Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.3This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Infinite500 v2.3d: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. More Tales 1.1.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Chaos Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 75 / 101858% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 271.73851194312 (base 85) |
Dexterity | 122.76425005759 (base 53) |
Constitution | 171.04820990468 (base 76) |
Magic | 101.02410495234 (base 85) |
Willpower | 104 (base 85) |
Cunning | 86.048209904682 (base 54) |
Resources
Hate | 98/100 |
Mana | 719/719 |
Psi | 204/204 |
Vim | 346/346 |
Life | 6183/6183 |
Positive | 200/202 |
Stamina | 537/537 |
Equilibrium | 90 |
Healing Factor | 0.99303668561227 |
Regeneration | 205.02956036655 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +435.66012662914% |
Spell | 0% |
Global | +300.60830193204% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
See Invisible | 16.048209904682 |
Offense: Mainhand
Damage | 818 |
Accuracy | 118 |
Crit Chance | 69% |
APR | 15 |
Speed | 1.20 |
Offense: Spell
Spellpower | 57.008034984114 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 60.554820990468 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 142.12 (100%) |
Defense | 82.907831648792 |
Ranged Defense | 83.91265263926 |
Fatigue | 0 |
Physical Save | 110.15690376916 |
Spell Save | 126.29564980076 |
Mental Save | 73.870735858717 |
Defense: Resistances
All | + 88%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 85% |
Knockback Resistance | 0% |
Blind Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Gloom | 4.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 3/5 |
Cursed / Predator | 4.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Minerals | 4.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 4.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Cursed / One with shadows | 4.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 4.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Wild-gift / Eyal's fury | 4.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 4.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Cursed / Slaughter | 4.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Psionic / Psi-fighting | 4.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Wild-gift / Feral power | 4.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 4.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Wild-gift / Woodland | 4.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 4.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Seas | 4.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 4.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Technique / Tireless Combatant | 4.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Cursed / Strife | 4.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Cursed / Shadows | 4.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 4.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Cursed / Darkness | 4.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Boreal | 4.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 4.20 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Wild-gift / Land | 4.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Winds | 4.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 4.20 |
| 7/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 4.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Radiance | 4.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cursed / Endless hunt | 4.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Wild-gift / Weather | 4.08 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 4.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 4.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Celestial / Hymns | 4.20 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Wild-gift / Eyals-embrace | 4.20 |
| 1/5 |
| 2/5 |
| 7/5 |
| 0/5 |
Technique / Conditioning | 4.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Wild-gift / Seasons | 4.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Cursed / Cursed aura | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 4.20 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Psionic / Augmented mobility | 4.00 |
| 7/5 |
| 7/5 |
| 4/5 |
| 4/5 |
Psionic / Finer energy manipulations | 4.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 4.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Spell / Stone alchemy | 4.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 4.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 4.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fiery Hands |
talent | Zephyr |
talent | Inner Power |
talent | Mist Cloak |
talent | Searing Sight |
talent | Shock Hands |
talent | Weapon of Light |
talent | Whistling Winds |
talent | Feral Strength |
talent | Song of Winter |
talent | Essence of Speed |
talent | Hymn of Perseverance |
talent | Chant of Resistance |
talent | Wild Growth |
talent | Pure Spring |
talent | Weapon of Wrath |
talent | Bone Shield |
talent | Daunting Presence |
talent | Augmentation |
talent | Stalk |
talent | Skate |
talent | Second Life |
talent | Gloom |
talent | Tremors |
talent | Surge |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is surrounded by a magical shield, absorbing 964/964 damage before it crumbles. Damage Shield |
beneficial effect | The thrill of combat improves the target's maximum life by 30%, life regeneration by 40.52, and stamina regeneration by 8.10. Bloodbath |
beneficial effect | Countering melee attacks: Has a 84% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +10 Defense, +5 Ranged Defense Power 2+: -1 Luck, +9 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+42% chance to avoid traps). Power 4+: Unfortunate End: There is a 33% chance that the damage you deal will increase by 34% if the increase would be enough to kill your opponent. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+30% resist all). Shroud of Death |
beneficial effect | The target is under protection and its life regeneration is boosted by 80. Providence |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +28 Darkness Resistance, +14% Max Darkness Resistance, +16 See Invisible Power 2+: -1 Luck, +13 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 30% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 30% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Psionic focus | Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage) (Shrouds) Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage) (Shrouds)Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Darkness Accuracy is based on willpower for this weapon. Armour Penetration: +20 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +4 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 Mental crit. chance: +3% Curse of Shrouds It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 48.97 darkness damage each turn for 6 turns, and has a 30% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
On feet | pair of drakeskin leather boots 'Nimbusbliss' (0 def, 5 armour) (Corpses) pair of drakeskin leather boots 'Nimbusbliss' (0 def, 5 armour) (Corpses)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 acid Changes stats: +4 Str / +6 Cun / +10 Con Changes resistances: +9% light / +12% temporal Changes damage: +9% lightning Physical save: +38 Spell save: +11 Mental save: +38 Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Main armor | impenetrable dwarven-steel plate armour of the deep (5 def, 29 armour) (Misfortune) impenetrable dwarven-steel plate armour of the deep (5 def, 29 armour) (Misfortune)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +29 Defense: +5 Fatigue: +24% Changes resistances: +7% acid / +10% cold Allows you to breathe in: water Curse of Misfortune A suit of armour made of metal plates. |
On hands | Glitternaught (0 def, 9 armour) (Misfortune) Glitternaught (0 def, 9 armour) (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Damage (Melee): 15 lightning / 15 acid Changes stats: +3 Dex / +2 Mag / +3 Wil / +2 Cun Changes resistances: +10% lightning / +10% acid Changes resistances penetration: +10% light Changes damage: +11% lightning / +11% acid Mental save: +15 Maximum life: +80.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). Burst (radius 2) on crit: +15 lightning / +15 acid Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern (Misfortune) brass lantern (Misfortune)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | elven-silk wizard hat 'Blastoblivion' (3 def, 0 armour) (Shrouds) elven-silk wizard hat 'Blastoblivion' (3 def, 0 armour) (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 15% chance to daze * 30% chance to corrode armor * 30% chance to disease Changes resistances: +30% light / +6% blight Changes resistances penetration: +20% lightning Changes damage: +20% light Life regen: +6.00 Mana each turn: +3.00 Mana when hit: +3.00 Maximum mana: +110.00 Spellpower: +10 Damage Shield Power: +10% Curse of Shrouds It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
In main hand | Bleakwalker (71.5-114.4 power, 10 apr) (Shrouds) Bleakwalker (71.5-114.4 power, 10 apr) (Shrouds)Requires: - Strength 48 Powered by arcane forces Crafted by a master 6.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatspear ; tier 5 It must be held with both hands. Base power: 71.5 - 114.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +5.0% Attack speed: 83% On weapon hit: * 50% chance to corrode armor * Random elemental explosion Burst (radius 2) on crit: +24 light / +24 lightning Damage conversion: 59% light / 60% lightning Thrust Range: 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 darkness Changes resistances penetration: +45% lightning / +24% light / +10% darkness / +21% fire / +21% cold / +16% acid Changes damage: +22% lightning / +24% light / +6% mind Maximum psi: +30.00 Curse of Shrouds * Grants [Heavy Strike] Talent A heavy spear. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 76)healing infusion (heal 76) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure mental)wild infusion (resist 30%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. oxygen infusion of the psychic (stamina 616 over 10 turns)oxygen infusion of the psychic (stamina 616 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 616 stamina and air over 10 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vine lasso infusion (3 turns, 71 physical damage)vine lasso infusion (3 turns, 71 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 3 turns. The grab will also deal 70.73 physical damage per turn. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (273 fire damage)heat beam rune (273 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 272.73 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (595 lightning damage)lightning rune (595 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 198.42 to 595.26 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. restful copper amulet of manastreaming (Corpses)restful copper amulet of manastreaming (Corpses) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -6% Changes stats: +2 Mag Life regen: +1.60 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +28.00 Curse of Corpses Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold amulet 'Bokintir' (Misfortune)gold amulet 'Bokintir' (Misfortune) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +2% physical Changes resistances penetration: +10% physical Changes damage: +3% physical Physical save: +20 Knockback immunity: +5% Teleport immunity: +50% Only die when reaching: -40.00 life Curse of Misfortune It can be used to teleports you randomly (rad 51), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Gorehunter (Misfortune)Gorehunter (Misfortune) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 Fatigue: -10% Effects on melee hit: * Slows global speed by 53% Damage when hit (Melee): 8 nature Changes stats: +6 Mag Changes resistances: +18% acid / +5% arcane Changes resistances cap: +7% all Changes damage: +6% acid / +6% nature Physical save: +27 Life regen: +4.40 Mana each turn: +0.54 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Curse of Misfortune Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's stralite ring of misery (Nightmares)treant's stralite ring of misery (Nightmares) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 20 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +7 Cun Changes resistances: +13% nature / +13% blight Poison immunity: +26% Disease immunity: +26% Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 12.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 211% weapon damage. If the attack hits, the target will bleed for 390% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Ce'Nobeth the Brightbreeze (Misfortune)Ce'Nobeth the Brightbreeze (Misfortune) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +4 Ranged Defense: +4 Effects on melee hit: * 32% chance to blind Effects on ranged hit: * 35% chance to blind Changes stats: +13 Mag / +8 Wil / +8 Cun Changes resistances: +3% fire / +3% physical Physical save: +6 Spell save: +10 Poison immunity: +10% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +22 Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pure shiny aurastone (Corpses)pure shiny aurastone (Corpses) Requires: - Magic 16 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 2 When wielded/worn: When used to modify unarmed attacks: Additonal Strike on hit (costing 2 mana): Base power: 2.0 - 2.2 Uses stat: 15% Mag Damage type: Arcane Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -45.0% Burst (radius 1) on hit: +11 arcane Curse of Corpses A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
This item will automatically be transmogrified when you leave the level. shocking shiny aurastone (Madness)shocking shiny aurastone (Madness) Requires: - Magic 16 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 2 When wielded/worn: When used to modify unarmed attacks: Additonal Strike on hit (costing 2 mana): Base power: 2.0 - 2.2 Uses stat: 15% Mag Damage type: Lightning Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -45.0% Burst (radius 1) on hit: +11 lightning Curse of Madness A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
This item will automatically be transmogrified when you leave the level. clouded glowing aurastone (Shrouds)clouded glowing aurastone (Shrouds) Requires: - Magic 34 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 4 When wielded/worn: When used to modify unarmed attacks: Additonal Strike on hit (costing 2 mana): Base power: 12.0 - 13.2 Uses stat: 25% Mag Damage type: Darkness Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -35.0% Curse of Shrouds A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
This item will automatically be transmogrified when you leave the level. pure glowing aurastone (Corpses)pure glowing aurastone (Corpses) Requires: - Magic 34 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 4 When wielded/worn: When used to modify unarmed attacks: Additonal Strike on hit (costing 2 mana): Base power: 4.0 - 4.4 Uses stat: 25% Mag Damage type: Arcane Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -35.0% Burst (radius 1) on hit: +17 arcane Curse of Corpses A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
This item will automatically be transmogrified when you leave the level. caustic iron battleaxe of crippling (14-21 power, 1 apr) (Shrouds)caustic iron battleaxe of crippling (14-21 power, 1 apr) (Shrouds) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to corrode armor On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +10% acid Life regen: +1.26 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel battleaxe of amnesia (23-34.5 power, 2 apr) (Shrouds)plaguebringer's steel battleaxe of amnesia (23-34.5 power, 2 apr) (Shrouds) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 16% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +16 blight When wielded/worn: Disease immunity: +25% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel battleaxe of crippling (32.5-48.75 power, 2 apr) (Corpses)balanced dwarven-steel battleaxe of crippling (32.5-48.75 power, 2 apr) (Corpses) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +16 Physical crit. chance: +16.0% Defense: +16 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe (30.5-45.75 power, 2 apr) (Shrouds)blazebringer's dwarven-steel battleaxe (30.5-45.75 power, 2 apr) (Shrouds) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +6% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel battleaxe of the leech (30-45 power, 2 apr) (Madness)caustic dwarven-steel battleaxe of the leech (30-45 power, 2 apr) (Madness) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 30% chance to corrode armor * Slows global speed by 20% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 16 nature slow Changes resistances penetration: +16% acid Life regen: +3.00 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel battleaxe of nature (32-48 power, 2 apr) (Shrouds)quick dwarven-steel battleaxe of nature (32-48 power, 2 apr) (Shrouds) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +16 Changes stats: +6 Dex Changes resistances: +10% all Changes resistances penetration: +16% nature Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Elereth the stralite battleaxe (44.5-66.75 power, 3 apr) (Nightmares)Elereth the stralite battleaxe (44.5-66.75 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +19 Damage when hit (Melee): 8 acid / 16 temporal Changes stats: +9 Str Changes resistances: +9% acid Changes resistances penetration: +10% acid / +5% temporal Changes damage: +24% temporal / +19% physical Stamina when hit: +3.00 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of nature (40.5-60.75 power, 3 apr) (Corpses)balanced stralite battleaxe of nature (40.5-60.75 power, 3 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +19 Defense: +19 Changes resistances: +10% all Changes resistances penetration: +19% nature Curse of Corpses Massive two-handed battleaxes. |
flaming voratun battleaxe of rage (55-82.5 power, 4 apr) (Nightmares) flaming voratun battleaxe of rage (55-82.5 power, 4 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +20 Changes stats: +9 Str Changes damage: +17% physical Stamina when hit: +4.00 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. nature's yew club of persecution (24-33.6 power, 4 apr) (Shrouds)nature's yew club of persecution (24-33.6 power, 4 apr) (Shrouds) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / club ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +20% Unnatural When wielded/worn: Changes resistances: +7% blight Changes damage: +7% nature Disease immunity: +16% Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Nightfiend the elven-wood club (40.5-56.7 power, 5 apr) (Shrouds)Nightfiend the elven-wood club (40.5-56.7 power, 5 apr) (Shrouds) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +3 Cun Changes resistances: +6% darkness Mental save: +33 Equilibrium when hit: +0.12 Mindpower: +4 Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hungering elven-wood club of amnesia (35.5-49.7 power, 5 apr) (Shrouds)hungering elven-wood club of amnesia (35.5-49.7 power, 5 apr) (Shrouds) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +4.00 Curse of Shrouds It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hungering elven-wood club of paradox (39.5-55.3 power, 5 apr) (Shrouds)hungering elven-wood club of paradox (39.5-55.3 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +17 temporal When wielded/worn: Damage when hit (Melee): 17 temporal Changes resistances: +17% temporal Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Curse of Shrouds It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger 'Poromirin' (13-16.9 power, 14 apr) (Corpses)steel dagger 'Poromirin' (13-16.9 power, 14 apr) (Corpses) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 45% Str Damage type: Blight Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +14 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 53% chance to disease Damage Shield penetration (this weapon only): +24% Burst (radius 2) on crit: +8 blight When wielded/worn: Changes stats: +4 Wil Changes resistances: +6% temporal Changes damage: +6% mind / +6% temporal Maximum psi: +20.00 Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. cutting stralite dagger of nature (31-40.3 power, 9 apr) (Corpses)cutting stralite dagger of nature (31-40.3 power, 9 apr) (Corpses) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +11% nature Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of crippling (39-50.7 power, 9 apr) (Shrouds)blazebringer's voratun dagger of crippling (39-50.7 power, 9 apr) (Shrouds) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +16 fire When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +12% fire Global speed: +5% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of shearing (40-52 power, 9 apr) (Misfortune)quick voratun dagger of shearing (40-52 power, 9 apr) (Misfortune) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +12 Armour penetration: +12 Changes stats: +4 Dex Changes resistances penetration: +12% physical Changes damage: +10% physical Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Wildclamor the ash greatclub (30-45 power, 2 apr) (Nightmares)Wildclamor the ash greatclub (30-45 power, 2 apr) (Nightmares) Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +4 nature Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 temporal When wielded/worn: Effects when hit in melee: * Slows global speed by 6% Changes resistances: +3% mind / +15% temporal Changes resistances penetration: +10% nature Changes damage: +8% nature Curse of Nightmares Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. hungering ash greatclub of rage (28.5-42.75 power, 2 apr) (Nightmares)hungering ash greatclub of rage (28.5-42.75 power, 2 apr) (Nightmares) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Changes stats: +5 Str Changes damage: +11% physical Talent masteries: +0.12 Psionic / Voracity +0.24 Cursed / Dark sustenance Stamina when hit: +2.00 Hate per kill: +4.00 Psi per kill: +4.00 Curse of Nightmares It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. plaguebringer's elven-wood greatclub of torment (57-85.5 power, 3 apr) (Nightmares)plaguebringer's elven-wood greatclub of torment (57-85.5 power, 3 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 21% chance to disease * 20% chance to torment the target Damage (Melee): +21 blight When wielded/worn: Changes resistances penetration: +16% mind / +15% darkness Disease immunity: +31% Curse of Nightmares Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Ichornull (86.5-129.75 power, 4 apr) (Madness)Ichornull (86.5-129.75 power, 4 apr) (Madness) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Base power: 86.5 - 129.