
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Allow Respec Anywhere 1.2.3Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Items Vault 1.7.6Donators/Buyers bonus! Additional Boss Pack 1.6.6More Boss! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 6 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Emelle the skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:11 / 1 |
Primary Stats
| Strength | 26 (base 24) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 14 (base 14) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -2/194 |
| Positive | 35/65 |
| Stamina | 115/115 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 1.2854203764144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 22 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
Defense: Base
| Armour (hardiness) | 17.413408721348 (65.897138898113%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 20 |
| Physical Save | 13 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Temporal | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
| On feet | scholar's pair of iron boots (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Arcane Power Keywords: scholar While equipped: offense ------ Spellpower +3 (+1 eff.) defense ------ Armor +3 other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On fingers | marksman's copper ring of powerT1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: marksman/power While equipped: Stats +2Dex offense ------ Spellpower +5 (+2 eff.) Mindpower +5 (+4 eff.) Accuracy +4 (+2 eff.) Physical Power +5 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring of perseveranceT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: perseverance While equipped: defense ------ Life Regen +1.00 Immune +20% Stun Rings make your fingers look great! |
| Around waist | grounding rough leather beltT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +6% lightning +6% temporal A belt that goes around your waist. |
| Main armor | iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
| On hands | storm iron gauntlets (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Nature Power Keywords: storm While equipped: offense ------ Damage Change +3% lightning On-Hit 5 lightning defense ------ Armor +1 Resistance +5% lightning other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+2) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: strength While equipped: Stats +2Str defense ------ Armor +3 other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In main hand | iron greatmaul of erosion (119% power, 1 apr)T1Ego greatmaul 2H /weapon (5.0 Encumbrance) Nature Power Keywords: erosion When used to attack: Power: 120% Range: 1.5x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +7 nature Massive two-handed mauls. |
Inventory
surging elm starstaff of might (100% power, 2 apr, physical element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: might/surging When used to attack: Power: 100% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% physical Spell Crit +7% Spellpower +3 (+1 eff.) Spellpower/crit +3 other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of paradox (108% power, 1 apr)T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: paradox When used to attack: Power: 108% Range: 1.5x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 temporal While equipped: defense ------ Resistance +9% temporal Massive two-handed battleaxes. |
iron greatsword (113% power, 1 apr)T1Normal greatsword 2H /weapon (3.0 Encumbrance) When used to attack: Power: 113% Range: 1.6x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
balanced coral trident (107% power, 6 apr)T1Ego trident 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Power: 107% Range: 1.6x Uses 120% Str Mastery Exotic Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +9 (+9 eff.) Immune +29% Disarm A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
coral trident (105% power, 6 apr)T1Normal trident 2H /weapon (3.0 Encumbrance) When used to attack: Power: 106% Range: 1.6x Uses 120% Str Mastery Exotic Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +1.5% Attack Speed 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
coral trident of massacre (119% power, 6 apr)T1Ego trident 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Power: 120% Range: 1.6x Uses 120% Str Mastery Exotic Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +1.5% Attack Speed 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
hateful coral trident of erosion (107% power, 6 apr)T1Ego trident 2H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: hateful/erosion When used to attack: Power: 107% Range: 1.6x Uses 120% Str Mastery Exotic Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +1.5% Attack Speed 100% On-hit +9 nature +9 darkness Damage Against +7% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
iron longsword of massacre (114% power, 2 apr)T1Ego longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Power: 114% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
iron mace (105% power, 2 apr)T1Normal mace 1H /weapon (3.0 Encumbrance) When used to attack: Power: 106% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
flaming iron shield (0 def, 2 armour, 91% power, 17.5 block)T1Ego shield /armor (7.0 Encumbrance) Nature Power Keywords: flaming When used to attack (with talents): Power: 92% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +18 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 5 fire When Hit 2 fire defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 101% power, 20.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Power: 101% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +20 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Robes of Deflection (0 def, 7 armour)T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:4% Evasion level 1 Stats +3Con +3Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all This set of robes seems to shine with metallic colors. |
prismatic iron mail armour (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Arcane Power Keywords: prismatic While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +10% light +11% darkness other ------- Fatigue +12% A suit of armour made of mail. |
blurring rough leather beltT1Ego belt /armor (1.0 Encumbrance) Masterpiece Keywords: blurring While equipped: defense ------ Defense +9 (+9 eff.) Stealth +6 A belt that goes around your waist. |
cleansing rough leather beltT1Ego belt /armor (1.0 Encumbrance) Antimagic Power Keywords: cleansing While equipped: defense ------ Resistance +5% acid +6% blight A belt that goes around your waist. |
nightruned rough leather beltT1Ego belt /armor (1.0 Encumbrance) Arcane Power Keywords: nightruned While equipped: defense ------ Resistance +5% light +6% darkness A belt that goes around your waist. |
rough leather gloves (0 def, 1 armour)T1Normal hands /armor (1.0 Encumbrance) While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of dexterity (+2) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +2Dex defense ------ Armor +1 other ------- Fatigue +1% A cap made of leather. |
iron helm (0 def, 3 armour)T1Normal head /armor (3.0 Encumbrance) While equipped: defense ------ Armor +3 other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Summertide PhialT1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Nathaniel the Cornac Sun Paladin level 4
79th Pyre 122nd year of Ascendancy at 00:51 see stats
Log
PAI_STATE_FIGHT
Nathaniel uses Infusion: Regeneration.
Nathaniel starts regenerating health quickly.
Stone troll hits Nathaniel for 8 physical damage.
Emelle the skeleton warrior's Shoot performs a ranged critical strike against Nathaniel!
Nathaniel is cut deeply.
Emelle the skeleton warrior's Shoot performs a ranged critical strike against Nathaniel!
Emelle the skeleton warrior uses Overgrowth.
Emelle the skeleton warrior's Shoot hits Nathaniel for 19 physical, 2 fire (21 total damage).
Emelle the skeleton warrior's Shoot hits Nathaniel for 19 physical, 2 lightning (21 total damage).
Emelle the skeleton warrior shoots!
PAI_STATE_FIGHT
Nathaniel shrugs off the effect 'Slow movement'!
Nathaniel resists the pinning!
Deep Wound from Emelle the skeleton warrior hits Nathaniel for 8 physical damage.
Emelle the skeleton warrior's pinning nature area effect hits Nathaniel for 1 nature damage.
Nathaniel hits Stone troll for 50 physical, 6 nature, 9 light, 4 lightning (68 total damage).
Nathaniel is knocked back!
Emelle the skeleton warrior's Shoot hits Nathaniel for 12 physical, 2 fire (14 total damage).
Emelle the skeleton warrior's Shoot hits Nathaniel for 11 physical, 2 lightning, 30 physical (43 total damage).
Emelle the skeleton warrior strafes with his steamguns!
Nathaniel resists the pinning!
Deep Wound from Emelle the skeleton warrior hits Nathaniel for 8 physical damage.
Emelle the skeleton warrior's pinning nature area effect hits Nathaniel for 1 nature damage.
Stone troll hits Nathaniel for 7 physical damage.
Emelle the skeleton warrior's Strafe hits Nathaniel for 12 physical, 2 fire (14 total damage).
Emelle the skeleton warrior's Strafe hits Nathaniel for 12 physical, 2 lightning (14 total damage).
Nathaniel the level 6 cornac sun paladin was roasted to death by Emelle the skeleton warrior on level 2 of Ruins of Kor'Pul.

































































