








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Campaign Planning 1.2.2 (1.7.0)A companion piece to Talent Point Planner (release 11.3.1 or later, or via ZOmnibus Addon Pack or ZOmnibus Lite release 17.7.4 or later); adds talent point sources for various campaigns provided by third-party addons. Currently supported:
Mannendake's Improved Auto-explore and Rest 3.5.2 (1.7.2)Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Quantum Slider 1.1.3 (1.7.4)Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Particle Cleanup 1.1.4 (1.7.0)An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Two-Handed Dual-Wielding Counts 1.0.0 (1.7.0)If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Automatic Notes 1.3.2 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Planning for Class 1.0.0 (1.7.0)A companion piece to Talent Point Planner; adds talent sources for various classes provided by other addons. Currently supported:
Embers of Rage 1.1.10 (1.7.4)Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 17.7.17 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.7.2 (1.7.0)A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 2.1.1 (1.7.5)This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Planned Evolution 1.2.0 (1.7.0)A companion piece to Talent Point Planner; adds talent point sources for various class evolutions provided by other addons: Currently supported:
Showing Items Tier in Inventory 1.1.0 (1.7.2)This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Gem Flexibility 1.0.0 (1.7.0)Modifies certain tinker recipes from the Embers of Rage DLC (required) to require a different gem type as ingredient for different tinker tiers, rather than requiring the same gem type for all tiers. Affected recipes:
Frequently Asked Questions: Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Visibly Distinct Subvaults 1.0.0 (1.7.0)Changes the appearance of the entrance to "sub-vaults" in the Orc Prides and High Peak to be different from the stairs down to the next level, to avoid confusion. Allow Transmo Schematics 0.0.2 (1.7.6)Allows schematics in the transmo chest. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Vorloth |
| Class | Quantum Slider (Táltos) |
| Level / Exp | 50 / 3917% |
| Size | medium |
| Lifes / Deaths | Killed by Eremoradas at level 50 on the 5th Decay 123rd year of Ascendancy at 15:05 7 / 1 |
Primary Stats
| Strength | 58 (base 13) |
| Dexterity | 42 (base 21) |
| Constitution | 37 (base 22) |
| Magic | 194 (base 65) |
| Willpower | 196 (base 65) |
| Cunning | 193 (base 62) |
Resources
| Life | 541/541 |
| Mana | 1360/1480 |
| Paradox | 1000 |
| Steam | 100/100 |
| Healing Factor | 1.0041015905904 |
| Regeneration | 1.4559473063561 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +416.50000000006% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 11 |
| Lite | 24 |
| Infravision | 6.0594117081557 |
| See Stealth | 108.31336533103 |
| See Invisible | 113.31336533103 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 46 |
| Crit Chance | 69% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 46 |
| Crit Chance | 74% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 97 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10.848484848485 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +44% |
| Arcane | +51% |
| Cold | +73% |
| All | +14% |
| Darkness | +71% |
| Light | +124% |
| Temporal | +112% |
| Physical | +66% |
| Lightning | +117% |
| Fire | +121% |
| Nature | +20% |
Offense: Damage Penetration
| Acid | +20% |
| Blight | +35% |
| Arcane | +25% |
| Cold | +28% |
| All | +10% |
| Lightning | +116% |
| Light | +83% |
| Darkness | +20% |
| Fire | +95% |
| Mind | +30% |
Defense: Base
| Armour (hardiness) | 112.32233839435 (98.304188961773%) |
| Defense | 171 |
| Ranged Defense | 171 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 87 |
| Mental Save | 88 |
Defense: Resistances
| Nature | + 33%( 69%) |
| Lightning | + 69%( 69%) |
| Darkness | + 40%( 69%) |
| Cold | + 40%( 69%) |
| Blight | + 35%( 69%) |
| Mind | + 35%( 69%) |
| Fire | + 39%( 69%) |
| All | + 26%( 69%) |
Defense: Immunities
| Stun Resistance | 84% |
| Confusion Resistance | 37% |
| Poison Resistance | 100% |
| Blind Resistance | 18% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (2/2)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Chronodynamics | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Paradox Mysticism | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Quantum Theory | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Reality Sculpting | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Googolplex Existence | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Field Extension | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Pocket Universe | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Quantum Coherence | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Chronomancy / Prajna | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Ancient chronomancy / Sorcery | 1.00 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Paths | 1.00 |
| 1/1 |
| 0/1 |
| 1/1 |
| 1/1 |
| 0/1 |
| 1/1 |
| 1/1 |
| 0/1 |
| Chronomancy / Anomaly Alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Quantum Fusion | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Beads in a String | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Wanderlust | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Vorloth | 1.00 |
