










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Display Luck on character sheet. 1.7.6Simple addon that displays "hidden" Luck stat on character sheet. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.7.2Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Yeeks Forever 1.7.6With this, the die-or-die situation is avoided when yeeks win the game, nothing else. Only sure to work with exact versions (see below), since the final chat is just replaced, checking for "NoMoreYeekSacrifice" instead of "Yeek". White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Wyrmic |
| Level / Exp | 29 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by Adsil the krog at level 13 on the 71st Dusk 122nd year of Ascendancy at 08:16 0 / 6Killed by Zuberin the deformed wolf at level 13 on the 33rd Haze 122nd year of Ascendancy at 05:56 Killed by Arubeth the gloomy great wolf at level 13 on the 37th Haze 122nd year of Ascendancy at 16:36 Killed by Arubeth the gloomy great wolf at level 13 on the 37th Haze 122nd year of Ascendancy at 18:15 Killed by Akanda the krog at level 22 on the 1st Allure 123rd year of Ascendancy at 09:06 Killed by Glina the elven mage at level 28 on the 35th Regrowth 123rd year of Ascendancy at 17:11 |
Primary Stats
| Strength | 72 (base 58) |
| Dexterity | 18 (base 10) |
| Constitution | 24 (base 11) |
| Magic | 21 (base 10) |
| Willpower | 85 (base 57) |
| Cunning | 21 (base 13) |
Resources
| Life | 1087/1087 |
| Stamina | 400/400 |
| Equilibrium | 30 |
| Healing Factor | 1.4572674059366 |
| Regeneration | 56.456008494537 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 47 |
| Crit Chance | 58% |
| APR | 25 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 34% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +12% |
| Arcane | +18% |
| Cold | +70% |
| All | 0% |
| Darkness | +12% |
| Light | +21% |
| Temporal | +6% |
| Physical | +18% |
| Lightning | +22% |
| Fire | +25% |
| Nature | +16% |
Offense: Damage Penetration
| Acid | +19% |
| Blight | +19% |
| Physical | +19% |
| Cold | +19% |
| All | 0% |
| Lightning | +19% |
| Darkness | +19% |
| Fire | +19% |
| Nature | +34% |
Defense: Base
| Armour (hardiness) | 45.893222938102 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 9 |
| Physical Save | 27 |
| Spell Save | 36 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 57%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 57%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 52%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
| Poison Resistance | 0% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 403 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * You've found the needed naga tongue. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ritch stinger. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed skeleton mage skull. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | dwarven lantern 'Morbusrage'1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Con offense ------ Mind Crit +11% Mindpower +11 (+4 eff.) Damage +21% light Ignore resists +15% nature On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +11% blight +9% darkness +6% nature Affinity +5% light Mind save +11 (+4 eff.) Life Regen +13.00 other ------- Light +7 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 112.41 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 2.5 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 71.69 to 215.06 lightning damage (143.37 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Yvivea the Brightbloom [power 53] (25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ When Hit 2 light other ------- Infravision +2 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. 100% to heal for 40. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Araroddahell0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Con defense ------ Armor +14 Defense +25 (+9 eff.) Spell save +16 (+7 eff.) Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +28.00 Rings make your fingers look great! |
| On fingers | voratun quartz ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +63.00 Life Regen +14.00 Healmod +14% Stun Resist +30% Rings make your fingers look great! |
| Around waist | Emelimitira the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +1 Str defense ------ Defense +20 (+7 eff.) Resistance +10% lightning +6% temporal +5% arcane Life +20.00 Disease Resist +10% Cut Resist +20% Confus Resist +10% A belt that goes around your waist. |
| In main hand | Eilinegavena (187% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Master Weapon Damage 187% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +4 blight On Critical: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +27.0% Critical power +35.00% Physical Power +21 (+5 eff.) Ignore Armor +21 defense ------ Defense +10 (+4 eff.) Resistance +18% lightning +1% physical Massive two-handed swords. |
| On hands | heroic drakeskin leather gloves of spellstriking (0 def, 6 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +9 Wil offense ------ Spellpower +8 (+4 eff.) On-Hit 13 arcane Damage +3% arcane defense ------ Armor +6 Resistance +6% arcane Mind save +9 (+4 eff.) Life +58.00 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +7 arcane On Hit: 10% Battle Shout level 5 On Hit: 10% Manathrust level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | timebroken silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +15% acid +6% temporal +13% fire +13% cold +15% arcane +6% physical defense ------ Resistance +12% acid +14% physical +10% fire +10% cold +13% all other ------- Max mana +38.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Malilar the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+1 eff.) Resistance +3% nature Life +20.00 Blind Resist +10% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
