










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved player targetting 1.2.0Player's targetting improvements. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Bigger Tooltip 1.5.5Bigger Tooltip Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Bugfix Pack 1.6.7An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
1.6.6 Summmoner Fix 1.6.6 Items Vault 1.6.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Escorts Enhanced CN 1.5.10Escorts Enhanced Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Recognizable Enermy on Minimap 1.6.5change colour monster on minimap Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 50 / 2091% |
| Size | medium |
| Lifes / Deaths | Killed by Glelaith the bandit at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:59 / 43Killed by thief at level 12 on the 31st Dusk 122nd year of Ascendancy at 23:47 Killed by Porumina the white jelly at level 19 on the 59th Dusk 122nd year of Ascendancy at 13:44 Killed by Gumira the maulotaur at level 19 on the 60th Dusk 122nd year of Ascendancy at 00:07 Killed by Ikov at level 19 on the 60th Dusk 122nd year of Ascendancy at 01:31 Killed by Betiba the carrion worm mass at level 21 on the 65th Dusk 122nd year of Ascendancy at 05:25 Killed by Walrog at level 24 on the 73rd Dusk 122nd year of Ascendancy at 10:29 Killed by Cyrynne the treant at level 25 on the 74th Dusk 122nd year of Ascendancy at 21:22 Killed by Layeda the saw horror at level 25 on the 75th Dusk 122nd year of Ascendancy at 11:02 Killed by Weirdling Beast at level 25 on the 75th Dusk 122nd year of Ascendancy at 20:19 Killed by Weirdling Beast at level 25 on the 75th Dusk 122nd year of Ascendancy at 21:56 Killed by snow giant boulder thrower at level 26 on the 15th Haze 122nd year of Ascendancy at 04:19 Killed by Emoyatha the greater faeros at level 27 on the 16th Haze 122nd year of Ascendancy at 12:43 Killed by elven cultist at level 29 on the 48th Haze 122nd year of Ascendancy at 18:05 Killed by Betimira the elven cultist at level 29 on the 50th Haze 122nd year of Ascendancy at 13:31 Killed by Protector Myssil at level 29 on the 50th Haze 122nd year of Ascendancy at 21:34 Killed by Protector Myssil at level 29 on the 50th Haze 122nd year of Ascendancy at 22:46 Killed by Vorugassra the ghoulking at level 30 on the 14th Regrowth 123rd year of Ascendancy at 17:08 Killed by Nerira the snow giant thunderer at level 32 on the 55th Regrowth 123rd year of Ascendancy at 14:54 Killed by skeleton assassin at level 33 on the 68th Regrowth 123rd year of Ascendancy at 00:25 Killed by Vorowen the patchwork troll at level 35 on the 19th Pyre 123rd year of Ascendancy at 23:50 Killed by Islarelaith the skeleton warrior at level 36 on the 23rd Pyre 123rd year of Ascendancy at 05:37 Killed by Adilema the vampire lord at level 37 on the 25th Pyre 123rd year of Ascendancy at 01:51 Killed by Xanimira the poison ooze at level 39 on the 73rd Pyre 123rd year of Ascendancy at 15:29 Killed by Porybremibeth the orc summoner at level 48 on the 20th Dusk 123rd year of Ascendancy at 21:22 Killed by minotaur at level 49 on the 23rd Dusk 123rd year of Ascendancy at 03:59 Killed by Eliriawyn the blinkwyrm at level 49 on the 23rd Dusk 123rd year of Ascendancy at 17:21 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 64th Dusk 123rd year of Ascendancy at 20:48 Killed by Salyvena the elder vampire at level 50 on the 1st Haze 123rd year of Ascendancy at 08:48 Killed by Arudhetira the orc grand summoner at level 50 on the 15th Haze 123rd year of Ascendancy at 15:34 Killed by Porosedhewe the orc elite berserker at level 50 on the 15th Haze 123rd year of Ascendancy at 19:13 Killed by war hound at level 50 on the 17th Haze 123rd year of Ascendancy at 22:07 Killed by Islura the ice wyrm at level 50 on the 18th Haze 123rd year of Ascendancy at 01:23 Killed by Layikira the orc pyromancer at level 50 on the 18th Haze 123rd year of Ascendancy at 05:15 Killed by Arovena the wolf at level 50 on the 20th Haze 123rd year of Ascendancy at 15:27 Killed by Arovena the wolf at level 50 on the 20th Haze 123rd year of Ascendancy at 16:33 Killed by Elandar at level 50 on the 21st Haze 123rd year of Ascendancy at 04:45 Killed by Argoniel at level 50 on the 21st Haze 123rd year of Ascendancy at 08:27 Killed by Elandar at level 50 on the 21st Haze 123rd year of Ascendancy at 10:47 Killed by Argoniel at level 50 on the 21st Haze 123rd year of Ascendancy at 13:41 Killed by Ureslak the Prismatic at level 50 on the 21st Haze 123rd year of Ascendancy at 16:50 Killed by Argoniel at level 50 on the 21st Haze 123rd year of Ascendancy at 19:12 Killed by Ikov at level 50 on the 22nd Haze 123rd year of Ascendancy at 00:39 |
Primary Stats
| Strength | 29 (base 21) |
| Dexterity | 25.167116228031 (base 56) |
| Constitution | 41 (base 22) |
| Magic | 109 (base 60) |
| Willpower | 54 (base 13) |
| Cunning | 92 (base 60) |
Resources
| Life | 1751/2099 |
