Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.5.0Donators/Buyers bonus! Adjustable Levelup - t155 1.5.5Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Alchemist |
Level / Exp | 59 / 40% |
Size | medium |
Lifes / Deaths | Killed by Silegassra the plasmic disruptor's temporal clone at level 6 on the 20th Voratun 122nd year of Ascendancy at 17:55 162 / 101Killed by Silegassra the plasmic disruptor at level 6 on the 21st Voratun 122nd year of Ascendancy at 00:10 Killed by golem (servant of Risin) at level 9 on the 27th Voratun 122nd year of Ascendancy at 10:59 Killed by golem (servant of Risin) at level 10 on the 26th Wealth 122nd year of Ascendancy at 11:32 Killed by thought-forged bowman at level 11 on the 4th Shortage 122nd year of Ascendancy at 22:45 Killed by golem (servant of Risin) at level 11 on the 6th Shortage 122nd year of Ascendancy at 05:05 Killed by golem (servant of Risin) at level 11 on the 7th Shortage 122nd year of Ascendancy at 23:08 Killed by brown bear at level 12 on the 15th Shortage 122nd year of Ascendancy at 00:01 Killed by Emutha the large brown snake at level 12 on the 15th Shortage 122nd year of Ascendancy at 07:56 Killed by Eludhema the dozing white wolf at level 13 on the 20th Shortage 122nd year of Ascendancy at 16:00 Killed by Arytha the thief at level 15 on the 4th Iron 123rd year of Ascendancy at 18:34 Killed by golem (servant of Risin) at level 17 on the 13rd Iron 123rd year of Ascendancy at 05:01 Killed by golem (servant of Risin) at level 17 on the 15th Iron 123rd year of Ascendancy at 17:19 Killed by golem (servant of Risin) at level 17 on the 20th Iron 123rd year of Ascendancy at 22:05 Killed by Wisel the halfling at level 18 on the 22nd Iron 123rd year of Ascendancy at 21:48 Killed by Simimric the halfling at level 18 on the 23rd Iron 123rd year of Ascendancy at 05:51 Killed by golem (servant of Risin) at level 18 on the 23rd Iron 123rd year of Ascendancy at 12:14 Killed by golem (servant of Risin) at level 18 on the 33rd Steel 123rd year of Ascendancy at 02:21 Killed by golem (servant of Risin) at level 18 on the 33rd Steel 123rd year of Ascendancy at 06:59 Killed by Lisywen the sandworm at level 18 on the 33rd Steel 123rd year of Ascendancy at 18:41 Killed by Cyryssra the sandworm at level 18 on the 33rd Steel 123rd year of Ascendancy at 23:52 Killed by shadow at level 18 on the 34th Steel 123rd year of Ascendancy at 01:36 Killed by golem (servant of Risin) at level 18 on the 34th Steel 123rd year of Ascendancy at 11:14 Killed by Ivivena the sand-drake at level 18 on the 35th Steel 123rd year of Ascendancy at 00:18 Killed by golem (servant of Risin) at level 18 on the 35th Steel 123rd year of Ascendancy at 12:06 Killed by Glorobeth the sandworm at level 18 on the 36th Steel 123rd year of Ascendancy at 00:17 Killed by Glorobeth the sandworm at level 18 on the 36th Steel 123rd year of Ascendancy at 03:32 Killed by golem (servant of Risin) at level 19 on the 38th Steel 123rd year of Ascendancy at 01:26 Killed by Ce'Nuta the white ooze at level 19 on the 38th Steel 123rd year of Ascendancy at 14:25 Killed by thought-forged warrior at level 19 on the 40th Steel 123rd year of Ascendancy at 23:47 Killed by golem (servant of Risin) at level 19 on the 41st Steel 123rd year of Ascendancy at 22:21 Killed by golem (servant of Risin) at level 20 on the 42nd Steel 123rd year of Ascendancy at 14:34 Killed by gwelgoroth at level 20 on the 13rd Gold 123rd year of Ascendancy at 08:31 Killed by golem (servant of Risin) at level 20 on the 27th Stralite 123rd year of Ascendancy at 22:54 Killed by war hound at level 21 on the 38th Stralite 123rd year of Ascendancy at 14:45 Killed by Xanigata the bee swarm at level 22 on the 2nd Voratun 123rd year of Ascendancy at 02:31 Killed by golem (servant of Risin) at level 23 on the 4th Voratun 123rd year of Ascendancy at 16:11 Killed by golem (servant of Risin) at level 23 on the 5th Voratun 123rd year of Ascendancy at 12:09 Killed by Emelyth the bloated horror at level 23 on the 6th Voratun 123rd year of Ascendancy at 05:36 Killed by golem (servant of Risin) at level 23 on the 7th Voratun 123rd year of Ascendancy at 05:33 Killed by Isurakira the devourer at level 23 on the 8th Voratun 123rd year of Ascendancy at 02:21 Killed by Isurakira the devourer at level 23 on the 8th Voratun 123rd year of Ascendancy at 05:43 Killed by temporal hound at level 23 on the 8th Voratun 123rd year of Ascendancy at 08:56 Killed by Gloronor the xorn at level 24 on the 1st Profit 123rd year of Ascendancy at 16:11 Killed by golem (servant of Risin) at level 24 on the 2nd Profit 123rd year of Ascendancy at 01:34 Killed by Poribeth the Blightborn at level 24 on the 2nd Profit 123rd year of Ascendancy at 05:00 Killed by Xogadheba the forest troll at level 25 on the 5th Profit 123rd year of Ascendancy at 15:29 Killed by Lisolrath the minotaur at level 25 on the 5th Profit 123rd year of Ascendancy at 19:25 Killed by Xogadheba the forest troll at level 25 on the 6th Profit 123rd year of Ascendancy at 00:19 Killed by golem (servant of Risin) at level 26 on the 9th Profit 123rd year of Ascendancy at 12:12 Killed by Silyba the mean looking elven guard at level 28 on the 17th Profit 123rd year of Ascendancy at 22:29 Killed by Layaritha the elven blood mage at level 28 on the 18th Profit 123rd year of Ascendancy