










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | rq: No Escorts, Alchemists, Wayist, Wyrm Bile 1.5.10Turns off escort quests and alchemists quests. Disables Yeek Wayist bonuses. Removes Wyrm Bile stat changes. --- Escort died again for no fault of your own? Alchemists finished a recipe behind your back? Subject Z dodged your stun and now Wayist is dead? Or maybe your main stats were scrambled by the Wyrm Bile? Feeling frustrated? Annoyed? Worried that your toons are now irrevocably gimped and that it's no fun to play them anymore? Thinking to yourself: what if those obnoxious, punishing, luck-based elements of the game were just gone? Well there's the addon for you. Just disable all those pesky bugs and never look back. And when you win, say proudly that you did it with an addon that, in essence, makes the game HARDER. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Improved player targetting 1.2.0Player's targetting improvements. Bonuses at Level 10 1.5.10Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10. This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies. You can download the mod that removes these things here, made by Regalion: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Always center your character 1.4.4Always center your character Items Vault 1.5.0Donators/Buyers bonus! Convenient Digging 1.5.5 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. QuickTome: Creature Changes 1.3.1 Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game QuickTome: Arena Skip 1.3.1 Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Cursed |
Level / Exp | 50 / 2269% |
Size | huge |
Lifes / Deaths | Killed by Layitira the devourer at level 19 on the 4th Allure 123rd year of Ascendancy at 04:02 2 / 5Killed by Lisygaba the snow giant at level 19 on the 6th Allure 123rd year of Ascendancy at 01:52 Killed by Layegama the gigantic gravity worm at level 21 on the 64th Regrowth 123rd year of Ascendancy at 00:58 Killed by Lisanne the corrupted mastocytic feeder at level 44 on the 17th Dusk 124th year of Ascendancy at 03:34 Killed by Surge's Inner Demon at level 45 on the 18th Dusk 124th year of Ascendancy at 16:59 |
Primary Stats
Strength | 154.50265871689 (base 60) |
Dexterity | 75.005317433781 (base 42) |
Constitution | 66.005317433781 (base 10) |
Magic | 41.502658716891 (base 10) |
Willpower | 157.22312549375 (base 60) |
Cunning | 147.48385614043 (base 60) |
Resources
Life | 1925/1925 |
Hate | 56/110 |
Equilibrium | 18 |
Healing Factor | 1.4357761932101 |
Regeneration | 5.9584712018218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +262.86695679649% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Invisible | 15.005317433781 |
Offense: Mainhand
Damage | 381 |
Accuracy | 78 |
Crit Chance | 64% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 325 |
Accuracy | 95 |
Crit Chance | 67% |
APR | 83 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 95 |
Crit Chance | 75% |
Speed | 1 |
Offense: Damage Bonus
Acid | +46% |
Blight | +36% |
Arcane | +42% |
Cold | +47% |
All | +27% |
Lightning | +39% |
Mind | +64% |
Physical | +73% |
Fire | +37% |
Nature | +48% |
Offense: Damage Penetration
Acid | +5% |
Nature | +15% |
Physical | +10% |
Blight | +15% |
Arcane | +10% |
Mind | +55% |
All | 0% |
Defense: Base
Armour (hardiness) | 84.08934837382 (100%) |
Defense | 69 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 71 |
Mental Save | 70 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 46%( 70%) |
Physical | + 31%( 75%) |
Cold | + 63%( 70%) |
All | + 7%( 70%) |
Darkness | + 55%( 84%) |
Temporal | + 24%( 70%) |
Lightning | + 29%( 70%) |
Mind | + 40%( 70%) |
Fire | + 44%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Disarm Resistance | 50% |
Pinning Resistance | 0% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (6/6)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 48% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1254% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 554 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 13 turns. While Heroism is active, you will only die when reaching -1521 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1055 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Dig |
talent | Psiblades |
talent | Gloom |
talent | Surge |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.5)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +11% critical damage, +16% off-hand weapon damage Power 2+: -1 Luck, +6 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 13%) for 4 turns. Power 1+: Nightwalker: +26 Darkness Resistance, +14% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 28% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 28% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.5)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +7% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.5): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 15 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +7 Defense, +4 Ranged Defense Power 2+: -1 Luck, +6 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3290. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Shrouds These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature While equipped: Stats +6 Mag +3 Wil +6 Con dps ---------- Mind.pwr +6 (+1 eff.) S.pwr/crit +8 Dmg.mod +9% arcane ----- def ----- Resists +15% blight Spell.save +6 (+1 eff.) Max.HP +146.00 HP.reg +2.80 Heal/summ +30 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Mag +4 Wil +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +3% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal +6% darkness +12% blight +15% nature Spell.save +10 (+2 eff.) Max.HP +91.00 Heal.mod +30% ---------- misc Light +2 Curse of Nightmares A cap made of leather. This object's appearance was changed to Yaldan Baoth (Nightmares). |
On hands | ![]() 1.5 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Con dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 35 mind 28 darkness On Hit (Melee): * 18% chance to cause random gloom ----- def ----- Armour +13 Resists +3% temporal Crit.dmg- 15.00% Phys.save +26 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +43 (+11 eff.) Max.HP +68.00 Disarm- +50% Confus- +5% Curse of Shrouds Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to iron gauntlets. |
Tool | ![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +45.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% nature +9% physical Phasing +40% Acc +12 (+2 eff.) Apr +7 ----- def ----- Spell.save +9 (+2 eff.) Die.at -80.00 life ---------- misc Max.vim +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Mag +16 Wil +9 Cun dps ---------- Spell.pwr +27 (+8 eff.) Mov.spd +25% Melee+ 25 bleed Ranged+ 21 bleed Dmg.mod +6% arcane +9% mind Res.pen +10% arcane +20% mind Acc +11 (+2 eff.) Melee Ret 12 lightning On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Defense +14 (+3 eff.) Resists +9% mind +9% lightning ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +50% Dmg.mod +19% acid +20% cold +12% lightning Res.pen +5% acid Acc +29 (+5 eff.) On Hit (Melee): * 47% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +25 (+6 eff.) Resists +38% acid +40% cold Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Nightmares Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +15 Wil +10 Cun +10 Con dps ---------- Mind.pwr +15 (+2 eff.) Mov.spd +10% Dmg.mod +9% blight +15% nature Res.pen +15% blight +15% nature Melee Ret 12 nature ----- def ----- Fatigue -10% Mind.save +12 (+3 eff.) HP.reg +1.10 Confus- +23% ---------- misc Stam/turn +1.50 Masteries +0.40 Cunning/Survival +0.40 Cursed/Cursed aura Curse of Shrouds Amulets can have magical properties. |