| 1/1 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Eremoradas. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1822. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The exosphere of Luxam was always quiet and peaceful. Particle density here is usually very low. The Fate of LuxamSomehow all matter is flowing into one direction. You need to investigate what is going on. * You obtained back the missing Part of the Great Harmony. * You have explored Luxams exosphere and could not prevent Luxams destruction. You fought with the Worldeater who would have killed you, but Zemekkys interrupted the fight and brought you back in time. * You prevented the sorcerers to open the Portal to the Void. * You should go back to Point Zero and speak with Zemekkys. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Umbraphage 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +35% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +15 See.Stealth +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 207, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 15 radius cone with a 150% chance to blind (based on lite radius), dealing 608.88 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Uryrand the Blastjam (1 def, 0 armour) =+8 CUN=2.0 T1 head armor [Rare] Arcane While equipped: Stats +18 Cun +3 Str dps ---------- Dmg.mod +12% blight Res.pen +20% lightning Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Resists +12% blight +6% lightning Mind.save +15 (+3 eff.) ---------- misc Light +3 A pointy cloth hat, very wizardly... |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | Lisedalle [power 398] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Mag +8 Wil +6 Cun dps ---------- Dmg.mod +9% blight Res.pen +25% blight ----- def ----- Resists +6% mind ---------- misc Infravis +3 See.Invis +15 Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Essence of the Great Harmony Essence of the Great Harmony0.1 T1 ring jewelry [Plot Item] Unknown While equipped: dps ---------- Dmg.mod +15% lightning +15% physical +15% light +15% fire +15% temporal Increases the wearer's Magic, Willpower and Cunning based on the wearer's character level. Current bonus: 50 Affect the target's inner energy, deconstructing their amplitude for 8 turns. The target can not heal or regenerate in this altered state.. Uses 20 power out of 20/20 The very essence of the Vorloth Harmony, a part of the cosmic song of your race. It reminds you to your homeworld, the beautiful Luxam. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +6 Wil +6 Cun dps ---------- Mind.pwr +14 (+3 eff.) Mov.spd +18% Res.pen +10% light Acc +13 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Defense +13 (+3 eff.) Resists +6% mind Spell.save +10 (+2 eff.) ---------- misc Light +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Velitira the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Melee+ 12 light 13 darkness Dmg.mod +7% acid +14% light +5% lightning +6% fire +7% cold +12% darkness Res.pen +20% mind On Melee Ret: * 15% chance to reduce damage dealt by 36% * 13% chance to blind ----- def ----- Resists +24% lightning Stun/Frz- +34% ---------- misc Max.psi +20.00 Amulets make your neck look great! |
| In main hand | dragonbone starstaff 'Cinderspiker' (30-36 power, 6 apr, darkness element) 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil +5 Mag dps ---------- Phys.crit +9.0% Spell.crit +22% Phys.pwr +13 (+5 eff.) Spell.pwr +30 (+5 eff.) Dmg.mod +9% acid +3% fire +30% darkness +6% nature Res.pen +10% acid Acc +10 (+4 eff.) On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Resists +18% fire ---------- misc Mana/turn +5.00 Max.mana +79.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Amofang the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +11 Mag +16 Wil +4 Cun dps ---------- Spell.crit +5% Dmg.mod +9% blight Res.pen +15% arcane Against +27% Summoned ----- def ----- Fatigue -20% D.Red.from +42% Summoned HP.reg +3.20 Heal.mod +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +50 Mana/s.crit +2.00 A belt that goes around your waist. |
| In off hand | Brenerak the Brightveil (39-51 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Nature Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +12 light On Crit.r2 +36 lightning +53 fire +29 cold On Hit: * flashes light on your target dealing 139 damage While equipped: Stats +9 Mag +9 Wil dps ---------- Phys.crit +1.0% Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Mind.pwr +5 (+1 eff.) All.spd +4% Mov.spd +46% Res.pen +23% lightning +22% fire +18% cold Acc +20 (+7 eff.) ----- def ----- Armour +12 Sharp, short and deadly. |
| Cloak | Willowidol (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +10 Str +4 Dex +4 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Defense +2 (+0 eff.) Resists +30% lightning Crit.chn- 15.00% Mind.save +9 (+2 eff.) Stun/Frz- +50% ---------- misc Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Galen's Flowing Robe (0 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +10 Str +10 Dex +17 Mag +17 Wil +17 Cun +10 Con dps ---------- Spell.crit +12% Spell.pwr +35 (+6 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
medical injector implant of the wizard (efficiency 292% / cooldown 95%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 292% efficiency and cooldown mod of 95%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1070 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, physical, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 temporal, 3 physical, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 278; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 278 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 241; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 241 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 261; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 261 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 296; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 296 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 265; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 265 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 224; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 45; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Properly working and tempering a metal can make it harder than normal, and hold a sharper edge. Requires talents: - Smith (2) Requires ingredients: - lump of iron (2) Example Item: iron razor edge 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +4 Crit +4.0% Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Bloomtaint the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% arcane Res.pen +5% arcane On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +10% mind Confus- +23% Amulets make your neck look great! |