at 04:25 Killed by Layaritha the elven blood mage at level 28 on the 18th Profit 123rd year of Ascendancy at 07:41 Killed by elven corruptor at level 29 on the 18th Profit 123rd year of Ascendancy at 22:46 Killed by Emynne the elven warrior at level 29 on the 19th Profit 123rd year of Ascendancy at 20:23 Killed by elven blood mage at level 29 on the 20th Profit 123rd year of Ascendancy at 00:39 Killed by Salibeth the mean looking elven guard at level 29 on the 20th Profit 123rd year of Ascendancy at 09:49 Killed by elven blood mage at level 29 on the 22nd Profit 123rd year of Ascendancy at 17:56 Killed by elven cultist at level 29 on the 23rd Profit 123rd year of Ascendancy at 15:30 Killed by Layariama the elven elite warrior at level 29 on the 23rd Profit 123rd year of Ascendancy at 21:54 Killed by Salitha the skeleton warrior at level 29 on the 43rd Profit 123rd year of Ascendancy at 02:03 Killed by Ce'Nynn the skeleton warrior at level 29 on the 43rd Profit 123rd year of Ascendancy at 05:12 Killed by skeleton warrior at level 30 on the 45th Profit 123rd year of Ascendancy at 06:11 Killed by Nerelratha the ghoul at level 30 on the 2nd Wealth 123rd year of Ascendancy at 16:41 Killed by Lisurevea the ghoul at level 31 on the 5th Wealth 123rd year of Ascendancy at 22:47 Killed by golem (servant of Risin) at level 31 on the 6th Wealth 123rd year of Ascendancy at 04:46 Killed by Vorinor the xorn at level 35 on the 7th Wealth 123rd year of Ascendancy at 22:55 Killed by Zubiyassra the umber hulk at level 38 on the 9th Wealth 123rd year of Ascendancy at 19:05 Killed by Ksharoete the dúathedlen at level 39 on the 10th Wealth 123rd year of Ascendancy at 02:15 Killed by Gorema the ghoul at level 39 on the 10th Wealth 123rd year of Ascendancy at 08:51 Killed by Gewyn the corrupted acidic digestor at level 43 on the 17th Wealth 123rd year of Ascendancy at 17:02 Killed by corrupted mastocytic feeder at level 43 on the 17th Wealth 123rd year of Ascendancy at 20:07 Killed by Gewyn the corrupted acidic digestor at level 43 on the 17th Wealth 123rd year of Ascendancy at 23:23 Killed by Zubuwyn the corrupted mastocytic feeder at level 43 on the 3rd Dearth 123rd year of Ascendancy at 22:27 Killed by Adildawe the corrupted mastocytic feeder at level 43 on the 4th Dearth 123rd year of Ascendancy at 01:53 Killed by golem (servant of Risin) at level 44 on the 1st Loss 123rd year of Ascendancy at 00:33 Killed by golem (servant of Risin) at level 44 on the 1st Loss 123rd year of Ascendancy at 23:03 Killed by Elalle the ghoul at level 46 on the 10th Loss 123rd year of Ascendancy at 11:48 Killed by Lisida the vampire lord at level 46 on the 10th Loss 123rd year of Ascendancy at 15:53 Killed by umber hulk at level 48 on the 21st Loss 123rd year of Ascendancy at 07:33 Killed by golem (servant of Risin) at level 48 on the 22nd Loss 123rd year of Ascendancy at 02:21 Killed by golem (servant of Risin) at level 48 on the 22nd Loss 123rd year of Ascendancy at 04:24 Killed by golem (servant of Risin) at level 48 on the 3rd Shortage 123rd year of Ascendancy at 05:35 Killed by Mayuba the orc grand summoner at level 50 on the 19th Iron 124th year of Ascendancy at 10:21 Killed by Poruda the orc pyromancer at level 50 on the 19th Iron 124th year of Ascendancy at 14:40 Killed by Poruda the orc pyromancer at level 50 on the 19th Iron 124th year of Ascendancy at 17:24 Killed by overpowered greater multi-hued wyrm at level 50 on the 6th Steel 124th year of Ascendancy at 12:01 Killed by overpowered greater multi-hued wyrm at level 50 on the 6th Steel 124th year of Ascendancy at 15:37 Killed by overpowered greater multi-hued wyrm at level 50 on the 7th Steel 124th year of Ascendancy at 08:09 Killed by overpowered greater multi-hued wyrm at level 50 on the 7th Steel 124th year of Ascendancy at 09:24 Killed by overpowered greater multi-hued wyrm at level 50 on the 7th Steel 124th year of Ascendancy at 12:44 Killed by overpowered greater multi-hued wyrm at level 50 on the 7th Steel 124th year of Ascendancy at 19:03 Killed by overpowered greater multi-hued wyrm at level 50 on the 8th Steel 124th year of Ascendancy at 04:19 Killed by Risin at level 50 on the 8th Steel 124th year of Ascendancy at 19:55 Killed by Cyrywen the gigantic sandworm tunneler at level 50 on the 30th Steel 124th year of Ascendancy at 23:55 Killed by golem (servant of Risin) at level 50 on the 40th Stralite 124th year of Ascendancy at 13:13 Killed by Mayulaith the slimy ooze at level 54 on the 43rd Stralite 124th year of Ascendancy at 02:22 Killed by Emeledama the slimy ooze at level 54 on the 44th Stralite 124th year of Ascendancy at 06:12 Killed by Emelyra the brown bear at level 54 on the 15th Voratun 124th year of Ascendancy at 09:46 Killed by Arinn the brown bear at level 54 on the 17th Voratun 124th year of Ascendancy at 07:36 Killed by Lisathra the master vampire at level 59 on the 22nd Wealth 124th year of Ascendancy at 02:46 |
Primary Stats
Strength | 48 (base 16) |
Dexterity | 17 (base 8) |
Constitution | 77 (base 54) |
Magic | 105 (base 69) |
Willpower | 97 (base 60) |
Cunning | 82 (base 69) |
Resources
Life | 1679/1679 |
Mana | 536/536 |
Steam | 100/100 |
Positive | 0/224 |
Healing Factor | 1.76 |
Regeneration | 72.776 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +28.4811719639% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 9 |
