
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.5.10Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.10 Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Golem - The Ironbreaker 1.4.9Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Pepper Pack 1.5.5Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! Spell Blade Class 1.5.10Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. v2.0 is a revamped version and is incompatible with old save files (too many talents were changed to work in a different way). Contains 6 new categories. Harbinger 1.5.6 More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Nekomancer 1.5.10Adds the Nekomancer class. Nekomancers are summon-based mages that focus on debilitating their enemies while reinforcing their allies. They primarily deal physical and light damage. Uniquely, they do not use mana like other mage subclasses, relying souly on the soul resource. They use the soul resource in a much different way then Necromancer does, since they naturally regain one soul a turn. Combined with a relatively low soul maximum, they run completely counter to the standard ToME resources with tiny regeneration rates and huge maximums. Aside from the usual unlocked Combat Training and Survival, Nekomancer uses completely unique trees. It has 4 unlocked class trees, one locked class tree and two generic trees. Changelog: 1.0.1: Updated description somewhat Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Lich Race 1.5.10 Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Multi-Class Challenge + Randboss Rando Bundle 1.4.8Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience. Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge. In order to activate this addon, go to your Game Options for a new tab. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Sher'Tul |
| Class | Harbinger |
| Level / Exp | 50 / 643% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 183 (base 60) |
| Dexterity | 138 (base 60) |
| Constitution | 126 (base 60) |
| Magic | 105 (base 60) |
| Willpower | 115 (base 60) |
| Cunning | 160 (base 60) |
Resources
| Psi | 153/155 |
| Vim | 0/326 |
| Life | 1752/1752 |
| Paradox | 300 |
| Melody | 645/711 |
| Healing Factor | 2.2086832087284 |
| Regeneration | 115.67434834912 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +111.47675725802% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 9 |
| See Stealth | 93.220088625884 |
| See Invisible | 93.220088625884 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 475 |
| Accuracy | 102 |
| Crit Chance | 50% |
| APR | 92 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 235 |
| Accuracy | 102 |
| Crit Chance | 50% |
| APR | 92 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 126 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +31% |
| Mind | +158% |
| All | +5% |
| Lightning | +73% |
| Light | +27% |
| Sound | +156% |
| Cold | +31% |
| Fire | +64% |
| Nature | +19% |
Offense: Damage Penetration
| Sound | +8% |
| Fire | +30% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 99.605671361328 (100%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 96 |
| Spell Save | 90 |
| Mental Save | 93 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Physical | + 37%( 81%) |
| Blight | + 70%( 70%) |
| Arcane | + 25%( 70%) |
| Mind | + 52%( 70%) |
| All | + 15%( 70%) |
| Cold | + 78%( 81%) |
| Lightning | + 75%( 81%) |
| Light | + 46%( 70%) |
| Temporal | + 30%( 70%) |
| Sound | + 57%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 55%( 81%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 86% |
| Confusion Resistance | 100% |
| Poison Resistance | 85% |
| Blind Resistance | 39% |
| Silence Resistance | 89% |
| Bleed Resistance | 50% |
| Disarm Resistance | 50% |
| Pinning Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: SpeedUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to increase your global speed by 10% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1121 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Tremor | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Thunder | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Absorption | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cyclone | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Blaze | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Blizzard | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Voracity | 1.58 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Supercell | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Rain | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Performer / Instrumentation | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Endurance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Sher'tul | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Solar Superiority |