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * disrupts spell-casting On weapon crit: * cripple the target Damage (Melee): +16 darkness / +12 nature Burst (radius 2) on crit: +4 nature Damage against: +26% Unnatural When wielded/worn: Physical crit. chance: +18.0% Changes resistances: +9% temporal / +6% fire Changes resistances penetration: +10% nature Spell save: +6 Curse of Madness Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Sparkveil the iron greatmaul (19-28.5 power, 1 apr) (Madness)Sparkveil the iron greatmaul (19-28.5 power, 1 apr) (Madness) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +16 temporal When wielded/worn: Armour: +4 Damage when hit (Melee): 4 lightning / 12 temporal Changes resistances: +10% temporal / +6% nature / +2% physical Physical save: +6 Mental save: +12 Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. blazebringer's iron greatmaul of crippling (18.5-27.75 power, 1 apr) (Misfortune)blazebringer's iron greatmaul of crippling (18.5-27.75 power, 1 apr) (Misfortune) Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +12 fire When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +10% fire Global speed: +3% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. glacial iron greatmaul of nature (18.5-27.75 power, 1 apr) (Nightmares)glacial iron greatmaul of nature (18.5-27.75 power, 1 apr) (Nightmares) Requires: - Strength 11 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 2) on crit: +14 ice When wielded/worn: Armour: +10 Changes resistances: +6% all Changes resistances penetration: +10% nature / +10% cold Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. iron greatmaul 'Neroyassra' (17.5-26.25 power, 1 apr) (Shrouds)iron greatmaul 'Neroyassra' (17.5-26.25 power, 1 apr) (Shrouds) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire When wielded/worn: Changes stats: +2 Cun Changes resistances: +9% blight / +6% fire / +6% arcane Changes resistances penetration: +5% mind Critical mult.: +10.00% Maximum psi: +20.00 Mindpower: +2 Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. piercing iron greatmaul of the mystic (16.5-24.75 power, 1 apr) (Nightmares)piercing iron greatmaul of the mystic (16.5-24.75 power, 1 apr) (Nightmares) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +1 Physical crit. chance: +5.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +10 Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing steel greatmaul of shearing (27.5-41.25 power, 2 apr) (Misfortune)arcing steel greatmaul of shearing (27.5-41.25 power, 2 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +13% physical Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatmaul of shearing (41.5-62.25 power, 2 apr) (Corpses)warbringer's dwarven-steel greatmaul of shearing (41.5-62.25 power, 2 apr) (Corpses) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical power: +16 Changes stats: +7 Con Changes resistances penetration: +29% physical Changes damage: +16% physical Disarm immunity: +32% Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of ruin (55.5-83.25 power, 3 apr) (Corpses)elemental stralite greatmaul of ruin (55.5-83.25 power, 3 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +17 Physical crit. chance: +19.0% Changes resistances penetration: +19% acid / +21% fire / +20% lightning / +21% cold Critical mult.: +26.00% Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Polinor' (56-84 power, 4 apr) (Nightmares)stralite greatmaul 'Polinor' (56-84 power, 4 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 35% chance to disease Damage (Melee): +26 blight When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Damage when hit (Melee): 4 blight Changes damage: +3% physical Reduces incoming crit damage: 15.00% Physical save: +20 Only die when reaching: -60.00 life Light radius: +1 Curse of Nightmares Massive two-handed mauls. |
voratun greatmaul 'Duskdredge' (68-102 power, 4 apr) (Shrouds) voratun greatmaul 'Duskdredge' (68-102 power, 4 apr) (Shrouds)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +34% Unnatural When wielded/worn: Accuracy: +17 Defense: +19 Damage when hit (Melee): 8 acid Changes resistances: +6% lightning / +6% light / +5% arcane Changes resistances penetration: +15% darkness Spell save: +31 Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's iron greatspear (18.5-29.6 power, 4 apr) (Nightmares)warbringer's iron greatspear (18.5-29.6 power, 4 apr) (Nightmares) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatspear ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Physical power: +9 Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +17% Curse of Nightmares A heavy spear. |
This item will automatically be transmogrified when you leave the level. thunderous steel greatspear of crippling (27-43.2 power, 5 apr) (Misfortune)thunderous steel greatspear of crippling (27-43.2 power, 5 apr) (Misfortune) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatspear ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +3.0% Attack speed: 83% On weapon hit: * 10% chance to daze On weapon crit: * cripple the target Thrust Range: 2 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +10% lightning Curse of Misfortune A heavy spear. |
This item will automatically be transmogrified when you leave the level. stralite greatspear 'Cinderrupture' (63-100.8 power, 8 apr) (Madness)stralite greatspear 'Cinderrupture' (63-100.8 power, 8 apr) (Madness) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatspear ; tier 4 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Armour: +2 Damage when hit (Melee): 4 fire Changes stats: +1 Wil Changes resistances: +9% lightning / +9% temporal / +3% cold Mental save: +20 Stun/Freeze immunity: +5% Mindpower: +6 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Madness A heavy spear. |
This item will automatically be transmogrified when you leave the level. iron greatsword of the leech (17-27.2 power, 1 apr) (Corpses)iron greatsword of the leech (17-27.2 power, 1 apr) (Corpses) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 12 nature slow Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's iron greatsword of crippling (16-25.6 power, 1 apr) (Shrouds)warbringer's iron greatsword of crippling (16-25.6 power, 1 apr) (Shrouds) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +21% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Hettegen the Healclash (36-57.6 power, 2 apr) (Shrouds)Hettegen the Healclash (36-57.6 power, 2 apr) (Shrouds) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 53% Damage (Melee): +28 blight When wielded/worn: Effects on melee hit: * Slows global speed by 45% * 30% chance to disease Damage when hit (Melee): 4 nature Changes resistances: +6% blight Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword of amnesia (23-36.8 power, 2 apr) (Shrouds)steel greatsword of amnesia (23-36.8 power, 2 apr) (Shrouds) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Unrudukath (61.5-98.4 power, 4 apr) (Shrouds)Unrudukath (61.5-98.4 power, 4 apr) (Shrouds) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +20 acid When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +21 Changes stats: +2 Str Changes resistances: +27% acid / +24% fire / +32% cold / +5% arcane / +24% lightning Changes resistances penetration: +26% physical Changes damage: +13% physical Spell save: +21 Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged iron longsword of dampening (11.5-16.1 power, 2 apr) (Nightmares)thought-forged iron longsword of dampening (11.5-16.1 power, 2 apr) (Nightmares) Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 15% chance to cause random insanity Damage (Melee): +7 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +9% acid / +9% fire / +9% lightning / +9% cold Spell save: +7 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel longsword of massacre (34.5-48.3 power, 4 apr) (Madness)warbringer's dwarven-steel longsword of massacre (34.5-48.3 power, 4 apr) (Madness) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +11 Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +18% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling stralite longsword of amnesia (34.5-48.3 power, 5 apr) (Nightmares)chilling stralite longsword of amnesia (34.5-48.3 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +23 cold When wielded/worn: Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Butcher (48-67.2 power, 12 apr) (Misfortune)Butcher (48-67.2 power, 12 apr) (Misfortune) Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing instantly. On weapon kill: * Enter a Rampage (Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20%% (Shared 30 turn cooldown) Curse of Misfortune Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of dampening (40.5-56.7 power, 6 apr) (Shrouds)balanced voratun longsword of dampening (40.5-56.7 power, 6 apr) (Shrouds) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 Defense: +15 Changes resistances: +16% acid / +17% fire / +12% lightning / +17% cold Spell save: +15 Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Olochak' (41-57.4 power, 6 apr) (Madness)voratun longsword 'Olochak' (41-57.4 power, 6 apr) (Madness) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 blight Burst (radius 2) on crit: +30 ice When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 Armour: +15 Changes stats: +3 Mag / +2 Wil / +1 Cun Changes resistances penetration: +13% cold Grants telepathy: Dragon Maximum mana: +60.00 Mental crit. chance: +2% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Saludabeth the iron mace (11.5-16.1 power, 2 apr) (Shrouds)Saludabeth the iron mace (11.5-16.1 power, 2 apr) (Shrouds) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Changes stats: +4 Str / +3 Dex / +1 Wil Changes resistances: +6% arcane Changes damage: +7% physical Stamina when hit: +0.90 Infravision radius: +3 Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel mace of torment (15-21 power, 3 apr) (Nightmares)thunderous steel mace of torment (15-21 power, 3 apr) (Nightmares) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 17% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning / +9% mind / +8% darkness Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Brightoracle the stralite mace (33-46.2 power, 5 apr) (Corpses)Brightoracle the stralite mace (33-46.2 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Changes stats: +1 Mag / +3 Cun / +4 Con Changes resistances: +3% fire Changes resistances penetration: +5% fire Changes damage: +6% fire Reduces incoming crit damage: 5.00% Light radius: +3 See invisible: +6 Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Eladhenor the dragonbone club (46.5-65.1 power, 6 apr) (Shrouds)Eladhenor the dragonbone club (46.5-65.1 power, 6 apr) (Shrouds) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +15 Physical crit. chance: +18.0% Physical power: +15 Defense: +15 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 acid Changes stats: +2 Mag Changes resistances: +15% acid / +17% fire / +17% lightning / +17% cold Critical mult.: +6.00% Maximum encumbrance: +30 Spell save: +11 Only die when reaching: -40.00 life Healing mod.: +5% Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Urthyndur the Blazequeen (45.5-63.7 power, 6 apr) (Corpses)Urthyndur the Blazequeen (45.5-63.7 power, 6 apr) (Corpses) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 lightning When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 Effects on melee hit: * 30% chance to inflict damage reduction * 15% chance to daze Damage when hit (Melee): 12 darkness Changes resistances penetration: +5% lightning / +25% fire / +15% mind / +14% darkness Changes damage: +6% lightning Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dragonbone club 'Corpseclamor' (47-65.8 power, 6 apr) (Madness)dragonbone club 'Corpseclamor' (47-65.8 power, 6 apr) (Madness) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature / +20 mind When wielded/worn: Accuracy: +15 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature / 16 light / 16 arcane Changes stats: +7 Dex Changes resistances: +3% light Changes damage: +12% nature / +3% light / +3% arcane Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Heatblack the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) (Madness)Heatblack the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) (Madness) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Damage when hit (Melee): 4 light / 4 temporal Changes resistances: +6% fire / +9% temporal Changes resistances penetration: +20% light Physical save: +4 Spell save: +4 Mental save: +4 Equilibrium when hit: +0.90 Mindpower: +1 Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's mossy mindstar of frost (2.5-2.75 power, 12 apr, nature damage) (Misfortune)caller's mossy mindstar of frost (2.5-2.75 power, 12 apr, nature damage) (Misfortune) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 8 ice Changes resistances: +8% cold Changes resistances penetration: +4% acid / +4% fire / +10% cold / +4% physical Changes damage: +7% acid / +7% fire / +15% cold / +7% physical Mindpower: +1 Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's mossy mindstar of flames (3-3.3 power, 12 apr, mind damage) (Nightmares)inquisitor's mossy mindstar of flames (3-3.3 power, 12 apr, mind damage) (Nightmares) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +6% fire Changes resistances penetration: +7% fire Changes damage: +8% fire Mindpower: +1 Mental crit. chance: +1% Global speed: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Madness)summoner's mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (Madness) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering vined mindstar of flames (5-5.5 power, 18 apr, nature damage) (Shrouds)hungering vined mindstar of flames (5-5.5 power, 18 apr, nature damage) (Shrouds) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +11% fire Changes resistances penetration: +11% fire Changes damage: +10% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +2 Mental crit. chance: +2% Global speed: +3% Curse of Shrouds It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of sand (4-4.4 power, 18 apr, nature damage) (Madness)vined mindstar of sand (4-4.4 power, 18 apr, nature damage) (Madness) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 physical Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +6% physical Mindpower: +2 Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of persecution (8.5-9.35 power, 24 apr, mind damage) (Shrouds)hateful thorny mindstar of persecution (8.5-9.35 power, 24 apr, mind damage) (Shrouds) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +17% Unnatural When wielded/worn: Changes resistances penetration: +8% mind / +11% darkness Changes damage: +17% mind / +15% darkness Mindpower: +3 Mental crit. chance: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) (Madness)epiphanous pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) (Madness) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +21% mind Physical save: +9 Spell save: +6 Mental save: +9 Equilibrium when hit: +2.10 Mindpower: +9 Mental crit. chance: +8% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) (Madness)hungering pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) (Madness) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 17 ice Changes resistances: +17% cold Changes resistances penetration: +16% cold Changes damage: +17% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +4.00 Mindpower: +4 Mental crit. chance: +4% Curse of Madness It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of slime (16-17.6 power, 40 apr, mind damage) (Misfortune)dreamer's living mindstar of slime (16-17.6 power, 40 apr, mind damage) (Misfortune) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 10% Changes resistances: +25% mind Changes damage: +6% nature Mental save: +10 Maximum psi: +50.00 Mindpower: +5 Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar of flames (16-17.6 power, 40 apr, nature damage) (Madness)epiphanous living mindstar of flames (16-17.6 power, 40 apr, nature damage) (Madness) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +20% fire Changes resistances penetration: +19% fire Changes damage: +19% mind / +20% fire Mindpower: +10 Mental crit. chance: +11% Global speed: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cunning stralite rapier of crippling (31.5-40.95 power, 5 apr) (Shrouds)cunning stralite rapier of crippling (31.5-40.95 power, 5 apr) (Shrouds) Requires: - Dexterity 28 - Strength 28 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 4 Base power: 31.5 - 41.0 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +21.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes stats: +6 Cun Critical mult.: +11.00% Curse of Shrouds A light sword. |
This item will automatically be transmogrified when you leave the level. Silugamira the Corruptionhunter (42.5-55.25 power, 6 apr) (Nightmares)Silugamira the Corruptionhunter (42.5-55.25 power, 6 apr) (Nightmares) Requires: - Strength 38 - Dexterity 38 Crafted by a master Infused by psionic forces 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 5 Base power: 42.5 - 55.2 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 53% chance to inflict damage reduction * 28% chance to cause random insanity Damage (Melee): +36 mind When wielded/worn: Defense: +12 Damage when hit (Melee): 12 nature Changes stats: +7 Cun / +6 Wil Changes resistances: +15% temporal Changes resistances penetration: +25% nature Changes damage: +6% nature Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A light sword. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elm magestaff of breaching (10-12 power, 2 apr, cold element) (Shrouds)magewarrior's short elm magestaff of breaching (10-12 power, 2 apr, cold element) (Shrouds) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical crit. chance: +6.0% Physical power: +7 Changes resistances penetration: +5% cold Changes damage: +10% cold Talent granted: +1 Command Staff Critical mult.: +9.00% Spellpower: +9 Spell crit. chance: +4% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Layutha the Willowresolve (15-18 power, 3 apr, lightning element) (Misfortune)Layutha the Willowresolve (15-18 power, 3 apr, lightning element) (Misfortune) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 39% chance to disease Changes resistances: +9% nature Changes damage: +15% lightning / +15% nature / +9% blight Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +40.00 Maximum vim: +10.00 Spellpower: +6 Spell crit. chance: +2% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal ash magestaff of wizardry (15-18 power, 3 apr, fire element) (Madness)ethereal ash magestaff of wizardry (15-18 power, 3 apr, fire element) (Madness) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +16 Damage (Melee): 8 % chance of confusion Changes stats: +3 Mag / +3 Wil Changes damage: +15% fire Talent granted: +1 Command Staff Maximum mana: +50.00 Spellpower: +17 Spell crit. chance: +2% Damage Shield penetration: +26% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff of greater warding (21-25.2 power, 3 apr, cold element) (Corpses)potent ash magestaff of greater warding (21-25.2 power, 3 apr, cold element) (Corpses) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +9 Maximum wards: +3 cold Changes damage: +21% cold Talents granted: +3 Ward +1 Command Staff Spellpower: +10 Spell crit. chance: +2% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew vilestaff of breaching (20-24 power, 4 apr, acid element) (Shrouds)infernal yew vilestaff of breaching (20-24 power, 4 apr, acid element) (Shrouds) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes resistances penetration: +10% acid Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower: +17 Spell crit. chance: +3% See invisible: +14 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff 'Salumirin' (20-24 power, 4 apr, physical element) (Misfortune)yew starstaff 'Salumirin' (20-24 power, 4 apr, physical element) (Misfortune) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 arcane When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +2 Wil Changes resistances: +9% mind Changes resistances penetration: +10% blight Changes damage: +20% physical Talent granted: +1 Command Staff Spell save: +29 Cut immunity: +5% Stun/Freeze immunity: +15% Knockback immunity: +10% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +17 Spell crit. chance: +3% Curse of Misfortune It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff of channeling (20-24 power, 4 apr, darkness element) (Nightmares)yew starstaff of channeling (20-24 power, 4 apr, darkness element) (Nightmares) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Mana each turn: +0.24 Spellpower: +22 Spell crit. chance: +3% Curse of Nightmares It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Balosatir' (20-24 power, 4 apr, fire element) (Misfortune)yew vilestaff 'Balosatir' (20-24 power, 4 apr, fire element) (Misfortune) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random insanity Damage (Melee): +4 arcane Burst (radius 1) on hit: +8 arcane When wielded/worn: Defense: +10 Effects on melee hit: * 14% chance to blind Changes stats: +2 Str / +2 Mag Changes damage: +3% arcane / +20% fire Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Mindpower: +2 Light radius: +4 Heals friendly targets nearby when you use a nature summon: +30 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 101.96 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Uronarisin the elven-wood magestaff (25-30 power, 5 apr, fire element) (Shrouds)Uronarisin the elven-wood magestaff (25-30 power, 5 apr, fire element) (Shrouds) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Changes stats: +3 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Spell save: +33 Mental save: +6 Psi when hit: +0.16 Maximum psi: +40.00 Spellpower: +16 Spell crit. chance: +17% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Loamsweeper' (25-30 power, 5 apr, arcane element) (Corpses)elven-wood magestaff 'Loamsweeper' (25-30 power, 5 apr, arcane element) (Corpses) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Str Changes damage: +25% arcane Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Maximum encumbrance: +20 Physical save: +18 Spell save: +13 Mental