Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width - speed of scrolling - delay before scrolling at top and bottom - font size - unlocked transparency This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 27 / 62% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 76 (base 51) |
Dexterity | 42 (base 28) |
Constitution | 59 (base 28) |
Magic | 11 (base 10) |
Willpower | 30 (base 10) |
Cunning | 47 (base 26) |
Resources
Life | 966/985 |
Stamina | 200/208 |
Healing Factor | 1.3251133323991 |
Regeneration | 12.810595390135 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 32.679862542722 |
See Invisible | 41.679862542722 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 108 |
Accuracy | 51 |
Crit Chance | 14% |
APR | 9 |
Speed | 0.91 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Nature | +11% |
Physical | +10% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Fire | +5% |
Defense: Base
Armour (hardiness) | 29.317011280365 (72.903125182002%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 32 |
Mental Save | 39 |
Defense: Resistances
Lightning | + 31%( 70%) |
Nature | + 31%( 70%) |
Fire | + 30%( 70%) |
Darkness | + 25%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 21%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Berserker Rage |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Runurand (5 def, 1 armour) Runurand (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Cun +4 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +1 Defense +5 (+2 eff.) Phys.save +3 (+1 eff.) Disengage: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | brass lantern 'Lavakiss' brass lantern 'Lavakiss'2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Melee Ret 4 fire ----- def ----- Resists +12% fire ---------- misc Light +6 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | soothing steel torque of psionic shield [power 45] (22 cooldown) soothing steel torque of psionic shield [power 45] (22 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
On fingers | Galithel the copper ring Galithel the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Fatigue -6% Resists +5% arcane +12% darkness Crit.chn- 5.00% HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +20 Stam/turn +3.00 Rings make your fingers look great! |
On fingers | Lorosin the Cinderguile Lorosin the Cinderguile0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +1 Wil +9 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +11% nature Res.pen +5% fire ----- def ----- Resists +22% nature +9% fire ---------- misc Infravis +3 Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Arussra (144% power, 2 apr) Arussra (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +6 Dex +10 Wil +3 Cun +9 Con dps ---------- S.pwr/crit +2 Phys.spd +10% Res.pen +25% blight Acc +12 (+4 eff.) ----- def ----- Max.HP +34.00 ---------- misc Equi/ret +0.12 Massive two-handed swords. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+3 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 164.82 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | enlightening iron mail armour of command (8 def, 8 armour) enlightening iron mail armour of command (8 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Mind.save +20 (+7 eff.) A suit of armour made of mail. |
Cloak | resilient linen cloak of the Shaloren (1 def, 0 armour) resilient linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Nature While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Grinechik' copper amulet 'Grinechik'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +3% darkness +12% lightning Phys.save +3 (+1 eff.) Spell.save +3 (+2 eff.) HP.reg +2.00 Knockbk- +10% ---------- misc Stam/turn +0.30 See.Invis +9 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 174; cd 10) healing infusion of the titan (heal 174; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 563%; cd 8) movement infusion of the sneak (speed 563%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 256; 12 cd) regeneration infusion of the psychic (heal 256; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 291; 13 cd) regeneration infusion of the sneak (heal 291; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 449; 14 cd) regeneration infusion of the titan (heal 449; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; magical; dur 4; cd 10) wild infusion (res 15%; magical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; magical, physical; dur 4; cd 12) wild infusion (res 17%; magical, physical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; magical, physical; dur 4; cd 14) wild infusion (res 17%; magical, physical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 19%; magical; dur 3; cd 10) wild infusion of the wizard (res 19%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 20%; mental; dur 2; cd 10) wild infusion of the wizard (res 20%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 6; phase 18; cd 12) blink rune of the sneak (range 6; phase 18; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 7; phase 21; cd 14) blink rune of the warrior (range 7; phase 21; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 158; dur 4; cd 15) acid wave rune of the sneak (damage 158; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 158.