movement infusion of the sneak (speed 474%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 474% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 249; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 402; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 32%; mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the titan (damage 151; dur 4; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 151.38 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 223; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 222.99 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 321; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 321.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 24; resist 31%; move 40%; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 40% faster, and you are invisible (power 24). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 11; resist 30%; move 43%; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 43% faster, and you are invisible (power 11). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Adumira0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil defense ------ Resistance +15% temporal +3% cold +3% mind +3% nature Healmod +10% Teleport Resist +20% Amulets make your neck look great! |
Branyreleg the Blazerot0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +15% light Ignore resists +20% light +10% fire defense ------ Resistance +6% light +3% fire Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 355 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Flashwire0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +4 Con offense ------ Critical power +10.00% Ignore resists +5% lightning defense ------ Fatigue -5% Life Regen +2.00 Blind Resist +16% other ------- EQ when Hit +0.08 Infravision +4 Sight +2 See Invisibility +6 Amulets make your neck look great! |
Freezerain the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag defense ------ Defense +20 (+7 eff.) Crit Resistance 5.00% Amulets make your neck look great! |
copper amulet 'Tundrawitch'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% cold defense ------ Defense +5 (+2 eff.) Resistance +12% cold Life Regen +4.00 other ------- Light +1 Masteries +0.12 Wild-gift/Harmony Amulets make your neck look great! |
copper amulet 'Yvalelaith'0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: offense ------ Mind Crit +1% defense ------ Defense +20 (+7 eff.) Resistance +12% blight +9% fire +11% nature Spell save +9 (+4 eff.) Poison Resist +21% Disease Resist +24% Amulets make your neck look great! |
Earuroddasta the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Critical power +10.00% Ignore resists +5% physical On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Resistance +3% acid Mind save +6 (+3 eff.) Rings make your fingers look great! |
Gyldann the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Dex +1 Mag +1 Con defense ------ Resistance +3% acid +6% cold +6% darkness Mind save +5 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Heatraven the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Damage +12% fire Ignore resists +20% mind Ignore Armor +2 defense ------ Armor +10 Resistance +5% nature +9% blight Poison Resist +18% Disease Resist +13% Rings make your fingers look great! |
Huradotir the Dazzlereek0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +9% temporal defense ------ Defense +6 (+2 eff.) Resistance +3% light +15% temporal other ------- Light +2 Rings make your fingers look great! |
Obsidianbait0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +1 Con offense ------ Damage +11% cold Ignore resists +20% darkness defense ------ Resistance +22% cold Crit Resistance 15.00% other ------- See Invisibility +6 Rings make your fingers look great! |
Radhehad0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Con offense ------ Physical Crit +1.0% Damage +10% acid Ignore resists +10% mind Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Resistance +20% acid Rings make your fingers look great! |
copper ring 'Gloomnail'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% mind +15% darkness defense ------ Resistance +6% blight +6% mind +9% darkness +6% nature Poison Resist +12% Disease Resist +13% Rings make your fingers look great! |
mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +21 Rings make your fingers look great! |
mule's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -5% Blind Resist +24% other ------- Encumbrance +21 Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
steel ring 'Smearfear'0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Wil offense ------ Ignore resists +15% fire Accuracy +16 (+5 eff.) Ignore Armor +15 defense ------ Defense +18 (+6 eff.) Resistance +6% nature Mind save +6 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
truestriking dwarven-steel battleaxe of persecution (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Disrupt/Master Weapon Damage 141% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Damage Against +9% Unnatural While equipped: Stats +5 Wil offense ------ Ignore resists +10% physical Accuracy +21 (+7 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