save: +13 Stun/Freeze immunity: +15% Maximum life: +20.00 Spellpower: +12 Spell crit. chance: +11% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of warding (35-42 power, 5 apr, lightning element) (Misfortune)potent elven-wood magestaff of warding (35-42 power, 5 apr, lightning element) (Misfortune) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +8 Maximum wards: +2 lightning Changes damage: +35% lightning Talents granted: +5 Ward +1 Command Staff Spellpower: +17 Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magnetized iron swordbreaker of true breaking (7.5-9.75 power, 2 apr) (Madness)magnetized iron swordbreaker of true breaking (7.5-9.75 power, 2 apr) (Madness) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 1 Base power: 7.5 - 9.8 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * maims the target When wielded/worn: Physical crit. chance: +5.0% Armour Hardiness: +5% Defense: +9 Changes resistances: +10% lightning / +5% physical Physical save: +20 Curse of Madness A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. cutting steel swordbreaker of erosion (14-18.2 power, 3 apr) (Corpses)cutting steel swordbreaker of erosion (14-18.2 power, 3 apr) (Corpses) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 2 Base power: 14.0 - 18.2 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 nature / +5 temporal When wielded/worn: Defense: +4 Curse of Corpses A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel swordbreaker (13.5-17.55 power, 4 apr) (Corpses)warbringer's dwarven-steel swordbreaker (13.5-17.55 power, 4 apr) (Corpses) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 3 Base power: 13.5 - 17.6 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +8 Defense: +6 Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +18% Curse of Corpses A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. magnetized stralite swordbreaker (18.5-24.05 power, 5 apr) (Shrouds)magnetized stralite swordbreaker (18.5-24.05 power, 5 apr) (Shrouds) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 4 Base power: 18.5 - 24.1 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour Hardiness: +9% Defense: +11 Changes resistances: +19% lightning / +10% physical Physical save: +17 Curse of Shrouds A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite swordbreaker of retreat (18.5-24.05 power, 5 apr) (Shrouds)warbringer's stralite swordbreaker of retreat (18.5-24.05 power, 5 apr) (Shrouds) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 4 Base power: 18.5 - 24.1 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +10 Defense: +8 Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +21% Curse of Shrouds It can be used to activate talent Hack'n'Back, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You hit your target, doing 78% damage, distracting it while you jump back 2 squares away. A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. sentry's iron throwing knives of crippling (7/7, 12.5-16.25 power, 9 apr) (Madness)sentry's iron throwing knives of crippling (7/7, 12.5-16.25 power, 9 apr) (Madness) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Base power: 12.5 - 16.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +11.0% Attack speed: 100% Firing range: +3 Capacity: 7 Turns elapse between self-loadings: 4 On weapon crit: * cripple the target Curse of Madness These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. Gloriyavena the Ravensage (4/4, 12-15.6 power, 6 apr) (Madness)Gloriyavena the Ravensage (4/4, 12-15.6 power, 6 apr) (Madness) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: weapon / throwing knives ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +14.0% Attack speed: 100% Firing range: +3 Capacity: 4 On weapon hit: * 40% chance to inflict damage reduction On weapon crit: * cripple the target Damage (Ranged): +4 darkness / +8 arcane Burst (radius 1) on hit: +4 arcane / +12 fire Burst (radius 2) on crit: +8 darkness / +4 fire Curse of Madness These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. stralite throwing knives of crippling (5/5, 4-5.2 power, 9 apr) (Madness)stralite throwing knives of crippling (5/5, 4-5.2 power, 9 apr) (Madness) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: weapon / throwing knives ; tier 4 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +21.0% Attack speed: 100% Firing range: +4 Capacity: 5 On weapon crit: * cripple the target Curse of Madness These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. Duvyroddahor the coral trident (14.5-23.2 power, 6 apr) (Misfortune)Duvyroddahor the coral trident (14.5-23.2 power, 6 apr) (Misfortune) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +12 mind / +4 acid When wielded/worn: Effects on melee hit: * 45% chance to corrode armor Changes resistances: +9% acid Changes resistances penetration: +5% acid / +5% arcane Changes damage: +3% acid Curse of Misfortune * Grants [Sweeping Blows] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Shadewake the coral trident (13-20.8 power, 6 apr) (Nightmares)Shadewake the coral trident (13-20.8 power, 6 apr) (Nightmares) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Blight Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +12 light Burst (radius 1) on hit: +4 nature Damage against: +14% Undead When wielded/worn: Damage when hit (Melee): 16 blight Changes resistances: +9% darkness / +9% nature Changes resistances penetration: +10% darkness Changes damage: +3% blight Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. coral trident of the leech (13.5-21.6 power, 6 apr) (Misfortune)coral trident of the leech (13.5-21.6 power, 6 apr) (Misfortune) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 13.5 - 21.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 12 nature slow Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's coral trident (14-22.4 power, 6 apr) (Madness)plaguebringer's coral trident (14-22.4 power, 6 apr) (Madness) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 10% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +20% Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. long blue-steel trident of crippling (21-33.6 power, 8 apr) (Madness)long blue-steel trident of crippling (21-33.6 power, 8 apr) (Madness) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% On weapon crit: * cripple the target Thrust Range: 2 When wielded/worn: Physical crit. chance: +13.0% Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Aerodath the orite trident (41-65.6 power, 13 apr) (Madness)Aerodath the orite trident (41-65.6 power, 13 apr) (Madness) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 35% chance to disease Damage (Melee): +31 blight When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +8 Changes resistances: +12% blight Spell save: +20 Disease immunity: +10% Cut immunity: +10% Disarm immunity: +10% Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel waraxe of rage (21-29.4 power, 4 apr) (Nightmares)glacial dwarven-steel waraxe of rage (21-29.4 power, 4 apr) (Nightmares) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +20 ice When wielded/worn: Accuracy: +11 Armour: +10 Changes stats: +4 Str Changes resistances penetration: +11% cold Changes damage: +10% physical Stamina when hit: +1.70 Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Adilaith the stralite waraxe (31-43.4 power, 5 apr) (Corpses)Adilaith the stralite waraxe (31-43.4 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 mind Burst (radius 2) on crit: +12 acid When wielded/worn: Armour: +6 Changes resistances: +6% temporal / +5% arcane / +3% mind Poison immunity: +5% Confusion immunity: +15% Only die when reaching: -40.00 life Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Betheriawe (31-43.4 power, 5 apr) (Nightmares)Betheriawe (31-43.4 power, 5 apr) (Nightmares) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +10.5% Attack speed: 100% On weapon hit: * 25% chance to disease Damage Shield penetration (this weapon only): +20% Damage (Melee): +21 blight When wielded/worn: Changes stats: +3 Mag Changes damage: +6% arcane Stamina each turn: +0.40 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum stamina: +10.00 Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic stralite waraxe of evisceration (33.5-46.9 power, 5 apr) (Corpses)caustic stralite waraxe of evisceration (33.5-46.9 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 29% chance to corrode armor On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 Changes resistances penetration: +13% acid Life regen: +1.70 Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of shearing (31.5-44.1 power, 5 apr) (Shrouds)flaming stralite waraxe of shearing (31.5-44.1 power, 5 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +11 fire When wielded/worn: Armour penetration: +13 Changes resistances penetration: +12% physical Changes damage: +13% physical Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of the leech (32-44.8 power, 5 apr) (Nightmares)quick stralite waraxe of the leech (32-44.8 power, 5 apr) (Nightmares) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% On weapon hit: * Slows global speed by 17% * leeches stamina from the target When wielded/worn: Accuracy: +13 Damage when hit (Melee): 17 nature slow Changes stats: +6 Dex Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. woodsman's stralite waraxe of paradox (32-44.8 power, 5 apr) (Corpses)woodsman's stralite waraxe of paradox (32-44.8 power, 5 apr) (Corpses) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 nature / +15 temporal Damage against: +18% Plants When wielded/worn: Damage when hit (Melee): 17 temporal Changes resistances: +14% nature / +16% temporal Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. chilling rough leather whip (11.5-12.65 power, 0 apr) (Corpses)chilling rough leather whip (11.5-12.65 power, 0 apr) (Corpses) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 11.5 - 12.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +0 Physical crit. chance: +3.0% Attack speed: 125% Damage (Melee): +10 cold Curse of Corpses A long, leather whip. |
This item will automatically be transmogrified when you leave the level. quick hardened leather whip of crippling (17-18.7 power, 2 apr) (Misfortune)quick hardened leather whip of crippling (17-18.7 power, 2 apr) (Misfortune) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 143% On weapon crit: * cripple the target When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Changes stats: +5 Dex Curse of Misfortune A long, leather whip. |