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 230; dur 3; cd 16) shielding rune of the psychic (absorb 230; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 326; dur 5; cd 15) shielding rune of the sneak (absorb 326; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 283; dur 4; cd 17) shielding rune of the titan (absorb 283; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chamemnir Chamemnir0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +20.00% ----- def ----- Resists +15% cold +3% temporal Amulets make your neck look great! |
Shadowpierce Shadowpierce0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce armor by 15% ----- def ----- Resists +6% fire +13% mind +3% darkness Confus- +22% Amulets make your neck look great! |
copper amulet 'Elilelle' copper amulet 'Elilelle'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +15% acid +1% physical +5% arcane Spell.save +9 (+5 eff.) Mind.save +6 (+2 eff.) Confus- +20% Amulets make your neck look great! |
warrior's copper amulet warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Beraregochik Beraregochik0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +15 (+6 eff.) Resists +3% cold +6% fire Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
Falyrim the copper ring Falyrim the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +1 Cun +1 Con dps ---------- Dmg.mod +11% fire Res.pen +5% mind ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +22% fire Poison- +20% Rings make your fingers look great! |
Prismwinter Prismwinter0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% light On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +28% light +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 Rings make your fingers look great! |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
rogue's copper ring of aether (+10%) rogue's copper ring of aether (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% arcane ----- def ----- Defense +6 (+3 eff.) Resists +10% arcane Rings make your fingers look great! |
rogue's copper ring of arcana (+0.13/turn) rogue's copper ring of arcana (+0.13/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
warrior's copper ring of power warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
Frigidsun Frigidsun0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Mag +10 Wil +5 Cun dps ---------- Spell.crit +1% Mind.pwr +7 (+4 eff.) Dmg.mod +6% cold Res.pen +10% arcane ----- def ----- Spell.save +12 (+6 eff.) Rings make your fingers look great! |
steel ring 'Getydukor' steel ring 'Getydukor'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +5 Dex +1 Mag +4 Wil dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
treant's steel ring of misery treant's steel ring of misery0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 10 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 20 On Hit (Ranged): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +5% nature +8% blight Poison- +12% Disease- +14% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Con dps ---------- Dmg.mod +12% lightning +3% arcane +15% nature Res.pen +15% nature +10% acid Melee Ret 6 acid On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +12 (+5 eff.) Resists +24% lightning Phys.save +10 (+3 eff.) Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +10 ----- def ----- Defense +7 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
dwarven-steel battleaxe 'Khelokalthorak' (153% power, 2 apr) dwarven-steel battleaxe 'Khelokalthorak' (153% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +3 Mag +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% arcane Res.pen +15% arcane +10% physical ----- def ----- Disarm- +18% ---------- misc Mana/s.crit +2.00 Massive two-handed battleaxes. |
steel greatmaul 'Dimspiker' (160% power, 2 apr) steel greatmaul 'Dimspiker' (160% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) ----- def ----- Resists +3% darkness Disease- +14% Massive two-handed mauls. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +7% cold Mind.save +15 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating voratun mail armour of resilience (5 def, 10 armour) rejuvenating voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +37.00 HP.reg +7.00 ---------- misc Stam/turn +1.60 A suit of armour made of mail. |