In main hand | ![]() 5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +20% all Acc +20 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Madness Reckless Strike: Level 3.6 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." This object's appearance was changed to Champion's Will (Madness). |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex -13 Mag +6 Wil +28 Cun +9 Lck dps ---------- Phys.crit +12.0% Spell.crit +5% Mind.crit +13% Crit.mult +5.00% Mind.pwr +4 (+0 eff.) Res.pen +15% mind ----- def ----- Stealth +10 Heal/summ +10 ---------- misc T.Disarm +23 Hate/m.crit +5.00 Infravis +6 Curse of Corpses A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 152% Wil, 37% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun +11 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +30 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+1 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 3.6 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 80.66 mind damage, 67.38 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 7.32 mind and 6.11 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This object's appearance was changed to Champion's Will (Madness). |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +6 Mag +22 Wil +10 Cun dps ---------- Phys.crit +5.0% Mind.crit +8% Phys.pwr +5 (+1 eff.) Dmg.mod +15% mind Res.pen +10% mind On Hit (Melee): * 20% chance to disease ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Spell.save +15 (+3 eff.) ---------- misc Equi/ret +0.04 Max.mana +80.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
Main armor | ![]() 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +20 (+4 eff.) ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Curse of Nightmares Link of Pain: (Instant) Level 3.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 271 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 574 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 574 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 563 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 497 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 485 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 484 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 538 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1021 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1037 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 908 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 868 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1038 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 805 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 40% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 41% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 893% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 978% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1266% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1101% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1074% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1232% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1213% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 913% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 994% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 991% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1119% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1109% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns. While Heroism is active, you will only die when reaching -950 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 9 turns. While Heroism is active, you will only die when reaching -748 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 13 turns. While Heroism is active, you will only die when reaching -1032 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 36 for 11 turns. While Heroism is active, you will only die when reaching -1366 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 10 turns. While Heroism is active, you will only die when reaching -1379 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 10 turns. While Heroism is active, you will only die when reaching -1386 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 10 turns. While Heroism is active, you will only die when reaching -1220 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 12 turns. While Heroism is active, you will only die when reaching -1237 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 10 turns. While Heroism is active, you will only die when reaching -1304 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 11 turns. While Heroism is active, you will only die when reaching -1258 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 11 turns. While Heroism is active, you will only die when reaching -1052 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 12 turns. While Heroism is active, you will only die when reaching -1499 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 11 turns. While Heroism is active, you will only die when reaching -1292 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 784 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 847 damage for 8 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 805 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 226 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 212 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 248 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 265 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 18. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 19. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... Curse of Nightmares This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Dmg.mod +5% acid +5% fire +6% cold +5% lightning Phasing +20% ----- def ----- Mind.save +30 (+8 eff.) Heal.mod +13% Cut- +50% ---------- misc Telepathy Demon/Minor Demon/Major Masteries +0.12 Cursed/Cursed aura +0.12 Cursed/Predator Curse of Nightmares Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 459 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Acc +4 (+0 eff.) ----- def ----- Resists +1% physical +14% light +10% darkness Blind- +45% ---------- misc Max.stam +25.00 Infravis +4 Sight +2 See.Invis +8 Masteries +0.28 Cursed/Gloom +0.28 Cursed/Cursed aura Curse of Nightmares Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +9% temporal Acc +6 (+1 eff.) Apr +13 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +23% temporal Crit.dmg- 10.00% Pinning- +27% Knockbk- +20% ---------- misc See.Invis +6 Masteries +0.28 Cursed/Rampage +0.28 Cunning/Survival Curse of Madness Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil +16 Mag dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +5 (+1 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +8% temporal +8% light +6% blight +8% physical +21% nature +8% darkness Res.pen +20% nature Acc +10 (+1 eff.) Apr +20 Melee Ret 8 mind ----- def ----- Resists +3% mind Mind.save +15 (+4 eff.) Confus- +21% Curse of Madness Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Crit.dmg- 19.00% Spell.save +9 (+2 eff.) Mind.save +12 (+3 eff.) Die.at -60.00 life Blind- +15% Disease- +30% Silence- +35% ---------- misc Masteries +0.40 Cursed/Gloom Curse of Shrouds Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +9% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +30% light +18% darkness +12% nature Phys.save +14 (+3 eff.) Max.HP +71.00 HP.reg +3.00 Blind- +40% Curse of Madness Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Mind.pwr +14 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% mind Res.pen +10% lightning +5% mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +20% mind +6% lightning Mind.save +14 (+4 eff.) Confus- +24% ---------- misc Mana/turn +0.60 Max.mana +41.00 Masteries +0.36 Cursed/Gloom Curse of Corpses Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Normal] Curse of Nightmares Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.27 Cursed/Strife +0.27 Cursed/Cursed aura Curse of Nightmares Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 20/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% blight +6% cold +12% temporal Max.HP +24.00 Disarm- +27% Pinning- +22% Knockbk- +28% Curse of Madness Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +1 Wil dps ---------- Crit.mult +10.00% Phys.pwr +7 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+1 eff.) ---------- misc Psi/ret +0.04 Curse of Corpses Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +25% light ----- def ----- Resists +5% arcane ---------- misc Light +3 Curse of Shrouds Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Dmg.mod +15% physical Acc +18 (+3 eff.) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +6% lightning +4% physical Mind.save +10 (+3 eff.) Curse of Nightmares Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+1 eff.) Res.pen +15% fire +20% temporal Acc +9 (+1 eff.) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +32.00 Disarm- +42% Pinning- +44% Knockbk- +31% Curse of Misfortune Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-10 eff.) Spell.save -30 (-8 eff.) Mind.save -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Corpses A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +7 Mag +9 Wil +10 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +3% darkness +20% cold Res.pen +5% lightning +10% mind Acc +14 (+2 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +40% cold Mind.save +6 (+2 eff.) Max.HP +45.00 Disarm- +50% Pinning- +50% Knockbk- +42% ---------- misc Max.hate +4.00 Curse of Nightmares Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +7 Wil +8 Cun +6 Con dps ---------- Crit.mult +6.00% Mind.pwr +12 (+2 eff.) Dmg.mod +19% nature Melee Ret Eff: * 33% chance to disease * 35% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +38% nature +6% light Spell.save +20 (+5 eff.) Max.HP +30.00 ---------- misc Stam/turn +0.20 Max.stam +40.00 Curse of Misfortune Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Misfortune Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str dps ---------- Mov.spd +19% Dmg.mod +20% blight Res.pen +20% darkness +15% temporal Acc +12 (+2 eff.) Melee Ret 4 darkness ----- def ----- Armour +24 Defense +15 (+4 eff.) Resists +20% blight +3% lightning Mind.save +6 (+2 eff.) Disarm- +15% Curse of Misfortune Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+2 eff.) ----- def ----- Max.HP +84.00 HP.reg +1.90 Heal.mod +26% Curse of Shrouds Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +9% acid ----- def ----- Mind.save +22 (+6 eff.) Heal/summ +10 Confus- +50% ---------- misc Hate/m.crit +5.00 Telepathy All Curse of Shrouds Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex dps ---------- Melee+ 43 light Ranged+ 50 light Res.pen +15% lightning +20% blight Acc +18 (+3 eff.) On Hit (Melee): * 26% chance to blind On Hit (Ranged): * 35% chance to blind ----- def ----- Resists +9% acid Spell.save +12 (+3 eff.) Silence- +50% Disarm- +10% Pinning- +10% Stun/Frz- +15% ---------- misc Mana/turn +0.40 Curse of Madness Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str ----- def ----- Armour +24 Resists +15% light Blind- +25% Poison- +20% Disarm- +25% Confus- +10% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Nightmares Rings can have magical properties. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Spell.crit +13% Crit.mult +18.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ----- def ----- Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning On Hit (Melee): * 20% chance to blind ----- def ----- Defense +15 (+4 eff.) ---------- misc Light +5 Talents +1 Command Staff Curse of Madness Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 72.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Master Power 157% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +9% mind ---------- misc Telepathy Dragon Demon/Major Demon/Minor Curse of Nightmares Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% Curse of Misfortune This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() 3.0 T4 battleaxe 2H weapon [Ego] Nature/Psionic Power 151% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 temporal +10 mind +19 nature On Hit: * 34% chance to cause random gloom While equipped: Stats +5 Cun +6 Wil Curse of Misfortune Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 184% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +8 arcane On Hit: * 20% chance to torment the target * Random elemental explosion While equipped: dps ---------- Dmg.mod +9% mind Res.pen +13% acid +12% darkness +19% lightning +20% fire +20% mind +14% cold Melee Ret 8 mind Curse of Madness Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Shrouds Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 317.88 fire damage, and flames will be left dealing a further 74.41 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() 3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 Curse of Corpses This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Psionic Power 172% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 darkness Against +28% Living Curse of Shrouds Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Nature Power 169% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +84 insidious poison Curse of Nightmares Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Psionic Power 168% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +34 cold +20 darkness +16 mind Against +20% Living On Hit.r1 +28 fire While equipped: Stats +4 Wil dps ---------- Mind.crit +2% ----- def ----- Mind.save +30 (+8 eff.) Curse of Misfortune Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 153% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 111% Melee+ +14 temporal On Hit.r1 +8 light While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +6% light +12% physical Res.pen +15% light Acc +27 (+4 eff.) Melee Ret 12 temporal On Hit (Melee): * 15% chance to blind ----- def ----- Resists +13% temporal ---------- misc Stam/ret +2.00 Curse of Misfortune Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Unique] Nature/Master/Psionic Power 168% Range: 1.5x Uses 110% Wil, 70% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +19 insidious poison +17 mind On Hit: * 14% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +15 (+2 eff.) Dmg.mod +10% mind +10% physical ----- def ----- Die.at -80.00 life Heal/summ +40 ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Curse of Shrouds A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() 5.0 T4 greatmaul 2H weapon [Ego] Nature/Psionic Power 170% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +19 temporal +19 mind +19 nature On Hit: * 34% chance to cause random gloom While equipped: Stats +6 Cun +6 Wil Curse of Madness Massive two-handed mauls. |
![]() 12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 40% Wil, 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 388.39 to 1165.17 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Curse of Corpses Knock away other craatures within radius 4), dealing 1018.12 to 2036.24 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Master/Psionic Power 191% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 fire On Hit: * 25% chance to put talents on cooldown While equipped: Stats +10 Con dps ---------- Phys.pwr +21 (+4 eff.) Res.pen +19% physical ----- def ----- Resists +6% blight +6% fire +9% temporal Spell.save +30 (+7 eff.) Disarm- +41% Curse of Corpses Massive two-handed mauls. This object's appearance was changed to Blood-Edge. |
![]() 5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical Curse of Corpses The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