Frigidstriker0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +15% blight +5% cold ----- def ----- Resists +3% blight +6% cold +11% light +11% darkness Blind- +20% Amulets make your neck look great! |
copper amulet 'Hathydir'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +10% mind ----- def ----- Defense +5 (+1 eff.) Resists +12% mind Phys.save +6 (+2 eff.) Die.at -20.00 life Disease- +20% Confus- +23% Amulets make your neck look great! |
copper amulet 'Plaguehunter'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Con dps ---------- Melee Ret 2 nature ----- def ----- Resists +13% light +14% darkness Blind- +22% ---------- misc See.Invis +12 Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
insulating copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Gilyrion the Nightwar0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +8 Res.pen +20% darkness Melee Ret 4 blight ----- def ----- Crit.chn- 15.00% ---------- misc Max.mana +40.00 Amulets make your neck look great! |
Hettygalar0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% acid +3% mind On Hit (Melee): * 20% chance to reduce armor by 49% ----- def ----- Resists +11% lightning +10% light +11% darkness Mind.save +6 (+1 eff.) Blind- +22% Confus- +10% Stun/Frz- +20% Amulets make your neck look great! |
steel amulet 'Islolralle' =-31% conf=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +18% lightning +15% mind +9% darkness Confus- +31% Amulets make your neck look great! |
steel amulet 'Pitchborn'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +4 Con dps ---------- Res.pen +10% darkness ----- def ----- Resists +15% lightning +18% fire +6% mind Mind.save +6 (+1 eff.) Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 538 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
savior's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +18 (+5 eff.) Spell.save +20 (+4 eff.) Mind.save +17 (+4 eff.) Blind- +23% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 24/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ashransom0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +9% fire Blind- +10% Stun/Frz- +10% Rings make your fingers look great! |
Kilnpunish0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Dmg.mod +12% lightning Res.pen +15% fire ----- def ----- Resists +24% lightning Mind.save +6 (+1 eff.) ---------- misc Psi/ret +0.16 Max.psi +50.00 Rings make your fingers look great! |
copper ring 'Deepslady'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.pwr +25 (+9 eff.) Dmg.mod +6% physical +12% darkness +12% cold Res.pen +25% darkness Acc +15 (+5 eff.) ----- def ----- Resists +6% darkness +24% cold Rings make your fingers look great! |
solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring of clarity0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Mind.save +6 (+1 eff.) Confus- +21% Rings make your fingers look great! |
Hailwreck0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% cold Res.pen +25% cold ----- def ----- Defense +6 (+1 eff.) Resists +15% lightning +6% temporal +5% arcane Rings make your fingers look great! |
Jetrace the steel ring =+9 WIL=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Dmg.mod +13% blight Res.pen +25% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +13% blight ---------- misc Infravis +3 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +13 (+5 eff.) Apr +9 ----- def ----- Defense +9 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Carrionspar'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Spell.crit +1% Crit.mult +15.00% Dmg.mod +6% nature +9% blight Res.pen +25% blight Acc +7 (+3 eff.) Melee Ret 10 nature ----- def ----- Resists +6% nature Rings make your fingers look great! |
steel ring 'Isissra'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +9% mind Res.pen +15% arcane Melee Ret 10 mind ----- def ----- Resists +9% acid ---------- misc Psi/ret +0.36 Max.hate +10.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gloritira =+12 CON=0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil +12 Con dps ---------- Dmg.mod +16% mind ----- def ----- Resists +6% blight +22% mind +9% lightning Crit.chn- 15.00% Blind- +20% Rings make your fingers look great! |
Unredan the Deepspython =+15% lght pen=0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +27% mind Res.pen +25% darkness +15% light Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +15% darkness Max.HP +38.00 Disarm- +37% Pinning- +28% Knockbk- +34% Rings make your fingers look great! |
gold ring 'Brightjustice'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +7 Wil dps ---------- Crit.mult +20.00% Melee Ret 10 acid 10 fire ----- def ----- Mind.save +14 (+3 eff.) Rings make your fingers look great! |
savage's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+3 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Max.HP +56.00 HP.reg +10.00 Heal.mod +17% Rings make your fingers look great! |
Elenutir the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +8 Mag +18 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane +20% temporal Res.pen +25% blight Acc +15 (+5 eff.) On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +6% blight +20% temporal +6% arcane Rings make your fingers look great! |
