









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Possessed Class Add on 1.4.9Adds the Afflicted Class, Possessed. Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Tweaked Arcane Aether 1.5.2Takes 0players fix for arcane permation (66 percent arcane 34 other resistance)(tweak disabled atm til toggleable and nonsuperloading), optional tweak for disruption shield (tweaks disruption shield to be useable at 33 percent, nerfs the damage cap to 1.75 instead of 2.00, and lowers cooldown by 5 to 25), includes altered version of expermental hate as optional tweak, made phase door rune work in controlled phased door areas as intended, optional tweak for nulls crystal races to allow steamtech for them, togglable tweak to the golemancy tree to fix golems to be changed to work with steamtech (golems don't need to pay gold for steamtech unlock) with tweaks to enable steamtech and taints, optional tweaks for disabling rares from using certain classes (allows you to disable rares from using hedgeknight, oozemancer, or any combination of the tinker classes, a togglable expermental hate option (included with premission and slight changes), option to revert inferno pettiness's hedgeknight boss toggle (if you use that mod anyway), optional toggle to disable most of hedgeknight's petal skills for npcs, and toggleable tweak for necromancy+ (enabling one of the skills to effect all summons). All current tweaks are optional (with some enabled by defualt but will only effect files if certain files are present). Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. The Ruined 1.4.9Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Items Vault 1.5.0Donators/Buyers bonus! Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Lichform Limitbreak 1.4.5Modifies Lichform to account for unusually high talent levels. Adventuring Party 1.4.9Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates -manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist -added talent tree spell/animous -added talent tree cursed/fear -shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood) -adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger -tweaked other things v a2.6: -fixed onTakeHit superload (thanks to StarKeep) v a2.5: -re-ajusted "sadism" talents cost v a2.4: -fixed exangation dialogue box resolve v a2.3: -preUseTalent and postUseTalent should work well now! v a2.2: -fix of misstyping (preUseTalent) v a2.1: -fixed talents requirement and order for "sadism" talent tree. v a2.0: -talent tree "sadism" unleached !!! v a0.3: -prevented summons to be added to corpse pool (need to be tested) v a0.2: -spellcheck v a0.1: -the backbone are stuffed implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Possessor Bonus Class 1.5.4Donators/Buyers bonus! Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Commando |
Level / Exp | 35 / 30% |
Size | huge |
Lifes / Deaths | Killed by black crystal at level 2 on the 74th Pyre 122nd year of Ascendancy at 11:32 / 109Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:12 Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:43 Killed by shadow at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:23 Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:48 Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:00 Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:32 Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:45 Killed by shadow at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:07 Killed by Eilinilaith the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:39 Killed by Eilinilaith the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:50 Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:07 Killed by Aranor the rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:57 Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:34 Killed by black crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:53 Killed by forest troll at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:29 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:44 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:57 Killed by white crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:05 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:23 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:52 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:23 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:33 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:42 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:53 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:26 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:57 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:18 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:44 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:11 Killed by Ce'Nomita the brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:44 Killed by Glebeth the large brown snake at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:58 Killed by Isedassra the red crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:12 Killed by Glebeth the large brown snake at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:56 Killed by Glebeth the large brown snake at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:19 