 ----- def ----- Resists +3% temporal +6% fire +5% all Disease- +10% Confus- +15% ---------- misc Stam/ret +2.00 Hate/m.crit +2.00 On Mind Hit: 5% Distortion Bolt 2 Sharp, short and deadly. |
Around waist | rough leather belt 'Gleampassion' rough leather belt 'Gleampassion'1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 4 light 12 arcane Dmg.mod +6% light ----- def ----- Fatigue -5% Resists +6% arcane D.Red.from +18% Summoned ---------- misc Max.enc +25 Max.P.En +5.00 Max.N.En +5.00 Light +3 A belt that goes around your waist. |
In off hand | Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 55% Dex, 50% Mag, 35% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Cloak | Nerille (12 def, 0 armour) Nerille (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +3 Dex +8 Mag +8 Wil +6 Con dps ---------- Spell.crit +6% Phys.pwr +8 (+1 eff.) Dmg.mod +6% physical Apr +4 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save -13 (-2 eff.) Blind- +20% Silence- +15% ---------- misc Stam/turn +0.90 Mana/turn -0.18 Max.mana +63.00 Max.stam +10.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Arodawe the drakeskin leather armour (34 def, 27 armour) Arodawe the drakeskin leather armour (34 def, 27 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +19 Cun +1 Con +1 Lck dps ---------- Dmg.mod +5% all Res.pen +3% all Melee Ret 19 physical ----- def ----- Armour +27 Defense +34 (+7 eff.) Fatigue +8% Resists +27% cold Mind.save +67 (+10 eff.) Max.HP +64.00 HP.reg +12.00 Heal.mod +24% ---------- misc Telepathy Dragon Masteries +0.20 Corruption/Plague A suit of armour made of leather. |
Inventory
regeneration infusion of the warrior (heal 301 over 5 turns) regeneration infusion of the warrior (heal 301 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets can have magical properties. |
Plaguepierce Plaguepierce0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +11% acid On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +22% acid On Nature Hit: 5% Slime Spit 2 Rings can have magical properties. |
copper ring 'Bileflash' copper ring 'Bileflash'0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +24% nature Melee Ret 8 fire ----- def ----- Resists +6% blight +6% fire +6% nature Poison- +12% Disease- +12% Rings can have magical properties. |
balanced iron dagger (9-11.7 power, 5 apr) balanced iron dagger (9-11.7 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 9.0 - 11.7 Physical Uses 45% Dex, 50% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +16% Sharp, short and deadly. |
balanced iron dagger (10-13 power, 5 apr) balanced iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 10.0 - 13.0 Physical Uses 45% Dex, 50% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +4 (+1 eff.) ----- def ----- Defense +4 (+1 eff.) Disarm- +17% Sharp, short and deadly. |
iron dagger (9-11.7 power, 5 apr) iron dagger (9-11.7 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 45% Dex, 50% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Dex, 50% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger 'Glowfist' (9.5-12.35 power, 5 apr) iron dagger 'Glowfist' (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Master/Psionic Power 9.5 - 12.4 Physical Uses 45% Str, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: 5% Moonlight Ray 1 On Hit: * 40% chance to corrode armour by 30% * 25% chance to put talents on cooldown While equipped: dps ---------- Melee+ 8 light 12 acid Dmg.mod +3% light Acc +5 (+1 eff.) Melee Ret 4 acid ----- def ----- Defense +6 (+2 eff.) Disarm- +19% Sharp, short and deadly. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of protection (3 def, 3 armour) mindwoven woollen robe of protection (3 def, 3 armour)2.0 T2 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Defense +3 (+1 eff.) Phys.save +15 (+2 eff.) Mind.save +17 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
rough leather armour of resilience (1 def, 2 armour) rough leather armour of resilience (1 def, 2 armour)9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Max.HP +21.00 A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
thick linen cloak of the voidstalker (1 def, 6 armour) thick linen cloak of the voidstalker (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% temporal +11% darkness +11% cold Def/telep +12 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flowernoon (0 def, 3 armour) Flowernoon (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +8 Lck dps ---------- Mind.crit +3% Melee+ 16 nature Res.pen +15% mind ----- def ----- Armour +3 Fatigue +3% Stealth +7 ---------- misc Max.psi +10.00 Telepathy Demon/Minor Demon/Major On Nature Hit: 5% Slime Spit 1 A pair of boots made of leather. |
