Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Deathknight 1.3.0Adds the Deathknight class. See forum thread for details. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Illim Race Fork 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. This is just a slight modification of the original race to make their abilities be tagged as beneficial. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Pepper Pack 1.2.5Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Subrace Pack 1.3.1Adds in some random subraces. Power levels may vary. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: Elementals Race 1.2.5Brief Summary: This currently adds one new raceclass to the game - the Jadir, an earth elemental. They're very tanky and have a lot of wall manipulation talents. See the original thread for more details. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Xorn Race 1.2.5Xorns, four armed creatures of earth.
Release 0.0.2 "BugFixes Are Go!" + Changed starting equipment + Changed starting text + Added create alchemist gems. + Altered extract gems + Changed the way gem eating talent works. + Fixed Earth Glide Working in the Overworld + Fixed Earth Glide acting as a free teleport + Fixed Quickswap bug + Added Temporary Xorn Paperdoll Released 0.0.3 "Bugfix + Easy Mode" + Fixed racial Alchemist gems costing mana + Removed any class restrictions Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Arena to Infinite Dungeon 1.3.1Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Infinite |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | HalfOrc |
| Class | Deathknight |
| Level / Exp | 28 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Yvadhethra the slimy ooze at level 28 on the 78th Pyre 122nd year of Ascendancy at 18:46 / 1 |
Primary Stats
| Strength | 76 (base 50) |
| Dexterity | 30 (base 10) |
| Constitution | 27 (base 12) |
| Magic | 68 (base 54) |
| Willpower | 32 (base 17) |
| Cunning | 27 (base 10) |
Resources
| Life | -146/656 |
| Mana | 202/349 |
| Souls | 6/10 |
| Healing Factor | 1.12 |
| Regeneration | 0.28 |
Speed
| Mental | +10% |
| Attack | +10% |
| Movement | 0% |
| Spell | +10% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 47 |
| Crit Chance | 19% |
| APR | 26 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 6% |
| Speed | 0.90909090909091 |
Offense: Mind
| Mindpower | 26.6 |
| Crit Chance | 6% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | 57.24 (76.629213483146%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 35 |
| Physical Save | 46.35 |
| Spell Save | 35.5 |
| Mental Save | 35.825 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 373% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Dread | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Desecration | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Necrotic might | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Soul | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dusk | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Spell / Undeath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Halforc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Soulforge | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Effects
| talent | Shadow of Death |
| beneficial effect | The target is filled with necrotic energy, increasing healing by 12%. Undying |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of drakeskin leather boots of disengagement (0 def, 5 armour) pair of drakeskin leather boots of disengagement (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare |
| Light source | bright alchemist's lamp bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | thaloren voratun helm of the bounder (0 def, 5 armour) thaloren voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +6 Dex / +6 Wil Changes resistances: +8% blight Mental save: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +8 Defense: +9 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
| On fingers | conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Spellpower: +5 Rings can have magical properties. Press to compare |
| Around waist | padded rough leather belt padded rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% sound Physical save: +6 Mental save: +6 A belt that goes around your waist. Press to compare |
| In main hand | Tirakai's Maul (68-88.4 power, 15 apr) Tirakai's Maul (68-88.4 power, 15 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 88.4 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +14.0% Attack speed: 100% Damage conversion: 25% lightning / 25% cold / 25% arcane / 25% fire When wielded/worn: Changes stats: +10 Dex / +10 Cun / +10 Mag Changes resistances penetration: +10% all Changes damage: +10% all Combat speed: +10% Casting speed: +10% Mental speed: +10% Bloodstone: Unique It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Press to compare |