Infravision | 9 |
See Stealth | 35 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 176 |
Accuracy | 25 |
Crit Chance | 67% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 96% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Physical | +41% |
Cold | +91% |
All | +27% |
Lightning | +61% |
Light | +59% |
Temporal | +49% |
Arcane | +72% |
Fire | +96% |
Nature | +33% |
Offense: Damage Penetration
Blight | +10% |
Darkness | +10% |
Arcane | +10% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 2 |
Physical Save | 59 |
Spell Save | 56 |
Mental Save | 58 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 28%( 70%) |
All | + 13%( 70%) |
Darkness | + 31%( 70%) |
Light | + 34%( 70%) |
Temporal | + 33%( 80%) |
Lightning | + 69%( 70%) |
Physical | + 41%( 70%) |
Fire | + 70%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 70% |
Silence Resistance | 70% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -835 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 571 damage for 7 turns. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 228% efficiency and cooldown mod of 55%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 178% efficiency and cooldown mod of 77%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -806 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Acid alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Energy alchemy | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Race / Drem | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Ice Core |
talent | Living Lightning |
talent | Frost Infusion |
talent | Body of Fire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you learnt talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1016. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed pouch of luminous horror dust. * You've found the needed multi-hued wyrm scale. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of greater demon bile. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Phys.save +15 (+4 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This object's appearance was changed to Aetherwalk. |
Quiver | 252 alchemist diamond 252 alchemist diamond0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | Isirawyn the Festerbolt Isirawyn the Festerbolt 1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +20% light Melee Ret 20 nature On Hit (Melee): * Slows global speed by 15% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% nature Phys.save +11 (+3 eff.) Heal.mod +21% ---------- misc Light +8 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour) 4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Str +5 Dex +5 Mag +11 Wil +11 Cun +5 Con dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+4 eff.) Fatigue +4% Resists +35% fire Mind.save +0 (+0 eff.) ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 157.79 fire and 113.51 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | dragonbone wand of trap destruction [power 104] (15 cooldown) dragonbone wand of trap destruction [power 104] (15 cooldown)2.0 T5 wand charm [Ego++] Arcane While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +10% blight +15% temporal +10% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +9 Volcano Cooldown Volcano -4 Disarm traps (104 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.4 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 367.33 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. This item has been sent to the Item's Vault. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Str +17 Con dps ---------- Phys.pwr +14 (+3 eff.) Melee Ret 12 light ----- def ----- Resists +9% darkness +3% blight Phys.save +20 (+5 eff.) Die.at -60.00 life HP.reg +3.20 Disease- +10% Confus- +20% Stun/Frz- +46% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
Around waist | Neira's Memory Neira's Memory 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Defense +10 (+3 eff.) Proj.slow +25% Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 362, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element) Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element) 5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+9 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/turn +5.00 Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 On Spell Hit: 25% Lightning 5 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 ---------- misc Talents +5 Itching Powder Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
Main armor | Radheronaritir the Tempesttrial (5 def, 8 armour) Radheronaritir the Tempesttrial (5 def, 8 armour) 9.0 T5 light armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +0 Dex +7 Mag +9 Wil +0 Cun +0 Con dps ---------- Phys.crit +14.0% Spell.crit +13% Mind.crit +13% Phys.pwr +22 (+5 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +25 (+6 eff.) Dmg.mod +10% all On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +20% lightning +3% cold +12% darkness Mind.save +6 (+2 eff.) Max.HP +133.00 HP.reg +37.90 Heal.mod +55% Poison- +70% Disease- +70% Cut- +70% A suit of armour made of leather. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +30% lightning +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+5 eff.) Confus- +40% Stun/Frz- +50% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.1 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This item has been sent to the Item's Vault. |