| talent | Thermal Shield |
| talent | Song of the Siren |
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Kinetic Aura |
| talent | Skate |
| talent | Music is Hope |
| talent | Deflect Projectiles |
| talent | Charged Aura |
| talent | Beyond the Flesh |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 26%. Scoundrel's Strategies |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Xerira the fox. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Zyrach. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Zyrach. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you find the lost staff of the Sher'Tul mage Caldizar, along with at least 250 energy, to re-enable the Yiilkgur's flight systems. The fortress's current energy level is: 2487. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 148% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +20.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +28.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| On hands | drakeskin leather gloves 'Poratira' (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +10.0% Armour: +3 Damage (Melee): 21 shocking sound / 13 mind Changes stats: +6 Str / +6 Mag / +6 Cun Changes resistances: +20% sound / +10% darkness / +12% mind / +10% light Changes damage: +17% mind Critical mult.: +15.00% Physical save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +50% Mana each turn: +0.20 Maximum vim: +10.00 Spellpower: +4 (+1 eff.) Light radius: +2 It can be used to activate talent Requiem, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: 10 Travel Speed: instantaneous Is: a mind power Description: Play a requiem for your target, dealing 242.05 sound damage for every Soundshock, Ear Damage, Sound Daze and Deafen effect affecting it. If the requiem kills the target you will regain 10% of your maximum melody plus another 10% per effect over 5 turns, if it survives it will be affected by Loss of Hearing for 5 turns. If Gone Vocal is active the caster will also gain a 8% bonus to darkness damage for 5 turns. The damage will scale with your Mindpower. (Loss of Hearing lowers all of the target's speeds while granting it a substantial amount of sound resistance and retroactive immunity to all negative performer effects.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | MagmabringerPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 24 fire Changes stats: +2 Wil / +9 Con Changes resistances: +30% blight / +10% fire Changes resistances penetration: +20% fire Critical mult.: +10.00% Life regen: +13.00 Mana when firing critical spell: +5.00 Maximum life: +63.00 Maximum mana: +80.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Cyrema' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage (Melee): 4 arcane Changes stats: +10 Cun Changes resistances: +8% lightning / +12% temporal / +8% light / +8% fire / +8% nature / +8% acid / +8% blight / +5% cold / +25% mind / +8% darkness Changes damage: +13% mind Reduces incoming crit damage: 10.00% Spell save: +10 (+2 eff.) Mental save: +15 (+3 eff.) Poison immunity: +15% Cut immunity: +5% Mana each turn: +2.20 Mana when hit: +3.00 Maximum mana: +99.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On feet | pair of drakeskin leather boots 'Tarryran' (0 def, 20 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Fatigue: +5% Changes stats: +4 Mag / +4 Wil / +5 Cun / +6 Con Changes resistances: +6% arcane / +6% temporal Changes resistances penetration: +5% mind Physical save: +40 (+7 eff.) Spell save: +33 (+6 eff.) Mental save: +35 (+7 eff.) Pinning immunity: +10% Knockback immunity: +5% Infravision radius: +3 It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 15 turns. A pair of boots made of leather. |
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | AnurinInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 8 mind Changes stats: +6 Con Changes resistances: +34% lightning / +6% mind / +9% blight Changes damage: +17% lightning / +3% mind / +6% blight Spell save: +20 (+4 eff.) Life regen: +1.40 Maximum life: +93.00 Maximum stamina: +36.00 Healing mod.: +10% Rings can have magical properties. |
| On fingers | Aerusenor the SunknaveCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+2 eff.) Fatigue: -8% Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +4 Cun Changes resistances: +6% lightning / +6% fire Changes damage: +9% lightning / +12% fire / +5% all Maximum encumbrance: +28 Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Spellpower: +14 (+3 eff.) Mindpower: +17 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around neck | Xanevea the GlintsquallPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Changes stats: +3 Str / +6 Mag / +6 Con Changes resistances: +30% sound / +18% light Changes damage: +15% blight / +15% fire Critical mult.: +18.00% Physical save: +12 (+2 eff.) Silence immunity: +44% Life regen: +3.00 Mana each turn: +0.48 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +79.00 Maximum mana: +54.00 Spellpower: +15 (+3 eff.) Light radius: +3 Melody when hit: +2.40 Amulets can have magical properties. |