| On hands | earth turtle's mega tauntlets of the iron hand (0 def, 8 armour) earth turtle's mega tauntlets of the iron hand (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 9 physical Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +8% physical Changes damage: +7% physical Talent mastery: +0.20 Technique / Grappling Talent granted: +5 Block Physical save: +15 Spell save: +10 Mental save: +9 Disarm immunity: +38% Tauntlets behave like a shield, and allow you to block attacks. 94 block power. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. Press to compare |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour) murderer's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +3 Defense: +2 Changes stats: +3 Cun / +3 Dex Physical save: +7 Mental save: +7 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Brenachik the voratun amulet Brenachik the voratun amuletPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Spell save: +6 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +8 Amulets can have magical properties. Press to compare |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 8; power 37; turns 5; dispells darkness)sun infusion of the titan (rad 8; power 37; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 37) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. adaptation infusion (cure 2 afflictions; duration 18, 12% resist, 30% recovery)adaptation infusion (cure 2 afflictions; duration 18, 12% resist, 30% recovery) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to adapt your body, curing yourself of up to 2 poisons or diseases. For 18 turns, you gain water breathing, 12% fire and cold resistance, and have a 30% chance each turn to lower the duration of each hostile poison, disease, fire or cold effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (178 acid damage; dur 5; apply 22)acid wave rune (178 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 178.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (153 fire damage)heat beam rune (153 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 152.90 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 7 turns)invisibility rune (power 10 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50 for 7 turns)shielding rune (absorb 50 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 252 for 5 turns)shielding rune (absorb 252 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Odd Symbol Odd SymbolInfused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Press to compare |
This item will automatically be transmogrified when you leave the level. mindweaver's gold amulet of manastreamingmindweaver's gold amulet of manastreaming Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag / +2 Wil Mental save: +8 Confusion immunity: +18% Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +31.00 Mindpower: +8 Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. warrior's voratun amulet of strength (+6)warrior's voratun amulet of strength (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Str Changes resistances: +7% physical Stamina each turn: +1.10 Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. marksman's stralite ring of pilferingmarksman's stralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +23 Armour penetration: +13 Defense: +12 Changes stats: +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. psionicist's voratun ring of sound (+34%)psionicist's voratun ring of sound (+34%) Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +34% sound Changes damage: +17% sound Mental save: +8 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of claritysavage's voratun ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Spell save: +14 Mental save: +9 Confusion immunity: +35% Maximum stamina: +24.00 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. surging elm magestaff of warding (10-12 power, 2 apr, cold element)surging elm magestaff of warding (10-12 power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 Maximum wards: +2 cold Changes damage: +10% cold Talents granted: +2 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone vilestaff (30-36 power, 6 apr, acid element)bloodlich's dragonbone vilestaff (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +5 Cun / +4 Con Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +23.00% Vim when firing critical spell: +3.00 Maximum vim: +34.00 Maximum neg.energy: +27.00 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of blasting (30-36 power, 6 apr, arcane element)dragonbone magestaff of blasting (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +21 Spell crit. chance: +12% It can be used to unleash an elemental blastwave, dealing 53.97 - 64.76 arcane damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of channeling (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff of channeling (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +0.90 Mana each turn: +0.10 Spellpower: +30 Spell crit. chance: +5% Healing mod.: +19% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of might (36-43.2 power, 6 apr, temporal element)potent dragonbone starstaff of might (36-43.2 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +36% temporal Talent granted: +1 Command Staff Spellpower: +18 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of rage (23.5-35.25 power, 2 apr)arcing steel battleaxe of rage (23.5-35.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning When wielded/worn: Accuracy: +10 Changes stats: +3 Str Changes damage: +9% physical Stamina when hit: +0.84 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel battleaxe of massacre (40.5-60.75 power, 2 apr)insidious dwarven-steel battleaxe of massacre (40.5-60.75 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +44 insidious poison Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of rage (44-66 power, 3 apr)balanced stralite battleaxe of rage (44-66 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +26 Defense: +13 Changes stats: +6 Str Changes damage: +9% physical Disarm immunity: +43% Stamina when hit: +3.00 Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of erosion (54-81 power, 4 apr)elemental voratun battleaxe of erosion (54-81 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +13 nature / +27 temporal When wielded/worn: Changes resistances penetration: +16% acid / +10% fire / +10% lightning / +21% cold Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial voratun greatmaul (66.5-99.75 power, 4 apr)glacial voratun greatmaul (66.5-99.75 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +37 ice When wielded/worn: Armour: +7 Changes resistances penetration: +14% cold Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul (66-99 power, 4 apr)warbringer's voratun greatmaul (66-99 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +21 Changes stats: +6 Con Changes resistances penetration: +13% physical Disarm immunity: +31% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatsword of massacre (54-86.4 power, 2 apr)flaming dwarven-steel greatsword of massacre (54-86.