Andinma the level 6 Halfling Wyrmic by IronJelly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassWyrmic
Level / Exp6 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 22)
Dexterity25 (base 22)
Constitution23 (base 22)
Magic22 (base 22)
Willpower28 (base 22)
Cunning29 (base 22)

Resources

Life559/559
Stamina160/160
Equilibrium0
Healing Factor1.2210362694301
Regeneration21.716371776623

Speed

Mental0%
Attack0%
Movement+222.05103817803%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision22
See Stealth105.47755976744
See Invisible105.47755976744

Offense: Mainhand

Damage40
Accuracy59
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance8%
Speed1

Offense: Mind

Mindpower26
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)24.416030137066 (97.465753424658%)
Defense22
Ranged Defense22
Fatigue12
Physical Save23
Spell Save21
Mental Save20

Defense: Resistances

Nature+ 14%( 70%)
Lightning+ 8%( 70%)
Fire+ 8%( 70%)
All+ 4%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques10.10
4/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect10.10
4/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect10.10
4/5
0/5
0/5
0/5
Technique / Two-handed assault10.10
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild10.10
4/5
0/5
0/5
0/5
Wild-gift / Harmony10.20
4/5
0/5
0/5
0/5
Wild-gift / Fungus10.20
4/5
0/5
0/5
0/5
Cunning / Survival10.20
4/5
0/5
0/5
0/5
Race / Halfling10.20
4/5
0/5
0/5
0/5
Technique / Combat training10.10
1/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
done
active

Equipment

Tool
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Andinma picks up (m.): citrine.
Andinma picks up (m.):
spinel.
Andinma picks up (n.):
citrine.
Andinma picks up (l.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Andinma wears (replacing
corrosive rough leather gloves (0 def, 1 armour)): Sludgegrip (0 def, 0 armour).

Andinma wears:
powerful elm wand of lightning storm [power 80] (15 cooldown).

Space around you starts to dissolve...


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 24 turns (stop reason: dialog is displayed).


You gain 2.55 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.87 gold from the transmogrification of
blooming mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 2.48 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 1.89 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, fire element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.