Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 50 / 4112% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 177 (base 65) |
Dexterity | 92 (base 60) |
Constitution | 79 (base 32) |
Magic | 101 (base 60) |
Willpower | 24 (base 10) |
Cunning | 52 (base 10) |
Resources
Life | 2204/2204 |
Mana | 344/344 |
Stamina | 264/264 |
Vim | 115/115 |
Healing Factor | 2.0668020097748 |
Regeneration | 74.921572854337 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +138.41616685128% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 34.182604915697 |
See Invisible | 48.182604915697 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 319 |
Accuracy | 73 |
Crit Chance | 85% |
APR | 49 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 76 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Acid | +64% |
Blight | +48% |
Physical | +58% |
Cold | +32% |
All | +16% |
Lightning | +41% |
Light | +41% |
Fire | +85% |
Mind | +31% |
Offense: Damage Penetration
Lightning | +65% |
Physical | +74% |
Acid | +40% |
Blight | +40% |
Arcane | +20% |
Mind | +30% |
All | +15% |
Defense: Base
Armour (hardiness) | 164.12027880026 (97.568973732692%) |
Defense | 77 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 65 |
Mental Save | 65 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 70%( 70%) |
Physical | + 35%( 70%) |
Cold | + 49%( 70%) |
All | + 22%( 70%) |
Lightning | + 41%( 70%) |
Light | + 50%( 80%) |
Temporal | + 34%( 70%) |
Mind | + 27%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 30% |
Silence Resistance | 24% |
Teleport Resistance | 50% |
Pinning Resistance | 86% |
Disarm Resistance | 77% |
Instadeath Resistance | 100% |
Knockback Resistance | 98% |
Inscriptions (6/6)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 986% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 547 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 756 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Overkill |
talent | Tale of Destruction |
talent | Flame of Urh'Rok |
talent | Doom Tendrils |
talent | Bleak Outcome |
talent | Hardened Core |
talent | Premonition |
talent | Shattered Mind |
talent | Blood Vengeance |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by shadow. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Scintillating Caves. Escort: lost tinker (level 3 of Scintillating Caves)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Layawe the dredgling. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Betudamira the war bear. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4356. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 23 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
Light source | Mindhunter Mindhunter1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Mind.crit +2% Dmg.mod +6% mind Res.pen +15% mind +15% all Apr +11 ----- def ----- Defense +15 (+3 eff.) Resists +15% blight +15% temporal Phys.save +18 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +30 (+8 eff.) Max.HP +75.00 HP.reg +16.00 ---------- misc Hate/m.crit +2.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Skullsmacker (0 def, 5 armour) Skullsmacker (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +19 Str +9 Dex +10 Con dps ---------- Res.pen +30% lightning Acc +0 (+0 eff.) Melee Ret 6 mind ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +6% light +12% lightning +3% nature +15% cold +0% mind +9% fire Mind.save +0 (+0 eff.) Disease- +10% Silence- +24% ---------- misc Light +0 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2610.6 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
Tool | Isilrabeth the voratun torque of clear mind [power 4] (28 cooldown) Isilrabeth the voratun torque of clear mind [power 4] (28 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +9 Str +4 Dex dps ---------- Phys.crit +7.0% Spell.crit +6% Crit.mult +20.00% Phys.pwr +41 (+5 eff.) S.pwr/crit +14 Res.pen +34% physical Acc +35 (+8 eff.) Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 28 cooldown Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
On fingers | voratun Goedalath Rock ring voratun Goedalath Rock ring |
On fingers | voratun bloodstone ring voratun bloodstone ring 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +1 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% mind Melee Ret 8 mind ----- def ----- Armour +4 Defense +20 (+4 eff.) Max.HP +119.00 HP.reg +20.00 Heal.mod +15% Disarm- +38% Pinning- +48% Stun/Frz- +60% Knockbk- +50% ---------- misc Stam/turn +0.00 Vim/turn +0.00 Vim/melee +0.00 Talents +5 Blood Drinker Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | Wrathful Teleport Wrathful Teleport0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +12 Mag dps ---------- Spell.crit +12% Phys.pwr +4 (+1 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +16% acid +16% fire +16% cold +16% lightning Melee Ret 12 darkness ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Phys.save +21 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +25 (+7 eff.) Max.HP +20.00 Teleport- +50% ---------- misc Stam/turn +1.00 Teleport you randomly (rad 56) Puts all charms on 11 cooldown Amulets can have magical properties. This item has been sent to the Item's Vault. |