Around neck | Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 360 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
medical injector implant of the psychic (efficiency 174% / cooldown 64%) medical injector implant of the psychic (efficiency 174% / cooldown 64%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 64%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 199% / cooldown 86%) medical injector implant of the psychic (efficiency 199% / cooldown 86%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 199% efficiency and cooldown mod of 86%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 180% / cooldown 52%) medical injector implant of the sneak (efficiency 180% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 52%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 147% / cooldown 63%) medical injector implant of the titan (efficiency 147% / cooldown 63%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 63%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 184% / cooldown 60%) medical injector implant of the warrior (efficiency 184% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 184% efficiency and cooldown mod of 60%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
heroism infusion of the duelist (+9 for 12 turns, die at -229) heroism infusion of the duelist (+9 for 12 turns, die at -229)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 12 turns. While Heroism is active, you will only die when reaching -229 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+17 for 11 turns, die at -524) heroism infusion of the sneak (+17 for 11 turns, die at -524)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -524 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (+16 for 10 turns, die at -622) heroism infusion of the titan (+16 for 10 turns, die at -622)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -622 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+21 for 10 turns, die at -711) heroism infusion of the wizard (+21 for 10 turns, die at -711)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. While Heroism is active, you will only die when reaching -711 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the wizard (range 16; power 61; dur 6) phase door rune of the wizard (range 16; power 61; dur 6)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 61%, your defense is increased by 61 and all your resistances by 61%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (389 cold damage; freeze 3 turns with power 60) biting gale rune of the sneak (389 cold damage; freeze 3 turns with power 60)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 388.64 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 60 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the duelist (497 fire damage) heat beam rune of the duelist (497 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 497.06 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 358 for 6 turns) shielding rune of the duelist (absorb 358 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 358 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 443 for 6 turns) shielding rune of the warrior (absorb 443 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune of the duelist (432 lightning damage) lightning rune of the duelist (432 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 144.15 to 432.45 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune of the titan (754 lightning damage) lightning rune of the titan (754 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 251.48 to 754.45 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune of the warrior (643 lightning damage) lightning rune of the warrior (643 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 214.34 to 643.03 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune of the wizard (546 lightning damage) lightning rune of the wizard (546 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 181.93 to 545.79 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 9) controlled phase door rune of the duelist (range 9)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of magic (+3) copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
copper amulet of magic (+3) copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
copper amulet of mastery (0.12 Spell / Advanced-golemancy) copper amulet of mastery (0.12 Spell / Advanced-golemancy)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.12 Spell/Advanced-golemancy Amulets can have magical properties. |
copper amulet of strength (+2) copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
grounding copper amulet of constitution (+3) grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets can have magical properties. |
Eilinewe the Lightningpyre Eilinewe the Lightningpyre0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 16 lightning ----- def ----- Fatigue -6% Resists +6% lightning +13% temporal +13% light +18% darkness HP.reg +1.30 Blind- +28% Pinning- +22% Knockbk- +21% Amulets can have magical properties. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Alyrach' steel amulet 'Alyrach'0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -7% Resists +15% light +5% arcane Phys.save +30 (+8 eff.) Spell.save +30 (+8 eff.) HP.reg +1.80 Silence- +20% Disarm- +15% Confus- +15% Amulets can have magical properties. |
