Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 23 / 44% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 69 (base 48) |
Dexterity | 38 (base 37) |
Constitution | 63 (base 37) |
Magic | 41 (base 37) |
Willpower | 25 (base 25) |
Cunning | 10 (base 12) |
Resources
Life | 6689/6689 |
Stamina | 1230/1230 |
Healing Factor | 1.3412017167382 |
Regeneration | 141.1614806867 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Invisible | 15 |
Offense: Mainhand
Damage | 188 |
Accuracy | 128 |
Crit Chance | 110% |
APR | 403 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 148 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +24% |
Cold | +10% |
Nature | +9% |
Offense: Damage Penetration
Darkness | +25% |
Mind | +15% |
Physical | +5% |
Fire | +25% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 222 (30%) |
Defense | 84 |
Ranged Defense | 84 |
Fatigue | 2 |
Physical Save | 38 |
Spell Save | 21 |
Mental Save | 21 |
Defense: Resistances
Acid | + 30%( 70%) |
Nature | + 18%( 70%) |
Blight | + 19%( 70%) |
Cold | + 28%( 70%) |
Mind | + 29%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 30% |
Silence Resistance | 10% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Technique / Two-handed weapons | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Escort the lost sun paladin to the recall portal on level 4 of Infinite Dungeon. Escort: weary adventurer (level 4 of Infinite Dungeon) | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of rough leather boots 'Hettamnir' (0 def, 1 armour) pair of rough leather boots 'Hettamnir' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Changes resistances: +6% mind / +6% acid Changes resistances penetration: +5% acid / +10% mind Maximum encumbrance: +22 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
On hands | Poruta the iron gauntlets (0 def, 7 armour) Poruta the iron gauntlets (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +7 Changes resistances: +3% blight Physical save: +5 (+2 eff.) Mental save: +11 (+6 eff.) Cut immunity: +5% Silence immunity: +10% Disarm immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Camigen the Darkrupture (0 def, 7 armour) Camigen the Darkrupture (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% acid Changes resistances penetration: +25% darkness Changes damage: +24% darkness Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring of frost (+20%) steel ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
Around waist | Corruptionzeal CorruptionzealInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +10% acid / +9% nature / +15% mind / +7% blight Changes resistances penetration: +5% mind Changes damage: +9% nature A belt that goes around your waist. |
Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: +0.00(-) Cunning / Stealth Blindness immunity: +30% Confusion immunity: +30% Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
In main hand | Guba the steel greatmaul (157% power, 2 apr) Guba the steel greatmaul (157% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 158% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 physical Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +3.0% Changes resistances penetration: +5% physical See invisible: +3 Massive two-handed mauls. |
Cloak | Cuthodunakor the Hellspride (2 def, 0 armour) Cuthodunakor the Hellspride (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+3 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +4 Mag / +2 Wil Changes resistances penetration: +25% fire Reduces incoming crit damage: 10.00% Maximum life: +64.00 Maximum stamina: +16.00 See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Nimbusfist the iron battleaxe (109% power, 5 apr) Nimbusfist the iron battleaxe (109% power, 5 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 109% Range: 1.5x Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 temporal / +7 nature / +8 physical When wielded/worn: Changes resistances: +3% lightning Physical save: +3 (+1 eff.) Maximum stamina: +5.00 Massive two-handed battleaxes. |
Halontir the Skyspire (120% power, 1 apr) Halontir the Skyspire (120% power, 1 apr)Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 121% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +9% Living When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% fire Changes damage: +3% lightning Massive two-handed mauls. |
iron greatsword (114% power, 1 apr) iron greatsword (114% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
steel mail armour 'Splendourkill' (2 def, 6 armour) steel mail armour 'Splendourkill' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +16% lightning / +6% blight / +9% light / +3% nature Changes damage: +9% light Blindness immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +15% A suit of armour made of mail. |
iron plate armour 'Gleamwarden' (3 def, 7 armour) iron plate armour 'Gleamwarden' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes stats: +1 Cun Changes resistances: +3% light Grants telepathy: Humanoid/Orc Light radius: +1 A suit of armour made of metal plates. |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +11 (+2 eff.) Spellpower: +11 (+1 eff.) Mindpower: +11 (+1 eff.) This cloak's combat bonuses increase with the wearer's level. A black cloak that seems to twist and contort on its own. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Shadeshine' (0 def, 5 armour) iron helm 'Shadeshine' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +3% darkness Changes resistances penetration: +15% mind Changes damage: +6% mind Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Gave the Ghoul Adventurer level 11
74th Pyre 122nd year of Ascendancy at 22:49 see stats
By Gave the Ghoul Adventurer level 10
74th Pyre 122nd year of Ascendancy at 22:13 see stats
By Gave the Ghoul Adventurer level 20
77th Pyre 122nd year of Ascendancy at 17:55 see stats
By Gave the Ghoul Adventurer level 15
76th Pyre 122nd year of Ascendancy at 04:53 see stats
By Gave the Ghoul Adventurer level 6
74th Pyre 122nd year of Ascendancy at 13:01 see stats
By Gave the Ghoul Adventurer level 4
74th Pyre 122nd year of Ascendancy at 12:16 see stats
Log
The skin seems pleased to be worn by the unliving, and grows silent.
New shimmer option unlocked: Skin of Many
Gave wears (replacing steel mail armour 'Splendourkill' (2 def, 6 armour)): Skin of Many (12 def, 6 armour).
Lore found: Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.
Gave wears: Corruptionzeal.
Gave wears (replacing iron helm 'Shadeshine' (0 def, 5 armour)): Camigen the Darkrupture (0 def, 7 armour).
Gave wears (replacing Cloak of Past Lives (Corpses)): Cuthodunakor the Hellspride (2 def, 0 armour).
Gave wears: steel ring of frost (+20%).
You gain 8.00 gold from the transmogrification of topaz.
You gain 20.55 gold from the transmogrification of Oozerock (2 def, 0 armour).
You gain 19.33 gold from the transmogrification of Lightthorn (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 20.05 gold from the transmogrification of cashmere cloak 'Arthodin' (2 def, 0 armour).
You gain 1.81 gold from the transmogrification of insidious steel waraxe (100% power, 3 apr).
You gain 17.82 gold from the transmogrification of dwarven-steel greatmaul 'Ashquill' (150% power, 2 apr).
You gain 1.10 gold from the transmogrification of manasurge rune of the sneak (733% regen over 10 turns; 37 instant mana).
You gain 1.06 gold from the transmogrification of healing infusion of the titan (heal 171).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Ran for 3 turns (stop reason: interesting terrain).
Saving game...
Saving done.