Boltpiety the rough leather belt Boltpiety the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +4 Wil +4 Cun dps ---------- Against +15% Summoned Melee Ret 2 lightning 2 physical ----- def ----- Armour +2 Resists +3% lightning +3% physical D.Red.from +17% Summoned A belt that goes around your waist. |
rough leather belt 'Polonne' rough leather belt 'Polonne'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Mind.pwr +3 (+2 eff.) Apr +3 Melee Ret 2 acid ----- def ----- Resists +2% physical Phys.save +3 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Hathurohir the hardened leather belt Hathurohir the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +7 (+7 eff.) ----- def ----- Armour +15 Defense +11 (+5 eff.) Resists +9% cold Mind.save +7 (+2 eff.) Stealth +7 Silence- +10% Disarm- +10% Create a temporary shield that absorbs 179 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
hardened leather belt 'Salyrima' hardened leather belt 'Salyrima'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +2 Spell.save +9 (+5 eff.) Die.at -80.00 life Poison- +20% Silence- +20% Disarm- +20% Knockbk- +10% ---------- misc Size +1 A belt that goes around your waist. |
Scaldworm (0 def, 1 armour) Scaldworm (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Spell.crit +2% Res.pen +10% blight ----- def ----- Armour +1 Resists +9% blight +21% fire Phys.save +11 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Mana/turn +0.08 Max.mana +80.00 A pair of boots made of leather. |
pair of rough leather boots 'Islubressra' (5 def, 1 armour) pair of rough leather boots 'Islubressra' (5 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% physical ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +6% temporal Die.at -40.00 life HP.reg +2.00 Heal.mod +11% ---------- misc Max.stam +10.00 A pair of boots made of leather. |
Brodikalthostir (0 def, 3 armour) Brodikalthostir (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +3 Cun +6 Con +9 Lck dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +3 Stealth +7 ---------- misc Infravis +3 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
iron gauntlets 'Chillmalice' (0 def, 1 armour) iron gauntlets 'Chillmalice' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +6% physical ----- def ----- Armour +1 Fatigue +1% Resists +9% cold Die.at -40.00 life ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Pitchmaster the dwarven-steel gauntlets (0 def, 2 armour) Pitchmaster the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +2 Fatigue +3% Resists +3% darkness Crit.chn- 10.00% HP.reg +3.00 ---------- misc Stam/turn +1.30 Max.stam +10.00 See.Invis +21 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (3 def, 4 armour) Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+4 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Mayegann the cashmere wizard hat (2 def, 0 armour) Mayegann the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% nature ----- def ----- Defense +2 (+1 eff.) Resists +36% nature +3% darkness Mind.save +6 (+2 eff.) Die.at -60.00 life Stun/Frz- +20% A pointy cloth hat, very wizardly... |
Betira (1 def, 0 armour) Betira (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +16% cold +3% mind +3% nature Phys.save +12 (+4 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
105 alchemist agate 105 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
scorching brass lantern of clarity scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast [power 245] (13 cooldown) dwarven-steel torque of mindblast [power 245] (13 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 267 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Isina the Rainobeisance [power 95] (22 cooldown) Isina the Rainobeisance [power 95] (22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +9% nature Res.pen +15% blight +10% nature Melee Ret 6 arcane Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 204 Base Damage: 102 Armor: 0 All Resist: 2 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 116] (13 cooldown) elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging 'Gineg' [power 116] (13 cooldown) elm totem of stinging 'Gineg' [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +9% blight +1% physical +6% mind +3% temporal Die.at -60.00 life Sting an enemy dealing 128 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elm totem of summon tentacle [power 100] (22 cooldown) powerful elm totem of summon tentacle [power 100] (22 cooldown)2.0 T1 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 228 Base Damage: 108 Armor: 8 All Resist: 1 Puts all charms on 22 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of healing [power 260] (13 cooldown) cleansing yew totem of healing [power 260] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Sunseam' [power 266] (13 cooldown) yew totem of stinging 'Sunseam' [power 266] (13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +9% light +6% nature Sting an enemy dealing 295 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 66. 