steel amulet 'Lisona' steel amulet 'Lisona'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +6.00% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Amulets can have magical properties. |
steel amulet of mastery (0.12 Spell / Golemancy) steel amulet of mastery (0.12 Spell / Golemancy)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.12 Spell/Golemancy Amulets can have magical properties. |
steel amulet of willpower (+4) steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets can have magical properties. |
Blastwish Blastwish0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% lightning +20% nature +15% acid Melee Ret 12 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid +11% physical +21% lightning ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Duvyruigrim Duvyruigrim0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% mind Acc +6 (+3 eff.) Apr +16 ----- def ----- Resists +5% physical Mind.save +6 (+2 eff.) Die.at -80.00 life Poison- +15% Stun/Frz- +10% Amulets can have magical properties. |
Tarrydovor Tarrydovor0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Wil +4 Cun dps ---------- Res.pen +15% mind ----- def ----- Fatigue -7% Crit.dmg- 15.00% HP.reg +0.90 ---------- misc Infravis +3 Amulets can have magical properties. |
stralite amulet stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
stralite amulet 'Furnacewhisper' stralite amulet 'Furnacewhisper'0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Dex +8 Mag +1 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +7% acid +13% fire +8% lightning +7% cold On Melee Ret: * 33% chance to inflict 15% damage reduction * 42% chance to disease ----- def ----- Resists +20% cold +18% fire Heal.mod +14% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 319 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Layarithra the voratun amulet Layarithra the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +3 Mag +2 Cun +3 Con dps ---------- Res.pen +10% mind +30% arcane ----- def ----- Resists +9% mind ---------- misc Light +4 Telepathy Demon/Minor Demon/Major Masteries +0.40 Corruption/Hexes Amulets can have magical properties. |
Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aremivea the copper ring Aremivea the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Str +1 Cun +1 Con ----- def ----- Armour +6 Mind.save +9 (+2 eff.) ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
Chalekan the Deepsgash Chalekan the Deepsgash0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +6 (+2 eff.) Resists +3% lightning +5% arcane +3% light +9% darkness Spell.save +3 (+1 eff.) Rings can have magical properties. |
Kigohek Kigohek0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Dmg.mod +11% cold Melee Ret 16 mind ----- def ----- Resists +22% cold ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Rings can have magical properties. |
copper ring of nature (+20%) copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings can have magical properties. |
mule's copper ring mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings can have magical properties. |
psionicist's copper ring of frost (+22%) psionicist's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Mind.save +4 (+1 eff.) Rings can have magical properties. |
titan's copper ring titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings can have magical properties. |
Mardokath Mardokath0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Armour +6 Resists +5% arcane Phys.save +30 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +14 (+4 eff.) Pinning- +15% Rings can have magical properties. |
Nightwilder Nightwilder0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 6 bleed Ranged+ 11 bleed Dmg.mod +9% acid Res.pen +10% darkness +20% acid On Hit (Melee): * 14% chance to cause random gloom * 30% chance to corrode armour by 30% On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +9% darkness ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Xanyratha Xanyratha0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Dmg.mod +13% lightning ----- def ----- Resists +26% lightning +4% physical +6% temporal Pinning- +20% Stun/Frz- +10% Rings can have magical properties. |
psionicist's steel ring of lightning (+20%) psionicist's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +6 (+2 eff.) Rings can have magical properties. |
sneakthief's steel ring of life sneakthief's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Max.HP +64.00 HP.reg +0.70 Heal.mod +12% Rings can have magical properties. |
steel ring 'Burnreaper' steel ring 'Burnreaper'0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% mind +6% fire ----- def ----- Resists +9% mind +30% fire Silence- +28% ---------- misc Mana/turn +0.18 Rings can have magical properties. |
steel ring 'Kilnwing' steel ring 'Kilnwing'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% lightning +21% fire Res.pen +25% fire Melee Ret 8 fire ----- def ----- Resists +15% lightning +9% fire Spell.save +13 (+4 eff.) ---------- misc Max.stam +18.00 Rings can have magical properties. |
Beterata Beterata0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Cun +3 Con ----- def ----- Resists +12% lightning +3% temporal Phys.save +6 (+2 eff.) ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
