Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Orc |
Class | Doomed |
Level / Exp | 14 / 48% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 49.194025739102 (base 37) |
Dexterity | 59.388051478204 (base 37) |
Constitution | 57.388051478204 (base 37) |
Magic | 46.194025739102 (base 37) |
Willpower | 78.692318290585 (base 37) |
Cunning | 65.388051478204 (base 37) |
Resources
Life | 582/582 |
Hate | 64/100 |
Equilibrium | 18 |
Healing Factor | 1.1370657928901 |
Regeneration | 0.28426644822253 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 25 |
See Stealth | 146.01009172263 |
See Invisible | 166.39814320084 |
Offense: Mainhand
Damage | 218 |
Accuracy | 93 |
Crit Chance | 19% |
APR | 105 |
Speed | 1.00 |
Offense: Offhand
Damage | 248 |
Accuracy | 93 |
Crit Chance | 18% |
APR | 79 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16.5 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +16% |
Light | +25% |
Nature | +18% |
Physical | +27% |
Mind | +26% |
All | +14% |
Offense: Damage Penetration
Physical | +15% |
Defense: Base
Armour (hardiness) | 8 (100%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 39 |
Mental Save | 42 |
Defense: Resistances
Acid | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Darkness | + 84%( 84%) |
Blight | + 70%( 70%) |
Physical | + 77%( 77%) |
Mind | + 70%( 70%) |
All | +111%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 84% |
Fear Resistance | 89% |
Instadeath Resistance | 100% |
Knockback Resistance | 89% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 331 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cursed / Fears | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Darkness | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / One with shadows | 10.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 20.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Advanced shadowmancy | 10.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Force of will | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Gestures | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Cursed form | 10.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 10.60 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Cursed / Dark sustenance | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Race / Orc | 10.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Deflection |
talent | Call Shadows |
talent | Gesture of Pain |
talent | Psiblades |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 11.2)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +34% critical damage, +26% off-hand weapon damage Power 2+: -1 Luck, +21 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 132% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 6.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 113 damage from the next 1.6 attack(s) with a 12% chance to counterattack. Guarded |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 10.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 3% when tested. Power 1+: Removed from Reality: +11 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +19 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 73 mind and 67 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 17 nightmare (summon Terrors and chances to slow, deal 95 Mind damage, and deal 87 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+41% resist all). Shroud of Death |
beneficial effect | The target enters a destructive fury, increasing all damage done by 14%. Orcish Fury |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 14.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+58% chance to avoid traps). Power 2+: -1 Luck, +27 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+23% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 68% if the increase would be enough to kill your opponent. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 9.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 2%) for 4 turns. Power 1+: Nightwalker: +37 Darkness Resistance, +14% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 41% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 41% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 10.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +22% damage against the undead. Power 2+: -1 Luck, +10 Strength, +10 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 8) when you fall below 54% health Power 4+: Reprieve from Death: Humanoids you slay have a 52% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | An unseen force strikes from 3 to 4 targets in a range of 5 around this creature every turn, doing 155 damage and knocking them back for 2 tiles. Unseen Force |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Winterhacker of stinging (Corpses) [power 116] (3 cooldown) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Hilathastir the pair of rough leather boots (Misfortune) (0 def, 1 armour) Hilathastir the pair of rough leather boots (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +1 Fatigue -5% Resists +3% acid Phys.save +5 (+1 eff.) Spell.save +9 (+3 eff.) Stun/Frz- +10% ---------- misc Max.enc +20 Curse of Misfortune A pair of boots made of leather. |
Light source | survivor's brass lantern of focus (Misfortune) survivor's brass lantern of focus (Misfortune)2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +3 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | psychic's rough leather gloves (Madness) (0 def, 1 armour) psychic's rough leather gloves (Madness) (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +4% mind ----- def ----- Armour +1 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One (Corpses) Eye of the Dreaming One (Corpses)2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses Sleep: Level 3.0 Pwr.cost 3 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | titan's copper ring (Madness) titan's copper ring (Madness)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Curse of Madness Rings make your fingers look great! |
On fingers | copper ring 'Aerolenn' (Misfortune) copper ring 'Aerolenn' (Misfortune)0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% physical Res.pen +15% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 37 ----- def ----- Resists +10% physical ---------- misc Stam/turn +1.00 Curse of Misfortune Rings make your fingers look great! |