| Mana | 599/599 |
| Steam | 100/100 |
| Vim | 206/206 |
| Healing Factor | 1.2703791469194 |
| Regeneration | 19.373281990521 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +122.23535955475% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 1 |
| See Stealth | 25 |
| See Invisible | 29 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 24 |
| Crit Chance | 36% |
| APR | 13 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 73% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 33% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +70% |
| Blight | +148% |
| Arcane | +48% |
| Cold | +26% |
| All | 0% |
| Darkness | +6% |
| Light | +18% |
| Physical | +8% |
| Lightning | +7% |
| Fire | +27% |
| Nature | +29% |
Offense: Damage Penetration
| Acid | +50% |
| Blight | +65% |
| Cold | +25% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.714285714286 (70%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 5 |
| Mental Save | 2 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 61%( 70%) |
| Physical | -22%( 70%) |
| Cold | + 10%( 70%) |
| All | -50%( 70%) |
| Lightning | + 13%( 70%) |
| Light | -41%( 70%) |
| Mind | -50%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 14%( 70%) |
| Nature | -32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 36% |
| Silence Resistance | 94% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 967% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 186 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Blood | 1.60 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Corruption / Shadowflame | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.60 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.60 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.60 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Corruption / Hexes | 1.80 |
| 3/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Premonition |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Bone Shield |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 22% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The target is cursed, taking 101.51 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | The target is cursed, reducing all resistances by 65%. Curse of Vulnerability |
| beneficial effect | Reduces blight damage received by 22%. Premonition Shield |
| beneficial effect | The target's blight and acid damage is increased by 34%. Bloodfury |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 46 and doing 67.00 blight damage per turn. Decrepitude Disease |
| beneficial effect | Maximum life increased by 362. Sanguine Infusion |
| beneficial effect | The target's spellpower has been increased by 27. Spellsurge |
| detrimental effect | The target is cursed, reducing defence and all saves by 65. Curse of Defenselessness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Arille the ninurlhing. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Ikov. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2251. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Vorada the Rainedge (0 def, 3 armour) 2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% arcane +6% cold Res.pen +25% cold ----- def ----- Armour +3 Resists +30% cold Phys.save +15 (+7 eff.) Silence- +34% Confus- +29% Pinning- +25% Stun/Frz- +38% Knockbk- +25% Teleport- +100% ---------- misc Light +2 A pair of boots made of leather. |
| Light source | dwarven lantern 'Sepsistreason'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Mag +9 Wil +1 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+5 eff.) On Hit (Melee): * 23% chance to slow global speed by 57% * 20% chance to reduce all saves and defense by 30 ----- def ----- Phys.save +13 (+6 eff.) Heal.mod +29% Blind- +36% Confus- +23% ---------- misc Light +11 Infravis +1 See.Stealth +25 See.Invis +29 Track: Puts all charms on 40 cooldown Level 5.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Plaguewarden the elven-silk wizard hat (3 def, 0 armour) 2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +39% blight +12% cold +9% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 21% chance to reduce damage dealt by 24% ----- def ----- Defense +3 (+0 eff.) Resists +18% blight +12% darkness +12% nature Silence- +40% A pointy cloth hat, very wizardly... |
| Tool | ash wand of clairvoyance 'Yvaldamina' [power 10] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Res.pen +25% acid ----- def ----- Resists +6% light Mind.save +6 (+6 eff.) Die.at -40.00 life Max.HP +60.00 Heal.mod +10% Stun/Frz- +20% Reveal the area around you, dispelling darkness (radius 10, power 88 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Glarekin the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +9% blight Res.pen +25% blight ----- def ----- Die.at -80.00 life Max.HP +76.00 HP.reg +13.00 Heal.mod +16% Poison- +20% Silence- +20% Disarm- +20% ---------- misc Light +3 Rings can have magical properties. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+0 eff.) Fatigue -15% Phys.save +45 (+17 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | Porissra |