Firedare Firedare0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% arcane +16% fire Melee Ret 12 arcane ----- def ----- Resists +5% arcane +59% fire Rings can have magical properties. |
Gerelaith Gerelaith0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Dex dps ---------- Phys.crit +5.0% Dmg.mod +16% arcane +12% physical Acc +6 (+3 eff.) Apr +4 ----- def ----- Resists +16% arcane HP.reg +0.60 Heal.mod +15% ---------- misc Stam/turn +0.40 Rings can have magical properties. |
Hadevon Hadevon0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Mind.save +15 (+4 eff.) Max.HP +28.00 Cut- +10% Disarm- +29% Pinning- +28% Knockbk- +49% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
Sootidol Sootidol0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Phys.crit +3.0% Melee Ret 12 darkness ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Phys.save +40 (+10 eff.) Heal.mod +25% Rings can have magical properties. |
Velimina the gold ring Velimina the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Crit.mult +25.00% Spell.pwr +8 (+2 eff.) S.pwr/crit +6 Res.pen +15% acid +15% arcane ----- def ----- Defense +12 (+4 eff.) Spell.save +10 (+3 eff.) Rings can have magical properties. |
gold ring 'Brenathad' gold ring 'Brenathad'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +30% temporal +6% blight Res.pen +10% blight Melee Ret 8 temporal On Hit (Melee): * 20% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +32% lightning Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
mule's gold ring of arcana(+0.16/turn) mule's gold ring of arcana(+0.16/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Silence- +27% ---------- misc Max.enc +25 Mana/turn +0.16 Rings can have magical properties. |
Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +18% blight +9% nature Res.pen +10% darkness Melee Ret 4 darkness On Hit (Melee): * Slows global speed by 32% * 15% chance to inflict 15% damage reduction ----- def ----- Resists +18% blight +3% nature Max.HP +44.00 Disarm- +42% Pinning- +44% Knockbk- +43% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring 'Fulagorek' stralite ring 'Fulagorek'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Mind.crit +4% Phys.pwr +6 (+1 eff.) Dmg.mod +12% blight Phasing +50% Acc +6 (+3 eff.) ----- def ----- Fatigue -9% Phys.save +30 (+8 eff.) Mind.save +52 (+13 eff.) ---------- misc Max.enc +36 Mana/s.crit +8.00 Light +4 Rings can have magical properties. |
Glimmerdeath the voratun ring Glimmerdeath the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +10 Wil +13 Con dps ---------- Res.pen +30% blight Melee Ret 20 light 16 blight On Hit (Melee): * 20% chance to disease ----- def ----- Mind.save +14 (+4 eff.) ---------- misc Infravis +4 Rings can have magical properties. |
Latafayn (180% power, 5 apr) Latafayn (180% power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 180% Range: 1.6x Uses 125% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Malediction (167% power, 15 apr) Malediction (167% power, 15 apr)3.0 T4 waraxe 1H weapon Reqs Str 55 [Unique] Arcane Power 167% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Moon (136% power, 30 apr) Moon (136% power, 30 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 137% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Frostbite (117% power, 12 apr) Frostbite (117% power, 12 apr)3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 117% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +12 Crit +3.0% Atk.spd 100% Block +60 Dmg.conv 50% ice Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +7 (+2 eff.) Fatigue +9% Ice.pen +40% ---------- misc Talents +1 Block Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it. |
Golden Gun Golden Gun4.0 T3 steamgun 1H weapon Reqs Dex 20 [Unique] Steamtech Acc+ +0.1% dam / acc Apr +20 Crit +0.0% Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit: * every third hit always crits. Uses 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
Thoughtcaster Thoughtcaster4.0 T5 steamgun 1H weapon Reqs Dex 25 [Unique] Psionic/Steamtech Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 77.47 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+5 eff.) Mind.pwr +15 (+4 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
deadly quiver of dragonbone arrows of erosion (21/21, 186% power, 18 apr) deadly quiver of dragonbone arrows of erosion (21/21, 186% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Nature/Master Power 186% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +29 nature +21 temporal Arrows are used with bows to pierce your foes to death. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Defense +0 (+0 eff.) Resists +6% blight Proj.slow +0% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Eluserin the Thunderobsidian (12 def, 13 armour) Eluserin the Thunderobsidian (12 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Res.pen +5% lightning +20% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +12 (+4 eff.) Resists +6% lightning +21% fire +22% light +25% cold Stealth +15 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Ravenonslaught of the Blightspawn (0 def, 2 armour) Ravenonslaught of the Blightspawn (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Dex +2 Mag +3 Cun dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) Acc +10 (+5 eff.) On Melee Ret: * 26% chance to inflict 15% damage reduction * 23% chance to disease ----- def ----- Armour +2 Resists +7% light +7% darkness Die.at -40.00 life ---------- misc Mana/turn +0.27 Max.stam +20.00 Infravis +1 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 104.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings. |