Around waist | cleansing rough leather belt of transcendence (Corpses) cleansing rough leather belt of transcendence (Corpses)1.0 T1 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% acid +5% blight Phys.save +6 (+2 eff.) Curse of Corpses A belt that goes around your waist. |
In main hand | horrifying thorny mindstar of balance (Misfortune) (94% power, 105 apr, nature damage) horrifying thorny mindstar of balance (Misfortune) (94% power, 105 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 95% Range: 1.1x Uses 172% Wil, 103% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +105 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +21 (+5 eff.) Melee+ 3 mind 3 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Phys.save +2 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +2 (+0 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | linen robe 'Adinne' (Madness) (0 def, 0 armour) linen robe 'Adinne' (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +11% light +3% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 37 ----- def ----- Resists +16% light +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | nature's vined mindstar of resolve (Misfortune) (85% power, 79 apr, mind damage) nature's vined mindstar of resolve (Misfortune) (85% power, 79 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 172% Wil, 103% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +79 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +2% Mind.pwr +14 (+4 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Spell.save +2 (+1 eff.) Disease- +10% ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Shockwreath' (Misfortune) (1 def, 6 armour) linen cloak 'Shockwreath' (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% lightning Mind.save +5 (+1 eff.) Heal.mod +5% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet (Shrouds) grounding copper amulet (Shrouds)0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% Curse of Shrouds Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 155; cd 12) healing infusion of the titan (heal 155; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Elemental Fury (Shrouds) Elemental Fury (Shrouds)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Shrouds This ring shines with many colors. |
elm magestaff (Corpses) (100% power, 2 apr, fire element) elm magestaff (Corpses) (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of crippling (Madness) (105% power, 1 apr) iron battleaxe of crippling (Madness) (105% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 106% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Curse of Madness Massive two-handed battleaxes. |
iron battleaxe of daylight (Corpses) (108% power, 1 apr) iron battleaxe of daylight (Corpses) (108% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 108% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 light Against +7% Undead Curse of Corpses Massive two-handed battleaxes. |
Tempesttrencher (Misfortune) (121% power, 1 apr) Tempesttrencher (Misfortune) (121% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Disrupt Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Against +10% Unnatural While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% lightning Melee Ret 2 cold ----- def ----- Resists +12% lightning Curse of Misfortune Massive two-handed mauls. |
Mayinn (Madness) (108% power, 2 apr) Mayinn (Madness) (108% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Mind.crit +3% Melee Ret 2 mind ----- def ----- Resists +6% mind ---------- misc Psi/ret +0.04 Curse of Madness Blunt and deadly. |
iron mace 'Ashwrither' (Madness) (103% power, 2 apr) iron mace 'Ashwrither' (Madness) (103% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 20 damage While equipped: dps ---------- Dmg.mod +3% nature +3% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce damage dealt by 30% Curse of Madness Blunt and deadly. |
iron mace of dampening (Misfortune) (108% power, 2 apr) iron mace of dampening (Misfortune) (108% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Disrupt Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: ----- def ----- Resists +8% acid +8% lightning +8% cold +7% fire +3% all Spell.save +6 (+2 eff.) Curse of Misfortune Blunt and deadly. |
iron waraxe of massacre (Shrouds) (114% power, 2 apr) iron waraxe of massacre (Shrouds) (114% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Curse of Shrouds One-handed war axes. |
hateful iron dagger of massacre (Madness) (113% power, 5 apr) hateful iron dagger of massacre (Madness) (113% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master/Psionic Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +5% Living Curse of Madness Sharp, short and deadly. |
iron dagger 'Freezepulverizer' (Nightmares) (113% power, 5 apr) iron dagger 'Freezepulverizer' (Nightmares) (113% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +12 physical While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% cold ----- def ----- Phys.save +3 (+1 eff.) Curse of Nightmares Sharp, short and deadly. |
Swordbreaker (Misfortune) (129% power, 20 apr) Swordbreaker (Misfortune) (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Misfortune This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
horrifying mossy mindstar of balance (Shrouds) (75% power, 12 apr, nature damage) horrifying mossy mindstar of balance (Shrouds) (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 3 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+0 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic iron steamsaw of fire resistance (+15%) (Misfortune) (65% power, 0 apr) acidic iron steamsaw of fire resistance (+15%) (Misfortune) (65% power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 102% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 acid Melee Ret 1 acid ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% Resists +15% fire ---------- misc Talents +1 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of purity (Corpses) (100% power, 0 apr) iron steamsaw of purity (Corpses) (100% power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 100% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% Resists +11% nature +11% blight ---------- misc Talents +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Bindings of Eternal Night (Misfortune) (12 def, 12 armour) Bindings of Eternal Night (Misfortune) (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Curse of Misfortune Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Demonnaught (Corpses) (0 def, 0 armour) Demonnaught (Corpses) (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +25% blight Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Resists +25% blight +9% fire +9% all Mind.save +15 (+5 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating rough leather armour (Shrouds) (3 def, 2 armour) rejuvenating rough leather armour (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% HP.reg +2.20 ---------- misc Stam/turn +0.60 Curse of Shrouds A suit of armour made of leather. |