Torozor the Cinderrace0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +11 Wil +7 Cun +17 Con dps ---------- Dmg.mod +21% mind +12% fire ----- def ----- Resists +18% mind Phys.save +18 (+5 eff.) ---------- misc Light +3 Rings make your fingers look great! |
conjurer's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +18 Mag +8 Wil dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 40 light Ranged+ 40 light Dmg.mod +20% light Rings make your fingers look great! |
conjurer's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +17 Mag +8 Wil dps ---------- Spell.pwr +12 (+2 eff.) Melee+ 40 light Ranged+ 39 light Dmg.mod +18% light Rings make your fingers look great! |
painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +7% all Rings make your fingers look great! |
pixie's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Cun +15 Mag dps ---------- Spell.pwr +15 (+3 eff.) Melee+ 37 light Ranged+ 30 light Dmg.mod +19% light Rings make your fingers look great! |
sneakthief's voratun ring of power0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +7 Dex dps ---------- Phys.pwr +13 (+5 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +15 (+3 eff.) Acc +10 (+4 eff.) Rings make your fingers look great! |
Velona the dragonbone magestaff (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +2 Dex +8 Mag +12 Cun +15 Con dps ---------- Spell.crit +20% Crit.mult +49.00% Spell.pwr +15 (+3 eff.) Dmg.mod +6% acid +30% physical ----- def ----- Defense +14 (+3 eff.) Anom.red +20 ---------- misc N.En/turn +0.20 Vim/s.crit +8.00 Max.vim +49.00 Max.N.En +36.00 Light +5 See.Invis +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 414.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Quenchwinnow' (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +15% acid +20% cold +30% fire Res.pen +20% blight +50% acid Melee Ret 10 acid ----- def ----- Resists +24% acid +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Cinderdare' (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +40.00% Spell.pwr +25 (+5 eff.) Melee+ 32 fire Dmg.mod +30% physical On Hit (Melee): * 20% chance to reduce armor by 49% ----- def ----- Resists +12% mind +3% fire +6% arcane +4% physical Crit.chn- 15.00% Heal.mod +10% Blind- +20% ---------- misc See.Invis +20 Talents +1 Command Staff On Spell Hit: 10% Rethread 6 Staves designed for wielders of magic, by the greats of the art. |
Unrahor the Poxweeper (64-96 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 64.5 - 96.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Hit.r1 +24 mind +27 fire While equipped: dps ---------- Dmg.mod +24% cold +18% mind +12% nature Res.pen +20% mind On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% nature +21% cold Massive two-handed mauls. |
Strikewilter the voratun greatsword (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 64.5 - 103.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 light On Crit.r2 +27 lightning While equipped: dps ---------- Dmg.mod +30% nature +24% light Res.pen +25% lightning Acc +21 (+7 eff.) Melee Ret 10 nature 10 light ----- def ----- Defense +21 (+4 eff.) Resists +15% acid Disarm- +70% Massive two-handed swords. |
voratun greatsword (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Normal] Power 62.5 - 100.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
Dimstake the voratun longsword (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Psionic Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 darkness Against +20% Living On Hit.r1 +27 darkness While equipped: ----- def ----- Defense +20 (+4 eff.) Resists +21% lightning +18% acid Mind.save +18 (+4 eff.) Die.at -60.00 life HP.reg +5.44 Poison- +27% Silence- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.vim +68.01 Sharp, long, and deadly. |
Blackwrest the voratun waraxe (39-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 light +12 arcane +24 darkness Against +30% Undead On Hit: * 27% chance to reduce damage dealt by 36% While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Resists +21% lightning +15% blight +18% nature +6% arcane +21% acid Mind.save +18 (+4 eff.) Die.at -100.00 life One-handed war axes. |
Lightninggore (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +27 fire On Hit.r1 +16 lightning While equipped: Stats +10 Str dps ---------- Dmg.mod +9% lightning +14% physical +9% fire Res.pen +30% lightning Acc +24 (+8 eff.) ----- def ----- Resists +18% lightning +27% darkness +27% nature Spell.save +24 (+5 eff.) One-handed war axes. |
inquisitor's voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 136 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Sharp, short and deadly. |
voratun dagger 'Glittercutter' (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +40% Melee+ +30 cold On Crit.r2 +27 light On Hit: * 27% chance to reduce armor by 49% While equipped: Stats +11 Wil ----- def ----- Resists +12% light +15% darkness Spell.save +15 (+3 eff.) Sharp, short and deadly. |
Frostslicer the voratun shield (0 def, 22 armour, 318.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con dps ---------- Dmg.mod +12% cold Res.pen +25% acid ----- def ----- Armour +22 Fatigue +8% Resists +30% acid +39% cold +18% darkness Phys.save +13 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Urafang the elven-silk robe (0 def, 0 armour) =dreamer=2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) Dmg.mod +26% darkness +29% physical +28% light +24% mind Res.pen +16% physical +8% darkness +26% arcane ----- def ----- Resists +42% light +5% arcane +18% darkness +20% mind +15% all Phys.save +18 (+5 eff.) Spell.save +17 (+3 eff.) Mind.save +31 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +15.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) ----- def ----- Resists +10% blight +15% all Mind.save +30 (+6 eff.) Max.HP +100.00 HP.reg +5.90 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 6.5 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 373.61 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