This item will automatically be transmogrified when you leave the level. quick hardened leather whip of evisceration (19.5-21.45 power, 2 apr) (Madness)quick hardened leather whip of evisceration (19.5-21.45 power, 2 apr) (Madness) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 19.5 - 21.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 143% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +11 Physical crit. chance: +10.0% Physical power: +11 Changes stats: +5 Dex Curse of Madness A long, leather whip. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Tarrerim' (Misfortune)elven-wood longbow 'Tarrerim' (Misfortune) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +19 acid When wielded/worn: Accuracy: +7 Physical crit. chance: +12.0% Changes damage: +31% acid / +3% blight Spell crit. chance: +2% New effects duration reduction after a teleport: +30% Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbow of recursion (Nightmares)runic elven-wood longbow of recursion (Nightmares) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +5 Mag Changes damage: +13% arcane Spellpower: +12 Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather sling (Corpses)rough leather sling (Corpses) Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling (Corpses)cured leather sling (Corpses) Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling (Misfortune)hardened leather sling (Misfortune) Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Arogawyn (Shrouds)Arogawyn (Shrouds) Requires: - Dexterity 48 - Talent Shoot Infused by psionic forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% mind Changes resistances penetration: +15% mind Equilibrium when hit: +0.12 Light radius: +3 Infravision radius: +1 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Nithan's Force (Nightmares)Nithan's Force (Nightmares) Requires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% Curse of Nightmares It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 355.68 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of ash arrows of annihilation (19/19, 25.5-35.7 power, 11 apr)plaguebringer's quiver of ash arrows of annihilation (19/19, 25.5-35.7 power, 11 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 25.5 - 35.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +7.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease Travel speed: +200% Damage (Ranged): +11 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Singewilter (18/18, 34-47.6 power, 10 apr)Singewilter (18/18, 34-47.6 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 18 Damage (Ranged): +20 blight / +4 fire / +16 arcane Burst (radius 1) on hit: +8 physical / +18 fire Burst (radius 2) on crit: +4 physical When wielded/worn: Ammo reloads per turns: +1 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Elenudin (21/21, 41.5-58.1 power, 14 apr)Elenudin (21/21, 41.5-58.1 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +4 blight / +36 physical / +4 arcane Burst (radius 1) on hit: +16 arcane Burst (radius 2) on crit: +8 arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing quiver of elven-wood arrows of amnesia (23/23, 41-57.4 power, 14 apr)arcing quiver of elven-wood arrows of amnesia (23/23, 41-57.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Ranged): +15 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of iron shots (12/14, 12.5-15 power, 1 apr)elemental pouch of iron shots (12/14, 12.5-15 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. self-loading pouch of iron shots of vileness (15/15, 14-16.8 power, 1 apr)self-loading pouch of iron shots of vileness (15/15, 14-16.8 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 Turns elapse between self-loadings: 4 On weapon hit: * 8% chance to disease Damage (Ranged): +8 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of steel shots (15/16, 18-21.6 power, 2 apr)elemental pouch of steel shots (15/16, 18-21.6 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of steel shots of corruption (17/18, 18.5-22.2 power, 2 apr)plaguebringer's pouch of steel shots of corruption (17/18, 18.5-22.2 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease * 20% chance to curse the target Damage (Ranged): +20 blight / +11 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots 'Boltpiety' (16/16, 21.5-25.8 power, 2 apr)pouch of steel shots 'Boltpiety' (16/16, 21.5-25.8 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 16 On weapon hit: * 40% chance to daze * 20% chance to corrode armor * 25% chance for lightning to arc to a second target Damage (Ranged): +23 lightning / +8 fire Burst (radius 1) on hit: +4 acid / +8 lightning Burst (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of dwarven-steel shots of paradox (17/17, 32.5-39 power, 3 apr)hateful pouch of dwarven-steel shots of paradox (17/17, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 On weapon hit: * 8% chance to gain 10% of a turn Damage (Ranged): +14 temporal / +20 darkness Damage against: +14% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Windwrest (18/18, 43-51.6 power, 5 apr)Windwrest (18/18, 43-51.6 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +20 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 On weapon hit: * Slows global speed by 53% Damage (Ranged): +4 lightning / +8 acid / +24 nature Burst (radius 1) on hit: +8 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. iron buckler of the shroud (Nightmares)iron buckler of the shroud (Nightmares) Requires: - Dexterity 10 - Strength 10 Alternately Requires: - Dexterity 10 - Cunning 10 Infused by psionic forces 3.00 Encumbrance. Type: armor / buckler ; tier 1 When wielded/worn: Physical crit. chance: +1.5% Defense: +4 Fatigue: +3% Changes resistances: +8% darkness / +8% mind Talent granted: +1 Guard Stealth bonus: +8 Spell save: +16 Curse of Nightmares Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. coruscating steel buckler of the shroud (Shrouds)coruscating steel buckler of the shroud (Shrouds) Requires: - Dexterity 14 - Strength 14 Alternately Requires: - Dexterity 14 - Cunning 14 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / buckler ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Defense: +6 Fatigue: +4% Damage when hit (Melee): 20 fire Changes stats: +3 Str Changes resistances: +14% fire / +11% darkness / +11% mind Talent granted: +2 Guard Stealth bonus: +10 Spell save: +22 Curse of Shrouds Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. steel buckler 'Arerig' (Madness)steel buckler 'Arerig' (Madness) Requires: - Strength 14 - Dexterity 14 Alternately Requires: - Cunning 14 - Dexterity 14 Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Defense: +6 Fatigue: +4% Damage when hit (Melee): 14 ice / 8 blight Changes stats: +3 Wil Changes resistances: +14% cold Changes resistances penetration: +15% mind Talent granted: +2 Guard Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Mindpower: +2 Curse of Madness Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel buckler of cold resistance (+23%) (Madness)warded dwarven-steel buckler of cold resistance (+23%) (Madness) Requires: - Dexterity 20 - Strength 20 Alternately Requires: - Dexterity 20 - Cunning 20 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / buckler ; tier 3 When wielded/worn: Physical crit. chance: +4.5% Defense: +8 Fatigue: +6% Changes resistances: +23% cold Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Talents granted: +1 Ward +3 Guard Curse of Madness Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. Giloruidedin the Rootrigor (Misfortune)Giloruidedin the Rootrigor (Misfortune) Requires: - Strength 28 - Dexterity 28 Alternately Requires: - Cunning 28 - Dexterity 28 Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Defense: +10 Fatigue: +7% Damage (Melee): 9 cold Damage when hit (Melee): 18 ice Changes resistances: +6% arcane / +9% nature Changes resistances penetration: +5% arcane Changes damage: +3% lightning Talent granted: +4 Guard Curse of Misfortune Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. acidic stralite buckler of lightning resistance (+27%) (Madness)acidic stralite buckler of lightning resistance (+27%) (Madness) Requires: - Dexterity 28 - Strength 28 Alternately Requires: - Dexterity 28 - Cunning 28 Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / buckler ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Defense: +10 Fatigue: +7% Damage (Melee): 9 acid Damage when hit (Melee): 29 acid Changes resistances: +27% lightning Talent granted: +4 Guard Curse of Madness Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. crackling voratun buckler of patience (Madness)crackling voratun buckler of patience (Madness) Requires: - Dexterity 38 - Strength 38 Alternately Requires: - Dexterity 38 - Cunning 38 Powered by arcane forces 3.00 Encumbrance. Type: armor / buckler ; tier 5 When wielded/worn: Physical crit. chance: +7.5% Defense: +12 Fatigue: +7% Effects when hit in melee: * 18% chance to daze Damage when hit (Melee): 20 temporal Changes stats: +6 Dex Changes resistances: +20% lightning / +19% temporal Talent granted: +5 Guard Curse of Madness It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 16.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (756) is absorbed, or the time runs out (15 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 60%. The shield's max absorption will increase with your Spellpower. Small handheld shield used for deflecting blows and misdirecting opponents. |
This item will automatically be transmogrified when you leave the level. thick linen cloak of protection (1 def, 7 armour) (Shrouds)thick linen cloak of protection (1 def, 7 armour) (Shrouds) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 Changes resistances: +14% cold Spell save: +7 Mental save: +7 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of the mind (+14%) (0 def, 0 armour) (Misfortune)mindwoven woollen robe of the mind (+14%) (0 def, 0 armour) (Misfortune) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% mind Changes damage: +14% mind Mental save: +21 Mindpower: +4 Mental crit. chance: +4% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of life (0 def, 0 armour) (Nightmares)verdant woollen robe of life (0 def, 0 armour) (Nightmares) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +11% blight Changes damage: +9% nature Poison immunity: +32% Disease immunity: +32% Life regen: +3.20 Maximum life: +64.00 Healing mod.: +18% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Coalspike' (0 def, 0 armour) (Nightmares)woollen robe 'Coalspike' (0 def, 0 armour) (Nightmares) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +21% acid / +3% darkness Changes resistances penetration: +10% arcane Changes damage: +14% acid Spell save: +33 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +6 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of protection (6 def, 4 armour) (Misfortune)spellwoven cashmere robe of protection (6 def, 4 armour) (Misfortune) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Physical save: +24 Spell save: +24 Spellpower: +5 Spell crit. chance: +5% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed cashmere robe of Linaniil (8 def, 5 armour) (Shrouds)sunsealed cashmere robe of Linaniil (8 def, 5 armour) (Shrouds) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +8 Changes stats: +8 Mag Changes resistances: +11% light / +11% darkness Changes damage: +14% light Mana each turn: +0.28 Maximum life: +46.00 Maximum mana: +59.00 Spellpower: +24 Spell crit. chance: +11% Light radius: +3 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of corrosion (+11%) (3 def, 0 armour) (Nightmares)dispeller's silk robe of corrosion (+11%) (3 def, 0 armour) (Nightmares) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +11% lightning / +11% darkness / +27% acid / +11% blight / +11% fire / +8% cold / +10% light Changes damage: +18% acid Physical save: +18 Spell save: +34 Mental save: +16 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of darkness (+52%) (3 def, 0 armour) (Corpses)fearwoven silk robe of darkness (+52%) (3 def, 0 