![]() 5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 176% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 acid On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +21.0% Curse of Madness Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego] Nature/Psionic Power 179% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 temporal +28 darkness +28 nature Against +28% Living Curse of Misfortune Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego++] Master Power 179% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +16% physical Res.pen +20% physical Acc +34 (+5 eff.) Apr +21 ---------- misc Stam/ret +2.00 Curse of Madness Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 178% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 nature +24 lightning On Hit: * 20% chance to torment the target While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Res.pen +19% mind +17% darkness +25% nature Apr +21 ----- def ----- Resists +21% acid +19% fire +21% lightning +21% cold Spell.save +19 (+4 eff.) Curse of Shrouds Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 177% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 darkness +28 light Against +20% Living +24% Undead While equipped: Stats +10 Con dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +4 (+1 eff.) S.pwr/crit +4 Res.pen +16% physical ----- def ----- Resists +2% physical Spell.save +20 (+5 eff.) HP.reg +0.20 Disarm- +45% ---------- misc Max.mana +40.00 Curse of Misfortune Massive two-handed mauls. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 40% Wil, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Madness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% Melee+ +26 blight +23 lightning On Hit.r1 +4 temporal On Hit: 10% Epidemic 5 On Hit: * 26% chance to disease * 25% chance for lightning to arc to a second target While equipped: Stats +5 Dex dps ---------- Res.pen +5% nature Acc +19 (+3 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Disease- +24% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Psionic Power 176% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +31 darkness +33 temporal +43 nature Against +21% Living On Hit.r1 +12 mind On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +16 Str -16 Mag dps ---------- Res.pen +10% mind ----- def ----- Resists +6% darkness Curse of Shrouds Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Misfortune This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 115% Str, 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 52 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Curse of Madness Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane A part of set. Power 190% Range: 1.6x Uses 40% Wil, 120% Str Dmg Arcane Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +10% arcane Curse of Corpses Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Massive two-handed swords. Transformed with the power of the Spellblaze. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 40% Wil, 10% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Curse of Corpses Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 174% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 nature +19 temporal On Crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing * cripple the target While equipped: Stats +2 Dex +7 Mag -7 Cun dps ---------- Phys.crit +29.0% Phys.pwr +13 (+2 eff.) Dmg.mod +9% physical Res.pen +10% physical Melee Ret 12 physical ----- def ----- Die.at -60.00 life Curse of Madness Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 125% Melee+ +28 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +12 Dex +3 Mag dps ---------- Spell.crit +3% Dmg.mod +3% nature Acc +27 (+4 eff.) ----- def ----- Armour +6 Spell.save +3 (+0 eff.) Mind.save +12 (+3 eff.) Silence- +10% Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +14 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- All.spd +6% Res.pen +12% fire Curse of Shrouds Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego++] Nature Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 49% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +16% acid +19% nature ----- def ----- Resists +7% all HP.reg +3.00 Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 193% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +28 fire On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing While equipped: dps ---------- Phys.crit +21.0% Mind.crit +1% Phys.pwr +21 (+4 eff.) Mind.pwr +4 (+0 eff.) All.spd +8% Res.pen +17% fire ----- def ----- Resists +9% blight +9% temporal +9% acid ---------- misc Psi/ret +0.04 Max.hate +4.00 Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T4 whip 2H weapon [Unique] Nature/Master Power 168% Range: 1.1x Uses 40% Wil, 110% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 1 On Hit: 10% Poison Breath 1 On Hit: 10% Acid Breath 1 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning Curse of Shrouds This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() 3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+3 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Misfortune Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 170% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 Curse of Corpses This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 148% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 32% chance to daze at end of turn While equipped: Stats +4 Str +4 Dex +3 Mag +3 Wil +4 Cun +3 Con dps ---------- Phys.crit +15.0% Crit.mult +20.00% Res.pen +13% lightning Apr +15 Curse of Misfortune One-handed war axes. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 122% Range: 1.3x Uses 40% Wil, 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% Melee+ +25 insidious poison +12 mind +8 blight On Hit: * 17% chance to cause random gloom While equipped: Stats +3 Dex +4 Wil +4 Cun dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% arcane Acc +9 (+1 eff.) ---------- misc Max.vim +50.00 Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Str, 45% Dex Dmg Light Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +29 insidious poison Against +24% Unnatural On Hit: * disrupts spell-casting On Crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Phys.pwr +11 (+2 eff.) Dmg.mod +9% light Res.pen +20% light Apr +1 ---------- misc Max.stam +25.00 Light +2 Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 cold While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Acc +12 (+2 eff.) ---------- misc Stam/ret +2.00 Curse of Corpses Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This natural mindstar summons a caller. This mindstar absorbs psionic energy that needs to be projected. Power 93% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +4 fire While equipped: Stats +4 Cun dps ---------- Mind.crit +6% Crit.mult +10.00% Mind.pwr +10 (+1 eff.) ----- def ----- Resists +8% lightning +13% fire +6% acid +11% cold Crit.dmg- 5.00% Mind.save +9 (+3 eff.) Blind- +5% Poison- +10% ---------- misc Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 107% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 physical On Hit.r1 +4 darkness While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +6 (+1 eff.) Dmg.mod +10% lightning +5% fire +5% cold Acc +4 (+0 eff.) ----- def ----- Phys.save +14 (+3 eff.) ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This natural frost should be returned to the wyrm. Power 107% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 mind On Crit.r2 +4 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+1 eff.) Dmg.mod +9% temporal +9% cold Res.pen +12% cold Melee Ret 12 ice ----- def ----- Armour +9 Resists +6% temporal +9% cold Mind.save +6 (+2 eff.) ---------- misc Max.psi +26.00 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature This natural mindstar summons a caller. This harmonious mindstar will complement other natural mindstars. Power 109% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+2 eff.) Dmg.mod +12% nature +6% mind Res.pen +8% nature +10% mind Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +7% blight +7% nature Disease- +16% ---------- misc Equi/ret +2.00 Masteries +0.20 Wild-gift/Harmony Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 107% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 light +16 mind On Hit.r1 +16 light On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +14% darkness +12% light Res.pen +17% darkness +25% mind ----- def ----- Resists +17% darkness +20% light Blind- +19% ---------- misc Masteries +0.20 Cursed/Darkness Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature This natural fire should be returned to the wyrm. Power 105% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +6 Dex +8 Wil +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) All.spd +5% Dmg.mod +13% fire Res.pen +20% nature +7% fire Melee Ret 17 fire ----- def ----- Fatigue -10% Resists +16% fire ---------- misc Light +3 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 107% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +6% mind +9% darkness Melee Ret 5 mind 8 darkness ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Spell.save +9 (+2 eff.) Cut- +15% Silence- +25% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Blood-Edge. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Dex +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind +8% darkness Melee Ret 7 mind 9 darkness ----- def ----- Resists +22% mind Crit.dmg- 15.00% Mind.save +10 (+3 eff.) ---------- misc Hate/kill +4.00 Psi/kill +5.00 Max.psi +47.00 Infravis +3 Telepathy Humanoid/Orc Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Curse of Misfortune Inflict 336.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 117% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 blight +8 arcane On Hit: * 40% chance to disease While equipped: Stats +2 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +10% mind +5% darkness +15% arcane Melee Ret 8 arcane 10 mind 10 darkness On Hit (Melee): * 21% chance to disease ----- def ----- Resists +12% blight Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Power 112% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +4 arcane On Hit: * 47% chance to blind While equipped: dps ---------- Mind.crit +10% Mind.pwr +22 (+3 eff.) Dmg.mod +20% acid +22% lightning +20% cold +3% arcane +25% fire Res.pen +15% arcane ----- def ----- Resists +5% arcane +9% fire ---------- misc Equi/ret +4.90 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +16 blight While equipped: Stats +2 Wil dps ---------- Mind.crit +10% Mind.pwr +28 (+4 eff.) Dmg.mod +25% lightning +9% nature +23% cold +12% mind +19% fire Res.pen +15% mind ----- def ----- Resists +10% blight Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Disease- +25% ---------- misc Equi/ret +2.50 Max.hate +4.00 Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar hates not to be wrathful. Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +18% darkness +10% nature +25% mind Res.pen +13% mind +13% darkness ----- def ----- Armour +6 Resists +8% blight +9% nature +6% mind +6% darkness Phys.save +7 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Disease- +22% Disarm- +15% ---------- misc Equi/ret +1.40 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +17% Mind.pwr +21 (+3 eff.) Dmg.mod +25% lightning +3% blight Res.pen +30% lightning Melee Ret 15 lightning On Hit (Melee): * 15% chance to blind * 32% chance to daze at end of turn ----- def ----- Resists +17% lightning +3% blight ---------- misc Hate/m.crit +5.00 Psi/m.crit +6.00 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 112% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +20% Melee+ +12 mind On Hit: * 41% chance to cause random gloom While equipped: Stats +3 Mag +5 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) S.pwr/crit +8 Dmg.mod +10% mind +10% darkness Melee Ret 10 mind 10 darkness ----- def ----- Resists +6% mind ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature This natural fire should be returned to the wyrm. Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 fire On Crit.r2 +16 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +16 (+2 eff.) All.spd +6% Dmg.mod +9% nature +25% fire Res.pen +19% fire Melee Ret 20 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +20% fire Mind.save +20 (+5 eff.) Heal/summ +30 ---------- misc Equi/ret +0.04 Max.psi +40.00 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural frost should be returned to the wyrm. Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +10 (+1 eff.) Dmg.mod +9% cold Res.pen +18% cold Melee Ret 14 ice ----- def ----- Armour +8 Resists +8% cold ---------- misc Hate/m.crit +4.00 Psi/m.crit +6.00 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 Curse of Madness This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +4 acid On Crit.r2 +2 darkness On Hit: * 20% chance to disease * 45% chance to inflict 15% damage reduction While equipped: dps ---------- Phys.crit +52.0% Dmg.mod +6% blight Res.pen +10% fire Acc +55 (+9 eff.) ----- def ----- Resists +6% darkness +3% temporal Curse of Nightmares Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +2 temporal On Crit.r2 +2 light On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * 17% chance to corrode armour by 30% While equipped: Stats +9 Con dps ---------- Phys.crit +9.0% Res.pen +21% acid +15% temporal +15% light Acc +23 (+4 eff.) ----- def ----- HP.reg +3.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Nightmares Regenerate 320 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Lightning Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * 20 arcane resource burn While equipped: Stats +8 Str +2 Dex dps ---------- Phys.crit +11.0% Phys.pwr +23 (+4 eff.) Dmg.mod +6% lightning Acc +20 (+3 eff.) ----- def ----- Resists +6% acid +9% cold +9% nature Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Normal] Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Curse of Madness Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 acid On Hit.r1 +2 acid On Crit.r2 +4 fire On Hit: 10% Arcane Vortex 3 On Hit: * 40% chance to cause random gloom * 20% chance to corrode armour by 30% While equipped: Stats +5 Mag dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +14% arcane +24% acid Res.pen +5% acid +25% physical Phasing +53% Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +17 fire +34 nature On Crit.r2 +4 arcane On Hit: * 20% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Dmg.mod +6% arcane +18% fire Res.pen +12% lightning +13% nature +5% arcane ----- def ----- Resists +7% all Spell.save +3 (+0 eff.) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Curse of Shrouds Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+8 eff.) ----- def ----- Defense +6 (+1 eff.) Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 Curse of Misfortune A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Wil +12 Mag dps ---------- Spell.pwr +20 (+6 eff.) S.pwr/crit +7 Dmg.mod +20% temporal +20% physical Res.pen +15% temporal +12% physical ----- def ----- Defense +5 (+1 eff.) Anom.red +16 Silence- +49% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Curse of Shrouds Turn yourself invisible (power 41, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() 9.0 T5 light armor [Rare] Master While equipped: Stats +10 Cun +10 Dex dps ---------- Melee Ret 8 physical ----- def ----- Armour +18 Defense +27 (+7 eff.) Rng.Def +12 (+3 eff.) Fatigue +8% Resists +24% acid +5% physical +9% lightning Phys.save +40 (+10 eff.) Spell.save +15 (+3 eff.) Die.at -60.00 life ---------- misc Equi/ret +0.12 Max.stam +15.00 Curse of Corpses A suit of armour made of leather. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Corpses Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 143.89 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() 9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +24% fire Curse of Corpses A suit of armour made of leather. |