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +16 fire Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of purging (64.5-103.2 power, 4 apr)insidious voratun greatsword of purging (64.5-103.2 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature / +72 insidious poison Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of ruin (66-105.6 power, 4 apr)voratun greatsword of ruin (66-105.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +14.0% Critical mult.: +24.00% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Sword of Potential Futures (28-39.2 power, 10 apr)Sword of Potential Futures (28-39.2 power, 10 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun mace of crippling (46-64.4 power, 6 apr)hateful voratun mace of crippling (46-64.4 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +5 darkness Damage against: +12% Living When wielded/worn: Physical crit. chance: +8.0% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun mace of shearing (45-63 power, 6 apr)plaguebringer's voratun mace of shearing (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease Damage (Melee): +12 blight When wielded/worn: Armour penetration: +9 Changes resistances penetration: +15% physical Changes damage: +8% physical Disease immunity: +21% Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel rapier of paradox (18.5-25.9 power, 5 apr)plaguebringer's dwarven-steel rapier of paradox (18.5-25.9 power, 5 apr) Requires: - Cunning 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 18.5 - 25.9 Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Melee): +8 blight / +13 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +7% temporal Disease immunity: +13% Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite rapier of evisceration (31-43.4 power, 6 apr)stralite rapier of evisceration (31-43.4 power, 6 apr) Requires: - Cunning 35 Crafted by a master 3.00 Encumbrance. Type: weapon / rapier ; tier 4 Base power: 31.0 - 43.4 Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +7.0% Physical power: +8 Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun rapier of phasing (40.5-56.7 power, 18 apr)elemental voratun rapier of phasing (40.5-56.7 power, 18 apr) Requires: - Cunning 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / rapier ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +18 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +33% When wielded/worn: Changes resistances penetration: +15% acid / +12% fire / +11% lightning / +12% cold Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial voratun rapier of purging (39.5-55.3 power, 7 apr)glacial voratun rapier of purging (39.5-55.3 power, 7 apr) Requires: - Cunning 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / rapier ; tier 5 Base power: 39.5 - 55.3 Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 nature Burst (radius 2) on crit: +11 ice When wielded/worn: Armour: +10 Changes resistances penetration: +8% cold Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous voratun rapier of projection (40-56 power, 7 apr)thunderous voratun rapier of projection (40-56 power, 7 apr) Requires: - Cunning 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / rapier ; tier 5 Base power: 40.0 - 56.0 Uses stats: 40% Dex, 60% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 18% chance to daze Damage (Melee): +12 mind When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +3 Con Changes resistances penetration: +13% lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of daylight (39.5-55.3 power, 6 apr)balanced voratun waraxe of daylight (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +11 light Damage against: +5% Undead When wielded/worn: Accuracy: +9 Defense: +11 Disarm immunity: +31% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun waraxe of corruption (40-56 power, 6 apr)voratun waraxe of corruption (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of the mystic (28-36.4 power, 9 apr)flaming stralite dagger of the mystic (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Changes stats: +3 Mag / +4 Wil Spellpower: +7 Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of nature (37.5-48.75 power, 9 apr)glacial voratun dagger of nature (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +21 ice When wielded/worn: Armour: +6 Changes resistances: +4% all Changes resistances penetration: +8% nature / +8% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun dagger of shearing (37-48.1 power, 9 apr)voratun dagger of shearing (37-48.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +5% physical Changes damage: +10% physical Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of projection (36.5-47.45 power, 9 apr)warbringer's voratun dagger of projection (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This is a bardic weapon. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +15 mind When wielded/worn: Physical power: +7 Changes stats: +4 Con Changes resistances penetration: +7% physical Disarm immunity: +25% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of summer (13-14.3 power, 32 apr, mind damage)pulsing mindstar of summer (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +6 fire When wielded/worn: Changes resistances: +6% cold / +2% darkness / +9% temporal Changes damage: +7% light / +6% fire Mindpower: +8 Mental crit. chance: +4% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful living mindstar (16-17.6 power, 40 apr, mind damage)hateful living mindstar (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% mind / +10% darkness Changes damage: +6% mind / +18% darkness Mindpower: +10 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's drakeskin leather whip of the leech (39-42.9 power, 5 apr)blazebringer's drakeskin leather whip of the leech (39-42.9 power, 5 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / whip ; tier 5 Base power: 39.0 - 42.9 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +9.5% Attack speed: 125% On weapon hit: * Slows global speed by 14% * leeches stamina from the target Burst (radius 2) on crit: +14 fire When wielded/worn: Damage when hit (Melee): 12 nature slow Changes resistances penetration: +9% fire Global speed: +1% Sharp, long and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather whip (39-42.9 power, 5 apr)drakeskin leather whip (39-42.9 power, 5 apr) Requires: - Dexterity 48 3.00 Encumbrance. Type: weapon / whip ; tier 5 Base power: 39.0 - 42.9 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +9.5% Attack speed: 125% Sharp, long and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental drakeskin leather whip of the mystic (35.5-39.05 power, 5 apr)elemental drakeskin leather whip of the mystic (35.5-39.05 power, 5 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 5 Base power: 35.5 - 39.1 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +9.5% Attack speed: 125% On weapon hit: * Random elemental explosion When wielded/worn: Changes stats: +5 Mag / +3 Wil Changes resistances penetration: +11% acid / +10% fire / +7% lightning / +7% cold Spellpower: +9 Sharp, long and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick drakeskin leather whip of crippling (39.5-43.45 power, 5 apr)quick drakeskin leather whip of crippling (39.5-43.45 power, 5 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 5 Base power: 39.5 - 43.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +9.5% Attack speed: 143% On weapon crit: * cripple the target When wielded/worn: Accuracy: +12 Physical crit. chance: +12.0% Changes stats: +3 Dex Sharp, long and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Hare-Skin SlingHare-Skin Sling Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. Press to compare |
This item will automatically be transmogrified when you leave the level. halfling drakeskin leather slinghalfling drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes damage: +14% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of powermage-hunter's drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Effects on ranged hit: * 8 arcane resource burn Changes stats: +3 Cun / +4 Wil Changes resistances penetration: +9% physical Changes damage: +14% physical Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +12 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. runic drakeskin leather sling of coldrunic drakeskin leather sling of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +11 cold When wielded/worn: Changes stats: +4 Mag Changes damage: +9% arcane / +14% cold Spellpower: +5 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike drakeskin leather sling of recursionswiftstrike drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. warden's drakeskin leather sling of recursionwarden's drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turns: +3 Changes stats: +4 Mag Changes resistances penetration: +7% temporal / +6% physical Changes damage: +7% temporal / +10% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. The Titan's Quiver (18/18, 62-86.8 power, 20 apr)The Titan's Quiver (18/18, 62-86.8 power, 20 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level. high-capacity quiver of dragonbone arrows of erosion (50/50, 53-74.2 power, 18 apr)high-capacity quiver of dragonbone arrows of erosion (50/50, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 50 Damage (Ranged): +10 nature / +11 temporal When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots of accuracy (19/19, 45-54 power, 5 apr)barbed pouch of stralite shots of accuracy (19/19, 45-54 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +11 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of stralite shots (22/22, 44-52.8 power, 5 apr)plaguebringer's pouch of stralite shots (22/22, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease Damage (Ranged): +12 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of voratun shots of crippling (0/22, 52.5-63 power, 6 apr)flaming pouch of voratun shots of crippling (0/22, 52.5-63 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +19.0% Capacity: 22 On weapon crit: * cripple the target Burst (radius 1) on hit: +20 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of accuracy (24/24, 50-60 power, 6 apr)plaguebringer's pouch of voratun shots of accuracy (24/24, 50-60 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 50.0 - 60.