slime-covered dwarven-steel dagger of massacre (129% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Weapon Damage 130% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 8% chance to slow global speed by 57% Sharp, short and deadly. |
stormbringer's dwarven-steel dagger of disruption (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature/Disrupt Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Damage Against +8% Unnatural On-crit, radius 2 +11 lightning +17 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Move Speed +30% Ignore resists +9% lightning +13% cold Sharp, short and deadly. |
truestriking dwarven-steel greatmaul (155% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +12 (+4 eff.) Ignore Armor +12 Massive two-handed mauls. |
Lavapall the steel greatsword (147% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Master Weapon Damage 147% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 fire On-crit, radius 2 +8 acid While equipped: offense ------ Damage +12% acid Ignore resists +5% acid defense ------ Resistance +12% acid +9% temporal +3% light Massive two-handed swords. |
dwarven-steel greatsword of corruption (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane Weapon Damage 142% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 Massive two-handed swords. |
dwarven-steel greatsword of torment (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Psionic Weapon Damage 147% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
inquisitor's dwarven-steel greatsword of massacre (155% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Disrupt/Master Weapon Damage 155% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
Corpathus (150% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
flaming dwarven-steel longsword (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 fire Sharp, long, and deadly. |
stralite longsword 'Bigarak' (160% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 161% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Resistance +22% acid +9% light +11% lightning +11% cold +12% fire +5% arcane +6% all Spell save +9 (+4 eff.) Sharp, long, and deadly. |
Ragukan the Pyrepierce (104% power, 27 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str +4 Wil offense ------ Physical Crit +2.0% Mind Crit +6% Mindpower +8 (+3 eff.) Damage +4% nature +5% mind Accuracy +10 (+3 eff.) When Hit 2 fire defense ------ Resistance +4% blight Spell save +4 (+2 eff.) Disease Resist +15% other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of clarity (98% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 99% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Mind save +4 (+2 eff.) other ------- Max psi +22.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of venom (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 7 acid Damage +7% acid Ignore resists +7% acid defense ------ Resistance +7% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew magestaff of fate (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +9 (+5 eff.) Damage +20% fire defense ------ Physical save +8 (+4 eff.) Spell save +7 (+4 eff.) Mind save +8 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Mayelewe' (120% power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+5 eff.) Damage +6% acid +20% light +6% mind Ignore resists +20% acid defense ------ Defense +16 (+6 eff.) Resistance +9% light Physical save +3 (+2 eff.) Life +20.00 Cut Resist +20% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 108.72 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of torment (117% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Psionic Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
quick dwarven-steel waraxe (123% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +1 Dex offense ------ Combat Speed +10% Accuracy +8 (+3 eff.) One-handed war axes. |
Blizzardrock1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +3 Str +6 Dex offense ------ Critical power +10.00% Physical Power +5 (+1 eff.) Damage +12% physical +6% cold defense ------ Armor +4 Defense +10 (+4 eff.) Spell save +8 (+4 eff.) other ------- Max stamina +10.00 Size +1 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
ancient cashmere robe of time (+10%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Damage +20% temporal +13% physical Ignore resists +7% temporal +8% physical defense ------ Resistance +11% all +10% temporal Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adiserissra (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 10 mind Damage +9% mind Accuracy +18 (+6 eff.) When Hit 2 temporal defense ------ Armor +3 Fatigue +5% Resistance +12% temporal +7% mind +11% darkness Physical save +7 (+4 eff.) Mind save +7 (+3 eff.) Disarm Resist +28% other ------- Infravision +4 See Invisibility +3 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +18 Ignore Armor +15 Critical Rate +14.0% Attack Speed 83% On-hit +9 darkness On-crit, radius 2 +6 mind On Hit: 20% Psychic Lobotomy level 5 On Hit: 10% Perfect Control level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Charbait (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +15% fire Ignore resists +15% fire defense ------ Armor +4 Fatigue +4% Resistance +18% nature +3% darkness other ------- Stamina when Hit +2.10 EQ when Hit +1.50 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Demonpeal the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +3% acid +9% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 24% * 20% chance to reduce armor by 25% defense ------ Armor +3 Fatigue +3% Resistance +12% acid +10% cold other ------- Breathe water A cap made of leather. |