| In main hand | Frigidstreak (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +24 Mag +23 Wil +17 Cun dps ---------- Spell.crit +22% Crit.mult +17.00% Spell.pwr +25 (+6 eff.) S.pwr/crit +9 Dmg.mod +33% blight +3% cold +9% arcane Melee Ret 4 arcane ---------- misc Max.mana +145.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Lightpyre the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Melee+ 9 blight Dmg.mod +7% blight +9% arcane +6% light +6% acid Res.pen +20% blight ----- def ----- Armour +2 Resists +7% blight Disarm- +100% ---------- misc Mana/s.crit +2.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | multi-hued drakeskin leather armour of alacrity (20 def, 8 armour) =**=9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+0 eff.) Fatigue +8% Resists +66% acid +19% physical +10% cold +12% lightning +8% fire A suit of armour made of leather. |
| Cloak | Infernopanic the linen cloak (1 def, 0 armour) =**=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +6% blight Res.pen +20% blight +10% fire +25% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +30% lightning +9% blight Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Around neck | Bokygen the Demonwasp =**=0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Dex +5 Mag +6 Cun +13 Con dps ---------- Spell.crit +4% Mind.crit +2% Spell.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +4% acid +6% darkness +7% fire +7% lightning +5% cold Melee Ret 4 darkness ----- def ----- Fatigue -8% Mind.save +15 (+15 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.10 Max.psi +20.00 Amulets can have magical properties. |
Inventory
shatter afflictions rune of the sneak (absorb 176; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 89; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Flarepiety0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con +2 Wil dps ---------- Dmg.mod +3% fire Res.pen +5% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% mind Confus- +28% Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet 'Ivurelaith'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Mind.crit +5% Spell.pwr +20 (+5 eff.) S.pwr/crit +8 Dmg.mod +21% blight ----- def ----- Resists +6% lightning ---------- misc Equi/ret +0.16 Psi/ret +0.08 Amulets can have magical properties. |
Lisydhewyn the Glowrupture0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +8 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +18% acid Res.pen +25% light +10% acid ----- def ----- Fatigue -6% Resists +21% acid +6% light HP.reg +3.00 ---------- misc Stam/turn +1.00 Light +3 Amulets can have magical properties. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+26 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (177). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+8 eff.) Mind.save +18 (+18 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 170.97 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
voratun amulet 'Lavabutcher'0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +13 Dex +9 Cun +10 Con dps ---------- Phys.pwr +30 (+12 eff.) Mov.spd +10% Dmg.mod +6% fire Res.pen +20% physical Apr +2 ----- def ----- Armour +7 Defense +11 (+0 eff.) Fatigue -16% Res.Cap +7% all Phys.save +24 (+10 eff.) HP.reg +10.00 ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+0 eff.) Fatigue -7% Mind.save +13 (+13 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
steel ring 'Salymivea'0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Crit.mult +20.00% Dmg.mod +15% blight ----- def ----- Mind.save +9 (+9 eff.) Confus- +24% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.24 Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glorytha the Chargerupture0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Wil +6 Cun dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Resists +12% lightning +3% fire Spell.save +6 (+6 eff.) Max.HP +28.00 Disarm- +35% Pinning- +28% Knockbk- +25% Rings can have magical properties. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+7 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+8 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Singebreeze0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+5 eff.) Dmg.mod +38% lightning +12% nature Res.pen +15% physical Acc +20 (+10 eff.) ----- def ----- Resists +76% lightning +9% fire +24% nature Die.at -60.00 life Rings can have magical properties. |
