Test the level 1 Banshee Evoker by Morgareth_the_Mad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceBanshee
ClassEvoker
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity16 (base 10)
Constitution13 (base 13)
Magic15 (base 13)
Willpower21 (base 13)
Cunning10 (base 10)

Resources

Life46/102
Hate20/20
Vim60/60
Healing Factor0.62833630113153
Regeneration0.15708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy10
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save8
Spell Save12
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Silence Resistance100%
Bleed Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Demon summons1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
0/5
0/5
0/5
0/5
Cursed / Fears1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.30
1/5
0/5
0/5
0/5
Cursed / Diabolical1.30
1/5
0/5
0/5
0/5
Undead / Banshee1.10
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Accepted quest 'Waking Up'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Saving game...

Resting starts...

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the north (white worm mass)).


Saving done.

Test casts
Deathly Wail.
White worm mass wanders around!


Test uses
Demonic Pulse.
Giant grey mouse is dazed!

White worm mass is dazed!

White worm mass uses
Multiply.

Deathly Wail is still on cooldown for 44 turns.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (white worm mass)).


Test activates
Summon Demon: Imp.
White worm mass seems more focused.

White worm mass is not dazed anymore.

White worm mass seems more focused.

White worm mass is not dazed anymore.