hardened leather gloves (0 def, 2 armour) hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Normal] While equipped: ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis linen wizard hat of decomposition (1 def, 0 armour) aegis linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% temporal +3% light +4% fire +4% nature +4% acid +3% blight +3% cold +4% darkness Shield.pwr +7% HP.reg +1.60 A pointy cloth hat, very wizardly... |
eldritch linen wizard hat of arcana (1 def, 0 armour) eldritch linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.70 Mana/ret +0.70 Max.mana +46.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
spellwoven elven-silk wizard hat of balance (3 def, 0 armour) spellwoven elven-silk wizard hat of balance (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.40 Equi/ret +2.90 Psi/ret +3.00 Hate/ret +2.90 A pointy cloth hat, very wizardly... |
Nimbus of Enlightenment (7 def, 0 armour) Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+5 eff.) ----- def ----- Defense +7 (+2 eff.) Mind.save -25 (-9 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 sapphire 16 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 jade 22 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
28 turquoise 28 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
30 ruby 30 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 amber 24 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
33 bloodstone 33 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal 20 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone 24 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 pearl 33 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 Crystal Focus 2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 alchemist ametrine 7 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
8 alchemist citrine 8 alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
5 alchemist topaz 5 alchemist topaz0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
60 alchemist bloodstone 60 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
32 alchemist pearl 32 alchemist pearl0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
Gamarion Gamarion2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex +8 Wil dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +7% mind ----- def ----- Die.at -80.00 life HP.reg +0.60 ---------- misc Max.stam +10.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude flash powder crude flash powder0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel deflection field dwarven steel deflection field0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Defense +6 (+2 eff.) Proj.slow +15% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made mana coil well-made mana coil0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon/staff When attached: ---------- misc Mana/turn +3.00 Mana regeneration, on spell hit 25% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! |
great second skin great second skin0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +8.00 Poison- +60% Disease- +60% Cut- +60% Tinkers can be attached to normal items to improve them with steam power! |
perfect flash powder perfect flash powder0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal plating voratun crystal plating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 48] amazing fiery salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Remove 3 magical effects and grants a fiery aura (48% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 48] amazing frost salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Remove 3 physical effects and grants a frost aura (48% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 691] amazing healing salve [power 691]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Heal 691 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 605] amazing pain suppressor salve [power 605]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Let you fight up to -605 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing regeneration salve [power 874] amazing regeneration salve [power 874]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Heal 874 over 5 turns Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing unstoppable force salve [power 192] amazing unstoppable force salve [power 192]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Increases all saves by 192 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing water salve [power 48] amazing water salve [power 48]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 228% efficiency and 55% cooldown modifier. Remove 3 mental effects and grants a water aura (48% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Stimulus Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+4 eff.) Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of psychoportation 'Cracklesmash' [power 40] (30 cooldown) dwarven-steel torque of psychoportation 'Cracklesmash' [power 40] (30 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Fatigue -4% ---------- misc Telepathy Dragon Talents +2 Telekinetic Blast Teleport randomly (rad 40) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Aluledin [power 32] (20 cooldown) Aluledin [power 32] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str +4 Dex +5 Wil +2 Con dps ---------- Res.pen +10% blight ----- def ----- Fatigue -10% Resists +12% blight ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 32 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