armour) (Corpses) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +52% darkness Changes resistances penetration: +14% darkness / +17% physical Changes damage: +35% darkness / +17% physical Maximum hate: +12.00 Mindpower: +9 Mental crit. chance: +5% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of Angolwen (5 def, 0 armour) (Nightmares)dreamer's elven-silk robe of Angolwen (5 def, 0 armour) (Nightmares) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Mag / +5 Wil Changes resistances: +30% mind / +30% darkness Physical save: +19 Spell save: +16 Mental save: +40 Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +19 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Thunderbrace' (10 def, 5 armour) (Shrouds)elven-silk robe 'Thunderbrace' (10 def, 5 armour) (Shrouds) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +3 Str / +7 Mag / +6 Wil Changes resistances: +15% lightning / +12% darkness / +12% blight / +13% fire / +12% cold / +12% light Changes resistances penetration: +10% arcane / +5% lightning Physical save: +45 Spell save: +34 Mental save: +20 Blindness immunity: +15% Silence immunity: +50% Pinning immunity: +5% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +17 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of rough leather boots of void walking (0 def, 1 armour) (Nightmares)wanderer's pair of rough leather boots of void walking (0 def, 1 armour) (Nightmares) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Con Changes resistances: +14% darkness / +14% temporal Changes resistances penetration: +12% darkness / +12% temporal Physical save: +13 Mental save: +13 Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% Curse of Nightmares A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of strife (0 def, 4 armour) (Shrouds)grounding pair of dwarven-steel boots of strife (0 def, 4 armour) (Shrouds) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Con / +5 Wil Changes resistances: +10% lightning / +11% temporal Changes resistances penetration: +8% physical Mindpower: +7 Curse of Shrouds It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 12.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 77% (at 0 Hate) to 256% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 115 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of disengagement (0 def, 4 armour) (Shrouds)scholar's pair of dwarven-steel boots of disengagement (0 def, 4 armour) (Shrouds) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Cun / +4 Dex Spellpower: +5 Activating this item is instant. Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of hardened leather boots of invasion (0 def, 3 armour) (Corpses)undeterred pair of hardened leather boots of invasion (0 def, 3 armour) (Corpses) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes resistances penetration: +11% physical Silence immunity: +38% Confusion immunity: +37% Stun/Freeze immunity: +38% Curse of Corpses A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. heroic iron gauntlets of the verdant (0 def, 5 armour) (Madness)heroic iron gauntlets of the verdant (0 def, 5 armour) (Madness) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +8% blight / +8% darkness / +8% arcane Damage affinity(heal): +7% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +11 Mental save: +7 Maximum life: +47.00 When used to modify unarmed attacks: Base power: 15.0 - 21.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 1). When this weapon crits: Call of the Ooze (20% chance level 2). Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Ashquick the hardened leather gloves (0 def, 2 armour) (Nightmares) Ashquick the hardened leather gloves (0 def, 2 armour) (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 30% chance to corrode armor Changes resistances: +12% fire Changes resistances penetration: +15% fire Physical save: +22 Spell save: +9 Life regen: +4.20 Stamina each turn: +0.90 Psi each turn: +0.28 When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Growreek the dwarven-steel gauntlets (0 def, 2 armour) (Corpses)Growreek the dwarven-steel gauntlets (0 def, 2 armour) (Corpses) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +11 Armour: +2 Effects on melee hit: * Slows global speed by 53% Changes stats: +7 Cun / +7 Dex Changes damage: +9% temporal When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +17 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 3). On weapon hit: * Slows global speed by 20% * 40% chance to gain 10% of a turn Damage (Melee): +4 temporal / +8 mind Burst (radius 1) on hit: +4 mind Curse of Corpses It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets (0 def, 2 armour) (Nightmares)alchemist's dwarven-steel gauntlets (0 def, 2 armour) (Nightmares) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 acid / 8 fire / 8 cold / 8 lightning Changes stats: +4 Mag / +4 Wil When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% Damage (Melee): +13 ice / +15 fire / +19 acid / +19 lightning Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of the juggernaut (0 def, 3 armour) (Nightmares)voratun gauntlets of the juggernaut (0 def, 3 armour) (Nightmares) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Con Physical save: +30 Spell save: +10 Mental save: +9 When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +16 physical Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Galewrither the iron helm (0 def, 7 armour) (Misfortune)Galewrither the iron helm (0 def, 7 armour) (Misfortune) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +3 Str Changes resistances: +3% lightning / +6% temporal / +6% darkness / +6% mind / +3% acid Changes resistances penetration: +10% temporal Spell save: +3 Mental save: +3 Curse of Misfortune It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3550.3 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. linen wizard hat of arcana (1 def, 0 armour) (Nightmares)linen wizard hat of arcana (1 def, 0 armour) (Nightmares) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +4 Wil Spellpower: +4 Curse of Nightmares A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's iron helm (0 def, 5 armour) (Corpses)miner's iron helm (0 def, 5 armour) (Corpses) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +2 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of blood magic (0 def, 3 armour) (Corpses)hardened leather cap of blood magic (0 def, 3 armour) (Corpses) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Mag / +6 Wil Changes damage: +14% blight / +14% arcane Spell crit. chance: +4% Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat of earthrunes (2 def, 4 armour) (Madness)psion's cashmere wizard hat of earthrunes (2 def, 4 armour) (Madness) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 Changes stats: +4 Con Changes resistances: +14% mind Changes damage: +14% mind Physical save: +11 Mental save: +14 Maximum psi: +28.00 Mindpower: +8 Mental crit. chance: +3% Curse of Madness It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 174.38 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of the depths (0 def, 4 armour) (Shrouds)stabilizing dwarven-steel helm of the depths (0 def, 4 armour) (Shrouds) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +17% cold Allows you to breathe in: water Physical save: +15 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened iron mail armour (2 def, 10 armour) (Nightmares)hardened iron mail armour (2 def, 10 armour) (Nightmares) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 Fatigue: +12% Changes resistances: +7% acid / +7% physical / +7% cold / +7% lightning / +7% fire Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of the deep (2 def, 9 armour) (Misfortune)fortifying steel mail armour of the deep (2 def, 9 armour) (Misfortune) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +14% Changes stats: +4 Str / +4 Con Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Maximum life: +56.00 Curse of Misfortune A suit of armour made of mail. |
dwarven-steel mail armour 'Belewyn' (3 def, 16 armour) (Misfortune) dwarven-steel mail armour 'Belewyn' (3 def, 16 armour) (Misfortune)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Damage when hit (Melee): 11 physical Changes stats: +2 Str / +1 Mag / +4 Wil / +3 Cun Mental save: +11 Life regen: +0.60 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged dwarven-steel mail armour of stability (3 def, 8 armour) (Shrouds)fearforged dwarven-steel mail armour of stability (3 def, 8 armour) (Shrouds) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +26% Changes stats: +8 Con Changes resistances: +8% physical / +11% fire / +10% darkness / -16% light Physical save: +27 Spell save: +8 Mental save: +8 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour of implacability (3 def, 23 armour) (Shrouds)hardened dwarven-steel mail armour of implacability (3 def, 23 armour) (Shrouds) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +23 Defense: +3 Fatigue: +8% Changes resistances: +10% acid / +10% physical / +10% cold / +7% lightning / +10% fire Physical save: +11 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of cold resistance (4 def, 24 armour) (Misfortune)impenetrable stralite mail armour of cold resistance (4 def, 24 armour) (Misfortune) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +4 Fatigue: +16% Changes resistances: +27% cold Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of Eyal (4 def, 8 armour) (Madness)rejuvenating stralite mail armour of Eyal (4 def, 8 armour) (Madness) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Life regen: +9.80 Stamina each turn: +2.10 Maximum life: +88.00 Healing mod.: +25% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of delving (4 def, 8 armour) (Shrouds)rejuvenating stralite mail armour of delving (4 def, 8 armour) (Shrouds) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +9 Str Changes resistances: +18% darkness / +13% physical Life regen: +5.00 Stamina each turn: +2.10 Light radius: +2 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of the hero (1 def, 2 armour) (Shrouds)spiked rough leather armour of the hero (1 def, 2 armour) (Shrouds) Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 12 physical Changes stats: +4 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Windhunger (2 def, 4 armour) (Nightmares)Windhunger (2 def, 4 armour) (Nightmares) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Effects on melee hit: * Slows global speed by 15% * 10% chance to gain 10% of a turn Damage (Melee): 12 acid / 12 fire Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +18% acid / +18% fire / +9% nature / +3% temporal Changes resistances penetration: +10% arcane Changes damage: +6% arcane / +21% temporal Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. aetheric cured leather armour of command (11 def, 10 armour) (Corpses)aetheric cured leather armour of command (11 def, 10 armour) (Corpses) Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +11 Fatigue: +7% Damage (Melee): 7 arcane Damage (Ranged): 7 arcane Changes stats: +3 Cun Mental save: +16 Mana each turn: +0.17 Spellpower: +12 Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Infernoquick the hardened leather armour (3 def, 6 armour) (Nightmares)Infernoquick the hardened leather armour (3 def, 6 armour) (Nightmares) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when