Hanedugar the Starpython (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +4 Mag +6 Con offense ------ Damage +14% arcane +15% mind Ignore resists +20% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Flashoozer (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Disrupt While equipped: offense ------ Damage +6% lightning When Hit 4 fire defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +27% nature +11% blight Physical save +18 (+9 eff.) Stun Resist +20% A suit of armour made of mail. |
fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: Stats +4 Str +3 Con defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +21% cold Life +39.00 A suit of armour made of mail. |
hardened leather armour 'Eilinuranor' (9 def, 12 armour)9.0 Encumbrance T3 light armor [Rare] Nature While equipped: Stats +6 Dex offense ------ On-Hit 8 fire On-Ranged-Hit 7 fire Damage +18% physical defense ------ Armor +12 Defense +9 (+3 eff.) Fatigue +8% Resistance +18% fire +27% physical Physical save +6 (+3 eff.) Unlife -80.00 life A suit of armour made of leather. |
nimble hardened leather armour of natural resilience (16 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Disrupt/Master While equipped: Stats +3 Dex offense ------ Move Speed +20% defense ------ Armor +6 Defense +16 (+6 eff.) Fatigue +8% Resistance +12% nature +12% blight Resist Against +7% Unnatural A suit of armour made of leather. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +16% fire Life Regen +3.20 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
Blindcut the steel plate armour (30 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Arcane While equipped: Stats +5 Str +5 Mag +5 Wil +4 Con offense ------ Physical Crit +7.0% Spell Crit +6% Mind Crit +6% Physical Power +14 (+3 eff.) Spellpower +14 (+7 eff.) Mindpower +14 (+5 eff.) Damage +18% physical Ignore resists +10% light defense ------ Armor +9 Defense +30 (+10 eff.) Fatigue +22% Resistance +12% lightning +9% cold A suit of armour made of metal plates. |
Freezestoker the dwarven-steel shield (0 def, 6 armour, 142% power, 86 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 142% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +86 On-Hit, radius 1 +8 cold While equipped: offense ------ Damage +18% cold Ignore resists +25% cold defense ------ Armor +6 Fatigue +8% Resistance +15% blight +15% cold +14% nature +9% light other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of physical resistance (+12%) (0 def, 6 armour, 136% power, 83 block)7.0 Encumbrance T3 shield armor [Ego] Master When used to Attack: Weapon Damage 137% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +83 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +12% physical other ------- Talents +1 Block Handheld deflection devices. |
steel shield 'Hanobar' (0 def, 19 armour, 108% power, 57 block)7.0 Encumbrance T2 shield armor [Rare] Nature When used to Attack: Weapon Damage 108% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +57 On-hit +20 mind On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 7 fire When Hit 4 fire defense ------ Armor +19 Fatigue +8% Life +40.00 Poison Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
windwalling dwarven-steel shield (0 def, 6 armour, 140% power, 78 block)7.0 Encumbrance T3 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 140% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-hit +12 physical While equipped: Stats +2 Wil defense ------ Armor +6 Fatigue +8% Resistance +11% physical Windwall +18 Slow Projectiles +19% other ------- Talents +1 Block Handheld deflection devices. |
Glorina the Swampobeisance (17/17, 138% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Rare] Nature Weapon Damage 139% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 17 Projectile Speed +200% On-ranged-hit +16 acid +8 cold +20 nature On-Hit, radius 1 +12 acid On-crit, radius 2 +4 nature +20 acid On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 170 physical damage Arrows are used with bows to pierce your foes to death. |
Vilequell the quiver of ash arrows (19/19, 124% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Psionic Weapon Damage 124% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 19 On-ranged-hit +23 physical +8 cold On-Hit, radius 1 +20 nature +20 cold On-crit, radius 2 +20 cold On Hit: * 20% chance to slow global speed by 57% * 20% chance to knock the target back 3 spaces and deal 189 physical damage Arrows are used with bows to pierce your foes to death. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
449 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Aeritira' (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Mag +4 Wil +3 Con offense ------ Ignore Armor +10 defense ------ Crit Resistance 15.00% other ------- Psi when Hit +0.12 Max hate +2.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.5 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Darkbliss1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Ignore resists +15% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% acid +24% cold other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Dawnmalice'0.0 Encumbrance T3 lite [Random Unique] Arcane While equipped: Stats +1 Str +3 Mag +2 Wil offense ------ Spellpower +7 (+4 eff.) Ignore resists +5% light When Hit 13 fire defense ------ Resistance +6% cold +5% temporal +6% light +6% fire Out-of-Phase Defense +12 Out-of-Phase Resistance +12% Out-of-Phase Resilience +10% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 429.14 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Dissipation (1/1) Rod of Dissipation (1/1)2.0 Encumbrance rod charm [Unique] Arcane Rune: Dissipation: Effective talent level: 2.5 Power cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. A golden-hued rod given to you by Linaniil, with an elaborate rune inscribed on it near the top end. In the vicinity of the rune, magic feels slightly unstable. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Phlegmspar the pouch of dwarven-steel shots (19/19, 139% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-ranged-hit +4 nature On-Hit, radius 1 +20 cold +8 nature +12 mind On Hit: * 20% chance to slow global speed by 57% * 25% chance for lightning to strike from the target to a second target dealing 43 damage Shots are used with slings to pummel your foes to death. |
Xerora the dwarven-steel torque of gale force [power 270] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Spell Crit +5% Ignore resists +15% mind defense ------ Resistance +9% mind other ------- Mana-on-crit +2.00 Max mana +100.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 320 physical damage Puts all charms on 15 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+6 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 70 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
ash wand of shielding 'Brandmaim' [power 212] (20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +1 Str +3 Con offense ------ Damage +3% fire defense ------ Resistance +5% arcane +5% physical Crit Resistance 5.00% Life +60.00 Healmod +10% Create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Neeste the Shalore Wyrmic level 24
10th Regrowth 123rd year of Ascendancy at 17:54 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Neeste the Shalore Wyrmic level 9
43rd Dusk 122nd year of Ascendancy at 09:45 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Neeste the Shalore Wyrmic level 26
13rd Regrowth 123rd year of Ascendancy at 09:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Neeste the Shalore Wyrmic level 22
9th Allure 123rd year of Ascendancy at 21:16 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Neeste the Shalore Wyrmic level 26
14th Regrowth 123rd year of Ascendancy at 11:46 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Neeste the Shalore Wyrmic level 26
31st Regrowth 123rd year of Ascendancy at 11:07 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Neeste the Shalore Wyrmic level 24
3rd Regrowth 123rd year of Ascendancy at 01:17 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Neeste the Shalore Wyrmic level 29
54th Regrowth 123rd year of Ascendancy at 15:04 see stats
Huge Appetite (Insane (Adventure) difficulty)
Ate 20 bosses.By Neeste the Shalore Wyrmic level 26
31st Regrowth 123rd year of Ascendancy at 16:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Neeste the Shalore Wyrmic level 10
62nd Dusk 122nd year of Ascendancy at 06:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Neeste the Shalore Wyrmic level 20
70th Haze 122nd year of Ascendancy at 12:57 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Neeste the Shalore Wyrmic level 23
1st Regrowth 123rd year of Ascendancy at 18:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Neeste the Shalore Wyrmic level 13
67th Dusk 122nd year of Ascendancy at 06:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Neeste the Shalore Wyrmic level 13
68th Dusk 122nd year of Ascendancy at 23:19 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Neeste the Shalore Wyrmic level 15
46th Haze 122nd year of Ascendancy at 15:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Neeste the Shalore Wyrmic level 24
2nd Regrowth 123rd year of Ascendancy at 15:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Neeste the Shalore Wyrmic level 16
48th Haze 122nd year of Ascendancy at 01:51 see stats
Log
Resting starts...
Talent Swallow is ready to use.
Talent Lightning Breath is ready to use.
Talent Venomous Breath is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Neeste regains balance.
Talent Fire Breath is ready to use.
Talent Corrosive Breath is ready to use.
Talent Ice Breath is ready to use.
Talent Sand Breath is ready to use.
Talent Grace of the Eternals is ready to use.
Talent Timeless is ready to use.
Rested for 146 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Neeste picks up ( .): garnet.
Neeste picks up (K.): yew magestaff of fate (120% power, 4 apr, fire element).
Neeste picks up (G.): flaming dwarven-steel longsword (125% power, 4 apr).
Neeste picks up (B.): truestriking dwarven-steel battleaxe of persecution (140% power, 2 apr).
Neeste picks up (W.): fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour).
Neeste picks up (S.): Adiserissra (0 def, 3 armour).
Neeste picks up (Z.): nimble hardened leather armour of natural resilience (16 def, 6 armour).
Neeste picks up (C.): stormbringer's dwarven-steel dagger of disruption (118% power, 7 apr).
Neeste picks up (C.): slime-covered dwarven-steel dagger of massacre (129% power, 7 apr).
Neeste picks up (F.): Lavapall the steel greatsword (147% power, 2 apr).
Neeste picks up (Q.): yew starstaff 'Mayelewe' (120% power, 4 apr, light element).
Ran for 16 turns (stop reason: hostile spotted to the southeast (wretchling)).





































































































