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mayisevea the elm wand of conjuration [power 105] (13 cooldown) Mayisevea the elm wand of conjuration [power 105] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +5% arcane +1% physical Die.at -20.00 life Poison- +20% Fire a magical bolt dealing 105 fire damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of clairvoyance [power 9] (13 cooldown) elm wand of clairvoyance [power 9] (13 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 35 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Coalcutter' [power 116] (13 cooldown) elm wand of lightning storm 'Coalcutter' [power 116] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +9% darkness ---------- misc Equi/ret +0.04 Max.hate +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of shielding [power 116] (17 cooldown) soothing elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Ego+] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to heal for 38. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Rick the Cornac Berserker level 8
9th Mirth 122nd year of Ascendancy at 03:41 see stats
By Rick the Cornac Berserker level 25
19th Dusk 122nd year of Ascendancy at 02:29 see stats
By Rick the Cornac Berserker level 14
2nd Dusk 122nd year of Ascendancy at 07:35 see stats
By Rick the Cornac Berserker level 10
1st Summertide 122nd year of Ascendancy at 15:18 see stats
By Rick the Cornac Berserker level 20
10th Dusk 122nd year of Ascendancy at 10:20 see stats
By Rick the Cornac Berserker level 19
9th Dusk 122nd year of Ascendancy at 04:05 see stats
By Rick the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 20:30 see stats
By Rick the Cornac Berserker level 11
3rd Flare 122nd year of Ascendancy at 09:44 see stats
By Rick the Cornac Berserker level 17
7th Dusk 122nd year of Ascendancy at 17:21 see stats
Log
You gain 4.55 gold from the transmogrification of radiant stralite mail armour (4 def, 8 armour).
You gain 16.66 gold from the transmogrification of hardened leather armour 'Cyronn' (9 def, 6 armour).
You gain 5.00 gold from the transmogrification of duelist's cured leather armour of cold resistance (8 def, 8 armour).
You gain 1.17 gold from the transmogrification of cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.02 gold from the transmogrification of cashmere robe of frost (+11%) (0 def, 0 armour).
You gain 4.36 gold from the transmogrification of dreamer's woollen robe of frost (+12%) (0 def, 0 armour).
You gain 4.27 gold from the transmogrification of coruscating dwarven-steel shield (0 def, 6 armour, 139% power, 84.5 block).
You gain 8.40 gold from the transmogrification of truestriking dwarven-steel dagger of enduring (118% power, 7 apr).
You gain 4.27 gold from the transmogrification of balanced dwarven-steel dagger of erosion (116% power, 7 apr).
You gain 2.31 gold from the transmogrification of steel dagger of paradox (102% power, 6 apr).
You gain 20.94 gold from the transmogrification of steel dagger 'Iselle' (120% power, 6 apr).
You gain 1.95 gold from the transmogrification of quick steel mace (110% power, 3 apr).
You gain 1.31 gold from the transmogrification of chilling steel mace (113% power, 3 apr).
You gain 6.21 gold from the transmogrification of thought-forged stralite longsword of crippling (136% power, 5 apr).
You gain 0.50 gold from the transmogrification of steel longsword (110% power, 3 apr).
You gain 1.40 gold from the transmogrification of flaming steel greatmaul (135% power, 2 apr).
You gain 2.67 gold from the transmogrification of flaming iron greatmaul of daylight (114% power, 1 apr).
You gain 16.86 gold from the transmogrification of iron battleaxe 'Neramilaith' (108% power, 1 apr).
You gain 4.47 gold from the transmogrification of yew starstaff of breaching (120% power, 4 apr, darkness element).
You gain 5.90 gold from the transmogrification of infernal ash starstaff (111% power, 3 apr, physical element).
You gain 25.00 gold from the transmogrification of ash magestaff 'Turykor' (111% power, 3 apr, fire element).
You gain 1.80 gold from the transmogrification of rogue's steel ring of lightning (+20%).
You gain 20.42 gold from the transmogrification of Rimezephyr the steel ring.
You gain 2.16 gold from the transmogrification of blink rune of the wizard (range 5; phase 14; cd 13).
You gain 1.00 gold from the transmogrification of wild infusion (res 21%; physical; dur 4; cd 13).
There is a way to the next level here (press '' or right click to use).
Rick uses Track.
There is a way to the previous level here (press '' or right click to use).