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:01 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:43 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 20:11 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 21:37 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:04 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:13 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:34 Killed by Layimina the copperhead snake at level 4 on the 76th Pyre 122nd year of Ascendancy at 23:48 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:12 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:32 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:40 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:52 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:37 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:11 Killed by Layimina the copperhead snake at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:32 Killed by shadow at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:31 Killed by shadow at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:56 Killed by rattlesnake at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:53 Killed by Aerulle the cave bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:31 Killed by Aerulle the cave bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:15 Killed by Aerulle the cave bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:45 Killed by Aerulle the cave bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:40 Killed by Elamirin the king cobra at level 6 on the 78th Pyre 122nd year of Ascendancy at 19:57 Killed by red crystal at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:53 Killed by fire drake hatchling at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:47 Killed by storm drake hatchling at level 6 on the 78th Pyre 122nd year of Ascendancy at 23:22 Killed by blue jelly at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:21 Killed by Emelybeth the deformed giant venus flytrap at level 10 on the 1st Flare 122nd year of Ascendancy at 11:08 Killed by shadow at level 10 on the 2nd Flare 122nd year of Ascendancy at 00:04 Killed by deformed war bear at level 10 on the 2nd Flare 122nd year of Ascendancy at 00:44 Killed by Belagarin the gloomy fox at level 10 on the 2nd Flare 122nd year of Ascendancy at 02:17 Killed by Eilinorin the sick wolf at level 10 on the 2nd Flare 122nd year of Ascendancy at 03:52 Killed by Voregarin the deformed war bear at level 10 on the 2nd Flare 122nd year of Ascendancy at 21:57 Killed by Xerytira the deformed giant venus flytrap at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:21 Killed by Emutta the deformed war bear at level 11 on the 3rd Flare 122nd year of Ascendancy at 07:55 Killed by Emutta the deformed war bear at level 11 on the 3rd Flare 122nd year of Ascendancy at 09:12 Killed by Emutta the deformed war bear at level 12 on the 3rd Flare 122nd year of Ascendancy at 10:40 Killed by Emutta the deformed war bear at level 12 on the 3rd Flare 122nd year of Ascendancy at 11:40 Killed by Emutta the deformed war bear at level 12 on the 3rd Flare 122nd year of Ascendancy at 13:24 Killed by Emutta the deformed war bear at level 12 on the 3rd Flare 122nd year of Ascendancy at 15:09 Killed by Emutta the deformed war bear at level 12 on the 3rd Flare 122nd year of Ascendancy at 16:47 Killed by Emutta the deformed war bear at level 12 on the 3rd Flare 122nd year of Ascendancy at 19:22 Killed by shadow at level 12 on the 2nd Dusk 122nd year of Ascendancy at 11:13 Killed by ultimate gwelgoroth at level 15 on the 21st Dusk 122nd year of Ascendancy at 23:46 Killed by Jaas the shalore at level 17 on the 41st Dusk 122nd year of Ascendancy at 08:05 Killed by Islossra the bandit at level 17 on the 44th Dusk 122nd year of Ascendancy at 05:22 Killed by Glyradhema the minotaur at level 18 on the 45th Dusk 122nd year of Ascendancy at 18:05 Killed by Glyradhema the minotaur at level 18 on the 45th Dusk 122nd year of Ascendancy at 18:54 Killed by Glyradhema the minotaur at level 18 on the 45th Dusk 122nd year of Ascendancy at 19:59 Killed by Vakadar the shalore at level 19 on the 52nd Dusk 122nd year of Ascendancy at 02:35 Killed by OC at level 19 on the 54th Dusk 122nd year of Ascendancy at 09:21 Killed by Mayiwen the sand-drake at level 19 on the 54th Dusk 122nd year of Ascendancy at 21:53 Killed by Xerinne the sandworm at level 19 on the 54th Dusk 122nd year of Ascendancy at 22:38 Killed by Yveldavena the skeleton magus at level 23 on the 79th Dusk 122nd year of Ascendancy at 16:49 Killed by animated mummy wrappings at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:43 Killed by Isunn the ancient elven mummy at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:38 Killed by Xanirin the ancient elven mummy at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:20 Killed by Islymima the elven blood mage at level 24 on the 30th Haze 122nd year of Ascendancy at 14:52 Killed by Emegalle the elven tempest at level 24 on the 30th Haze 122nd year of Ascendancy at 16:24 Killed by armoured skeleton warrior at level 24 on the 31st Haze 122nd year of Ascendancy at 00:02 Killed by elven blood mage at level 24 on the 31st Haze 122nd