In main hand | voratun battleaxe 'Glorerissra' (57-86 power, 4 apr) voratun battleaxe 'Glorerissra' (57-86 power, 4 apr) 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 57.0 - 85.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 122 damage On Crit: * Wound the target dealing 412 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +33.0% Crit.mult +34.00% Phys.pwr +10 (+1 eff.) Res.pen +5% arcane Phasing +30% Apr +19 ----- def ----- Resists +6% mind ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.vim +30.00 Talents +5 Flame Bolts Massive two-handed battleaxes. This item has been sent to the Item's Vault. This object's appearance was changed to Awakened Staff of Absorption. |
Around waist | Xanuba the hardened leather belt Xanuba the hardened leather belt1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +8 Str +15 Con dps ---------- Phys.pwr +16 (+2 eff.) Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Phys.save +17 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Size +2 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In off hand | Blazemight (12 def, 28 armour, 72-87 power, 295.5 block) Blazemight (12 def, 28 armour, 72-87 power, 295.5 block) 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 72.5 - 87.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +296 Melee+ +8 light On Hit.r1 +4 lightning On Hit: * 40% chance to blind * deal bonus physical damage equal to your armor While equipped: Stats +5 Con dps ---------- Dmg.mod +9% lightning +32% physical +32% blight +32% acid Res.pen +25% acid +25% physical +25% blight ----- def ----- Armour +28 Hardiness +9% Defense +12 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +12% lightning +17% physical +20% blight +0% fire +18% nature Dmg.red +0 blight +0 fire +0 physical Phys.save +12 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. This item has been sent to the Item's Vault. This object's appearance was changed to The Black Wall. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +0 Str +0 Mag +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+1 eff.) All.spd +19% ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +0% physical +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Max.HP +0.00 Silence- +0% Confus- +100% Fear- +100% Teleport- +0% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. |
Inventory
shielding rune of the titan (absorb 749; dur 8; cd 16) shielding rune of the titan (absorb 749; dur 8; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 749 damage for 8 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
solipsist's voratun ring of pilfering solipsist's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +8 (+4 eff.) Acc +12 (+3 eff.) Apr +11 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! This item has been sent to the Item's Vault. |
treant's voratun ring treant's voratun ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +10% nature +12% blight Poison- +22% Disease- +28% Rings make your fingers look great! This item has been sent to the Item's Vault. |
treant's voratun ring of misery treant's voratun ring of misery0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 19 physical Ranged+ 17 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 20 On Hit (Ranged): * 16% chance to reduce all saves and defense by 20 ----- def ----- Resists +10% nature +10% blight Poison- +21% Disease- +24% ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! This item has been sent to the Item's Vault. |
elven-wood vilestaff (25-30 power, 5 apr, acid element) elven-wood vilestaff (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Normal] Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 139 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Nerabretha (56-83 power, 4 apr) Nerabretha (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 55.5 - 83.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Phasing +30% Melee+ +20 acid On Crit.r2 +63 acid +63 nature On Hit: * 20% chance to reduce all saves and defense by 20 On Crit: * Wound the target dealing 412 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+3 eff.) Res.pen +34% acid +15% blight +27% nature +21% all Phasing +20% Acc +35 (+8 eff.) Apr +35 ----- def ----- Spell.save +15 (+3 eff.) Massive two-handed battleaxes. |
