Take 1 the level 8 Superhuman Brawler by Manyrandomtacos1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSuperhuman
ClassBrawler
Level / Exp8 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 26)
Dexterity26 (base 15)
Constitution42 (base 19)
Magic20 (base 10)
Willpower22 (base 10)
Cunning40 (base 30)

Resources

Life522/522
Stamina151/151
Equilibrium0
Healing Factor1
Regeneration9.5483446692309

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2

Offense: Barehand

Damage44
Accuracy43
Crit Chance26%
APR3
Speed0.80

Offense: Spell

Spellpower20
Crit Chance25%
Speed1

Offense: Mind

Mindpower25
Crit Chance25%
Speed1

Defense: Base

Armour (hardiness)10.31 (45.178571428571%)
Defense24
Ranged Defense24
Fatigue17
Physical Save29
Spell Save21
Mental Save28

Defense: Resistances

All+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Pugilism1.50
4/5
1/5
0/5
0/5
Technique / Combat techniques1.10
2/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.80
4/5
1/5
0/5
0/5
Technique / Unarmed discipline1.50
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
3/5
2/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.50
3/5
3/5
0/5
0/5
Technique / Field control1.00
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.10
3/5
1/5
2/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
active

Equipment

Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Log

Ran for 28 turns (stop reason: at exit).

Take 1 deactivates Striking Stance.

Take 1 activates Striking Stance.

Resting starts...

Talent Spinning Backhand is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

You don't see how to get there...

Space around you starts to dissolve...


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 73 turns (stop reason: dialog is displayed).


You gain 1.57 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.10 gold from the transmogrification of
reinforced iron shield (4 def, 7 armour, 43.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 22.5 block).
You gain 2.40 gold from the transmogrification of
steady rough leather sling of cold.
You gain 1.50 gold from the transmogrification of
steady elm longbow.
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17.5-24.5 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Take 1 deactivates Striking Stance.