Agco the level 1 Mantis Ritch by soulfish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceMantis
ClassRitch
Level / Exp1 / 57%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity16 (base 13)
Constitution7 (base 8)
Magic8 (base 10)
Willpower14 (base 14)
Cunning13 (base 10)

Resources

Life183/183
Fury62/64
Stamina85/85
Equilibrium10
Healing Factor0.97457627118644
Regeneration1.3156779661017

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.5 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save6
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-child / Fervency1.10
0/5
0/5
0/5
0/5
Wild-heart / Perseverance1.00
0/5
0/5
0/5
0/5
Wild-heart / Firestarter1.30
2/5
0/5
0/5
0/5
Wild-child / Extravagancy1.10
1/5
0/5
0/5
0/5

Generic Talents

Ego / Mantis1.00
2/5
0/5
0/5
0/5
Wild-heart / Wing Pod1.30
0/5
0/5
0/5
0/5
Wild-heart / Bloodletting Beast1.10
0/5
0/5
0/5
0/5
Wild-child / Cutting Edge1.00
1/5
1/5
0/5
0/5
Wild-heart / Natural Combat1.00
0/10
0/10
0/10
0/10
0/10
0/10
0/10
0/10

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

Left hook
Right hook
Light source

Inventory

Achievements

Log


Resting starts...

Talent Killing Blade is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Agco begins crafting...

Crafting starts...

Crafted for 46 turns.

Your iron dagger (9.5-12.35 power, 7 apr) [durability 58/58] has been reshaped.

Resting starts...

Talent Killing Blade is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Agco deactivates Pernicious Needle.

Agco activates Pernicious Needle.

Agco deactivates Strong-Arm.

Agco activates Strong-Arm.

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Ran for 3 turns (stop reason: interesting character).


Falling into the trap of despair, you find your energies fading. Perhaps, you were never meant to be...
Saving game...