year of Ascendancy at 03:03 Killed by elven blood mage at level 25 on the 31st Haze 122nd year of Ascendancy at 07:11 Killed by war hound at level 25 on the 31st Haze 122nd year of Ascendancy at 10:55 Killed by shadow at level 25 on the 31st Haze 122nd year of Ascendancy at 11:49 Killed by skeleton master archer at level 25 on the 31st Haze 122nd year of Ascendancy at 22:19 Killed by skeleton mage at level 25 on the 31st Haze 122nd year of Ascendancy at 23:58 Killed by Mayotira the ogre mauler at level 25 on the 32nd Haze 122nd year of Ascendancy at 09:23 Killed by Adovea the skeleton warrior at level 28 on the 71st Haze 122nd year of Ascendancy at 17:42 Killed by Salyta the venom drake hatchling at level 31 on the 10th Decay 122nd year of Ascendancy at 12:56 Killed by OC's Inner Demon at level 31 on the 10th Decay 122nd year of Ascendancy at 17:11 Killed by Eilinaravea the venom drake hatchling at level 31 on the 10th Decay 122nd year of Ascendancy at 21:50 Killed by greater multi-hued wyrm at level 34 on the 20th Regrowth 123rd year of Ascendancy at 00:46 Killed by Sileyamina the barrow wight at level 35 on the 21st Regrowth 123rd year of Ascendancy at 10:53 Killed by Islawe the multi-hued drake hatchling at level 35 on the 21st Regrowth 123rd year of Ascendancy at 12:01 |
Primary Stats
Strength | 90 (base 60) |
Dexterity | 99 (base 60) |
Constitution | 100 (base 60) |
Magic | 50 (base 44) |
Willpower | 100 (base 60) |
Cunning | 81 (base 60) |
Resources
Life | 2119/2531 |
Stamina | 567/567 |
Healing Factor | 1 |
Regeneration | 22.917203651142 |
Speed
Mental | +53.395297697197% |
Attack | +29.3% |
Movement | +1126.5% |
Spell | +29.3% |
Global | +120.14457831325% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 8 |
See Stealth | 15.833060376728 |
See Invisible | 15.833060376728 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 207 |
Accuracy | 72 |
Crit Chance | 105% |
APR | 45 |
Speed | 0.59 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 53% |
Speed | 0.77339520494973 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 55% |
Speed | 0.77339520494973 |
Offense: Damage Bonus
Acid | +10% |
Blight | +11% |
Arcane | +8% |
Mind | +19% |
All | 0% |
Darkness | +15% |
Light | +15% |
Lightning | +15% |
Physical | +13% |
Fire | +13% |
Nature | +10% |
Offense: Damage Penetration
Acid | +20% |
Light | +10% |
Blight | +20% |
Physical | +37% |
Mind | +10% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 44.05 (100%) |
Defense | 72 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 55 |
Mental Save | 60 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 21%( 70%) |
Physical | + 22%( 70%) |
Cold | + 15%( 70%) |
All | + 10%( 70%) |
Darkness | + 39%( 70%) |
Light | + 24%( 70%) |
Lightning | + 37%( 70%) |
Fire | + 21%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 41% |
Silence Resistance | 38% |
Confusion Resistance | 91% |
Stun Resistance | 96% |
Pinning Resistance | 32% |
Poison Resistance | 0% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 23% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 558 damage for 6 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Close quarters combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Arrow priming | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Cunning / Subterfuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Commando | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Advanced survivalism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Battle tactics | 1.40 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Tireless Combatant | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.70 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Adventure / Partner | 1.00 |
| 0/50 |
| 0/50 |
| 0/3 |
| 0/2 |
| 0/2 |
Effects
talent | Daunting Presence |
talent | Pace Yourself |
talent | Explosive Entrance |
talent | Death Grip |
talent | Lacerating Strikes |
talent | Total Thuggery |
beneficial effect | Increases defense by 30. Mobile Defense |
beneficial effect | Movement is 1000% faster. Step Up |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 165. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed red crystal shard. * You've found the needed multi-hued wyrm scale. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +6 Str / +7 Con Changes resistances: +12% blight Changes damage: +7% physical Physical save: +11 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+2 eff.) Silence immunity: +38% Confusion immunity: +32% Stun/Freeze immunity: +27% Spell crit. chance: +3% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 3.6 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 48, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 396.75 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 51 power out of 60/60) : Effective talent level: 1.0 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 113 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +13 Dex / +6 Cun Changes resistances: +30% lightning Changes resistances penetration: +10% blight Changes damage: +15% lightning / +3% blight Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Physical power: +12 (+3 eff.) Defense: +9 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +6 Str / +6 Con Changes resistances: +12% acid Changes resistances penetration: +5% acid / +10% mind Changes damage: +3% mind Spellpower: +7 (+2 eff.) Mindpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +3 Dex / +4 Cun / +7 Lck Changes resistances: +6% cold Trap disarming bonus: +8 Stealth bonus: +9 Physical save: +15 (+4 eff.) Spell save: +12 (+4 eff.) Stun/Freeze immunity: +10% Maximum life: +38.00 Infravision radius: +4 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 71.5 - 107.3 Uses stat: 120% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 20% chance to blind On weapon crit: * cripple the target Damage (Melee): +16 fire Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +21.0% Changes stats: +6 Dex Changes resistances: +3% light Changes resistances penetration: +10% light Changes damage: +3% fire Massive two-handed battleaxes. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +3 Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Str / +4 Dex / +4 Mag / +9 Cun Changes resistances: +12% darkness / +9% acid Changes resistances penetration: +15% acid Changes damage: +8% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Infravision radius: +3 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +15 Crit. chance: +25.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +11 darkness / +10 arcane Burst (radius 2) on crit: +8 arcane It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Fatigue: -4% Changes stats: +3 Str / +7 Dex / +3 Wil / +3 Con Changes resistances: +12% light / +12% fire Changes damage: +6% mind Talent mastery: +0.20 Technique / Combat training Stealth bonus: +10 Spell save: -16 (-5 eff.) Stamina each turn: +0.60 Mana each turn: -0.22 Maximum life: +42.00 Light radius: +1 Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +8 Str / +7 Dex / +4 Wil Changes resistances: +12% acid Changes resistances penetration: +10% blight Changes damage: +8% blight / +10% fire Critical mult.: +13.00% Physical save: +18 (+5 eff.) Spell save: +16 (+5 eff.) Mental save: +11 (+2 eff.) Spellpower: +9 (+2 eff.) Amulets can have magical properties. |
Inventory
![]() Flashserpent the voratun battleaxe (57-85.5 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +8 temporal When wielded/worn: Accuracy: +21 (+5 eff.) Physical crit. chance: +20.0% Defense: +20 (+5 eff.) Damage when hit (Melee): 8 arcane / 20 lightning Changes resistances: +9% lightning Changes resistances penetration: +5% lightning Changes damage: +6% lightning Disarm immunity: +64% Massive two-handed battleaxes. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 9 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() balanced stralite waraxe (28.5-39.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +10 (+3 eff.) Disarm immunity: +36% One-handed war axes. |
![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() insidious voratun waraxe of vileness (38-53.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +19 blight / +57 insidious poison One-handed war axes. |
![]() voratun waraxe of daylight (41.5-58.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 light Damage against: +13% Undead One-handed war axes. |
![]() dwarven-steel dagger (17-22.1 power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 273.70 mind damage (based on Willpower) to all within radius 5, costing 34 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Eryrath the Lightzeal (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 41% chance to blind Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 lightning / +20 light When wielded/worn: Fatigue: -4% Changes stats: +4 Mag Changes resistances: +18% light Changes damage: +9% acid / +6% light Equilibrium when hit: +2.10 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pulsing mindstar of resolve (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +6 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This natural mindstar summons a caller. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +4 Con Changes resistances: +15% lightning Changes resistances penetration: +7% lightning Changes damage: +8% lightning / +12% blight Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Spellpower: +6 (+2 eff.) Mindpower: +23 (+5 eff.) Mental crit. chance: +8% Damage Shield penetration: +30% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() mighty stralite steamgun Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Thundersmash the quiver of yew arrows (20/20, 35.5-49.7 power, 10 apr) Requires: - Cunning 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 70% Cun, 50% Str Damage type: Blight Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 On weapon hit: * 20% chance to cause random gloom * Random elemental explosion Damage (Ranged): +16 light Burst (radius 1) on hit: +41 lightning Burst (radius 2) on crit: +8 lightning / +12 light / +8 blight Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Cunning 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 52.5 - 73.5 Uses stats: 70% Cun, 50% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +14 Crit. chance: +3.5% Capacity: 20 On weapon crit: * splashes the target with acid Travel speed: +100% Damage (Ranged): +23 acid / +4 mind Burst (radius 1) on hit: +16 physical Arrows are used with bows to pierce your foes to death. |