| In main hand | Yaritar (55-77 power, 6 apr, physical damage) Yaritar (55-77 power, 6 apr, physical damage)Requires: - Willpower 35 - Cunning 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: instrument / lute ; tier 5 It must be held with both hands. Base power: 55.0 - 77.0 Uses stats: 60% Wil, 50% Mag, 80% Cun Damage type: Physical Mastery: Instrument Mastery Armour Penetration: +6 Crit. chance: +5.5% Attack speed: 100% Burst (radius 2) on crit: +4 blight This instrument will act as a bashing device. When wielded/worn: Armour: +4 Changes stats: +5 Cun / +7 Wil Changes resistances: +14% blight / +6% arcane Reduce damage by fixed amount: +5 all Changes damage: +28% sound / +28% mind / +14% nature Talent masteries: +0.28 Psionic / Voracity +0.28 Cursed / Dark sustenance Talent granted: +9 Pluck Strings Physical save: +29 (+5 eff.) Spell save: +13 (+2 eff.) Mental save: +14 (+2 eff.) Disease immunity: +35% Silence immunity: +10% Equilibrium when hit: +4.00 Hate per kill: +7.00 Psi per kill: +7.00 Mindpower: +29 (+4 eff.) Mental crit. chance: +23% Maximum melody: +70.00 It can be used to inflict 699.18 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 12 turns. A large string instrument. Blunt, long and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | dragonbone lute 'Isyth' (53-74.2 power, 6 apr, physical damage) dragonbone lute 'Isyth' (53-74.2 power, 6 apr, physical damage)Requires: - Willpower 35 - Cunning 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: instrument / lute ; tier 5 It must be held with both hands. Base power: 53.0 - 74.2 Uses stats: 60% Wil, 50% Mag, 80% Cun Damage type: Physical Mastery: Instrument Mastery Armour Penetration: +6 Crit. chance: +5.5% Attack speed: 100% When this weapon hits: Earthen Barrier (5% chance level 1). This instrument will act as a bashing device. When wielded/worn: Damage (Melee): 4 physical Changes stats: +1 Mag / +9 Wil / +5 Cun Changes damage: +28% sound / +28% mind / +14% acid Talents granted: +7 Song of the Siren +9 Pluck Strings Confusion immunity: +42% Equilibrium when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +2 Mindpower: +55 (+8 eff.) Mental crit. chance: +33% Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Maximum melody: +98.00 Talent on hit(spell): Earthen Missiles (5% chance level 2). A large string instrument. Blunt, long and deadly. |
| Cloak | elven-silk cloak 'Kilnmoon' (3 def, 13 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +4 Armour: +13 Defense: +3 (+1 eff.) Damage when hit (Melee): 16 fire Changes stats: +12 Wil Changes resistances: +26% cold / +3% physical Changes resistances penetration: +10% fire Changes damage: +27% sound / +29% mind / +6% acid Spell save: +15 (+3 eff.) Mental save: +12 (+2 eff.) Mindpower: +20 (+3 eff.) Mental crit. chance: +11% Maximum melody: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | silk robe 'Furnacesage' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage (Melee): 8 blight Changes stats: +11 Cun / +10 Mag Changes resistances penetration: +8% sound Changes damage: +33% sound / +6% fire / +22% light Mana when firing critical spell: +3.00 Maximum mana: +126.00 Spellpower: +41 (+8 eff.) Spell crit. chance: +16% Melody each turn: +0.13 Melody when hit: +2.20 Maximum melody: +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Brenithel the Firegasher Brenithel the FiregasherRequires: - Magic 30 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +47% lightning / +44% physical / +44% fire / +35% cold / +29% mind / +45% acid Reduce damage by fixed amount: +5 all Maximum wards: +8 lightning / +8 physical / +8 fire / +5 cold / +3 mind / +7 acid Changes resistances penetration: +20% mind Changes damage: +16% acid / +15% fire Reduced damage from: +21% Dragon Talent granted: +13 Ward Slows Projectiles: +30% Handheld warding devices |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
1406 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Bokasus the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Dex Psi when hit: +0.08 Hate per kill: +8.00 Maximum life: +40.00 Light radius: +2 Infravision radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Zyrach the Sher'Tul Harbinger level 44
73rd Dusk 122nd year of Ascendancy at 06:57 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Zyrach the Sher'Tul Harbinger level 43