Unryrentir the elven-wood magestaff (142% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 142% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +35.00% Spell.pwr +30 (+7 eff.) Melee+ 23 fire Dmg.mod +34% blight +34% cold +34% darkness +34% acid Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +9% blight ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Unlightjeer (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +14% Spell.pwr +52 (+11 eff.) Dmg.mod +6% blight +30% cold ----- def ----- Armour +8 Hardiness +6% Resists +12% darkness Phys.save +5 (+2 eff.) Spell.save +6 (+6 eff.) Heal.mod +5% ---------- misc Vim/s.crit +5.00 Max.mana +96.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of greater warding (151% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 151% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +41% arcane ----- def ----- Armour +11 Defense +12 (+0 eff.) ---------- misc Wards +3 arcane Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+0 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
balanced voratun battleaxe of persecution (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Disrupt/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Against +40% Unnatural While equipped: Stats +9 Wil dps ---------- Acc +21 (+10 eff.) ----- def ----- Defense +21 (+0 eff.) Disarm- +42% Massive two-handed battleaxes. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Str 32 [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 5.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
balanced voratun mace of ruin (155% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +33.00% Acc +15 (+7 eff.) Apr +15 ----- def ----- Defense +15 (+0 eff.) Disarm- +38% Blunt and deadly. |
warbringer's voratun waraxe of persecution (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +21% Unnatural While equipped: Stats +7 Wil +6 Con dps ---------- Phys.pwr +15 (+7 eff.) Res.pen +15% physical ----- def ----- Disarm- +34% One-handed war axes. |
Ivotira the stralite dagger (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 136% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 physical +17 temporal While equipped: Stats +6 Dex +3 Mag dps ---------- Phys.spd +10% Dmg.mod +12% physical Res.pen +15% physical +13% all Acc +42 (+19 eff.) Apr +13 ----- def ----- Resists +17% temporal Die.at -40.00 life Sharp, short and deadly. |
balanced voratun dagger of evisceration (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 147% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +14 (+7 eff.) Acc +14 (+7 eff.) ----- def ----- Defense +12 (+0 eff.) Disarm- +50% Sharp, short and deadly. |
balanced voratun dagger of ruin (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 149% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +28.00% Acc +15 (+7 eff.) Apr +14 ----- def ----- Defense +15 (+0 eff.) Disarm- +46% Sharp, short and deadly. |
gifted living mindstar of gales (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+7 eff.) Dmg.mod +16% lightning +13% cold +12% physical ----- def ----- Defense +36 (+9 eff.) Pinning- +24% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Flashobsidian' (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 light On Crit.r2 +24 light While equipped: Stats +3 Str +7 Dex +4 Con dps ---------- Mind.crit +5% Crit.mult +20.00% Phys.pwr +20 (+9 eff.) Mind.pwr +10 (+3 eff.) Acc +25 (+12 eff.) Melee Ret 8 fire ----- def ----- Resists +18% fire +25% mind +21% light Mind.save +10 (+10 eff.) ---------- misc Psi/turn +1.50 Max.psi +43.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Loreroddamnir the Glitterbraid (148% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Random Unique] Nature/Master/Steamtech Power 149% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Melee+ +4 acid On Crit.r2 +45 lightning +35 cold +8 light On Hit: * 20% chance to slow global speed by 57% Uses 1.0 Steam While equipped: dps ---------- Mov.spd +50% Dmg.mod +12% light Res.pen +25% lightning +15% physical +5% light +5% acid +24% cold +5% nature +14% all Acc +45 (+20 eff.) Apr +30 On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Armour +6 Defense +10 (+0 eff.) Fatigue +12% Resists +12% nature ---------- misc Light +2 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of rage (151% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Master/Steamtech Power 152% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 Uses 1.0 Steam While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Acc +25 (+12 eff.) ----- def ----- Armour +6 Defense +10 (+0 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
penetrating dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +29% physical Longbows are used to shoot arrows at your foes. |
strafer's voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +14% all Acc +38 (+17 eff.) Apr +15 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
self-loading quiver of dragonbone arrows of corruption (19/19, 167% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Rld cld 0 On Hit: 20% Curse of Vulnerability 5 Arrows are used with bows to pierce your foes to death. |