arcing stralite greatsword of projection (49-78 power, 3 apr) arcing stralite greatsword of projection (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Psionic Power 49.0 - 78.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 122 damage * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
stralite longsword 'Zeromandil' (34-48 power, 5 apr) stralite longsword 'Zeromandil' (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Arcane Power 34.5 - 48.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 physical On Hit.r1 +17 fire On Crit.r2 +20 physical While equipped: Stats +6 Str +7 Wil dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +21% physical ---------- misc Stam/turn +3.70 See.Invis +15 Sharp, long, and deadly. |
epiphanous mossy mindstar of life (2-2 power, 12 apr, nature damage) epiphanous mossy mindstar of life (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +9% mind ----- def ----- Max.HP +17.00 HP.reg +0.60 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's thorny mindstar of balance (10-10 power, 24 apr, nature damage) dreamer's thorny mindstar of balance (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +16% mind Phys.save +6 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +14 (+4 eff.) ---------- misc Psi/turn +0.90 Equi/ret +1.60 Max.psi +29.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of frost (18-19 power, 40 apr, mind damage) gifted living mindstar of frost (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+10 eff.) Melee+ 15 cold Dmg.mod +18% cold Res.pen +20% cold ----- def ----- Armour +19 Resists +14% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hailwolf the voratun shield (0 def, 10 armour, 68-82 power, 202 block) Hailwolf the voratun shield (0 def, 10 armour, 68-82 power, 202 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 68.0 - 81.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +20 arcane +18 fire While equipped: Stats +6 Str +11 Wil dps ---------- Mind.pwr +25 (+11 eff.) Res.pen +31% mind +30% cold Melee Ret 31 fire ----- def ----- Armour +10 Fatigue +8% Resists +20% fire Mind.save +22 (+6 eff.) ---------- misc Infravis +4 Talents +1 Block Handheld deflection devices. |
verdant silk robe of the mind (+26%) (0 def, 0 armour) verdant silk robe of the mind (+26%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +7 Con dps ---------- Dmg.mod +21% nature +26% mind ----- def ----- Resists +26% mind +13% all Poison- +40% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stralite mail armour of Eyal (4 def, 8 armour) stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +68.00 HP.reg +8.00 Heal.mod +18% A suit of armour made of mail. |
alchemist's drakeskin leather gloves of strength (+5) (0 def, 3 armour) alchemist's drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Mag +3 Wil dps ---------- Phys.pwr +17 (+2 eff.) Melee+ 7 acid 9 fire 9 cold 9 lightning ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather cap 'Chillsorrow' (0 def, 5 armour) drakeskin leather cap 'Chillsorrow' (0 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +12 Dex +9 Wil dps ---------- Mind.crit +7% Res.pen +31% cold ----- def ----- Armour +5 Fatigue +5% Resists +21% mind Mind.save +30 (+8 eff.) Confus- +50% ---------- misc Hate/m.crit +6.00 Max.stam +36.99 A cap made of leather. |
bladed voratun helm of might (0 def, 5 armour) bladed voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +14 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2610.6 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
15 amber 15 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 70 power out of 100/100 The very essence of bearness! |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 35 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 21 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 106.43 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [Harkor'Zun] (27, body) demon seed [Harkor'Zun] (27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Resists +24% physical +24% fire ---------- misc Talents +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
NOTE: Power! demon seed [Rogroth, Eater of Souls] (32, body)demon seed [Rogroth, Eater of Souls] (32, body) 0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (15% life). The seed of a demon. |
demon seed [Lithfengel] (50, body) demon seed [Lithfengel] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: alive (44% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, body) demon seed [champion of Urh'Rok] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag ----- def ----- Max.HP +200.00 Demon status: alive (84% life). The seed of a demon. |