rough leather armour of cold resistance (Madness) (3 def, 2 armour) rough leather armour of cold resistance (Madness) (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +15% cold Curse of Madness A suit of armour made of leather. |
Ragarogasta the cured leather armour (Nightmares) (6 def, 4 armour) Ragarogasta the cured leather armour (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% blight Melee Ret 4 acid ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +16% fire +15% cold +18% temporal Curse of Nightmares A suit of armour made of leather. |
impenetrable iron mail armour of acid resistance (Shrouds) (2 def, 10 armour) impenetrable iron mail armour of acid resistance (Shrouds) (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue +12% Resists +17% acid Curse of Shrouds A suit of armour made of mail. |
impenetrable iron mail armour of cold resistance (Corpses) (2 def, 10 armour) impenetrable iron mail armour of cold resistance (Corpses) (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue +12% Resists +16% cold Curse of Corpses A suit of armour made of mail. |
steel mail armour of lightning resistance (Corpses) (2 def, 6 armour) steel mail armour of lightning resistance (Corpses) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +21% lightning Curse of Corpses A suit of armour made of mail. |
steel plate armour 'Cyromina' (Madness) (0 def, 9 armour) steel plate armour 'Cyromina' (Madness) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +5% mind ----- def ----- Armour +9 Fatigue +22% Resists +6% physical Crit.chn- 10.00% Phys.save +11 (+3 eff.) ---------- misc Hate/m.crit +2.00 See.Invis +6 Curse of Madness A suit of armour made of metal plates. |
steel plate armour of fire resistance (Nightmares) (0 def, 9 armour) steel plate armour of fire resistance (Nightmares) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% fire Curse of Nightmares A suit of armour made of metal plates. |
linen cloak 'Demonstalker' (Shrouds) (7 def, 0 armour) linen cloak 'Demonstalker' (Shrouds) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% darkness ----- def ----- Defense +7 (+1 eff.) Resists +9% darkness Phys.save +6 (+2 eff.) ---------- misc Psi/ret +0.04 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots of tirelessness (Shrouds) (0 def, 5 armour) miner's pair of iron boots of tirelessness (Shrouds) (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder iron gauntlets of dexterity (+2) (Shrouds) (0 def, 1 armour) cinder iron gauntlets of dexterity (+2) (Shrouds) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 fire Dmg.mod +4% fire Acc +11 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive iron gauntlets of dexterity (+2) (Shrouds) (0 def, 1 armour) corrosive iron gauntlets of dexterity (+2) (Shrouds) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 acid Dmg.mod +4% acid Acc +10 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
grounding linen wizard hat of fire (+6%) (Shrouds) (1 def, 0 armour) grounding linen wizard hat of fire (+6%) (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +16% fire +6% temporal Curse of Shrouds A pointy cloth hat, very wizardly... |
insulating rough leather cap (Madness) (0 def, 1 armour) insulating rough leather cap (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold Curse of Madness A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate (Madness) 54 alchemist agate (Madness)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Madness Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (Misfortune) (dig speed 12 turns) Tooth of the Mouth (Misfortune) (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig Curse of Misfortune A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot (Madness) Prox's Lucky Halfling Foot (Madness)2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Madness A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Freezesaw the iron torque of gale force (Corpses) [power 105] (3 cooldown) Freezesaw the iron torque of gale force (Corpses) [power 105] (3 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +9% cold Res.pen +5% cold Curse of Corpses Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 134 physical damage Puts all charms on 3 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Gunagachik the Orc Doomed level 10
4th Mirth 122nd year of Ascendancy at 22:13 see stats
By Gunagachik the Orc Doomed level 12
6th Mirth 122nd year of Ascendancy at 05:57 see stats
By Gunagachik the Orc Doomed level 5
79th Pyre 122nd year of Ascendancy at 03:28 see stats
By Gunagachik the Orc Doomed level 3
76th Pyre 122nd year of Ascendancy at 03:41 see stats
By Gunagachik the Orc Doomed level 10
4th Mirth 122nd year of Ascendancy at 22:47 see stats
By Gunagachik the Orc Doomed level 13
6th Mirth 122nd year of Ascendancy at 18:21 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Gunagachik uses Orcish Fury.
Gunagachik enters a state of bloodlust.
Ran for 34 turns (stop reason: hostile spotted to the south (Polukira the hornet swarm)).
--------------------------------
Gunagachik uses Unseen Force.
An unseen force begins to swirl around Gunagachik!
Polukira the hornet swarm rushes out!
Polukira the hornet swarm deactivates Stealth.
Polukira the hornet swarm misses Gunagachik.
Polukira the hornet swarm misses Gunagachik.
Shadow casts Blindside.
Shadow hits Polukira the hornet swarm for (15 parried), 81 physical (81 total damage).
Gunagachik's mind surges with critical power!
Gunagachik hits Polukira the hornet swarm for 829 physical damage.
Gunagachik killed Polukira the hornet swarm!
--------------------------------
The unseen force around Gunagachik subsides.