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 24 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease Damage (Ranged): +11 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of mind resistance (+20%) (12 def, 3 armour, 71-85.2 power, 195 block)acidic voratun shield of mind resistance (+20%) (12 def, 3 armour, 71-85.2 power, 195 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +195 On weapon hit: * 10% chance to corrode armour When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 17 acid Changes resistances: +20% mind Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of patience (12 def, 3 armour, 66.5-79.8 power, 204.5 block)corrosive voratun shield of patience (12 def, 3 armour, 66.5-79.8 power, 204.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +204 Damage (Melee): +16 acid / +11 temporal When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 16% chance to corrode armour Damage when hit (Melee): 15 temporal Changes stats: +3 Con Changes resistances: +13% acid / +12% temporal Talent granted: +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (379) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield (12 def, 3 armour, 72.5-87 power, 195 block)warded voratun shield (12 def, 3 armour, 72.5-87 power, 195 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +195 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Maximum wards: +2 lightning / +3 temporal / +6 blight / +3 fire / +4 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shieldof earplugs (12 def, 3 armour, 67-80.4 power, 198.5 block)warded voratun shieldof earplugs (12 def, 3 armour, 67-80.4 power, 198.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +198 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +8 mind / +8 sound When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 7 mind / 8 sound Changes resistances: +17% mind / +17% sound Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +2 cold Talents granted: +1 Ward +5 Block Silence immunity: +26% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of alchemy (3 def, 0 armour)shimmering silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +13% acid / +14% physical / +11% fire / +14% cold Changes damage: +9% acid / +12% physical / +10% fire / +14% arcane / +9% cold Talent cooldown: Refit Golem (-3 turns) Maximum mana: +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. vocal silk robe (3 def, 0 armour)vocal silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Defense: +3 Changes stats: +1 Str / +2 Cun Changes damage: +13% darkness / +10% sound Maximum melody: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe (10 def, 5 armour)sunsealed elven-silk robe (10 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +3 Mag Changes resistances: +9% light / +9% darkness Changes damage: +8% light Maximum life: +61.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour (4 def, 7 armour)caller's reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +8% cold / +9% fire / +11% nature / +8% physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of thunder (4 def, 7 armour)spiked reinforced leather armour of thunder (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 Armour: +7 Defense: +4 Fatigue: +8% Damage when hit (Melee): 16 physical Changes stats: +6 Str / +7 Mag / +6 Wil Changes resistances: +14% lightning Spellpower: +17 Spell crit. chance: +6% Mindpower: +18 Mental crit. chance: +8% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Death's Embrace (18 def, 18 armour)Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible (power 26, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. Press to compare |
This item will automatically be transmogrified when you leave the level. soundproof drakeskin leather armour of the wind (17 def, 8 armour)soundproof drakeskin leather armour of the wind (17 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Armour: +8 Defense: +17 Fatigue: +8% Changes resistances: +8% lightning / +9% mind / +11% darkness / +7% sound Physical save: +6 Spell save: +10 Mental save: +7 Stamina each turn: +0.50 Chance to avoid any damage: +8% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of command (11 def, 13 armour)rejuvenating dwarven-steel mail armour of command (11 def, 13 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +11 Fatigue: +16% Changes stats: +3 Cun Mental save: +16 Life regen: +3.90 Stamina each turn: +1.40 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour of thunder (4 def, 8 armour)prismatic stralite mail armour of thunder (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +6 Str / +4 Mag / +7 Wil Changes resistances: +14% lightning / +13% light / +15% darkness Spellpower: +15 Spell crit. chance: +6% Mindpower: +15 Mental crit. chance: +7% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of lightning resistance (7 def, 13 armour)radiant stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +23% blight / +17% darkness / +21% lightning Light radius: +2 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite plate armour of the dragon (7 def, 13 armour)stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +3 Con Changes resistances: +9% acid / +9% physical / +9% cold / +7% lightning / +10% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +28% Knockback immunity: +27% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour (9 def, 16 armour)fearforged voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +33% Changes stats: +7 Con Changes resistances: +9% fire / -14% light / +9% darkness Physical save: +7 Spell save: +7 Mental save: +7 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour (9 def, 16 armour)fearforged voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +33% Changes stats: +9 Con Changes resistances: +8% fire / -13% light / +10% darkness Physical save: +8 Spell save: +7 Mental save: +7 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather belt of valiancecleansing hardened leather belt of valiance Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +8% acid / +6% blight Mental save: +10 Maximum life: +46.00 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. padded drakeskin leather belt of recklessnesspadded drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 Changes resistances: +5% sound Critical mult.: +11.00% Physical save: +7 Mental save: +5 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. soundshielding elven-silk cloak of protection (3 def, 0 armour)soundshielding elven-silk cloak of protection (3 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +7% lightning / +8% mind / +7% darkness / +7% sound Spell save: +6 Mental save: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour)blightbringer's pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 Ranged Defense: +8 Fatigue: +5% Changes stats: +6 Mag Changes damage: +5% acid / +5% blight Disease immunity: +37% Spellpower: +6 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of strife (0 def, 5 armour)invigorating pair of drakeskin leather boots of strife (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +4 Con / +5 Wil Changes resistances penetration: +5% physical Stamina each turn: +0.50 Maximum life: +30.00 Mindpower: +4 Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Stamina each turn: +0.70 Maximum stamina: +14.00 Spellpower: +5 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of uncanny dodging (5 def, 5 armour)invigorating pair of voratun boots of uncanny dodging (5 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 Ranged Defense: +6 Fatigue: -2% Stamina each turn: +0.60 Maximum life: +43.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of the verdant (0 def, 3 armour)scouring drakeskin leather gloves of the verdant (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 21% chance to reduce powers by 20% * 26 arcane resource burn Changes resistances: +11% blight / +7% darkness / +8% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +31 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. starseer's cashmere wizard hat of arcana (2 def, 0 armour)starseer's cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +5 Wil Changes damage: +9% darkness / +7% temporal / +5% light / +6% physical Spellpower: +5 A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of decomposition (3 def, 0 armour)stabilizing elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Wil Changes resistances: +8% lightning / +5% temporal / +5% light / +5% fire / +4% nature / +8% acid / +5% blight / +5% cold / +5% darkness Physical save: +8 A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour)hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of constitution (+5) (0 def, 3 armour)insulating hardened leather cap of constitution (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con Changes resistances: +7% fire / +7% cold A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's voratun helm of dexterity (+7) (0 def, 8 armour)miner's voratun helm of dexterity (+7) (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +8 Fatigue: +5% Changes stats: +7 Dex Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing voratun helm of blood magic (0 def, 5 armour)stabilizing voratun helm of blood magic (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Mag / +6 Wil Changes damage: +10% blight / +10% arcane Physical save: +17 Spell crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. piercing dwarven lantern of the sunpiercing dwarven lantern of the sun Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +8 Changes resistances: +9% darkness Changes resistances penetration: +9% all Changes damage: +9% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.48 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
This item will automatically be transmogrified when you leave the level. scorching dwarven lantern of illusionscorching dwarven lantern of illusion Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 Damage when hit (Melee): 23 fire Changes resistances: +7% fire Physical save: +14 Spell save: +16 Mental save: +16 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
This item will automatically be transmogrified when you leave the level. Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (86 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
This item will automatically be transmogrified when you leave the level. shattering dwarven-steel pickaxe (dig speed 14 turns)shattering dwarven-steel pickaxe (dig speed 14 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +13% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of clear mind [power 3] (10 cooldown)hateful stralite torque of clear mind [power 3] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum hate: +14.00 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of healing [power 195] (35 cooldown)dragonbone totem of healing [power 195] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal the target for 195, and remove up to 2 poisons or diseases, putting all charms on cooldown for 35 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick dragonbone totem of thorny skin [power 40] (16 cooldown)quick dragonbone totem of thorny skin [power 40] (16 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 6 turns increasing armour by 40 and armour hardiness by 70%, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. rogue's elm harp of nature (+22%) (3.5 melee - 4.5 ranged sound damage)rogue's elm harp of nature (+22%) (3.5 melee - 4.5 ranged sound damage) Requires: - Cunning 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: instrument / harp ; tier 1 When wielded/worn: Defense: +6 Damage (Melee): 4 sound Damage (Ranged): 4 sound Changes stats: +3 Cun Changes resistances: +22% nature Changes damage: +11% nature Talent granted: +1 Pluck Strings Mental save: +2 Mindpower: +2 Mental crit. chance: +2% A small string instrument. |