drakeskin leather armour 'Xanoma' (20 def, 30 armour)9.0 T5 light armor [Rare] Master While equipped: ----- def ----- Armour +29 Defense +20 (+4 eff.) Fatigue +8% Resists +44% cold +6% arcane +20% temporal Phys.save +15 (+4 eff.) Die.at -108.81 life HP.reg +5.44 A suit of armour made of leather. |
rejuvenating voratun plate armour of natural resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +20% nature +20% blight D.Red.from +15% Unnatural HP.reg +7.50 ---------- misc Stam/turn +2.00 A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +11% physical +15% cold +11% lightning +15% fire Disarm- +33% Stun/Frz- +40% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Chalatochik1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +5 Wil +5 Cun ----- def ----- Armour +7 Defense +9 (+1 eff.) Resists +19% lightning +24% temporal Crit.chn- 10.00% Phys.save +37 (+9 eff.) Spell.save +17 (+3 eff.) Mind.save +18 (+4 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Urigodokath'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +5 Cun +9 Lck dps ---------- Phys.crit +4.0% Phys.pwr +21 (+7 eff.) ----- def ----- Resists +9% blight +1% physical Phys.save +6 (+2 eff.) Spell.save +24 (+5 eff.) Stealth +15 Heal.mod +20% Confus- +20% ---------- misc T.Disarm +22 Infravis +6 Size +2 A belt that goes around your waist. |
skylord's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +5 Str +4 Dex +11 Wil +5 Cun ----- def ----- Phys.save +17 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Max.HP +110.00 A belt that goes around your waist. |
Bukath the Eclipsekill (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Str +5 Wil +5 Cun dps ---------- Mind.crit +6% Dmg.mod +9% mind Res.pen +20% darkness Melee Ret 6 mind 10 darkness ----- def ----- Defense +2 (+0 eff.) Phys.save +15 (+4 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Defense +3 (+0 eff.) Resists +10% acid +10% fire +10% lightning +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blackborn (0 def, 3 armour) =+8 STR=2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +4 Cun +6 Con dps ---------- Dmg.mod +7% physical Melee Ret 6 darkness ----- def ----- Armour +3 ---------- misc Light +2 Infravis +3 See.Invis +15 Size +1 A pair of boots made of leather. |
pair of hardened leather boots 'Islomira' (13 def, 3 armour) =+10 DEX=2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +10 Dex dps ---------- Spell.crit +4% Crit.mult +20.00% S.pwr/crit +8 Dmg.mod +12% blight ----- def ----- Armour +3 Defense +13 (+3 eff.) Crit.chn- 15.00% Spell.save +9 (+2 eff.) ---------- misc Vim/s.crit +2.00 A pair of boots made of leather. |
pair of hardened leather boots 'Radiancewrack' (0 def, 3 armour) =+25% lght pen=2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Lck +6 Dex dps ---------- Dmg.mod +12% arcane +30% light +6% mind Res.pen +10% mind +25% light ----- def ----- Armour +3 Resists +6% mind Stealth +8 ---------- misc Light +2 A pair of boots made of leather. |
Ce'Nilrarin the Murkhunter (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +6 Wil +10 Cun dps ---------- Phys.pwr +16 (+6 eff.) Spell.pwr +30 (+5 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Armour +5 Crit.chn- 15.15% Phys.save +14 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +12 (+3 eff.) A pair of boots made of leather. |
Dawnviper (15 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Str +1 Mag +8 Con dps ---------- Dmg.mod +3% light Res.pen +15% light ----- def ----- Armour +5 Defense +15 (+3 eff.) Resists +6% cold Crit.chn- 10.00% HP.reg +9.00 Heal.mod +16% Confus- +21% ---------- misc Light +3 Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Glorumira (0 def, 5 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +17 Wil +6 Cun +3 Con dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +5 Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Light +3 Infravis +3 A pair of boots made of leather. |
Rhudunasarig the Bloomscar (20 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +12 Dex +8 Con dps ---------- Mov.spd +10% Dmg.mod +7% physical +6% fire Res.pen +30% nature ----- def ----- Armour +5 Defense +20 (+4 eff.) Fatigue -10% Resists +15% blight +12% cold Max.HP +57.00 ---------- misc Stam/turn +0.80 Size +1 A pair of boots made of leather. |
fleetfooted pair of drakeskin leather boots of tirelessness (20 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +15 Dex ----- def ----- Armour +5 Defense +20 (+4 eff.) ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Chargequell' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +7 Mag +5 Wil +13 Lck dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +10 (+2 eff.) Dmg.mod +3% nature Melee Ret 2 arcane ----- def ----- Armour +5 Resists +3% lightning Stealth +13 Silence- +47% Confus- +45% Stun/Frz- +42% ---------- misc Mana/turn +0.58 Mana/s.crit +2.09 Vim/s.crit +1.00 Max.mana +51.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Khelildir' (14 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +15 Dex +9 Con dps ---------- Mov.spd +10% Dmg.mod +6% arcane +10% physical ----- def ----- Armour +5 Defense +14 (+3 eff.) Fatigue -9% Resists +3% temporal +9% nature +5% arcane Crit.chn- 15.52% Die.at -20.00 life Max.HP +51.00 ---------- misc Stam/turn +0.80 Size +1 A pair of boots made of leather. |