![]() 14.0 T4 heavy armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +9 Con dps ---------- Mind.pwr +4 (+0 eff.) Melee+ 16 acid 16 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +18 Defense +13 (+3 eff.) Fatigue +28% Resists +16% acid -18% light +6% blight +28% fire +10% darkness Phys.save +8 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +19 (+5 eff.) Stun/Frz- +10% Curse of Nightmares A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Misfortune This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +10% mind +30% cold Mind.save +25 (+7 eff.) Max.HP +73.00 HP.reg +3.00 Heal.mod +30% Disease- +5% Confus- +10% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Misfortune Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 73.04 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 14.0 T5 heavy armor [Ego++] Disrupt/Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +20% nature +20% blight D.Red.from +15% Unnatural Mind.save +25 (+7 eff.) Curse of Corpses A suit of armour made of mail. |
![]() 17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats -4 Str +5 Wil +11 Cun +6 Con dps ---------- Melee Ret 13 light On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +18 Defense +9 (+2 eff.) Fatigue +26% Resists +19% blight +27% cold +30% darkness +3% physical Mind.save +20 (+5 eff.) Max.HP +94.00 Blind- +5% Silence- +5% Pinning- +35% ---------- misc Light +2 Curse of Nightmares A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Arcane/Master While equipped: Stats +18 Str +9 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +7% Crit.mult +3.00% Phys.pwr +20 (+4 eff.) Spell.pwr +22 (+6 eff.) Mind.pwr +23 (+4 eff.) Dmg.mod +6% acid Res.pen +10% acid Melee Ret 17 physical ----- def ----- Armour +16 Defense +18 (+4 eff.) Rng.Def +9 (+2 eff.) Fatigue +26% Resists +17% lightning +12% physical +20% darkness Die.at -80.00 life ---------- misc Stam/turn +0.20 Light +2 Curse of Corpses Track: Puts all charms on 30 cooldown Level 2.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+10 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+8 eff.) Spell.save +35 (+8 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. Curse of Misfortune This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+1 eff.) Melee Ret Eff: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Nightmares Dominate: Level 2.6 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 26 Armour, 37 Defense and your attacks will gain 57% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() 17.0 T5 massive armor [Ego] Master While equipped: ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +30% lightning Curse of Madness A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% Curse of Shrouds A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +7 Cun dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% blight +6% temporal +6% mind Res.pen +15% mind Melee Ret 12 darkness ----- def ----- Armour +15 Defense +11 (+3 eff.) Resists +3% blight Phys.save +45 (+11 eff.) Spell.save +20 (+5 eff.) Mind.save +17 (+5 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% Curse of Nightmares A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +9% nature +9% lightning Res.pen +20% lightning ----- def ----- Armour +13 Defense +14 (+3 eff.) Resists +27% fire +12% cold Phys.save +25 (+6 eff.) Mind.save +15 (+4 eff.) Curse of Shrouds A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag +1 Wil dps ---------- Dmg.mod +18% light Res.pen +5% lightning Acc +21 (+3 eff.) On Hit (Melee): * 15% chance to blind ----- def ----- Armour +7 Defense +2 (+0 eff.) Fatigue -6% Resists +6% light +13% cold Spell.save +10 (+2 eff.) Max.HP +65.00 ---------- misc Max.mana +53.00 Max.stam +15.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 91 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Wil +6 Cun dps ---------- Spell.crit +3% Crit.mult +30.00% Spell.pwr +4 (+1 eff.) Res.pen +10% blight Acc +15 (+2 eff.) Apr +15 ----- def ----- Defense +17 (+4 eff.) Phys.save +29 (+7 eff.) Mind.save +14 (+4 eff.) Stealth +15 Die.at -50.00 life ---------- misc Mana/turn +0.12 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Curse of Nightmares Release a radius 4 chilling blast, instantly dealing 293.28 cold damage and condensing the air into freezing vapors that deal 97.76 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Mind.pwr +14 (+2 eff.) ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +21% acid +33% cold +5% arcane +15% blight +8% fire +15% nature +8% lightning Spell.save +3 (+0 eff.) HP.reg +3.00 Heal.mod +30% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Curse of Nightmares Barrier: Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 197 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +6% lightning +9% acid Acc +30 (+5 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue -10% Resists +18% lightning +22% temporal +29% darkness +21% cold Max.HP +94.00 Def/telep +26 Res/telep +14% Dur/telep +26% ---------- misc Max.stam +19.00 Curse of Misfortune Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +6 Mag +6 Wil +4 Con dps ---------- Phys.crit +3.0% Spell.crit +8% Apr +3 Melee Ret 4 blight ----- def ----- Defense +3 (+1 eff.) Resists +2% physical Phys.save +15 (+3 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life HP.reg +0.40 Heal.mod +25% ---------- misc Stam/turn +0.40 Max.mana +20.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +10 Str +8 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+3 eff.) Max.HP +99.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +3% cold +1% physical Phys.save +11 (+2 eff.) Mind.save +11 (+3 eff.) Pinning- +5% Stun/Frz- +20% Knockbk- +10% Curse of Nightmares A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +6.0% Crit.mult +9.00% Apr +2 ----- def ----- Armour +3 Fatigue -4% Resists +6% fire Phys.save +11 (+2 eff.) Die.at -60.00 life Heal.mod +15% ---------- misc Max.enc +38 Max.stam +15.00 Curse of Shrouds A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +3 Cun +8 Con ----- def ----- Armour +9 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +3% Phys.save +45 (+11 eff.) Mind.save +15 (+4 eff.) Die.at -80.00 life Max.HP +30.00 Curse of Nightmares A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +12% fire Res.pen +8% physical ----- def ----- Armour +9 Fatigue +3% Resists +9% temporal Phys.save +9 (+2 eff.) Poison- +15% Disarm- +15% Stun/Frz- +10% Teleport- +15% Curse of Corpses Blindside: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Shrouds Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +21 (+5 eff.) Fatigue -4% Max.HP +60.00 ---------- misc Stam/turn +0.90 Curse of Nightmares Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +5% nature +5% light On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +14 Fatigue +5% Resists +3% acid +3% cold +5% arcane +9% temporal Phys.save +21 (+5 eff.) Mind.save +17 (+5 eff.) HP.reg +5.50 Heal.mod +25% ---------- misc Infravis +2 Curse of Misfortune A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +3 Wil +4 Con ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Silence- +24% Confus- +20% Stun/Frz- +22% ---------- misc See.Invis +12 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% nature +3% mind Res.pen +25% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Phys.save +10 (+2 eff.) Mind.save +11 (+3 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Armour +16 Fatigue +3% Resists +4% physical Phys.save +42 (+10 eff.) Curse of Shrouds Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +16 (+4 eff.) Fatigue +3% Silence- +29% Confus- +35% Stun/Frz- +29% Curse of Shrouds Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 Melee Ret Eff: * 39% chance to disease * 47% chance to inflict 15% damage reduction ----- def ----- Armour +12 Fatigue +4% Resists +14% acid +2% physical +39% fire +24% cold +21% lightning Spell.save +20 (+5 eff.) Die.at -60.00 life Blind- +15% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% nature +6% arcane +6% mind Res.pen +10% mind Melee Ret 12 nature On Hit (Melee): * Slows global speed by 31% ----- def ----- Armour +5 Fatigue +4% Resists +9% nature +15% fire +15% mind +15% cold Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning Res.pen +5% mind ----- def ----- Armour +3 Resists +6% lightning +3% temporal Stun/Frz- +15% Knockbk- +15% ---------- misc Psi/ret +0.08 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +4 Mag +8 Wil +4 Cun +4 Con dps ---------- Mind.crit +2% Melee+ 6 acid 6 fire 6 cold 8 lightning Melee Ret 12 nature Melee Ret Eff: * 31% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Armour +2 Phys.save +29 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +42 (+11 eff.) Disarm- +34% ---------- misc Cooldown Double Strike -1 Curse of Nightmares Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Wil dps ---------- Phys.crit +11.0% Spell.crit +11% Mind.crit +11% Crit.mult +9.00% Melee+ 5 acid 11 blight 6 fire 5 lightning 5 cold Dmg.mod +8% blight Res.pen +5% arcane ----- def ----- Armour +2 Resists +8% blight Crit.dmg- 10.00% Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Random Unique] Arcane While equipped: Stats +8 Mag +4 Wil +15 Con dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 7 acid 7 fire 10 cold 8 lightning Dmg.mod +10% arcane ----- def ----- Armour +15 Hardiness +12% Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +9% physical Heal.mod +10% ---------- misc Max.mana +60.00 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+0 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Curse of Nightmares Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +4 Dex +3 Mag dps ---------- Acc +21 (+3 eff.) Apr +3 ----- def ----- Armour +2 Phys.save +6 (+1 eff.) Mind.save +7 (+2 eff.) HP.reg +2.30 Disarm- +25% ---------- misc Stam/turn +0.60 Psi/turn +0.19 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Str +6 Wil +2 Cun dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +14% Crit.mult +10.00% Dmg.mod +9% arcane ----- def ----- Armour +2 Crit.dmg- 10.00% ---------- misc Light +2 See.Invis +24 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Curse of Misfortune Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 70.34 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Melee+ 29 physical Dmg.mod +9% lightning +20% physical On Hit (Melee): * 15% chance to daze at end of turn * 15% chance to inflict 15% damage reduction ----- def ----- Armour +23 Resists +12% darkness Phys.save +30 (+7 eff.) Spell.save +10 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +49% Curse of Corpses Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +14 Dex +3 Wil +9 Cun dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 13 blight Dmg.mod +11% blight Acc +35 (+6 eff.) Apr +15 ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +10% blight +9% lightning Phys.save +30 (+7 eff.) Max.HP +30.00 Heal.mod +10% ---------- misc Stam/turn +0.20 Curse of Corpses Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +4 Cun +4 Con dps ---------- Melee+ 10 nature Dmg.mod +8% nature Acc +12 (+2 eff.) Melee Ret 12 darkness ----- def ----- Armour +3 Resists +3% lightning +7% nature +27% darkness +6% light Disarm- +48% ---------- misc Infravis +3 Masteries +0.20 Technique/Grappling Curse of Nightmares Track: Puts all charms on 15 cooldown Level 2.8 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Curse of Misfortune Obliterating Smash: Level 3.6 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.5 T5 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Melee+ 10 acid 10 fire 10 cold 10 lightning ----- def ----- Armour +3 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T5 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +19% lightning +19% physical +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +28% lightning +12% physical +20% darkness ---------- misc Max.hate +15.00 Curse of Madness A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Curse of Nightmares Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Mag +3 Con dps ---------- Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +3% Resists +9% nature +11% cold Crit.dmg- 15.00% Phys.save +7 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +8 (+2 eff.) Max.HP +62.00 Heal.mod +18% ---------- misc See.Invis +6 Breathe water Curse of Corpses Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This object's appearance was changed to hardened leather cap. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Madness Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 37% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 29%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
![]() 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Curse of Madness Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +20% fire Res.pen +10% lightning Melee Ret 20 light ----- def ----- Armour +18 Defense +3 (+1 eff.) Resists +30% fire Die.at -87.00 life HP.reg +0.40 Heal.mod +25% Curse of Misfortune A pointy cloth hat, very wizardly... |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+7 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Misfortune Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +10 Wil dps ---------- Mind.crit +10% Mind.pwr +8 (+1 eff.) Dmg.mod +14% mind +9% acid Res.pen +20% acid +15% arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +4% temporal +8% light +7% fire +8% nature +7% acid +6% blight +5% cold +12% mind +7% darkness Phys.save +13 (+3 eff.) Mind.save +36 (+9 eff.) Confus- -20% Fear- -20% ---------- misc Max.psi +27.00 Curse of Shrouds Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 528 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +23 Str +9 Dex +6 Wil dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +13% physical +15% darkness +3% mind Phys.save +13 (+3 eff.) Cut- +5% Curse of Madness A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex dps ---------- Crit.mult +6.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +5 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +37% acid +3% light +26% fire +27% cold +24% lightning Spell.save +20 (+5 eff.) Curse of Misfortune A cap made of leather. |
![]() 2.0 T5 head armor [Ego] Master While equipped: Stats +9 Con ----- def ----- Armour +5 Fatigue +5% Curse of Shrouds A cap made of leather. |
![]() 3.0 T4 head armor [Unique] Master While equipped: Stats +10 Wil +7 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% light +15% darkness Res.Cap +10% darkness Unseen.red 25% ---------- misc Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +6 Wil +5 Cun dps ---------- Dmg.mod +6% light Res.pen +10% nature +10% mind Apr +8 On Hit (Melee): * Slows global speed by 35% ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +15% cold +15% fire +6% nature +13% lightning Phys.save +20 (+5 eff.) Mind.save +13 (+4 eff.) ---------- misc Light +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +15% fire +12% lightning +11% cold Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+6 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +6 Mag ----- def ----- Max.HP +63.00 Heal.mod +10% ---------- misc Light +2 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +6 Mind.save +7 (+2 eff.) HP.reg +0.80 Heal.mod +35% ---------- misc Light +3 See.Stealth +10 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 381.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) ----- def ----- Resists +6% blight +9% acid +9% nature +9% light Spell.save +6 (+1 eff.) Blind- +39% Confus- +25% ---------- misc Light +14 See.Stealth +22 See.Invis +14 Track: Puts all charms on 40 cooldown Level 7.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 76 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 30.26 cold damage and 35.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 127.65 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 127.65 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