This item will automatically be transmogrified when you leave the level. Emelukira the elven-wood harp (13 melee - 13 ranged sound damage)Emelukira the elven-wood harp (13 melee - 13 ranged sound damage) Requires: - Cunning 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: instrument / harp ; tier 4 When wielded/worn: Physical power: +11 Damage (Melee): 13 sound Damage (Ranged): 13 sound Damage when hit (Melee): 4 mind Changes stats: +10 Cun / +11 Wil Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Talent granted: +4 Pluck Strings Mental save: +6 Spellpower: +9 Mindpower: +30 Mental crit. chance: +6% A small string instrument. |
This item will automatically be transmogrified when you leave the level. bard's dragonbone harp of life (25 melee - 35.5 ranged sound damage)bard's dragonbone harp of life (25 melee - 35.5 ranged sound damage) Requires: - Cunning 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: instrument / harp ; tier 5 When wielded/worn: Accuracy: +5 Defense: +13 Damage (Melee): 25 sound Damage (Ranged): 36 sound Changes resistances penetration: +9% sound Changes damage: +11% sound Talent mastery: +0.20 Performer / Bard Talent granted: +5 Pluck Strings Mental save: +7 Disarm immunity: +26% Life regen: +0.60 Maximum life: +69.00 Mindpower: +7 Mental crit. chance: +7% Healing mod.: +11% A small string instrument. |
This item will automatically be transmogrified when you leave the level. bard's dragonbone harp of misery (14 melee - 19 ranged bleed damage)bard's dragonbone harp of misery (14 melee - 19 ranged bleed damage) Requires: - Cunning 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: instrument / harp ; tier 5 When wielded/worn: Accuracy: +5 Defense: +10 Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 14 bleed / 30 sound Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 19 bleed / 24 sound Changes stats: +5 Cun Changes resistances penetration: +7% sound Changes damage: +13% sound Talent mastery: +0.20 Performer / Bard Talent granted: +5 Pluck Strings Mental save: +7 Disarm immunity: +17% Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +7 Mental crit. chance: +7% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. A small string instrument. |
This item will automatically be transmogrified when you leave the level. dragonbone harp of the bang (17.5 melee - 20 ranged sound damage)dragonbone harp of the bang (17.5 melee - 20 ranged sound damage) Requires: - Cunning 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: instrument / harp ; tier 5 When wielded/worn: Damage (Melee): 18 sound Damage (Ranged): 20 sound Changes stats: +3 Cun / +4 Mag Changes damage: +15% light / +12% sound Talent granted: +5 Pluck Strings Mental save: +7 Maximum mana: +66.00 Spellpower: +11 Spell crit. chance: +8% Mindpower: +7 Mental crit. chance: +7% A small string instrument. |
This item will automatically be transmogrified when you leave the level. gladiator's dragonbone harp of the mind (+16%) (19.5 melee - 17.5 ranged sound damage)gladiator's dragonbone harp of the mind (+16%) (19.5 melee - 17.5 ranged sound damage) Requires: - Cunning 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: instrument / harp ; tier 5 When wielded/worn: Physical power: +11 Damage (Melee): 20 sound Damage (Ranged): 18 sound Changes stats: +6 Str / +7 Con Changes resistances: +16% mind Changes damage: +16% mind Talent granted: +5 Pluck Strings Mental save: +7 Mindpower: +7 Mental crit. chance: +7% A small string instrument. |
This item will automatically be transmogrified when you leave the level. voratun singing sword of torment (58-81.2 power, 4 apr)voratun singing sword of torment (58-81.2 power, 4 apr) Requires: - Cunning 35 - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: instrument / singsword ; tier 5 It must be held with both hands. Base power: 58.0 - 81.2 Uses stats: 25% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This is a bardic weapon. Armour Penetration: +4 Physical crit. chance: +5.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +16 sound When wielded/worn: Changes resistances penetration: +14% mind / +14% darkness Mindpower: +5 A two-handed sword that converts voice into sound. Press to compare |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Log
Gorurethad hits Copperhead snake for 212 darkness damage.
Gorurethad hits Giant ice ant for 57 darkness, 43 darkness, 32 darkness, 24 darkness, 72 darkness, 13 darkness, 229 darkness (471 total damage).
Gorurethad hits Gorurethad for 34 healing, 75 healing (0 total damage) [109 healing].
Giant ice ant hits Gorurethad for (3 absorbed), 0 cold, (10 absorbed), 0 cold (0 total damage).
Gorurethad killed Copperhead snake!
Gorurethad killed Giant ice ant!
Talent Reaper's Shroud is ready to use.
The shield around Gorurethad crumbles.
Your summoned wraith disappears.
Talent Dark Tide is ready to use.
Gorurethad's dark weapon fades.
Talent Soulburn is ready to use.
Gorurethad deactivates Corpse Explosion.
Gorurethad deactivates Enshroud.
Gorurethad deactivates Spirit Feed.
Gorurethad deactivates Necrotic Aura.
Gorurethad deactivates Soulforge.
Something hits Gorurethad for 617 mind damage.
Talent Soulforge is ready to use.
Talent Devour Soul is ready to use.
Something performs a melee critical strike against Gorurethad!
Gorurethad the level 28 halforc deathknight was skewered to death by Yvadhethra the slimy ooze on level 39 of Infinite Dungeon.
Gorurethad deactivates Shadow of Death.