demon seed [daelach] (50, body) demon seed [daelach] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body) demon seed [dolleg] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (34% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, body) demon seed [dĂșathedlen] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
NOTE: Cleansing demon seed [fire imp] (50, body)demon seed [fire imp] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, body) demon seed [onilug] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, body) demon seed [quasit] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (60% life). The seed of a demon. |
NOTE: Silence immunity demon seed [thaurhereg] (50, body)demon seed [thaurhereg] (50, body) 0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, body) demon seed [water imp] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body) demon seed [wretch titan] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body) demon seed [wretchling] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger) demon seed [daelach] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (91% life). The seed of a demon. |
demon seed [dolleg] (50, finger) demon seed [dolleg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, finger) demon seed [dĂșathedlen] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger) demon seed [fire imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
NOTE: Regen demon seed [forge-giant] (50, finger)demon seed [forge-giant] (50, finger) 0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Stam/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Demon status: alive (52% life). The seed of a demon. |
demon seed [onilug] (48, finger) demon seed [onilug] (48, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (57% life). The seed of a demon. |
demon seed [quasit] (50, finger) demon seed [quasit] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger) demon seed [thaurhereg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger) demon seed [uruivellas] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (23% life). The seed of a demon. |
demon seed [water imp] (50, finger) demon seed [water imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (68% life). The seed of a demon. |
demon seed [wretch titan] (50, finger) demon seed [wretch titan] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger) demon seed [wretchling] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand) demon seed [champion of Urh'Rok] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, mainhand) demon seed [daelach] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, mainhand) demon seed [dolleg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Grasp cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, mainhand) demon seed [dĂșathedlen] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand) demon seed [forge-giant] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (16% life). The seed of a demon. |
demon seed [onilug] (50, mainhand) demon seed [onilug] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand) demon seed [quasit] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand) demon seed [thaurhereg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand) demon seed [uruivellas] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
NOTE: Grab demon seed [water imp] (50, mainhand)demon seed [water imp] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (57% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand) demon seed [wretch titan] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (15% life). The seed of a demon. |
NOTE: Slashes demon seed [wretchling] (50, mainhand)demon seed [wretchling] (50, mainhand) 0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (15% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (31, offhand) demon seed [Shasshhiy'Kaish] (31, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Meteor Slam Demon status: alive (15% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand) demon seed [champion of Urh'Rok] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand) demon seed [daelach] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand) demon seed [dolleg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (50, offhand) demon seed [dĂșathedlen] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