pair of drakeskin leather boots 'Thundersaw' (15 def, 5 armour) =+22 DEX=2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +22 Dex +6 Wil +6 Cun +15 Lck dps ---------- Mind.crit +2% Dmg.mod +6% mind Res.pen +10% light On Hit (Melee): * 26% chance to slow global speed by 75% ----- def ----- Armour +5 Defense +15 (+3 eff.) Resists +9% lightning +6% arcane +9% darkness Phys.save +14 (+4 eff.) Spell.save +16 (+3 eff.) Mind.save +10 (+2 eff.) Stealth +15 A pair of boots made of leather. |
Brodyzor the Glaresting (0 def, 4 armour) =+20% lght pen=3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +6% light Res.pen +20% light ----- def ----- Armour +4 Fatigue +3% Resists +9% acid +15% mind +12% blight Max.HP +40.00 Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethorin the pair of voratun boots (17 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +14 Mag +8 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% blight ----- def ----- Armour +5 Defense +17 (+4 eff.) Fatigue +4% Disease- +65% Stun/Frz- +23% ---------- misc Infravis +3 See.Invis +9 Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Salinne the Tempestvenom (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Spell.pwr +13 (+3 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +6% lightning +12% blight Res.pen +10% blight +10% physical ----- def ----- Armour +13 Fatigue +4% Resists +15% blight +6% cold +3% lightning ---------- misc Infravis +3 Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 183% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Windwreck (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +11 Wil +5 Cun +6 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +3% nature Res.pen +9% physical ----- def ----- Armour +13 Fatigue +4% Resists +15% acid +6% light +6% blight +23% fire +15% cold +15% lightning Phys.save +18 (+5 eff.) Spell.save +7 (+1 eff.) Mind.save +14 (+3 eff.) Knockbk- +20% Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Iseldamira' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Spell.pwr +22 (+4 eff.) S.pwr/crit +6 Dmg.mod +3% arcane Res.pen +18% darkness +15% temporal Phasing +30% Apr +13 ----- def ----- Armour +5 Fatigue +4% Resists +22% darkness +30% temporal Spell.save +6 (+1 eff.) Def/telep +34 Res/telep +28% Dur/telep +37% ---------- misc Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Xerenor' (18 def, 5 armour) =+15 DEX=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +15 Dex +3 Mag +4 Wil +2 Con dps ---------- S.pwr/crit +6 ----- def ----- Armour +5 Defense +18 (+4 eff.) Fatigue +4% ---------- misc Stam/turn +1.30 Mana/turn +0.20 Mana/s.crit +2.00 Max.stam +35.00 Max.vim +20.00 See.Invis +3 Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 286.06 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves 'Gilyregohad' (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +7 Mag +5 Wil +3 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +3 Crit.chn- 15.00% Disarm- +31% ---------- misc Equi/ret +0.20 Infravis +3 See.Invis +15 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Splendourtrencher (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +2 Mag +4 Wil +3 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +2 Fatigue +3% Die.at -80.00 life Disarm- +34% ---------- misc Max.stam +30.00 Infravis +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Frigidmoon the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +33% acid +20% physical +20% darkness +12% lightning +27% cold +15% arcane +14% fire Res.pen +15% arcane +20% cold On Hit (Melee): * 20% chance to reduce armor by 49% ----- def ----- Defense +3 (+0 eff.) Resists +20% darkness +20% physical Phys.save +15 (+4 eff.) ---------- misc Max.hate +15.00 A pointy cloth hat, very wizardly... |
Hureduhor the drakeskin leather hat (22 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +4 Wil +10 Cun +8 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +9% physical Acc +12 (+4 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +22 (+4 eff.) Fatigue +5% Resists +15% cold +24% darkness +6% mind ---------- misc Infravis +7 A hat made of leather. Very stylish. |
elven-silk wizard hat 'Betamina' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +4 Str +7 Dex dps ---------- Spell.crit +4% Mind.pwr +20 (+4 eff.) Dmg.mod +18% temporal Res.pen +34% temporal ----- def ----- Defense +3 (+0 eff.) Shield.pwr +14% Spell.save +9 (+2 eff.) Mind.save +9 (+2 eff.) HP.reg +6.00 ---------- misc Equi/ret +0.32 Psi/ret +0.16 Mana/s.crit +2.72 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Flarevagrant' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +10 Cun dps ---------- Mind.crit +5% Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +15% fire +20% mind +6% arcane Res.pen +5% arcane ----- def ----- Defense +3 (+0 eff.) Resists +3% temporal +2% physical +3% light +20% mind Phys.save +15 (+4 eff.) Mind.save +28 (+6 eff.) Poison- +10% Confus- +10% Knockbk- +20% ---------- misc Max.psi +35.00 A pointy cloth hat, very wizardly... |
