Lorne the level 7 Cornac Psyshot by Toskin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
Weapon Schematics for Tinkers at Birth 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassPsyshot
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity30 (base 28)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning18 (base 16)

Resources

Life156/167
Psi96/96
Steam100/100
Healing Factor1
Regeneration0.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage15
Accuracy28
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage4
Accuracy21
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (57.811550151976%)
Defense30
Ranged Defense31
Fatigue0
Physical Save7
Spell Save9
Mental Save11

Defense: Resistances

Cold+ 26%( 70%)
Fire+ 26%( 70%)
All+ 17%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
3/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
3/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
3/5
0/5
0/5
0/5
Psionic / Gestalt1.30
2/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active

Equipment

Quiver
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


Lorne deactivates Molten Iron Blood.

Lorne activates Molten Iron Blood.

Lorne deactivates Gestalt.

Lorne activates Gestalt.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Lorne wears (replacing
mossy mindstar (72% power, 12 apr, nature damage)): creative mossy mindstar of life (75% power, 12 apr, mind damage).

You collect a new ingredient:
lump of iron (1).
You gain 1.12 gold from the melting of
arcing iron mace of massacre (116% power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Lorne deactivates Molten Iron Blood.

Lorne deactivates Gestalt.