Gunter the level 4 Vampire Berserker by forwe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceVampire
ClassBerserker
Level / Exp4 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity18 (base 11)
Constitution23 (base 13)
Magic18 (base 10)
Willpower20 (base 10)
Cunning18 (base 10)

Resources

Life229/237
Stamina130/134
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy22
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower24.1
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense14
Ranged Defense17
Fatigue9
Physical Save25.9
Spell Save12.95
Mental Save12.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance20%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Taints
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Vampire1.00
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Gunter picks up (c.): thunderous iron greatsword (16-25.6 power, 1 apr).
Gunter receives 18 healing.

Resting starts...

The shield around Gunter crumbles.

Gunter has finished recovering.

Talent Rune: Shielding is ready to use.
Talent Vitality is ready to use.
Talent Warshout is ready to use.
Talent Taint: Blood Snare is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rush is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Gunter wears (replacing
iron greatsword (16-25.6 power, 1 apr)): thunderous iron greatsword (16-25.6 power, 1 apr).

You gain 1.37 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 48.5 block).
You gain 4.57 gold from the transmogrification of
rough leather armour of delving (1 def, 2 armour).
You gain 5.89 gold from the transmogrification of
fearforged iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.10 gold from the transmogrification of
mindwoven woollen robe of darkness (+15%) (0 def, 0 armour).
You gain 4.50 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, physical damage).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire.
You gain 5.35 gold from the transmogrification of
plaguebringer's iron greatsword of projection (17.5-28 power, 1 apr).
You gain 2.17 gold from the transmogrification of
mule's copper ring of sensing.
You feel very confident walking into this place.