NOTE: Resists demon seed [fire imp] (50, offhand)demon seed [fire imp] (50, offhand) 0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight +35% fire +35% physical Dmg.red +25 blight +25 fire +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand) demon seed [forge-giant] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand) demon seed [onilug] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Hexed Shield Demon status: alive (25% life). The seed of a demon. |
demon seed [thaurhereg] (50, offhand) demon seed [thaurhereg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand) demon seed [uruivellas] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (98% life). The seed of a demon. |
demon seed [water imp] (50, offhand) demon seed [water imp] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% blight +32% fire +32% darkness Res.pen +25% blight +25% fire +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand) demon seed [wretch titan] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (85% life). The seed of a demon. |
demon seed [wretchling] (50, offhand) demon seed [wretchling] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (89% life). The seed of a demon. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 7 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Seedgrinder the Ogre Demonologist level 50
65th Haze 124th year of Ascendancy at 14:47 see stats
By Seedgrinder the Ogre Demonologist level 40
38th Regrowth 124th year of Ascendancy at 01:06 see stats
By Seedgrinder the Ogre Demonologist level 25
67th Pyre 123rd year of Ascendancy at 10:27 see stats
By Seedgrinder the Ogre Demonologist level 39
29th Regrowth 124th year of Ascendancy at 12:47 see stats
By Seedgrinder the Ogre Demonologist level 28
23rd Dusk 123rd year of Ascendancy at 07:34 see stats
By Seedgrinder the Ogre Demonologist level 50
8th Regrowth 125th year of Ascendancy at 06:44 see stats
By Seedgrinder the Ogre Demonologist level 50
64th Haze 124th year of Ascendancy at 09:01 see stats
By Seedgrinder the Ogre Demonologist level 50
20th Haze 124th year of Ascendancy at 22:23 see stats
By Seedgrinder the Ogre Demonologist level 50
1st Mirth 125th year of Ascendancy at 14:29 see stats
By Seedgrinder the Ogre Demonologist level 41
40th Pyre 124th year of Ascendancy at 16:50 see stats
By Seedgrinder the Ogre Demonologist level 21
78th Regrowth 123rd year of Ascendancy at 00:39 see stats
By Seedgrinder the Ogre Demonologist level 44
28th Dusk 124th year of Ascendancy at 02:02 see stats
By Seedgrinder the Ogre Demonologist level 8
13rd Haze 122nd year of Ascendancy at 18:58 see stats
By Seedgrinder the Ogre Demonologist level 36
12nd Regrowth 124th year of Ascendancy at 19:57 see stats
By Seedgrinder the Ogre Demonologist level 50
50th Haze 124th year of Ascendancy at 20:40 see stats
By Seedgrinder the Ogre Demonologist level 41
42nd Regrowth 124th year of Ascendancy at 01:57 see stats
By Seedgrinder the Ogre Demonologist level 50
79th Pyre 125th year of Ascendancy at 19:22 see stats
By Seedgrinder the Ogre Demonologist level 23
54th Pyre 123rd year of Ascendancy at 07:41 see stats
By Seedgrinder the Ogre Demonologist level 31
8th Haze 123rd year of Ascendancy at 18:35 see stats
By Seedgrinder the Ogre Demonologist level 32
40th Haze 123rd year of Ascendancy at 05:40 see stats
By Seedgrinder the Ogre Demonologist level 50
27th Regrowth 125th year of Ascendancy at 01:20 see stats
By Seedgrinder the Ogre Demonologist level 50
64th Pyre 125th year of Ascendancy at 19:17 see stats
By Seedgrinder the Ogre Demonologist level 22
12nd Pyre 123rd year of Ascendancy at 18:39 see stats
By Seedgrinder the Ogre Demonologist level 23
62nd Pyre 123rd year of Ascendancy at 10:44 see stats
By Seedgrinder the Ogre Demonologist level 50
49th Haze 124th year of Ascendancy at 15:11 see stats
By Seedgrinder the Ogre Demonologist level 50
1st Regrowth 125th year of Ascendancy at 08:30 see stats
By Seedgrinder the Ogre Demonologist level 50
51st Haze 124th year of Ascendancy at 01:08 see stats
By Seedgrinder the Ogre Demonologist level 50
78th Pyre 125th year of Ascendancy at 19:34 see stats
By Seedgrinder the Ogre Demonologist level 50
25th Pyre 125th year of Ascendancy at 05:00 see stats
By Seedgrinder the Ogre Demonologist level 50
9th Decay 124th year of Ascendancy at 07:38 see stats
By Seedgrinder the Ogre Demonologist level 6
78th Pyre 122nd year of Ascendancy at 17:12 see stats
By Seedgrinder the Ogre Demonologist level 25
67th Pyre 123rd year of Ascendancy at 06:15 see stats
By Seedgrinder the Ogre Demonologist level 50
64th Haze 124th year of Ascendancy at 16:26 see stats
By Seedgrinder the Ogre Demonologist level 14
72nd Haze 122nd year of Ascendancy at 21:14 see stats
By Seedgrinder the Ogre Demonologist level 31
8th Haze 123rd year of Ascendancy at 18:35 see stats