acidic voratun shield of mind resistance (+20%) (0 def, 10 armour, 182 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 acid Melee Ret 18 acid ----- def ----- Armour +10 Fatigue +8% Resists +20% mind ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of resistance (0 def, 10 armour, 207.5 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +13 Str +11 Dex dps ---------- Acc +24 (+12 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +12% acid +13% fire +13% lightning +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +30 (+7 eff.) ----- def ----- Defense +6 (+0 eff.) Resists +15% all Spell.save +25 (+20 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Lightningreek the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +13 (+3 eff.) S.pwr/crit +5 Dmg.mod +11% acid +20% physical +17% cold +3% lightning +33% fire Res.pen +10% lightning ----- def ----- Resists +25% lightning +10% darkness +27% fire +15% all +17% acid +16% physical +10% blight +24% cold +10% light Phys.save +15 (+7 eff.) Spell.save +32 (+23 eff.) Mind.save +16 (+16 eff.) Silence- +40% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nychik (0 def, 4 armour) =good temporal=2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +18 (+4 eff.) Dmg.mod +63% temporal +12% physical +16% all Res.pen +12% temporal +13% physical ----- def ----- Armour +4 Resists +33% temporal +15% all Anom.red +12 Max.HP +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Lorodan' (15 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +2 Dex dps ---------- Spell.crit +12% Phys.pwr +10 (+5 eff.) Spell.pwr +29 (+7 eff.) Dmg.mod +16% all Res.pen +20% physical ----- def ----- Defense +15 (+0 eff.) Resists +0% acid +2% physical +15% all Spell.save +41 (+28 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +8 Str +7 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +18% physical +29% cold ----- def ----- Resists +15% lightning +15% cold +19% blight +15% all Max.HP +100.00 HP.reg +6.00 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's cured leather armour (11 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +6 Str +5 Dex ----- def ----- Armour +4 Defense +11 (+0 eff.) Fatigue +7% Phys.save +11 (+5 eff.) A suit of armour made of leather. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 14 Blood Grasp: Level 8.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 567.93 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
drakeskin leather armour 'Firequick' (35 def, 16 armour)9.0 T5 light armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Str +10 Mag +10 Wil +5 Cun dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+10 eff.) Spell.pwr +24 (+6 eff.) Mind.pwr +24 (+8 eff.) Dmg.mod +9% temporal Res.pen +15% fire +10% temporal ----- def ----- Armour +16 Defense +35 (+8 eff.) Fatigue +8% Resists +20% lightning +29% temporal Mind.save +41 (+29 eff.) Die.at -20.00 life Max.HP +80.00 Heal.mod +10% Def/telep +20 Res/telep +20% Dur/telep +20% A suit of armour made of leather. |
radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +22% blight +22% darkness +23% acid ---------- misc Light +2 A suit of armour made of mail. |
fearforged voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +27% Resists +14% fire -20% light +15% darkness Phys.save +10 (+5 eff.) Spell.save +8 (+8 eff.) Mind.save +10 (+10 eff.) A suit of armour made of mail. |
hardened voratun plate armour of temporal resistance (0 def, 26 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Arcane/Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +13% acid +9% physical +30% temporal +13% fire +13% lightning +12% cold A suit of armour made of metal plates. |
Kindleraze1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Dex +5 Mag +3 Wil dps ---------- Res.pen +20% blight Melee Ret 6 blight ----- def ----- Defense +17 (+0 eff.) Resists +12% light Crit.dmg- 10.00% Stealth +11 ---------- misc Light +3 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+13 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
wanderer's pair of hardened leather boots of void walking (0 def, 3 armour) =con 3=2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Con dps ---------- Res.pen +15% darkness +13% temporal ----- def ----- Armour +3 Resists +18% darkness +15% temporal Phys.save +12 (+6 eff.) Mind.save +18 (+18 eff.) Def/telep +13 Res/telep +13% Dur/telep +13% A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+0 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
eldritch pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.20 Mana/turn +0.58 Max.mana +39.00 Max.stam +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of void walking (0 def, 14 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +20% darkness +20% temporal ----- def ----- Armour +14 Fatigue +4% Resists +30% darkness +30% temporal Def/telep +30 Res/telep +19% Dur/telep +23% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Xerylle' (25 def, 2 armour) =**=1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +13% Mind.crit +13% Crit.mult +11.00% ----- def ----- Armour +2 Defense +25 (+0 eff.) Resists +9% fire Crit.dmg- 15.00% Phys.save +6 (+3 eff.) Die.at -80.00 life Silence- +20% Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +17% Mind.crit +12% Crit.mult +12.00% ----- def ----- Armour +7 Fatigue +5% Mind.save +10 (+10 eff.) Max.HP +72.00 Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