hit (Melee): 12 mind Changes resistances: +24% lightning Changes resistances penetration: +10% fire Changes damage: +9% blight / +3% fire / +9% mind Critical mult.: +5.00% Mental save: +10 Equilibrium when hit: +0.04 Mental crit. chance: +5% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Isladhekira the hardened leather armour (3 def, 8 armour) (Madness)Isladhekira the hardened leather armour (3 def, 8 armour) (Madness) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +6% Damage when hit (Melee): 4 blight Changes resistances: +2% physical Changes resistances penetration: +5% blight / +15% physical Critical mult.: +9.00% Poison immunity: +5% Life regen: +2.80 Maximum life: +86.00 Healing mod.: +22% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour (4 def, 7 armour) (Misfortune)radiant reinforced leather armour (4 def, 7 armour) (Misfortune) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when hit (Melee): 11 light Changes stats: +5 Wil Changes resistances: +26% blight / +20% darkness Light radius: +2 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of the hero (4 def, 7 armour) (Madness)reinforced leather armour of the hero (4 def, 7 armour) (Madness) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +8 Str / +8 Dex / +8 Mag / +8 Wil / +7 Cun Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of resilience (5 def, 8 armour) (Nightmares)spiked drakeskin leather armour of resilience (5 def, 8 armour) (Nightmares) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 20 physical Maximum life: +56.00 Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of the wind (20 def, 22 armour) (Madness)volcanic drakeskin leather armour of the wind (20 def, 22 armour) (Madness) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +10.0% Armour: +22 Defense: +20 Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 8 fire Changes resistances: +24% fire / +30% physical Stamina each turn: +1.50 Chance to avoid any damage: +12% Curse of Madness It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of delving (3 def, 15 armour) (Shrouds)impenetrable iron plate armour of delving (3 def, 15 armour) (Shrouds) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +20% Changes stats: +6 Str Changes resistances: +12% darkness / +7% physical Light radius: +2 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing iron plate armour of delving (3 def, 7 armour) (Corpses)searing iron plate armour of delving (3 def, 7 armour) (Corpses) Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes stats: +6 Str Changes resistances: +14% acid / +7% physical / +12% darkness / +14% fire Light radius: +2 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of natural resilience (5 def, 11 armour) (Madness)enlightening dwarven-steel plate armour of natural resilience (5 def, 11 armour) (Madness) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +6 Cun / +6 Wil Changes resistances: +16% nature / +16% blight Reduced damage from: +11% Unnatural Mental save: +19 Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Lavawreath (7 def, 13 armour) (Madness)Lavawreath (7 def, 13 armour) (Madness) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 14 acid / 15 fire Changes resistances: +38% acid / +32% fire / +12% darkness Grants telepathy: Dragon Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Heals friendly targets nearby when you use a nature summon: +20 Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 20 block) (Nightmares)iron shield (4 def, 2 armour, 20 block) (Nightmares) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living iron shield of crushing (4 def, 2 armour, 24.5 block) (Corpses)living iron shield of crushing (4 def, 2 armour, 24.5 block) (Corpses) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when hit (Melee): 12 nature Changes resistances: +12% nature / +12% blight Talent granted: +1 Block Maximum life: +54.00 Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of earthen fury (6 def, 11 armour, 38 block) (Corpses)steel shield of earthen fury (6 def, 11 armour, 38 block) (Corpses) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +11 Armour Hardiness: +7% Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +14% physical Talent granted: +2 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield of crushing (10 def, 2 armour, 149.5 block) (Madness)cosmic stralite shield of crushing (10 def, 2 armour, 149.5 block) (Madness) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +7% light / +13% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of cold resistance (+15%) (10 def, 2 armour, 137.5 block) (Madness)living stralite shield of cold resistance (+15%) (10 def, 2 armour, 137.5 block) (Madness) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +15% blight / +27% cold / +18% nature Talent granted: +4 Block Maximum life: +96.00 Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of cold resistance (+27%) (10 def, 2 armour, 140.5 block) (Shrouds)shocking stralite shield of cold resistance (+27%) (10 def, 2 armour, 140.5 block) (Shrouds) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 22 lightning Changes resistances: +27% cold Talent granted: +4 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Forestsaw' (10 def, 4 armour, 143 block) (Shrouds)stralite shield 'Forestsaw' (10 def, 4 armour, 143 block) (Shrouds) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects on melee hit: * Slows global speed by 15% Changes resistances: +12% fire / +18% arcane / +3% cold Changes resistances penetration: +15% nature Changes damage: +9% physical Talent granted: +4 Block Critical mult.: +6.00% Physical save: +6 Spell save: +9 Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield of radiance (12 def, 3 armour, 188.5 block) (Corpses)cosmic voratun shield of radiance (12 def, 3 armour, 188.5 block) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 25% chance to blind Changes stats: +6 Mag / +6 Con Changes resistances: +35% light / +15% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Corpses Handheld deflection devices. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 When used in a prism: Prism thrown range +1 Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% When used in a prism: Prism damage +10% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage When used in a prism: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life When used in a prism: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage When used in a prism: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% When used in a prism: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage When used in a prism: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% When used in a prism: Prism damage +20% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. survivor's brass lantern of health (Corpses)survivor's brass lantern of health (Corpses) Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +7 Maximum life: +48.00 Light radius: +2 Healing mod.: +14% Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp 'Aereyathra' (Corpses)alchemist's lamp 'Aereyathra' (Corpses) Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Changes stats: +2 Dex Changes resistances: +3% nature Changes resistances penetration: +10% arcane Changes damage: +3% arcane Disarm immunity: +15% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +64.00 Light radius: +3 See invisible: +9 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Airborn [power 173] (30 cooldown)Airborn [power 173] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 16 acid Maximum wards: +2 physical / +5 mind / +4 darkness Changes resistances penetration: +10% lightning Changes damage: +12% acid / +3% lightning Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elm totem of thorny skin [power 18] (20 cooldown)elm totem of thorny skin [power 18] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged ash totem of cure ailments [power 2] (15 cooldown)supercharged ash totem of cure ailments [power 2] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. striking elm wand of trap destruction [power 20] (15 cooldown)striking elm wand of trap destruction [power 20] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent granted: +2 Strike It can be used to try to disarm traps in a line (disarm power 20), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. warded yew wand of clairvoyance [power 12] (6 cooldown)warded yew wand of clairvoyance [power 12] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +4 lightning / +4 temporal / +3 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 12), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of trap destruction [power 96] (15 cooldown)striking elven-wood wand of trap destruction [power 96] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Strike It can be used to try to disarm traps in a line (disarm power 96), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By The Ascendant the Thalore Cursed level 75
23rd Dusk 122nd year of Ascendancy at 16:17 see stats
By The Ascendant the Thalore Cursed level 10
74th Pyre 122nd year of Ascendancy at 11:28 see stats
By The Ascendant the Thalore Cursed level 20
74th Pyre 122nd year of Ascendancy at 11:28 see stats
By The Ascendant the Thalore Cursed level 30
74th Pyre 122nd year of Ascendancy at 11:28 see stats
By The Ascendant the Thalore Cursed level 40
74th Pyre 122nd year of Ascendancy at 11:28 see stats
By The Ascendant the Thalore Cursed level 50
74th Pyre 122nd year of Ascendancy at 11:28 see stats
By The Ascendant the Thalore Cursed level 75
24th Dusk 122nd year of Ascendancy at 04:43 see stats
By The Ascendant the Thalore Cursed level 75
23rd Dusk 122nd year of Ascendancy at 19:03 see stats
By The Ascendant the Thalore Cursed level 75
74th Pyre 122nd year of Ascendancy at 14:34 see stats
By The Ascendant the Thalore Cursed level 75
74th Pyre 122nd year of Ascendancy at 14:34 see stats
By The Ascendant the Thalore Cursed level 75
24th Dusk 122nd year of Ascendancy at 04:25 see stats
By The Ascendant the Thalore Cursed level 75
75th Pyre 122nd year of Ascendancy at 12:22 see stats
By The Ascendant the Thalore Cursed level 75
10th Mirth 122nd year of Ascendancy at 20:02 see stats
Log
The Ascendant shines with renewed light.
The Ascendant hits Crimson ooze for 106 light damage.
The Ascendant hits Lisurialle the slimy ooze for 95 light damage.
The Ascendant receives 137 healing from Unnatural Body.
Lisurialle the slimy ooze is no longer weakened.
Lisurialle the slimy ooze uses Slime Spit.
The Ascendant deflects the projectile from Lisurialle the slimy ooze to the southwest!
The Ascendant slows down.
The Ascendant hits Crimson ooze for 106 light damage.
The Ascendant hits Lisurialle the slimy ooze for 95 light damage.
The Ascendant receives 137 healing from Unnatural Body.
The Ascendant hits Crimson ooze for 5 acid, 77 light, 14 blight, 155 darkness (250 total damage).
Lisurialle the slimy ooze overcomes the gloom
Lisurialle the slimy ooze shrugs off the effect 'Slow movement'!
Crimson ooze is dazed!
The Ascendant hits Crimson ooze for 115 light damage.
The Ascendant hits Lisurialle the slimy ooze for 104 light damage.
The Ascendant receives 137 healing from Unnatural Body.
Lisurialle the slimy ooze uses Vault.
Crimson ooze is no longer weakened.
The Ascendant no longer revels in blood quite so much.