arcane elven-wood wand of trap destruction [power 83] (15 cooldown) arcane elven-wood wand of trap destruction [power 83] (15 cooldown)2.0 T4 wand charm [Ego] Arcane Disarm traps (83 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown 100% to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Risin the Drem Alchemist level 47
17th Loss 123rd year of Ascendancy at 02:52 see stats
By Risin the Drem Alchemist level 23
8th Voratun 123rd year of Ascendancy at 00:20 see stats
By Risin the Drem Alchemist level 47
12nd Loss 123rd year of Ascendancy at 16:51 see stats
By Risin the Drem Alchemist level 42
16th Wealth 123rd year of Ascendancy at 14:18 see stats
By Risin the Drem Alchemist level 50
6th Steel 124th year of Ascendancy at 11:49 see stats
By Risin the Drem Alchemist level 58
20th Wealth 124th year of Ascendancy at 05:22 see stats
By Risin the Drem Alchemist level 50
12nd Shortage 123rd year of Ascendancy at 08:21 see stats
By Risin the Drem Alchemist level 42
15th Wealth 123rd year of Ascendancy at 23:41 see stats
By Risin the Drem Alchemist level 54
17th Voratun 124th year of Ascendancy at 04:17 see stats
By Risin the Drem Alchemist level 50
26th Shortage 123rd year of Ascendancy at 10:02 see stats
By Risin the Drem Alchemist level 10
20th Dearth 122nd year of Ascendancy at 02:09 see stats
By Risin the Drem Alchemist level 49
8th Shortage 123rd year of Ascendancy at 07:01 see stats
By Risin the Drem Alchemist level 56
28th Profit 124th year of Ascendancy at 10:33 see stats
By Risin the Drem Alchemist level 50
10th Shortage 123rd year of Ascendancy at 11:19 see stats
By Risin the Drem Alchemist level 9
27th Voratun 122nd year of Ascendancy at 10:59 see stats
By Risin the Drem Alchemist level 21
37th Stralite 123rd year of Ascendancy at 22:55 see stats
By Risin the Drem Alchemist level 23
8th Voratun 123rd year of Ascendancy at 00:46 see stats
By Risin the Drem Alchemist level 50
10th Steel 124th year of Ascendancy at 05:55 see stats
By Risin the Drem Alchemist level 44
5th Dearth 123rd year of Ascendancy at 10:27 see stats
By Risin the Drem Alchemist level 10
28th Voratun 122nd year of Ascendancy at 12:28 see stats
By Risin the Drem Alchemist level 20
42nd Steel 123rd year of Ascendancy at 06:20 see stats
By Risin the Drem Alchemist level 30
43rd Profit 123rd year of Ascendancy at 18:39 see stats
By Risin the Drem Alchemist level 40
10th Wealth 123rd year of Ascendancy at 11:05 see stats
By Risin the Drem Alchemist level 50
8th Shortage 123rd year of Ascendancy at 07:01 see stats
By Risin the Drem Alchemist level 53
41st Stralite 124th year of Ascendancy at 09:04 see stats
By Risin the Drem Alchemist level 54
44th Stralite 124th year of Ascendancy at 12:41 see stats
By Risin the Drem Alchemist level 10
8th Profit 122nd year of Ascendancy at 15:37 see stats
By Risin the Drem Alchemist level 29
25th Profit 123rd year of Ascendancy at 09:28 see stats
By Risin the Drem Alchemist level 18
18th Steel 123rd year of Ascendancy at 16:12 see stats
By Risin the Drem Alchemist level 26
7th Profit 123rd year of Ascendancy at 11:06 see stats
By Risin the Drem Alchemist level 46
9th Loss 123rd year of Ascendancy at 09:36 see stats
By Risin the Drem Alchemist level 28
15th Profit 123rd year of Ascendancy at 22:22 see stats
By Risin the Drem Alchemist level 50
8th Shortage 123rd year of Ascendancy at 10:16 see stats
By Risin the Drem Alchemist level 53
42nd Stralite 124th year of Ascendancy at 12:48 see stats
By Risin the Drem Alchemist level 9
27th Voratun 122nd year of Ascendancy at 10:59 see stats
By Risin the Drem Alchemist level 23
16th Voratun 123rd year of Ascendancy at 12:10 see stats
By Risin the Drem Alchemist level 14
21st Shortage 122nd year of Ascendancy at 04:26 see stats
By Risin the Drem Alchemist level 6
24th Voratun 122nd year of Ascendancy at 00:08 see stats
By Risin the Drem Alchemist level 23
8th Voratun 123rd year of Ascendancy at 00:20 see stats
By Risin the Drem Alchemist level 20
31st Stralite 123rd year of Ascendancy at 05:57 see stats
By Risin the Drem Alchemist level 50
40th Stralite 124th year of Ascendancy at 10:15 see stats
By Risin the Drem Alchemist level 14
28th Shortage 122nd year of Ascendancy at 22:02 see stats
By Risin the Drem Alchemist level 50
12nd Stralite 124th year of Ascendancy at 07:17 see stats
By Risin the Drem Alchemist level 31
5th Wealth 123rd year of Ascendancy at 20:14 see stats
By Risin the Drem Alchemist level 16
11st Iron 123rd year of Ascendancy at 14:17 see stats
By Risin the Drem Alchemist level 46
11st Loss 123rd year of Ascendancy at 09:39 see stats
Log
Today is the 6th Loss of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 22:31.
Risin deactivates Living Lightning.
Risin deactivates Body of Fire.
The raging fire around Risin calms down and disappears.
Risin deactivates Frost Infusion.
Risin deactivates Ice Core.