warlord's hardened leather hat of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Psionic While equipped: Stats +6 Str +10 Wil +4 Cun dps ---------- Phys.pwr +10 (+5 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% physical Phys.save +11 (+5 eff.) A hat made of leather. Very stylish. |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Shield.pwr +15% HP.reg +5.10 A pointy cloth hat, very wizardly... |
grounding elven-silk wizard hat of lightning (+40%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +20% lightning ----- def ----- Defense +3 (+0 eff.) Resists +40% lightning +15% temporal A pointy cloth hat, very wizardly... |
stabilizing drakeskin leather hat of ire (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Str +5 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +40 (+15 eff.) Mind.save +12 (+12 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
hardened leather cap 'Faladragund' (7 def, 3 armour) =**=2.0 T3 head armor [Rare] Nature While equipped: Stats +7 Cun +3 Mag dps ---------- Spell.crit +5% Crit.mult +10.00% Spell.pwr +25 (+6 eff.) S.pwr/crit +4 Acc +8 (+4 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+0 eff.) Fatigue +3% Silence- +0% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A cap made of leather. This object's appearance was changed to Steel Helm of Garkul. |
Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+6 eff.) ----- def ----- Defense +7 (+0 eff.) Mind.save -25 (-25 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+0 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+21 eff.) Silence- +0% Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +2% Dmg.mod +10% blight +16% arcane Melee Ret 10 vim draining blight ----- def ----- Resists +10% blight +12% lightning +5% arcane +7% darkness Spell.save +5 (+5 eff.) Mind.save +7 (+7 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 3.2 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 22% and all saves by 37, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+8 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-18 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+6 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
286 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 482 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
watchleader's dwarven lantern of the moons1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +11% light Affinity +5% darkness Blind- +40% Confus- +23% ---------- misc Light +9 Infravis +5 See.Stealth +15 See.Invis +14 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 59 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) =pick=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+0 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 159% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 820.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+15 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 121 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ikov the Cornac Corruptor level 40
1st Mirth 123rd year of Ascendancy at 05:56 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ikov the Cornac Corruptor level 25
76th Dusk 122nd year of Ascendancy at 00:38 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ikov the Cornac Corruptor level 29
50th Haze 122nd year of Ascendancy at 23:48 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ikov the Cornac Corruptor level 45
5th Flare 123rd year of Ascendancy at 11:19 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Ikov the Cornac Corruptor level 32
55th Regrowth 123rd year of Ascendancy at 19:43 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ikov the Cornac Corruptor level 43
1st Flare 123rd year of Ascendancy at 01:33 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ikov the Cornac Corruptor level 31
16th Regrowth 123rd year of Ascendancy at 12:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ikov the Cornac Corruptor level 25
6th Haze 122nd year of Ascendancy at 01:36 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ikov the Cornac Corruptor level 42
9th Mirth 123rd year of Ascendancy at 13:18 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ikov the Cornac Corruptor level 32
35th Regrowth 123rd year of Ascendancy at 05:10 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Ikov the Cornac Corruptor level 28
18th Haze 122nd year of Ascendancy at 21:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ikov the Cornac Corruptor level 24
74th Dusk 122nd year of Ascendancy at 12:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ikov the Cornac Corruptor level 33