![]() 5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
![]() 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Resists +6% mind +2% physical Heal.mod +15% ---------- misc Max.stam +15.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Wil +4 Cun +3 Con dps ---------- Dmg.mod +12% light On Hit (Melee): * 30% chance to blind Melee Ret Eff: * 46% chance to disease * 50% chance to inflict 15% damage reduction ----- def ----- Resists +15% darkness Affinity +15% darkness Mind.save +30 (+8 eff.) ---------- misc Light +1 Infravis +11 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Normal] While equipped: Stats +3 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 541.70 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 38) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% blight +3% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% mind ---------- misc Wards +3 physical +3 mind +4 darkness Talents +1 Ward Teleport randomly (rad 53) Puts all charms on 30 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Crit.mult +9.00% ----- def ----- Armour +14 Die.at -80.00 life Max.HP +20.00 Heal.mod +25% Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 325 for 7 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Dex +4 Con ----- def ----- Resists +6% acid +9% light +12% lightning Poison- +20% Silence- +10% Knockbk- +35% ---------- misc Infravis +3 Teleport randomly (rad 66) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Cun +2 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +6% acid Crit.dmg- 5.00% ---------- misc Wards +2 acid +2 nature +3 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +9% fire Acc +8 (+1 eff.) ----- def ----- Armour +12 Max.HP +40.00 ---------- misc Max.stam +20.00 Heal a target within range 11 (based on Willpower) for 207 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +5% Dmg.mod +9% lightning ----- def ----- Resists +18% temporal Poison- +25% Disarm- +15% Stun/Frz- +35% ---------- misc Wards +5 acid +4 nature +4 light Telepathy Demon/Minor Demon/Major Talents +1 Ward Heal a target within range 11 (based on Willpower) for 210 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 8 acid On Hit (Melee): * 30% chance to daze at end of turn Melee Ret Eff: * 37% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Resists +12% lightning ---------- misc Talents +1 Lay Web +4 Rushing Claws Cooldown Lay Web -1 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% light ----- def ----- Resists +9% light +24% fire ---------- misc Light +3 Talents +1 Invoke Tentacle +5 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -1 Heal a target within range 11 (based on Willpower) for 225 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% mind +18% lightning Melee Ret 8 mind 20 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +6% mind Reveal the area around you, dispelling darkness (radius 10, power 59 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Surge the Ogre Cursed level 33
76th Haze 123rd year of Ascendancy at 01:24 see stats
By Surge the Ogre Cursed level 50
10th Decay 124th year of Ascendancy at 08:05 see stats
By Surge the Ogre Cursed level 32
2nd Haze 123rd year of Ascendancy at 00:49 see stats
By Surge the Ogre Cursed level 38
3rd Allure 124th year of Ascendancy at 23:18 see stats
By Surge the Ogre Cursed level 50
59th Haze 124th year of Ascendancy at 11:04 see stats
By Surge the Ogre Cursed level 36
9th Decay 123rd year of Ascendancy at 23:10 see stats
By Surge the Ogre Cursed level 49
25th Haze 124th year of Ascendancy at 08:23 see stats
By Surge the Ogre Cursed level 50
66th Haze 124th year of Ascendancy at 15:27 see stats
By Surge the Ogre Cursed level 19
61st Haze 122nd year of Ascendancy at 18:28 see stats
By Surge the Ogre Cursed level 41
36th Pyre 124th year of Ascendancy at 18:32 see stats
By Surge the Ogre Cursed level 35
5th Decay 123rd year of Ascendancy at 18:00 see stats
By Surge the Ogre Cursed level 31
1st Time of Equilibrium 123rd year of Ascendancy at 16:56 see stats
By Surge the Ogre Cursed level 50
42nd Regrowth 125th year of Ascendancy at 19:11 see stats
By Surge the Ogre Cursed level 20
2nd Regrowth 123rd year of Ascendancy at 18:28 see stats
By Surge the Ogre Cursed level 46
38th Dusk 124th year of Ascendancy at 11:24 see stats
By Surge the Ogre Cursed level 50
15th Regrowth 125th year of Ascendancy at 20:07 see stats
By Surge the Ogre Cursed level 40
36th Pyre 124th year of Ascendancy at 09:47 see stats
By Surge the Ogre Cursed level 28
25th Dusk 123rd year of Ascendancy at 21:16 see stats
By Surge the Ogre Cursed level 33
24th Haze 123rd year of Ascendancy at 05:52 see stats
By Surge the Ogre Cursed level 10
3rd Summertide 122nd year of Ascendancy at 16:18 see stats
By Surge the Ogre Cursed level 20
6th Allure 123rd year of Ascendancy at 03:46 see stats
By Surge the Ogre Cursed level 30
75th Dusk 123rd year of Ascendancy at 18:50 see stats
By Surge the Ogre Cursed level 40
17th Pyre 124th year of Ascendancy at 10:41 see stats
By Surge the Ogre Cursed level 50
37th Haze 124th year of Ascendancy at 02:41 see stats
By Surge the Ogre Cursed level 50
12nd Regrowth 125th year of Ascendancy at 21:09 see stats
By Surge the Ogre Cursed level 49
13rd Haze 124th year of Ascendancy at 22:15 see stats
By Surge the Ogre Cursed level 50
3rd Regrowth 125th year of Ascendancy at 17:31 see stats
By Surge the Ogre Cursed level 20
11st Regrowth 123rd year of Ascendancy at 02:42 see stats
By Surge the Ogre Cursed level 47
71st Dusk 124th year of Ascendancy at 19:20 see stats
By Surge the Ogre Cursed level 46
39th Dusk 124th year of Ascendancy at 17:08 see stats
By Surge the Ogre Cursed level 30
76th Dusk 123rd year of Ascendancy at 02:46 see stats
By Surge the Ogre Cursed level 28
55th Dusk 123rd year of Ascendancy at 04:50 see stats
By Surge the Ogre Cursed level 35
5th Decay 123rd year of Ascendancy at 19:16 see stats
By Surge the Ogre Cursed level 50
42nd Regrowth 125th year of Ascendancy at 19:10 see stats
By Surge the Ogre Cursed level 34
1st Decay 123rd year of Ascendancy at 16:36 see stats
By Surge the Ogre Cursed level 50
12nd Regrowth 125th year of Ascendancy at 21:45 see stats
By Surge the Ogre Cursed level 23
29th Pyre 123rd year of Ascendancy at 05:22 see stats
By Surge the Ogre Cursed level 50
42nd Regrowth 125th year of Ascendancy at 19:11 see stats
By Surge the Ogre Cursed level 46
33rd Dusk 124th year of Ascendancy at 14:42 see stats
By Surge the Ogre Cursed level 10
2nd Flare 122nd year of Ascendancy at 23:15 see stats
By Surge the Ogre Cursed level 19
2nd Allure 123rd year of Ascendancy at 13:57 see stats
By Surge the Ogre Cursed level 41
40th Pyre 124th year of Ascendancy at 02:17 see stats
By Surge the Ogre Cursed level 22
78th Regrowth 123rd year of Ascendancy at 02:04 see stats
By Surge the Ogre Cursed level 13
39th Dusk 122nd year of Ascendancy at 10:38 see stats
By Surge the Ogre Cursed level 31
1st Haze 123rd year of Ascendancy at 06:23 see stats
Log
Surge picks up ( .): hateful voratun battleaxe (Shrouds) (171% power, 4 apr).
Surge picks up ( .): cruel dragonbone magestaff of fate (Shrouds) (136% power, 6 apr, fire element).
Ran for 16 turns (stop reason: interesting terrain).
Ran for 13 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Surge wears (replacing Dethblyd (Corpses) (182% power, 18 apr) =lifesteal=): The Black Maul (Madness) (182% power, 15 apr).
Resting starts...
Rested for 24 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Saving done.
Surge deactivates Psiblades.
Surge deactivates Stalk.
Surge deactivates Gloom.
Surge deactivates Surge.
Surge deactivates Dig.