Gleamnull (0 def, 3 armour) =+25% lght pen=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str dps ---------- Res.pen +25% darkness +25% light Melee Ret 10 light ----- def ----- Armour +3 Fatigue +3% Resists +18% cold ---------- misc Light +3 A hat made of leather. Very stylish. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Blazemire (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Str +9 Dex dps ---------- Dmg.mod +34% lightning +9% acid Res.pen +20% cold Melee Ret 6 acid ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +12% cold +30% lightning ---------- misc Light +3 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 301.1 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Emelovena the Heatquell (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% temporal +15% light +11% physical +3% mind +15% darkness Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 46 ----- def ----- Defense +3 (+0 eff.) Resists +9% mind +18% fire ---------- misc Equi/ret +3.00 Psi/ret +3.00 Hate/ret +2.60 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Goryndur' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% blight Phasing +30% ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +23% fire +8% lightning +21% cold Spell.save +12 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 301.1 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Xurenn' (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Wil +8 Cun +15 Lck dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +7% Acc +9 (+3 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+3 eff.) Fatigue +5% Resists +6% acid +9% light +12% blight +5% arcane +9% lightning Spell.save +12 (+2 eff.) Mind.save +15 (+3 eff.) A cap made of leather. |
voratun helm 'Thundermaster' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Dex +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +5% Dmg.mod +9% lightning ----- def ----- Armour +5 Fatigue +5% Resists +12% fire Phys.save +19 (+5 eff.) Pinning- +20% Stun/Frz- +21% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 301.1 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-3 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2057 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern 'Flarecast' =+25% fire pen=2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% fire +10% nature +10% mind Melee Ret 4 mind ----- def ----- Resists +9% nature +15% fire Blind- +23% Confus- +14% ---------- misc Light +7 See.Stealth +7 See.Invis +8 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's dwarven lantern of the moons1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +11% light Affinity +5% darkness Blind- +31% Confus- +15% ---------- misc Light +9 Infravis +4 See.Stealth +16 See.Invis +13 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun spike attachment0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 50 physical ----- def ----- Armour +20 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
perfect mana coil0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon/staff When attached: ---------- misc Mana/turn +5.00 Mana regeneration, on spell hit 25% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Kindleknight (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Apr +14 Melee Ret 6 fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +7 (+1 eff.) Resists +3% cold +9% physical +9% light +3% nature Phys.save +11 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+3 eff.) Max.HP +52.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +79 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mayymima the Ravenstalker (dig speed 12 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +11 Str dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +15% mind +15% fire Res.pen +30% darkness +25% acid Acc +20 (+7 eff.) On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +20 (+4 eff.) Mind.save +14 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 161.96 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1180.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Duskbrace [power 245] (15 cooldown) =mindblast=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Defense +10 (+1 eff.) Resists +9% cold +20% light +9% nature Max.HP +40.00 Blast the opponent's mind dealing 281 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lustrequarry the dwarven-steel torque of clear mind [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Str +3 Mag +10 Wil dps ---------- Dmg.mod +12% cold Melee Ret 6 cold ----- def ----- Resists +15% light ---------- misc Light +2 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Blastlore' [power 385] (15 cooldown) =+20% ltng pen=2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% mind Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +15% mind Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 642 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Eremoradas the Vorloth Quantum Slider level 39
14th Pyre 123rd year of Ascendancy at 06:51 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eremoradas the Vorloth Quantum Slider level 50
63rd Dusk 123rd year of Ascendancy at 04:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Eremoradas the Vorloth Quantum Slider level 39
12nd Pyre 123rd year of Ascendancy at 15:15 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Eremoradas the Vorloth Quantum Slider level 45
43rd Pyre 123rd year of Ascendancy at 22:38 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Eremoradas the Vorloth Quantum Slider level 46
48th Pyre 123rd year of Ascendancy at 07:49 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Eremoradas the Vorloth Quantum Slider level 50
24th Dusk 123rd year of Ascendancy at 01:10 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Eremoradas the Vorloth Quantum Slider level 43
41st Pyre 123rd year of Ascendancy at 15:05 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Eremoradas the Vorloth Quantum Slider level 37
10th Pyre 123rd year of Ascendancy at 17:46 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Eremoradas the Vorloth Quantum Slider level 50
32nd Haze 123rd year of Ascendancy at 23:27 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Eremoradas the Vorloth Quantum Slider level 27
5th Regrowth 123rd year of Ascendancy at 02:05 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Eremoradas the Vorloth Quantum Slider level 42
36th Pyre 123rd year of Ascendancy at 01:38 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Eremoradas the Vorloth Quantum Slider level 33
70th Regrowth 123rd year of Ascendancy at 15:24 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Eremoradas the Vorloth Quantum Slider level 33