Filthobeisance the pair of iron boots (0 def, 11 armour) Filthobeisance the pair of iron boots (0 def, 11 armour)3.0 T1 feet armor [Random Unique] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Melee+ 12 nature 4 physical Apr +4 ----- def ----- Armour +11 Fatigue +2% HP.reg +0.40 ---------- misc Stam/turn +0.50 Max.stam +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silethra the Kindlepyre (0 def, 1 armour) Silethra the Kindlepyre (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +2 Mag +5 Cun +2 Con dps ---------- Melee+ 6 nature 8 arcane Dmg.mod +4% nature +6% light Acc +6 (+1 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% nature +6% light +6% darkness Phys.save +12 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Disarm- +24% ---------- misc Max.vim +20.00 Max.P.En +5.00 Max.N.En +5.00 Infravis +1 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +7 Apr +6 Crit +1.0% Atk.spd 100% Melee+ +36 light +8 physical On Crit.r2 +6 nature +12 light +16 darkness On Hit: 10% Poison Breath 1 On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +6% acid Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Acid Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of dexterity (+3) (0 def, 1 armour) steady rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +15 (+3 eff.) ----- def ----- Armour +1 Phys.save +5 (+0 eff.) Mind.save +5 (+1 eff.) Disarm- +22% Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Acc +10 Apr +1 Crit +6.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Strikestreaker (0 def, 1 armour) Strikestreaker (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +4 Wil dps ---------- Melee+ 12 lightning Dmg.mod +9% acid Res.pen +5% lightning On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +7% blight +6% acid Mind.save +7 (+1 eff.) ---------- misc Stam/ret +1.00 Equi/ret +0.90 A cap made of leather. |
rough leather cap 'Corruptionprophet' (0 def, 1 armour) rough leather cap 'Corruptionprophet' (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal +3% acid On Nature Hit: 5% Flamespit 1 A cap made of leather. |
hardened leather cap 'Hellsnaught' (0 def, 3 armour) hardened leather cap 'Hellsnaught' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +6 Wil +2 Con dps ---------- Phys.pwr +10 (+1 eff.) Melee+ 16 fire Dmg.mod +15% acid +3% fire Melee Ret 8 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +11% physical +9% acid +8% temporal Phys.save +17 (+2 eff.) Mind.save +10 (+1 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Anuroddachik the Thunderwind [power 23] (20 cooldown) Anuroddachik the Thunderwind [power 23] (20 cooldown)2.0 T1 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee+ 8 acid Dmg.mod +3% acid +9% lightning Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% acid ---------- misc Wards +2 physical +2 mind +2 darkness Talents +2 Silence +1 Ward Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Koramalar [power 15] (20 cooldown) Koramalar [power 15] (20 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +2 Mag +1 Wil +3 Cun +1 Lck dps ---------- Melee+ 4 blight ---------- misc Telepathy Demon/Minor Demon/Major Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+2 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 243 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Achievements
By Nazigang the Dark Faerie Flenser level 15
4th Mirth 122nd year of Ascendancy at 04:48 see stats
By Nazigang the Dark Faerie Flenser level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Nazigang the Dark Faerie Flenser level 20
10th Mirth 122nd year of Ascendancy at 03:28 see stats
By Nazigang the Dark Faerie Flenser level 30
4th Flare 122nd year of Ascendancy at 12:15 see stats
By Nazigang the Dark Faerie Flenser level 40
5th Flare 122nd year of Ascendancy at 10:28 see stats
By Nazigang the Dark Faerie Flenser level 50
7th Flare 122nd year of Ascendancy at 02:46 see stats
By Nazigang the Dark Faerie Flenser level 56
10th Flare 122nd year of Ascendancy at 13:36 see stats
By Nazigang the Dark Faerie Flenser level 50
7th Flare 122nd year of Ascendancy at 09:16 see stats
By Nazigang the Dark Faerie Flenser level 43
6th Flare 122nd year of Ascendancy at 02:23 see stats
By Nazigang the Dark Faerie Flenser level 13
2nd Mirth 122nd year of Ascendancy at 07:50 see stats
By Nazigang the Dark Faerie Flenser level 40
6th Flare 122nd year of Ascendancy at 00:55 see stats
Log
You gain 7.84 gold from the transmogrification of duelist's cured leather armour of command (14 def, 14 armour).
You gain 25.00 gold from the transmogrification of Getaromirain the Dimwake (5 def, 0 armour).
You gain 5.29 gold from the transmogrification of balanced steel dagger of nature (13-16.9 power, 6 apr).
You gain 1.99 gold from the transmogrification of arcing steel dagger of projection (11.5-14.95 power, 6 apr).
You gain 1.97 gold from the transmogrification of movement infusion (462% speed; 9 turns).
The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
Quest 'Trapped!' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Rescuer of the lost (Uniques)!
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Lore found: arrrrrrghhhhhh
You can read all your collected lore in the game menu, by pressing Escape.
Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Nazigang deactivates Apply Poison.
Nazigang deactivates Leeching Poison.
Nazigang deactivates Bone Shield.
Nazigang deactivates Through The Crowd.
Nazigang deactivates Volatile Poison.