Ragnarok the level 14 Homosuperior Battlemage by akabax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignInfinite Farportal
ModeNightmare Adventure
SexMale
RaceHomosuperior
ClassBattlemage
Level / Exp14 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 27)
Dexterity31 (base 26)
Constitution15 (base 10)
Magic35 (base 30)
Willpower15 (base 10)
Cunning15 (base 10)

Resources

Life492/492
Mana216/216
Healing Factor1.1
Regeneration2.2

Speed

Mental0%
Attack0%
Movement+25.380816270175%
Spell0%
Global+140%

Vision

Sight10
Lite4

Offense: Mainhand

Damage37
Accuracy48
Crit Chance11%
APR2
Speed1.00

Offense: Offhand

Damage19
Accuracy48
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower21.25
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (35%)
Defense16.35
Ranged Defense16.35
Fatigue6
Physical Save26.15
Spell Save26.5
Mental Save23

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Spell / Viking Heritage1.30
1/5
2/5
3/5
0/5
Technique / Two Weapon Fighting1.30
0/5
0/5
0/5
0/5
Spell / Magic Steel1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Corruption / Bone1.20
0/5
0/5
0/5
0/5
Spell / Warlockery1.30
5/5
5/5
4/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.10
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
4/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Tool
On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Ragnarok the Homosuperior Battlemage level 10
74th Pyre 122nd year of Ascendancy at 11:08
see stats

Log

Rested for 6 turns.

Resting starts...

Rested for 4 turns.


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: store entrance spotted).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).