70th Dusk 122nd year of Ascendancy at 16:38 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zyrach the Sher'Tul Harbinger level 50
13rd Haze 122nd year of Ascendancy at 17:49 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Zyrach the Sher'Tul Harbinger level 50
7th Haze 122nd year of Ascendancy at 18:45 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zyrach the Sher'Tul Harbinger level 17
4th Dusk 122nd year of Ascendancy at 23:50 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Zyrach the Sher'Tul Harbinger level 48
79th Dusk 122nd year of Ascendancy at 05:54 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Zyrach the Sher'Tul Harbinger level 31
40th Dusk 122nd year of Ascendancy at 00:53 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Zyrach the Sher'Tul Harbinger level 26
24th Dusk 122nd year of Ascendancy at 16:44 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Zyrach the Sher'Tul Harbinger level 37
64th Dusk 122nd year of Ascendancy at 09:21 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zyrach the Sher'Tul Harbinger level 24
23rd Dusk 122nd year of Ascendancy at 19:19 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zyrach the Sher'Tul Harbinger level 50
13rd Haze 122nd year of Ascendancy at 19:48 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Zyrach the Sher'Tul Harbinger level 10
2nd Mirth 122nd year of Ascendancy at 02:01 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Zyrach the Sher'Tul Harbinger level 20
21st Dusk 122nd year of Ascendancy at 21:18 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Zyrach the Sher'Tul Harbinger level 30
38th Dusk 122nd year of Ascendancy at 18:27 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Zyrach the Sher'Tul Harbinger level 40
67th Dusk 122nd year of Ascendancy at 19:32 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Zyrach the Sher'Tul Harbinger level 50
79th Dusk 122nd year of Ascendancy at 12:26 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Zyrach the Sher'Tul Harbinger level 18
16th Dusk 122nd year of Ascendancy at 14:55 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zyrach the Sher'Tul Harbinger level 29
25th Dusk 122nd year of Ascendancy at 14:25 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zyrach the Sher'Tul Harbinger level 29
38th Dusk 122nd year of Ascendancy at 13:19 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Zyrach the Sher'Tul Harbinger level 24
24th Dusk 122nd year of Ascendancy at 11:49 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Zyrach the Sher'Tul Harbinger level 49
79th Dusk 122nd year of Ascendancy at 06:54 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Zyrach the Sher'Tul Harbinger level 31
40th Dusk 122nd year of Ascendancy at 01:46 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Zyrach the Sher'Tul Harbinger level 50
36th Haze 122nd year of Ascendancy at 16:12 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zyrach the Sher'Tul Harbinger level 20
22nd Dusk 122nd year of Ascendancy at 07:06 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zyrach the Sher'Tul Harbinger level 14
3rd Summertide 122nd year of Ascendancy at 15:39 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zyrach the Sher'Tul Harbinger level 43
70th Dusk 122nd year of Ascendancy at 08:06 see stats
Log
Adildatira the blue ooze uses Telekinetic Smash.
Adildatira the blue ooze misses Zyrach.
Zyrach evades Adildatira the blue ooze.
The unstable sand tunnel collapses!
Adatta the gigantic corrosive tunneler misses Zyrach.
Adatta the gigantic corrosive tunneler misses Zyrach.
Adildatira the blue ooze's Beyond the Flesh misses Zyrach.
Lisewe the gigantic corrosive tunneler misses Zyrach.
Adatta the gigantic corrosive tunneler misses Zyrach.
Adatta the gigantic corrosive tunneler misses Zyrach.
Zyrach evades Adildatira the blue ooze's Beyond the Flesh.
Zyrach evades Lisewe the gigantic corrosive tunneler.
Adildatira the blue ooze uses Block.
Adatta the gigantic corrosive tunneler uses Dual Strike.
Adatta the gigantic corrosive tunneler misses Zyrach.
Zyrach evades Adildatira the blue ooze's Beyond the Flesh.
Lisewe the gigantic corrosive tunneler misses Zyrach.
Adildatira the blue ooze uses Tactical Strike.
Adildatira the blue ooze misses Zyrach.
Zyrach deactivates Deflect Projectiles.
Zyrach deactivates Song of the Siren.
Zyrach deactivates Kinetic Aura.
Zyrach deactivates Thermal Shield.
Zyrach deactivates Augmentation.
Zyrach deactivates Solar Superiority.
Zyrach deactivates Beyond the Flesh.
Zyrach deactivates Kinetic Shield.
Zyrach deactivates Skate.
Zyrach deactivates Charged Aura.
Zyrach deactivates Music is Hope.































































