70th Regrowth 123rd year of Ascendancy at 05:33 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Eremoradas the Vorloth Quantum Slider level 23
78th Haze 122nd year of Ascendancy at 05:31 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eremoradas the Vorloth Quantum Slider level 40
26th Pyre 123rd year of Ascendancy at 15:06 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Eremoradas the Vorloth Quantum Slider level 50
43rd Haze 123rd year of Ascendancy at 03:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eremoradas the Vorloth Quantum Slider level 26
8th Decay 122nd year of Ascendancy at 13:29 see stats
Honorary Roguelike Win (Insane (Adventure) difficulty)
Won the game in Normal or Semi-Roguelike permadeath mode without dying.By Eremoradas the Vorloth Quantum Slider level 50
5th Decay 123rd year of Ascendancy at 15:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Eremoradas the Vorloth Quantum Slider level 48
48th Pyre 123rd year of Ascendancy at 07:54 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Eremoradas the Vorloth Quantum Slider level 50
21st Haze 123rd year of Ascendancy at 13:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Eremoradas the Vorloth Quantum Slider level 10
9th Mirth 122nd year of Ascendancy at 20:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Eremoradas the Vorloth Quantum Slider level 20
60th Haze 122nd year of Ascendancy at 07:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Eremoradas the Vorloth Quantum Slider level 30
60th Regrowth 123rd year of Ascendancy at 21:30 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Eremoradas the Vorloth Quantum Slider level 40
26th Pyre 123rd year of Ascendancy at 01:51 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Eremoradas the Vorloth Quantum Slider level 50
1st Mirth 123rd year of Ascendancy at 06:14 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Eremoradas the Vorloth Quantum Slider level 50
42nd Haze 123rd year of Ascendancy at 12:24 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Eremoradas the Vorloth Quantum Slider level 29
38th Regrowth 123rd year of Ascendancy at 21:55 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Eremoradas the Vorloth Quantum Slider level 50
5th Decay 123rd year of Ascendancy at 15:05 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Eremoradas the Vorloth Quantum Slider level 25
4th Decay 122nd year of Ascendancy at 14:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Eremoradas the Vorloth Quantum Slider level 23
78th Haze 122nd year of Ascendancy at 11:56 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Eremoradas the Vorloth Quantum Slider level 42
39th Pyre 123rd year of Ascendancy at 04:23 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Eremoradas the Vorloth Quantum Slider level 50
5th Decay 123rd year of Ascendancy at 15:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Eremoradas the Vorloth Quantum Slider level 12
2nd Summertide 122nd year of Ascendancy at 19:28 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Eremoradas the Vorloth Quantum Slider level 50
42nd Haze 123rd year of Ascendancy at 11:31 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Eremoradas the Vorloth Quantum Slider level 50
5th Decay 123rd year of Ascendancy at 15:05 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Eremoradas the Vorloth Quantum Slider level 50
19th Haze 123rd year of Ascendancy at 09:04 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Eremoradas the Vorloth Quantum Slider level 12
2nd Flare 122nd year of Ascendancy at 03:08 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Eremoradas the Vorloth Quantum Slider level 32
69th Regrowth 123rd year of Ascendancy at 16:18 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Eremoradas the Vorloth Quantum Slider level 49
66th Pyre 123rd year of Ascendancy at 10:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Eremoradas the Vorloth Quantum Slider level 25
80th Haze 122nd year of Ascendancy at 11:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Eremoradas the Vorloth Quantum Slider level 18
50th Haze 122nd year of Ascendancy at 20:13 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Eremoradas the Vorloth Quantum Slider level 37
11st Pyre 123rd year of Ascendancy at 17:26 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Eremoradas the Vorloth Quantum Slider level 8
1st Mirth 122nd year of Ascendancy at 05:41 see stats
Log
Eremoradas's spell attains critical power!
Eremoradas casts Lightning.
Eremoradas's spell attains critical power!
Argoniel resists the knockback!
Argoniel resists the daze!
Lightning Fury hits Argoniel for 606 lightning, 1262 lightning (1869 total damage).
Eremoradas's spell attains critical power!
Argoniel is knocked back!
Lightning Fury hits Argoniel for 583 lightning damage.
Eremoradas's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Honorary Roguelike Win (Insane (Adventure) difficulty)!
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Quest 'The Fate of Luxam' status updated! (Press 'j' to see the quest log)
Quest 'The Fate of Luxam' status updated! (Press 'j' to see the quest log)
Eremoradas's spell attains critical power!
Lightning Fury hits Argoniel for 576 lightning damage.
Eremoradas receives 921 healing from Dhikr.
Lightning Fury killed Argoniel!
Eremoradas's spell attains critical power!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Galen's Flowing Robe activates and resets Eremoradas's Premonition cooldown!
Galen's Flowing Robe activates and resets Eremoradas's Lightning Fury cooldown!
Saving done.












































































































