60th Regrowth 123rd year of Ascendancy at 04:03 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Ikov the Cornac Corruptor level 50
16th Haze 123rd year of Ascendancy at 13:32 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ikov the Cornac Corruptor level 50
15th Haze 123rd year of Ascendancy at 02:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ikov the Cornac Corruptor level 25
75th Dusk 122nd year of Ascendancy at 23:45 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Ikov the Cornac Corruptor level 47
15th Dusk 123rd year of Ascendancy at 21:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ikov the Cornac Corruptor level 10
14th Dusk 122nd year of Ascendancy at 14:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ikov the Cornac Corruptor level 20
61st Dusk 122nd year of Ascendancy at 06:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ikov the Cornac Corruptor level 30
12nd Regrowth 123rd year of Ascendancy at 15:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ikov the Cornac Corruptor level 40
74th Pyre 123rd year of Ascendancy at 18:41 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ikov the Cornac Corruptor level 50
24th Dusk 123rd year of Ascendancy at 01:27 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Ikov the Cornac Corruptor level 38
40th Pyre 123rd year of Ascendancy at 19:39 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ikov the Cornac Corruptor level 50
1st Haze 123rd year of Ascendancy at 07:39 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Ikov the Cornac Corruptor level 38
33rd Pyre 123rd year of Ascendancy at 22:39 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Ikov the Cornac Corruptor level 38
40th Pyre 123rd year of Ascendancy at 19:45 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Ikov the Cornac Corruptor level 50
22nd Haze 123rd year of Ascendancy at 00:39 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ikov the Cornac Corruptor level 41
7th Mirth 123rd year of Ascendancy at 07:36 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ikov the Cornac Corruptor level 29
27th Haze 122nd year of Ascendancy at 12:07 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ikov the Cornac Corruptor level 20
61st Dusk 122nd year of Ascendancy at 08:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ikov the Cornac Corruptor level 42
9th Mirth 123rd year of Ascendancy at 21:26 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Ikov the Cornac Corruptor level 50
22nd Haze 123rd year of Ascendancy at 00:38 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Ikov the Cornac Corruptor level 25
76th Dusk 122nd year of Ascendancy at 00:38 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ikov the Cornac Corruptor level 45
4th Flare 123rd year of Ascendancy at 07:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ikov the Cornac Corruptor level 10
25th Dusk 122nd year of Ascendancy at 11:51 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ikov the Cornac Corruptor level 25
76th Dusk 122nd year of Ascendancy at 00:38 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ikov the Cornac Corruptor level 39
42nd Pyre 123rd year of Ascendancy at 22:47 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Ikov the Cornac Corruptor level 29
27th Haze 122nd year of Ascendancy at 12:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ikov the Cornac Corruptor level 9
11st Dusk 122nd year of Ascendancy at 03:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ikov the Cornac Corruptor level 22
70th Dusk 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ikov the Cornac Corruptor level 16
46th Dusk 122nd year of Ascendancy at 03:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ikov the Cornac Corruptor level 37
25th Pyre 123rd year of Ascendancy at 10:08 see stats
Log
Argoniel receives 18 healing from Life Tap.
Ikov's Blood Grasp hits Argoniel for 724 blight damage.
Ikov receives 184 healing from Ikov's Blood Grasp.
You are brought back from the Fearscape!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Ikov's Blood Grasp killed Argoniel!
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Exploration mode)!
Option unlocked: New game difficulty mode: Madness
Saving game...
Saving done.
Ikov is no longer cursed.
Ikov is no longer cursed.
Ikov is free from the decrepitude disease.
Ikov deactivates Overkill.
Ikov deactivates Flame of Urh'Rok.
Ikov is free from the hex.
Ikov deactivates Blood Fury.
Ikov is no longer surging arcane power.
Ikov deactivates Bone Shield.
Ikov deactivates Blood Vengeance.
Ikov deactivates Premonition.
Ikov is no longer cursed.
Ikov deactivates Dark Ritual.
The protective shield of Ikov disappears.












































































































































































