









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 23 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:18 / 87Killed by naga tidewarden at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:46 Killed by Lady Zoisla the Tidebringer at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:44 Killed by The Possessed at level 13 on the 59th Haze 122nd year of Ascendancy at 18:28 Killed by Islita the sandworm at level 15 on the 3rd Decay 122nd year of Ascendancy at 11:07 Killed by Islita the sandworm at level 15 on the 3rd Decay 122nd year of Ascendancy at 12:33 Killed by Ce'Nalaith the sandworm at level 15 on the 3rd Decay 122nd year of Ascendancy at 13:18 Killed by Islita the sandworm at level 15 on the 3rd Decay 122nd year of Ascendancy at 15:08 Killed by onilug at level 16 on the 2nd Allure 123rd year of Ascendancy at 07:03 Killed by skeleton mage at level 16 on the 4th Allure 123rd year of Ascendancy at 04:51 Killed by ghoulking at level 16 on the 4th Allure 123rd year of Ascendancy at 06:03 Killed by forest wight at level 16 on the 4th Allure 123rd year of Ascendancy at 07:48 Killed by skeleton assassin at level 16 on the 4th Allure 123rd year of Ascendancy at 08:29 Killed by forest wight at level 16 on the 4th Allure 123rd year of Ascendancy at 09:40 Killed by Belama the degenerated skeleton warrior at level 16 on the 4th Allure 123rd year of Ascendancy at 10:43 Killed by skeleton assassin at level 16 on the 4th Allure 123rd year of Ascendancy at 11:17 Killed by skeleton assassin at level 16 on the 4th Allure 123rd year of Ascendancy at 12:19 Killed by Belama the degenerated skeleton warrior at level 16 on the 4th Allure 123rd year of Ascendancy at 13:44 Killed by minotaur at level 16 on the 4th Allure 123rd year of Ascendancy at 23:34 Killed by snow giant boulder thrower at level 16 on the 5th Allure 123rd year of Ascendancy at 00:29 Killed by Isewe the snow giant at level 17 on the 5th Allure 123rd year of Ascendancy at 20:34 Killed by corrupted mastocytic feeder at level 17 on the 6th Allure 123rd year of Ascendancy at 23:05 Killed by Eilinildata the Blightborn at level 17 on the 7th Allure 123rd year of Ascendancy at 00:22 Killed by corrupted mastocytic feeder at level 17 on the 7th Allure 123rd year of Ascendancy at 01:51 Killed by corrupted mastocytic feeder at level 17 on the 7th Allure 123rd year of Ascendancy at 03:36 Killed by corrupted protoplasmic controller at level 17 on the 7th Allure 123rd year of Ascendancy at 05:05 Killed by Ce'Nudanor the corrupted protoplasmic controller at level 17 on the 7th Allure 123rd year of Ascendancy at 06:26 Killed by corrupted protoplasmic controller at level 17 on the 7th Allure 123rd year of Ascendancy at 08:06 Killed by corrupted protoplasmic controller at level 17 on the 7th Allure 123rd year of Ascendancy at 08:51 Killed by corrupted mastocytic feeder at level 17 on the 7th Allure 123rd year of Ascendancy at 10:20 Killed by thief at level 18 on the 24th Regrowth 123rd year of Ascendancy at 08:15 Killed by thief at level 18 on the 24th Regrowth 123rd year of Ascendancy at 09:47 Killed by thief at level 18 on the 24th Regrowth 123rd year of Ascendancy at 11:33 Killed by rogue sapper at level 18 on the 25th Regrowth 123rd year of Ascendancy at 11:44 Killed by rogue at level 18 on the 25th Regrowth 123rd year of Ascendancy at 23:39 Killed by Arekira the Guard at level 18 on the 26th Regrowth 123rd year of Ascendancy at 07:15 Killed by Lisyvea the Thug at level 18 on the 26th Regrowth 123rd year of Ascendancy at 08:15 Killed by Arekira the Guard at level 18 on the 26th Regrowth 123rd year of Ascendancy at 09:52 Killed by Arekira the Guard at level 18 on the 26th Regrowth 123rd year of Ascendancy at 11:14 Killed by Arekira the Guard at level 18 on the 26th Regrowth 123rd year of Ascendancy at 12:54 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 05:03 Killed by thief at level 19 on the 27th Regrowth 123rd year of Ascendancy at 06:53 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 07:52 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 09:25 Killed by bandit at level 19 on the 27th Regrowth 123rd year of Ascendancy at 11:05 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 12:16 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 13:58 Killed by bandit at level 19 on the 27th Regrowth 123rd year of Ascendancy at 14:46 Killed by bandit at level 19 on the 27th Regrowth 123rd year of Ascendancy at 15:53 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 17:20 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 18:39 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 20:26 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 21:42 Killed by Bandit Leader Adirilaith at level 19 on the 27th Regrowth 123rd year of Ascendancy at 23:18 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 00:57 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 02:25 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 04:01 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 05:40 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 07:15 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 07:28 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 07:41 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 08:07 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 08:17 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 08:32 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 09:21 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 