By Seedgrinder the Ogre Demonologist level 10
28th Haze 122nd year of Ascendancy at 21:45 see stats
By Seedgrinder the Ogre Demonologist level 20
35th Regrowth 123rd year of Ascendancy at 20:28 see stats
By Seedgrinder the Ogre Demonologist level 30
2nd Haze 123rd year of Ascendancy at 14:27 see stats
By Seedgrinder the Ogre Demonologist level 40
29th Regrowth 124th year of Ascendancy at 12:47 see stats
By Seedgrinder the Ogre Demonologist level 50
19th Haze 124th year of Ascendancy at 17:37 see stats
By Seedgrinder the Ogre Demonologist level 50
25th Haze 125th year of Ascendancy at 16:26 see stats
By Seedgrinder the Ogre Demonologist level 43
10th Dusk 124th year of Ascendancy at 09:28 see stats
By Seedgrinder the Ogre Demonologist level 25
67th Pyre 123rd year of Ascendancy at 10:27 see stats
By Seedgrinder the Ogre Demonologist level 27
76th Pyre 123rd year of Ascendancy at 10:58 see stats
By Seedgrinder the Ogre Demonologist level 50
10th Allure 125th year of Ascendancy at 01:59 see stats
By Seedgrinder the Ogre Demonologist level 35
7th Decay 123rd year of Ascendancy at 10:49 see stats
By Seedgrinder the Ogre Demonologist level 50
27th Regrowth 125th year of Ascendancy at 01:19 see stats
By Seedgrinder the Ogre Demonologist level 50
77th Haze 124th year of Ascendancy at 08:18 see stats
By Seedgrinder the Ogre Demonologist level 50
1st Mirth 125th year of Ascendancy at 22:53 see stats
By Seedgrinder the Ogre Demonologist level 43
10th Dusk 124th year of Ascendancy at 09:32 see stats
By Seedgrinder the Ogre Demonologist level 29
59th Dusk 123rd year of Ascendancy at 16:19 see stats
By Seedgrinder the Ogre Demonologist level 25
73rd Pyre 123rd year of Ascendancy at 12:50 see stats
By Seedgrinder the Ogre Demonologist level 14
5th Decay 122nd year of Ascendancy at 15:03 see stats
By Seedgrinder the Ogre Demonologist level 41
42nd Regrowth 124th year of Ascendancy at 02:43 see stats
By Seedgrinder the Ogre Demonologist level 25
67th Pyre 123rd year of Ascendancy at 10:27 see stats
By Seedgrinder the Ogre Demonologist level 3
78th Pyre 122nd year of Ascendancy at 04:15 see stats
By Seedgrinder the Ogre Demonologist level 8
3rd Mirth 122nd year of Ascendancy at 19:28 see stats
By Seedgrinder the Ogre Demonologist level 25
67th Pyre 123rd year of Ascendancy at 10:27 see stats
By Seedgrinder the Ogre Demonologist level 50
49th Haze 124th year of Ascendancy at 01:03 see stats
By Seedgrinder the Ogre Demonologist level 33
48th Haze 123rd year of Ascendancy at 20:43 see stats
By Seedgrinder the Ogre Demonologist level 50
27th Regrowth 125th year of Ascendancy at 01:20 see stats
By Seedgrinder the Ogre Demonologist level 27
2nd Mirth 123rd year of Ascendancy at 07:47 see stats
By Seedgrinder the Ogre Demonologist level 13
56th Haze 122nd year of Ascendancy at 11:57 see stats
By Seedgrinder the Ogre Demonologist level 27
2nd Mirth 123rd year of Ascendancy at 09:13 see stats
By Seedgrinder the Ogre Demonologist level 42
65th Pyre 124th year of Ascendancy at 14:02 see stats
By Seedgrinder the Ogre Demonologist level 33
47th Haze 123rd year of Ascendancy at 23:10 see stats
By Seedgrinder the Ogre Demonologist level 22
13rd Pyre 123rd year of Ascendancy at 22:28 see stats
By Seedgrinder the Ogre Demonologist level 16
3rd Allure 123rd year of Ascendancy at 15:02 see stats
By Seedgrinder the Ogre Demonologist level 37
25th Regrowth 124th year of Ascendancy at 09:47 see stats
By Seedgrinder the Ogre Demonologist level 29
71st Dusk 123rd year of Ascendancy at 17:18 see stats
By Seedgrinder the Ogre Demonologist level 50
78th Pyre 125th year of Ascendancy at 23:44 see stats
Log
Talent Rune: Reflection Shield is ready to use.
Seedgrinder receives 42 healing.
The protective shield of Seedgrinder disappears.
Seedgrinder receives 42 healing.
Seedgrinder is no longer cursed.
Resting starts...
Seedgrinder deactivates Osmosis Shield.
Seedgrinder is no longer cursed.
Rested for 6 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.70 gold pieces.
You pickup 0.75 gold pieces.
Seedgrinder picks up (o.): Hailwolf the voratun shield (0 def, 10 armour, 68-82 power, 202 block).
You pickup 1.80 gold pieces.
You pickup 0.65 gold pieces.
Seedgrinder picks up (s.): drakeskin leather cap 'Chillsorrow' (0 def, 5 armour).
Seedgrinder is no longer surging arcane power.
You pickup 0.50 gold pieces.
You notice a trap (summoning alarm)!
Seedgrinder picks up (h.): elven-wood vilestaff (25-30 power, 5 apr, acid element).
Seedgrinder picks up (a.): shielding rune of the titan (absorb 749; dur 8; cd 16).
Talent Ogric Wrath is ready to use.
Ran for 5 turns (stop reason: hostile spotted to the west (Cyrobrenor the orc berserker)).