![]() quiver of elven-wood arrows of purging (18/18, 40-56 power, 14 apr) Requires: - Cunning 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.0 - 56.0 Uses stats: 70% Cun, 50% Str Damage type: Physical Mastery: First Blood Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +18 nature Arrows are used with bows to pierce your foes to death. |
![]() insidious pouch of stralite shots (13/18, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 Damage (Ranged): +48 insidious poison Shots are used with slings to pummel your foes to death. |
![]() spiked drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +25% fire A suit of armour made of leather. |
![]() cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +6 (+2 eff.) Mental save: +9 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() scholar's pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Spellpower: +5 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 183.06 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
linen headband (0 def, 0 armour) linen headband (0 def, 0 armour)0.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Skullcracker multiplicator: +3 Could grant infinite ammo, conceivably. |
linen headband (0 def, 0 armour) linen headband (0 def, 0 armour)0.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Skullcracker multiplicator: +3 Could grant infinite ammo, conceivably. |
linen headband (0 def, 0 armour) linen headband (0 def, 0 armour)0.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Skullcracker multiplicator: +3 Could grant infinite ammo, conceivably. |
![]() Branuhek the Boltqueen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 31% chance to corrode armour by 30% Damage when hit (Melee): 20 lightning Changes stats: +3 Str / +6 Con Changes resistances: +16% temporal Changes damage: +30% lightning / +16% temporal See invisible: +6 A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Fatigue: -2% Effects on melee hit: * 15% chance to blind Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +8% blight Mental save: +7 (+1 eff.) Life regen: +2.10 Maximum life: +55.00 Light radius: +3 See stealth: +13 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Cun / +2 Str Changes damage: +14% mind / +6% fire Grants telepathy: Dragon Critical mult.: +10.00% Mental save: +35 (+8 eff.) Hate when firing a critical mind attack: +2.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() stralite torque of mindblast 'Obsidianviper' [power 301] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +7 Cun / +6 Wil Changes resistances: +9% darkness Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +18% darkness Talent granted: +1 Ward Maximum psi: +30.00 Mental crit. chance: +3% It can be used to fire a blast of psionic energies in a range 10 beam dealing 150.50 to 301.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 96 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 30 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() arcane yew wand of firewall [power 181] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting 4 turns (dealing 205 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By OC the Ogre Commando level 22
78th Dusk 122nd year of Ascendancy at 12:37 see stats
By OC the Ogre Commando level 27
60th Haze 122nd year of Ascendancy at 03:16 see stats
By OC the Ogre Commando level 22
77th Dusk 122nd year of Ascendancy at 18:10 see stats
By OC the Ogre Commando level 28
62nd Haze 122nd year of Ascendancy at 20:26 see stats
By OC the Ogre Commando level 10
1st Summertide 122nd year of Ascendancy at 02:50 see stats
By OC the Ogre Commando level 20
55th Dusk 122nd year of Ascendancy at 01:44 see stats
By OC the Ogre Commando level 30
76th Haze 122nd year of Ascendancy at 10:33 see stats
By OC the Ogre Commando level 19
52nd Dusk 122nd year of Ascendancy at 20:06 see stats
By OC the Ogre Commando level 26
32nd Haze 122nd year of Ascendancy at 15:43 see stats
By OC the Ogre Commando level 28
71st Haze 122nd year of Ascendancy at 20:40 see stats
By OC the Ogre Commando level 24
30th Haze 122nd year of Ascendancy at 08:42 see stats
By OC the Ogre Commando level 10
1st Summertide 122nd year of Ascendancy at 02:51 see stats
By OC the Ogre Commando level 19
46th Dusk 122nd year of Ascendancy at 00:37 see stats
By OC the Ogre Commando level 11
3rd Flare 122nd year of Ascendancy at 07:22 see stats
Log
OC performs a melee critical strike against Cold drake!
OC prepares for the next kill!.
Cold drake hits OC for 14 cold damage.
Bleeding from OC hits Cold drake hatchling for 50 physical damage.
OC hits Cold drake hatchling for 5 light damage.
OC hits Cold drake for 502 physical damage.
OC killed Cold drake!
Cold drake hatchling misses OC.
You pickup 0.65 gold pieces.
OC slows down.
OC performs a melee critical strike against Cold drake hatchling!
OC prepares for the next kill!.
Cold drake hatchling hits OC for 5 cold damage.
OC hits Cold drake hatchling for 636 physical damage.
OC killed Cold drake hatchling!
You pickup 2.60 gold pieces.
You pickup 0.65 gold pieces.
OC deactivates Total Thuggery.
OC slows down.
OC deactivates Daunting Presence.
OC deactivates Death Grip.
OC deactivates Explosive Entrance.
OC deactivates Pace Yourself.
OC deactivates Lacerating Strikes.