10:32 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 11:59 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 12:59 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 14:04 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 15:33 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 17:07 Killed by Bandit Leader Adirilaith at level 19 on the 28th Regrowth 123rd year of Ascendancy at 18:52 Killed by Elath the Thug at level 19 on the 29th Regrowth 123rd year of Ascendancy at 02:25 Killed by worm that walks at level 19 on the 29th Regrowth 123rd year of Ascendancy at 08:14 Killed by worm that walks at level 19 on the 29th Regrowth 123rd year of Ascendancy at 10:27 Killed by worm that walks at level 19 on the 29th Regrowth 123rd year of Ascendancy at 11:58 Killed by worm that walks at level 19 on the 30th Regrowth 123rd year of Ascendancy at 09:01 Killed by worm that walks at level 19 on the 30th Regrowth 123rd year of Ascendancy at 11:27 Killed by enthralled slave at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 13:55 Killed by skeleton archer at level 21 on the 58th Regrowth 123rd year of Ascendancy at 14:11 Killed by Subject Z at level 21 on the 59th Regrowth 123rd year of Ascendancy at 07:25 Killed by Subject Z at level 21 on the 59th Regrowth 123rd year of Ascendancy at 09:31 Killed by Urkis, the High Tempest at level 21 on the 2nd Flare 123rd year of Ascendancy at 16:40 Killed by Glunn the telugoroth at level 22 on the 9th Flare 123rd year of Ascendancy at 01:43 Killed by greater telugoroth at level 22 on the 9th Flare 123rd year of Ascendancy at 06:09 Killed by temporal stalker at level 22 on the 9th Flare 123rd year of Ascendancy at 20:57 Killed by Grand Corruptor at level 23 on the 7th Dusk 123rd year of Ascendancy at 13:04 |
Primary Stats
| Strength | 75 (base 52) |
| Dexterity | 14 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 68 (base 49) |
| Willpower | 17 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 543/543 |
| Positive | 51/56 |
| Stamina | 184/184 |
| Healing Factor | 1.4791723257555 |
| Regeneration | 4.8073100587054 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 26 |
| Crit Chance | 25% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +20% |
| Blight | +6% |
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 18.413408721348 (65.897138898113%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 14 |
| Physical Save | 37 |
| Spell Save | 46 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 53%( 70%) |
| Cold | + 30%( 70%) |
| Blight | + 25%( 70%) |
| Acid | + 41%( 70%) |
| Fire | + 51%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 4 light, 4 mind |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 451% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Secrets of the Eternals |
| talent | Righteous Strength |
| talent | Chant of Resistance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethavea (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Str +4 Mag +6 Cun dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +6% blight ----- def ----- Armour +1 Resists +6% blight A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Glireba'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Fatigue -7% Resists +12% acid Mind.save +6 (+3 eff.) ---------- misc Max.enc +24 Equi/ret +0.16 A belt that goes around your waist. |
| In main hand | Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Layobrena (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Con dps ---------- Phys.crit +3.0% Acc +22 (+11 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +9% blight +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | Beturianne the Cloudsear (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% light +15% lightning Melee Ret 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +9% fire Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +13% fire +11% cold Amulets make your neck look great! |
Inventory
regeneration infusion of the titan (heal 159; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
cleansing copper amulet of mastery (0.10 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +11% nature +11% blight Poison- +21% Disease- +21% ---------- misc Masteries +0.10 Technique/Combat training Amulets make your neck look great! |
restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
psionicist's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Mind.save +6 (+3 eff.) Rings make your fingers look great! |
acidic iron battleaxe (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 12.0 - 18.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed battleaxes. |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
iron greatmaul of massacre (25-38 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
iron greatsword of massacre (26-42 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 26.5 - 42.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Coallord (0 def, 2 armour, 9-11 power, 24.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 Melee+ +10 physical While equipped: Stats +2 Wil ----- def ----- Armour +2 Fatigue +8% Resists +9% darkness +11% physical Shield.near.proj +10 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 9-11 power, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Gunuvon' (0 def, 9 armour, 31-37 power, 104.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +104 Melee+ +16 acid While equipped: Stats +1 Mag +3 Con dps ---------- Crit.mult +15.00% Melee+ 11 cold Res.pen +10% blight Phasing +20% Melee Ret 10 ice On Melee Ret: * 12% chance to reduce armor by 33% ----- def ----- Armour +9 Fatigue +8% Resists +13% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron plate armour of acid resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% acid A suit of armour made of metal plates. |
