Firmamancer the level 4 Cornac Firmamancer by biomage101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassFirmamancer
Level / Exp4 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution13 (base 10)
Magic26 (base 26)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life145/150
Positive29/49
Negative37/59
Healing Factor1.1008455669942
Regeneration5.0795555365192

Speed

Mental0%
Attack0%
Movement+9.7089004883566%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth5
See Invisible5

Offense: Mainhand

Damage10
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance5%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save14
Spell Save23
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Drought1.30
1/5
0/5
0/5
0/5
Celestial / Heavens1.30
2/5
1/5
0/5
0/5
Celestial / Firmament1.30
1/5
1/5
0/5
0/5
Celestial / Gale1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Rainfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Forecast1.30
2/5
1/5
0/5
0/5
Celestial / Hymns1.20
0/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Firmamancer the Cornac Firmamancer level 4
77th Pyre 122nd year of Ascendancy at 08:58
see stats

Log


There is a ladder to worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Firmamancer picks up (g.):
acidic iron dagger of projection (100% power, 5 apr).
Firmamancer picks up (b.):
regeneration infusion of the warrior (heal 135 over 5 turns).
There is a ladder to worldmap here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Firmamancer wears:
copper ring 'Nimbusmarrow'.

Firmamancer wears (replacing
elm magestaff (100% power, 2 apr, lightning element)): elm vilestaff of illumination (100% power, 2 apr, fire element).

You gain 0.25 gold from the transmogrification of
sandstone wardstone.
You gain 2.47 gold from the transmogrification of
Tifang the rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather whip (87% power, 0 apr).
You gain 1.78 gold from the transmogrification of
acidic iron dagger of projection (100% power, 5 apr).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (102% power, 2 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Firmamancer deactivates Words of the Sun.