hardened steel plate armour (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +6% acid +6% physical +5% cold +6% lightning +5% fire A suit of armour made of metal plates. |
Umbrazeal the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Wil +5 Cun +3 Con dps ---------- Res.pen +25% blight Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Armour +11 Fatigue +22% Resists +7% physical Phys.save +15 (+6 eff.) Mind.save +13 (+6 eff.) Max.HP +50.00 A suit of armour made of metal plates. |
blurring rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +8 (+8 eff.) Fatigue -5% Stealth +5 ---------- misc Max.enc +21 A belt that goes around your waist. |
reinforced rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +6 (+6 eff.) Phys.save +11 (+4 eff.) A belt that goes around your waist. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.50 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Brandtrial' (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Con dps ---------- Mov.spd +10% Melee Ret 4 fire ----- def ----- Armour +7 Fatigue -1% Resists +12% lightning +3% fire Phys.save +16 (+6 eff.) Mind.save +13 (+6 eff.) Max.HP +38.00 ---------- misc Stam/turn +0.30 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Emuna' (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +2 Str +1 Dex +5 Con ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +6% blight Die.at -60.00 life A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Polonne (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature +6% blight Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 185/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kael'Thas the Shalore Sun Paladin level 14
69th Haze 122nd year of Ascendancy at 22:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kael'Thas the Shalore Sun Paladin level 18
24th Regrowth 123rd year of Ascendancy at 17:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kael'Thas the Shalore Sun Paladin level 10
33rd Haze 122nd year of Ascendancy at 10:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kael'Thas the Shalore Sun Paladin level 20
31st Regrowth 123rd year of Ascendancy at 05:43 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Kael'Thas the Shalore Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 08:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kael'Thas the Shalore Sun Paladin level 21
10th Mirth 123rd year of Ascendancy at 08:50 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Kael'Thas the Shalore Sun Paladin level 23
7th Dusk 123rd year of Ascendancy at 13:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kael'Thas the Shalore Sun Paladin level 20
42nd Regrowth 123rd year of Ascendancy at 22:08 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kael'Thas the Shalore Sun Paladin level 7
6th Mirth 122nd year of Ascendancy at 11:27 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Kael'Thas the Shalore Sun Paladin level 16
4th Allure 123rd year of Ascendancy at 08:20 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Kael'Thas the Shalore Sun Paladin level 23
7th Dusk 123rd year of Ascendancy at 13:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kael'Thas the Shalore Sun Paladin level 15
1st Decay 122nd year of Ascendancy at 08:18 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Kael'Thas the Shalore Sun Paladin level 20
44th Regrowth 123rd year of Ascendancy at 09:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kael'Thas the Shalore Sun Paladin level 17
7th Allure 123rd year of Ascendancy at 19:48 see stats
Log
Resting starts...
Burning from Faeros hits Kael'Thas for 11 fire damage.
Infusion: Healing is still on cooldown for 11 turns.
Burning from Faeros hits Kael'Thas for 11 fire damage.
Infusion: Healing is still on cooldown for 10 turns.
Kael'Thas stops burning.
Talent Absorption Strike is ready to use.
Infusion: Healing is still on cooldown for 9 turns.
Talent Wave of Power is ready to use.
Infusion: Healing is still on cooldown for 8 turns.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 6 turns.
Talent Sun Ray is ready to use.
Talent Flash of the Blade is ready to use.
Talent Infusion: Healing is ready to use.
You are yanked out of this place!
Rested for 24 turns (stop reason: dialog is displayed).
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You gain 25.00 gold from the transmogrification of Aletta's Diadem (0 def, 0 armour).
You gain 1.50 gold from the transmogrification of dwarven-steel plate armour (0 def, 11 armour).
You gain 2.15 gold from the transmogrification of impenetrable dwarven-steel mail armour (3 def, 15 armour).
You gain 0.97 gold from the transmogrification of cashmere robe of frost (+11%) (0 def, 0 armour).
You gain 3.62 gold from the transmogrification of dwarven-steel waraxe of the mystic (18-25 power, 4 apr).
You gain 4.47 gold from the transmogrification of steel greatmaul of evisceration (26-39 power, 2 apr).
You gain 8.70 gold from the transmogrification of infernal yew vilestaff of protection (20-24 power, 4 apr, blight element).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.







































































































